peasant: move loadsave to qload
saves space, also needed if we are going to move parse_text high
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7fe8115194
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b96ebe6bf3
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@ -127,6 +127,11 @@ qload.inc: generate_common QLOAD
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./generate_common -a 0xb00 -s hgr_put_char_cursor qload.lst >> qload.inc
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./generate_common -a 0xb00 -s vgi_simple_rectangle qload.lst >> qload.inc
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./generate_common -a 0xb00 -s peasant_text qload.lst >> qload.inc
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./generate_common -a 0xb00 -s save_menu qload.lst >> qload.inc
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./generate_common -a 0xb00 -s load_menu qload.lst >> qload.inc
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./generate_common -a 0xb00 -s location_names_l qload.lst >> qload.inc
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./generate_common -a 0xb00 -s location_names_h qload.lst >> qload.inc
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./generate_common -a 0xb00 -s wait_until_keypress qload.lst >> qload.inc
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echo "hposn_high = \$$BA00" >> qload.inc
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echo "hposn_low = \$$BB00" >> qload.inc
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echo "driveoff = \$$A22" >> qload.inc
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@ -388,6 +393,18 @@ save3.o: save3.s
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###
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PARSE_INPUT.LZSA: parse_input
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$(LZSA) -r -f2 parse_input PARSE_INPUT.LZSA
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parse_input: parse_input.o
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ld65 -o parse_input parse_input.o -C ../../linker_scripts/apple2_d000.inc
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parse_input.o: parse_input.s tokens.inc
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ca65 -o parse_input.o parse_input.s -l parse_input.lst
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###
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DIALOG_PEASANT1.LZSA: dialog_peasant1
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$(LZSA) -r -f2 dialog_peasant1 DIALOG_PEASANT1.LZSA
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@ -12,7 +12,7 @@ Inventory:
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3CEE - 4a5f = D71 = 3441 bytes
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Common parser:
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4ac - 11af = D03 3331 bytes
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4c2 - 156e = 10ac 4268 bytes
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@ -30,6 +30,7 @@ peasant2 18302
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17122 -- add all verbs in (+), optimize text box drawing (-)
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17918 -- text parsing nearing completion
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18208 -- mountain pass parsing working
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18780 -- most dialog hooked up
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partial save, can we fit in 4k?
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102 lines ; inventory was 115?
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@ -62,7 +63,7 @@ $02 Disk Lookup
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$03 Disk Lookup, IRQ vectors
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$04-$07 Text/GR page 1 (priority map)
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$08-$0B Text/GR page 2. $08=boot, $09-$0A = qboot stage2
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$0B-$1F QLOAD disk routines and HGR drawing routines
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$0B-$1F QLOAD disk routines and HGR drawing routines (5120 bytes)
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$20-$3F HGR Page 1
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$40-$5f HGR Page 2
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$60-$AF Programs (roughly 22k available?) (we max at 20k on disk)
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@ -139,7 +139,7 @@ game_over:
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rts
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.include "wait_keypress.s"
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.include "draw_peasant.s"
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@ -161,7 +161,7 @@ game_over:
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.include "wait_a_bit.s"
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.include "version.inc"
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.include "loadsave_menu.s"
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; Moved to qload
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@ -177,8 +177,8 @@ game_over:
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "loadsave_menu.s"
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;.include "wait_keypress.s"
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.include "graphics_cliff/cliff_graphics.inc"
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@ -538,9 +538,10 @@ game_over:
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jmp boat
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;.include "decompress_fast_v2.s"
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.include "wait_keypress.s"
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; moved to qload
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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@ -549,10 +550,12 @@ game_over:
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "wait_keypress.s"
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;.include "hgr_hgr2.s"
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.include "hgr_2x14_sprite_mask.s"
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.include "hgr_sprite.s"
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;.include "hgr_hgr2.s"
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.include "score.s"
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@ -157,14 +157,14 @@ done_beep:
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.include "hgr_sprite.s"
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.include "speaker_beeps.s"
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.include "wait_keypress.s"
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;.include "wait_keypress.s"
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.include "score.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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;.include "loadsave_menu.s"
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.include "loadsave_menu.s"
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.include "graphics_over/game_over_graphics.inc"
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@ -120,7 +120,7 @@ mockingboard_notfound2:
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.include "new_game.s"
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.include "wait_keypress.s"
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;.include "wait_keypress.s"
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.include "intro_cottage.s"
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.include "intro_lake_w.s"
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@ -1,5 +1,13 @@
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;.include "zp.inc"
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;.include "hardware.inc"
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;.include "qload.inc"
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;.include "version.inc"
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;.include "inventory.inc"
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.include "tokens.inc"
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;==========================
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; parse input
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;==========================
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@ -545,13 +553,6 @@ restore_parse_message:
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jsr hgr_partial_restore
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; lda last_bg_l
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; sta getsrc_smc+1
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; lda last_bg_h
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; sta getsrc_smc+2
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; lda #$40
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; jsr decompress_lzsa2_fast
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done_parse_message:
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@ -142,7 +142,8 @@ game_over:
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rts
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.include "wait_keypress.s"
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;.include "inventory.s"
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.include "draw_peasant.s"
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@ -154,7 +155,7 @@ game_over:
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.include "parse_input.s"
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;.include "inventory.s"
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.include "score.s"
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@ -164,7 +165,7 @@ game_over:
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.include "wait_a_bit.s"
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.include "version.inc"
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.include "loadsave_menu.s"
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; Moved to qload
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@ -180,6 +181,8 @@ game_over:
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "wait_keypress.s"
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;.include "loadsave_menu.s"
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;.include "text/peasant1.inc"
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@ -188,8 +188,6 @@ to_left:
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rts
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.include "wait_keypress.s"
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.include "draw_peasant.s"
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.include "gr_copy.s"
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@ -213,7 +211,7 @@ to_left:
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;.include "inventory.s"
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.include "loadsave_menu.s"
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; moved to QLOAD
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@ -230,6 +228,8 @@ to_left:
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "wait_keypress.s"
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;.include "loadsave_menu.s"
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@ -140,11 +140,12 @@ game_over:
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rts
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;.include "decompress_fast_v2.s"
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.include "wait_keypress.s"
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.include "draw_peasant.s"
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; Moved to qload
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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@ -156,6 +157,8 @@ game_over:
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "loadsave_menu.s"
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;.include "wait_keypress.s"
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.include "gr_copy.s"
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@ -174,22 +177,7 @@ game_over:
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.include "wait_a_bit.s"
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.include "version.inc"
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.include "loadsave_menu.s"
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;help_message:
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;.byte 0,43,24, 0,253,82
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;.byte 8,41,"I don't understand. Type",13
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;.byte "HELP for assistances.",0
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;fake_error1:
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;.byte 0,43,24, 0,253,82
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;.byte 8,41,"?SYNTAX ERROR IN 1020",13
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;.byte "]",127,0
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;fake_error2:
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;.byte 0,43,24, 0,253,82
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;.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
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;.byte "]",127,0
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.include "graphics_peasantry/graphics_peasant3.inc"
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@ -147,11 +147,13 @@ game_over:
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;.include "decompress_fast_v2.s"
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.include "wait_keypress.s"
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.include "draw_peasant.s"
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; moved to qload
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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@ -163,6 +165,8 @@ game_over:
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "wait_keypress.s"
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;.include "loadsave_menu.s"
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.include "gr_copy.s"
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@ -185,22 +189,8 @@ game_over:
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.include "graphics_peasantry/priority_peasant4.inc"
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.include "version.inc"
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.include "loadsave_menu.s"
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;help_message:
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;.byte 0,43,24, 0,253,82
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;.byte 8,41,"I don't understand. Type",13
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;.byte "HELP for assistances.",0
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;fake_error1:
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;.byte 0,43,24, 0,253,82
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;.byte 8,41,"?SYNTAX ERROR IN 1020",13
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;.byte "]",127,0
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;fake_error2:
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;.byte 0,43,24, 0,253,82
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;.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
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;.byte "]",127,0
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map_backgrounds_low:
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@ -23,7 +23,12 @@ invert_smc1 =$0f61
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disp_put_string_cursor =$1696
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hgr_put_char_cursor =$0f15
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vgi_simple_rectangle =$12ec
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peasant_text =$17a5
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peasant_text =$1d0f
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save_menu =$17b0
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load_menu =$17a5
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location_names_l =$1adc
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location_names_h =$1af9
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wait_until_keypress =$1d06
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hposn_high = $BA00
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hposn_low = $BB00
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driveoff = $A22
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@ -254,6 +254,8 @@ length_array:
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.include "clear_bottom.s"
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.include "hgr_hgr2.s" ; this one is maybe only needed once?
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.include "gr_offsets.s"
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.include "loadsave_menu.s"
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.include "wait_keypress.s"
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peasant_text:
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.byte 25,2,"Peasant's Quest",0
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@ -302,7 +302,7 @@ duet_finished:
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;.include "decompress_fast_v2.s"
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.include "wait_keypress.s"
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;.include "wait_keypress.s"
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.include "directions.s"
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@ -313,7 +313,7 @@ game_over:
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;.include "decompress_fast_v2.s"
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.include "wait_keypress.s"
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;.include "wait_keypress.s"
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