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peasant: update peasantry to new drawing/erasing code
This commit is contained in:
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commit
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@ -254,7 +254,7 @@ cliff.o: cliff.s zp.inc inventory.inc \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s
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move_peasant.s score.s
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ca65 -o cliff.o cliff.s -l cliff.lst
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###
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@ -269,7 +269,7 @@ archery.o: archery.s zp.inc inventory.inc \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s
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move_peasant.s score.s
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ca65 -o archery.o archery.s -l archery.lst
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###
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@ -284,7 +284,7 @@ map.o: map.s zp.inc inventory.inc \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s
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move_peasant.s score.s
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ca65 -o map.o map.s -l map.lst
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@ -302,7 +302,7 @@ game_over.o: game_over.s zp.inc \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s
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move_peasant.s score.s
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ca65 -o game_over.o game_over.s -l game_over.lst
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@ -326,7 +326,7 @@ peasant1.o: peasant1.s zp.inc inventory.inc \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s
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move_peasant.s score.s
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ca65 -o peasant1.o peasant1.s -l peasant1.lst
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###
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@ -345,7 +345,7 @@ peasant2.o: peasant2.s zp.inc inventory.inc \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s inventory.s loadsave_menu.s
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move_peasant.s score.s inventory.s loadsave_menu.s
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ca65 -o peasant2.o peasant2.s -l peasant2.lst
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###
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@ -363,7 +363,7 @@ peasant3.o: peasant3.s zp.inc inventory.inc \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s
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move_peasant.s score.s
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ca65 -o peasant3.o peasant3.s -l peasant3.lst
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###
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@ -383,7 +383,7 @@ peasant4.o: peasant4.s zp.inc inventory.inc \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s
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move_peasant.s score.s
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ca65 -o peasant4.o peasant4.s -l peasant4.lst
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###
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@ -401,7 +401,7 @@ trogdor.o: trogdor.s zp.inc \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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draw_peasant_tiny.s \
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keyboard.s new_map_location.s \
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peasant_move_tiny.s score.s inventory.s \
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move_peasant_tiny.s score.s inventory.s \
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trogdor_actions.s
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ca65 -o trogdor.o trogdor.s -l trogdor.lst
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@ -419,7 +419,7 @@ ending.o: ending.s zp.inc qload.inc music.inc \
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hgr_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s inventory.s
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move_peasant.s score.s inventory.s
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ca65 -o ending.o ending.s -l ending.lst
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@ -450,7 +450,7 @@ inside.o: inside.s zp.inc inventory.inc \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s inventory.s loadsave_menu.s
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move_peasant.s score.s inventory.s loadsave_menu.s
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ca65 -o inside.o inside.s -l inside.lst
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###
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@ -468,7 +468,7 @@ inn.o: inn.s zp.inc inventory.inc \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s new_map_location.s \
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peasant_move.s score.s inventory.s loadsave_menu.s
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move_peasant.s score.s inventory.s loadsave_menu.s
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ca65 -o inn.o inn.s -l inn.lst
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@ -232,18 +232,14 @@ level_over:
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.include "draw_peasant.s"
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.include "move_peasant.s"
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.include "gr_copy.s"
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.include "new_map_location.s"
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.include "peasant_move.s"
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;.include "parse_input.s"
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;.include "inventory.s"
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;.include "score.s"
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.include "keyboard.s"
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@ -253,25 +249,7 @@ level_over:
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.include "version.inc"
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; Moved to qload
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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;.include "hgr_1x28_sprite_mask.s"
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;.include "hgr_1x5_sprite.s"
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;.include "hgr_partial_save.s"
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "loadsave_menu.s"
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;.include "wait_keypress.s"
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.include "graphics_cliff/cliff_graphics.inc"
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.include "graphics_cliff/priority_cliff.inc"
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map_backgrounds_low:
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@ -3,6 +3,13 @@
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; draw peasant
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;============================
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draw_peasant:
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; skip if room over, as otherwise we'll draw at the
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; wrong edge of screen
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lda LEVEL_OVER
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bne done_draw_peasant
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lda PEASANT_X
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sta CURSOR_X
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lda PEASANT_Y
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@ -22,11 +29,10 @@ draw_peasant:
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; up up up up
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peasant_up:
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lda FRAME
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and #1
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lda PEASANT_Y
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and #4
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beq peasant_up1
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peasant_up2:
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lda #<peasant_up2_sprite
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sta INL
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@ -43,11 +49,10 @@ peasant_up1:
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; down down down
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peasant_down:
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lda FRAME
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and #1
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lda PEASANT_Y
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and #4
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beq peasant_down1
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peasant_down2:
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lda #<peasant_down2_sprite
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sta INL
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@ -102,7 +107,10 @@ done_pick_draw:
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jsr hgr_draw_sprite_1x28
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done_draw_peasant:
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rts
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.include "sprites/peasant_sprites.inc"
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;.include "sprites/peasant_sprites.inc"
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.include "sprites/peasant_robe_sprites.inc"
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@ -564,26 +564,11 @@ stuck_forever:
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; moved to qload
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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;.include "hgr_1x5_sprite.s"
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;.include "hgr_partial_save.s"
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "wait_keypress.s"
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;.include "hgr_hgr2.s"
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.include "hgr_2x14_sprite_mask.s"
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.include "hgr_sprite.s"
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;.include "score.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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@ -234,15 +234,12 @@ level_over:
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rts
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.include "move_peasant.s"
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.include "draw_peasant.s"
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.include "gr_copy.s"
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.include "new_map_location.s"
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.include "peasant_move.s"
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;.include "parse_input.s"
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.include "keyboard.s"
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@ -252,30 +249,7 @@ level_over:
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.include "graphics_inn/graphics_inn.inc"
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.include "graphics_inn/priority_inn.inc"
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.include "version.inc"
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;.include "inventory.s"
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; moved to QLOAD
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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;.include "hgr_1x28_sprite_mask.s"
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;.include "hgr_1x5_sprite.s"
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;.include "hgr_partial_save.s"
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "wait_keypress.s"
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;.include "loadsave_menu.s"
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;.include "score.s"
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@ -331,16 +331,13 @@ to_left:
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rts
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.include "move_peasant.s"
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.include "draw_peasant.s"
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.include "gr_copy.s"
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.include "new_map_location.s"
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.include "peasant_move.s"
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;.include "parse_input.s"
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.include "keyboard.s"
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@ -350,30 +347,7 @@ to_left:
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.include "graphics_inside/graphics_inside.inc"
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.include "graphics_inside/priority_inside.inc"
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.include "version.inc"
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;.include "inventory.s"
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; moved to QLOAD
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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;.include "hgr_1x28_sprite_mask.s"
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;.include "hgr_1x5_sprite.s"
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;.include "hgr_partial_save.s"
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "wait_keypress.s"
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;.include "loadsave_menu.s"
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;.include "score.s"
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map_backgrounds_low:
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@ -14,6 +14,21 @@ really_move_peasant:
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; restore bg behind peasant
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lda PEASANT_Y
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sta SAVED_Y1
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clc
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adc #28
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sta SAVED_Y2
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ldx PEASANT_X
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txa
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inx
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jsr hgr_partial_restore
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.if 0
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lda PEASANT_X
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sta CURSOR_X
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@ -21,6 +36,7 @@ really_move_peasant:
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sta CURSOR_Y
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jsr restore_bg_1x28
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.endif
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; move peasant
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@ -129,7 +145,7 @@ done_movey:
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sta PEASANT_Y
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; if we moved off screen, don't re-draw peasant
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.if 0
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lda LEVEL_OVER
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bne peasant_the_same
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@ -146,7 +162,7 @@ done_movey:
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; draw peasant
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jsr draw_peasant
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.endif
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peasant_the_same:
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rts
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@ -149,17 +149,17 @@ not_kerrek:
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;====================
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; save background
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lda PEASANT_X
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sta CURSOR_X
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lda PEASANT_Y
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sta CURSOR_Y
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; lda PEASANT_X
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; sta CURSOR_X
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; lda PEASANT_Y
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; sta CURSOR_Y
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;=======================
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; draw initial peasant
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jsr save_bg_1x28
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; jsr save_bg_1x28
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jsr draw_peasant
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; jsr draw_peasant
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;===================
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; check hay
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@ -223,14 +223,27 @@ erase_waterfall:
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leave_waterfall_alone:
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;======================
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; move peasant
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jsr move_peasant
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;======================
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; always draw peasant
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jsr draw_peasant
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;=======================
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; next frame
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inc FRAME
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;=======================
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; check keyboard
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jsr check_keyboard
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; FIXME: draw kerrek before peasant if behind him
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; FIXME: draw kerrek before peasant if behind him?
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jsr kerrek_draw
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@ -290,45 +303,20 @@ game_over:
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rts
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.include "peasant_common.s"
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;.include "inventory.s"
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.include "move_peasant.s"
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.include "draw_peasant.s"
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.include "gr_copy.s"
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.include "new_map_location.s"
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.include "peasant_move.s"
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;.include "parse_input.s"
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;.include "score.s"
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.include "keyboard.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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.include "version.inc"
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.include "hgr_sprite.s"
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; Moved to qload
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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;.include "hgr_1x28_sprite_mask.s"
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;.include "hgr_1x5_sprite.s"
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;.include "hgr_partial_save.s"
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "wait_keypress.s"
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;.include "loadsave_menu.s"
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.include "hgr_copy.s"
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;.include "text/peasant1.inc"
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@ -38,10 +38,6 @@ peasantry2:
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jsr decompress_lzsa2_fast
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; update map location
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; jsr update_map_location
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; update score
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jsr update_score
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@ -139,17 +135,17 @@ new_location:
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;====================
|
||||
; save background
|
||||
|
||||
lda PEASANT_X
|
||||
sta CURSOR_X
|
||||
lda PEASANT_Y
|
||||
sta CURSOR_Y
|
||||
; lda PEASANT_X
|
||||
; sta CURSOR_X
|
||||
; lda PEASANT_Y
|
||||
; sta CURSOR_Y
|
||||
|
||||
;=======================
|
||||
; draw initial peasant
|
||||
|
||||
jsr save_bg_1x28
|
||||
; jsr save_bg_1x28
|
||||
|
||||
jsr draw_peasant
|
||||
; jsr draw_peasant
|
||||
|
||||
;======================
|
||||
; check if in hay
|
||||
@ -229,12 +225,33 @@ arrow_game_lose_common:
|
||||
jsr partial_message_step
|
||||
|
||||
|
||||
;================================
|
||||
;================================
|
||||
;================================
|
||||
; main loop
|
||||
;================================
|
||||
;================================
|
||||
;================================
|
||||
game_loop:
|
||||
|
||||
;====================
|
||||
; move peasant
|
||||
|
||||
jsr move_peasant
|
||||
|
||||
;====================
|
||||
; always draw peasant
|
||||
|
||||
jsr draw_peasant
|
||||
|
||||
;====================
|
||||
; increment frame
|
||||
|
||||
inc FRAME
|
||||
|
||||
;====================
|
||||
; check keyboard
|
||||
|
||||
jsr check_keyboard
|
||||
|
||||
;=====================
|
||||
@ -372,14 +389,12 @@ to_left_of_inn:
|
||||
|
||||
|
||||
.include "peasant_common.s"
|
||||
|
||||
.include "move_peasant.s"
|
||||
.include "draw_peasant.s"
|
||||
|
||||
.include "gr_copy.s"
|
||||
|
||||
.include "new_map_location.s"
|
||||
.include "peasant_move.s"
|
||||
|
||||
|
||||
|
||||
;.include "parse_input.s"
|
||||
@ -392,31 +407,6 @@ to_left_of_inn:
|
||||
.include "graphics_peasantry/graphics_peasant2.inc"
|
||||
.include "graphics_peasantry/priority_peasant2.inc"
|
||||
|
||||
.include "version.inc"
|
||||
|
||||
;.include "inventory.s"
|
||||
|
||||
|
||||
|
||||
|
||||
; moved to QLOAD
|
||||
|
||||
;.include "decompress_fast_v2.s"
|
||||
;.include "hgr_font.s"
|
||||
;.include "draw_box.s"
|
||||
;.include "hgr_rectangle.s"
|
||||
;.include "hgr_1x28_sprite_mask.s"
|
||||
;.include "hgr_1x5_sprite.s"
|
||||
;.include "hgr_partial_save.s"
|
||||
;.include "hgr_input.s"
|
||||
;.include "hgr_tables.s"
|
||||
;.include "hgr_text_box.s"
|
||||
;.include "clear_bottom.s"
|
||||
;.include "hgr_hgr2.s"
|
||||
;.include "wait_keypress.s"
|
||||
;.include "loadsave_menu.s"
|
||||
;.include "score.s"
|
||||
|
||||
.include "hgr_copy.s"
|
||||
|
||||
map_backgrounds_low:
|
||||
|
@ -134,17 +134,17 @@ new_location:
|
||||
;====================
|
||||
; save background
|
||||
|
||||
lda PEASANT_X
|
||||
sta CURSOR_X
|
||||
lda PEASANT_Y
|
||||
sta CURSOR_Y
|
||||
; lda PEASANT_X
|
||||
; sta CURSOR_X
|
||||
; lda PEASANT_Y
|
||||
; sta CURSOR_Y
|
||||
|
||||
;=======================
|
||||
; draw initial peasant
|
||||
|
||||
jsr save_bg_1x28
|
||||
; jsr save_bg_1x28
|
||||
|
||||
jsr draw_peasant
|
||||
; jsr draw_peasant
|
||||
|
||||
;=======================
|
||||
; check if in hay
|
||||
@ -206,19 +206,40 @@ before_jhonka_cave:
|
||||
no_before_game_text:
|
||||
|
||||
|
||||
;=================================
|
||||
;=================================
|
||||
;=================================
|
||||
; main loop
|
||||
;=================================
|
||||
;=================================
|
||||
;=================================
|
||||
|
||||
game_loop:
|
||||
|
||||
;==============
|
||||
; move peasant
|
||||
|
||||
jsr move_peasant
|
||||
|
||||
;=====================
|
||||
; always draw peasant
|
||||
|
||||
jsr draw_peasant
|
||||
|
||||
;==================
|
||||
; increment frame
|
||||
|
||||
inc FRAME
|
||||
|
||||
;====================
|
||||
; check keyboard
|
||||
|
||||
jsr check_keyboard
|
||||
|
||||
lda LEVEL_OVER
|
||||
bmi oops_new_location
|
||||
bne game_over
|
||||
|
||||
|
||||
; delay
|
||||
|
||||
lda #200
|
||||
@ -238,48 +259,19 @@ game_over:
|
||||
|
||||
|
||||
.include "peasant_common.s"
|
||||
|
||||
.include "move_peasant.s"
|
||||
.include "draw_peasant.s"
|
||||
|
||||
; Moved to qload
|
||||
;.include "decompress_fast_v2.s"
|
||||
;.include "hgr_font.s"
|
||||
;.include "draw_box.s"
|
||||
;.include "hgr_rectangle.s"
|
||||
;.include "hgr_1x28_sprite_mask.s"
|
||||
;.include "hgr_1x5_sprite.s"
|
||||
;.include "hgr_partial_save.s"
|
||||
;.include "hgr_input.s"
|
||||
;.include "hgr_tables.s"
|
||||
;.include "hgr_text_box.s"
|
||||
;.include "clear_bottom.s"
|
||||
;.include "hgr_hgr2.s"
|
||||
;.include "loadsave_menu.s"
|
||||
;.include "wait_keypress.s"
|
||||
;.include "score.s"
|
||||
|
||||
.include "gr_copy.s"
|
||||
.include "hgr_copy.s"
|
||||
|
||||
|
||||
.include "new_map_location.s"
|
||||
.include "peasant_move.s"
|
||||
|
||||
|
||||
|
||||
;.include "parse_input.s"
|
||||
|
||||
;.include "inventory.s"
|
||||
|
||||
.include "keyboard.s"
|
||||
|
||||
.include "wait.s"
|
||||
.include "wait_a_bit.s"
|
||||
|
||||
.include "version.inc"
|
||||
|
||||
|
||||
|
||||
.include "graphics_peasantry/graphics_peasant3.inc"
|
||||
|
||||
;.include "sprites/boat_sprites.inc"
|
||||
|
@ -37,11 +37,6 @@ peasantry4:
|
||||
|
||||
jsr decompress_lzsa2_fast
|
||||
|
||||
|
||||
; update map location
|
||||
|
||||
; jsr update_map_location
|
||||
|
||||
; update score
|
||||
|
||||
jsr update_score
|
||||
@ -147,10 +142,6 @@ new_location:
|
||||
not_necessary_cottage:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
; put peasant text
|
||||
|
||||
lda #<peasant_text
|
||||
@ -188,17 +179,17 @@ not_kerrek:
|
||||
;====================
|
||||
; save background
|
||||
|
||||
lda PEASANT_X
|
||||
sta CURSOR_X
|
||||
lda PEASANT_Y
|
||||
sta CURSOR_Y
|
||||
; lda PEASANT_X
|
||||
; sta CURSOR_X
|
||||
; lda PEASANT_Y
|
||||
; sta CURSOR_Y
|
||||
|
||||
;=======================
|
||||
; draw initial peasant
|
||||
|
||||
jsr save_bg_1x28
|
||||
; jsr save_bg_1x28
|
||||
|
||||
jsr draw_peasant
|
||||
; jsr draw_peasant
|
||||
|
||||
|
||||
;======================
|
||||
@ -207,12 +198,35 @@ not_kerrek:
|
||||
jsr check_haystack_exit
|
||||
|
||||
|
||||
|
||||
;===============================
|
||||
;===============================
|
||||
;===============================
|
||||
; main loop
|
||||
;===============================
|
||||
;===============================
|
||||
;===============================
|
||||
|
||||
game_loop:
|
||||
|
||||
;===================
|
||||
; move peasant
|
||||
|
||||
jsr move_peasant
|
||||
|
||||
;=====================
|
||||
; always draw peasant
|
||||
|
||||
jsr draw_peasant
|
||||
|
||||
;====================
|
||||
; increment frame
|
||||
|
||||
inc FRAME
|
||||
|
||||
;=====================
|
||||
; check keyboard
|
||||
|
||||
jsr check_keyboard
|
||||
|
||||
;==========================
|
||||
@ -344,38 +358,14 @@ game_over:
|
||||
|
||||
|
||||
.include "peasant_common.s"
|
||||
|
||||
.include "move_peasant.s"
|
||||
.include "draw_peasant.s"
|
||||
|
||||
; moved to qload
|
||||
|
||||
;.include "decompress_fast_v2.s"
|
||||
;.include "hgr_font.s"
|
||||
;.include "draw_box.s"
|
||||
;.include "hgr_rectangle.s"
|
||||
;.include "hgr_1x28_sprite_mask.s"
|
||||
;.include "hgr_1x5_sprite.s"
|
||||
;.include "hgr_partial_save.s"
|
||||
;.include "hgr_input.s"
|
||||
;.include "hgr_tables.s"
|
||||
;.include "hgr_text_box.s"
|
||||
;.include "clear_bottom.s"
|
||||
;.include "hgr_hgr2.s"
|
||||
;.include "wait_keypress.s"
|
||||
;.include "loadsave_menu.s"
|
||||
;.include "score.s"
|
||||
|
||||
.include "gr_copy.s"
|
||||
.include "hgr_copy.s"
|
||||
|
||||
.include "peasant_move.s"
|
||||
|
||||
.include "new_map_location.s"
|
||||
|
||||
;.include "parse_input.s"
|
||||
|
||||
;.include "inventory.s"
|
||||
|
||||
.include "keyboard.s"
|
||||
|
||||
.include "wait.s"
|
||||
@ -384,8 +374,6 @@ game_over:
|
||||
.include "graphics_peasantry/graphics_peasant4.inc"
|
||||
.include "graphics_peasantry/priority_peasant4.inc"
|
||||
|
||||
.include "version.inc"
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -267,28 +267,10 @@ draw_sprite_h:
|
||||
.byte >smoke5_sprite
|
||||
|
||||
|
||||
.include "peasant_move_tiny.s"
|
||||
.include "move_peasant_tiny.s"
|
||||
.include "draw_peasant_tiny.s"
|
||||
.include "hgr_1x5_save_bg.s"
|
||||
|
||||
;.include "decompress_fast_v2.s"
|
||||
;.include "wait_keypress.s"
|
||||
;.include "hgr_font.s"
|
||||
;.include "draw_box.s"
|
||||
;.include "hgr_rectangle.s"
|
||||
;.include "hgr_1x5_sprite.s"
|
||||
;.include "draw_peasant.s"
|
||||
;.include "hgr_7x28_sprite_mask.s"
|
||||
;.include "hgr_save_restore.s"
|
||||
;.include "hgr_partial_save.s"
|
||||
;.include "hgr_input.s"
|
||||
;.include "hgr_tables.s"
|
||||
;.include "hgr_text_box.s"
|
||||
;.include "clear_bottom.s"
|
||||
;.include "gr_offsets.s"
|
||||
;.include "hgr_hgr2.s"
|
||||
;.include "score.s"
|
||||
|
||||
.include "gr_copy.s"
|
||||
|
||||
.include "keyboard.s"
|
||||
|
Loading…
x
Reference in New Issue
Block a user