peasant: remove last use of 1x5 sprite code

This commit is contained in:
Vince Weaver 2021-12-30 00:51:05 -05:00
parent d16f9523fc
commit bb60cd8536
4 changed files with 40 additions and 41 deletions

View File

@ -70,7 +70,6 @@ qload.o: qload.s qboot.inc \
draw_box.s \
hgr_rectangle.s \
hgr_1x28_sprite_mask.s \
hgr_1x5_sprite.s \
hgr_partial_save.s \
hgr_input.s \
hgr_tables.s \
@ -216,7 +215,7 @@ intro.o: intro.s zp.inc qload.inc music.inc \
sprites/river_bubble_sprites.inc \
text/intro.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
hgr_partial_save.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
title.s directions.s \
@ -253,7 +252,7 @@ cliff.o: cliff.s zp.inc inventory.inc \
graphics_cliff/cliff_graphics.inc sprites/peasant_sprites.inc \
graphics_cliff/priority_cliff.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
move_peasant.s score.s
@ -268,7 +267,7 @@ archery.o: archery.s zp.inc inventory.inc \
parse_input.inc \
graphics_archery/archery_graphics.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
move_peasant.s score.s
@ -283,7 +282,7 @@ map.o: map.s zp.inc inventory.inc \
parse_input.inc \
graphics_map/map_graphics.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
move_peasant.s score.s
@ -301,7 +300,7 @@ game_over.o: game_over.s zp.inc \
graphics_over/game_over_graphics.inc \
graphics_over/game_over_animation.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
move_peasant.s score.s
@ -325,7 +324,7 @@ peasant1.o: peasant1.s zp.inc inventory.inc \
graphics_peasantry/graphics_peasant1.inc \
graphics_peasantry/priority_peasant1.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
move_peasant.s score.s
@ -344,7 +343,7 @@ peasant2.o: peasant2.s zp.inc inventory.inc \
sprites/inventory_sprites.inc \
peasant_common.s \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
move_peasant.s score.s inventory.s loadsave_menu.s
@ -362,7 +361,7 @@ peasant3.o: peasant3.s zp.inc inventory.inc \
graphics_peasantry/priority_peasant3.inc \
peasant_common.s \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
move_peasant.s score.s
@ -382,7 +381,7 @@ peasant4.o: peasant4.s zp.inc inventory.inc \
graphics_peasantry/graphics_peasant4.inc sprites/peasant_sprites.inc \
graphics_peasantry/priority_peasant4.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
move_peasant.s score.s
@ -399,7 +398,7 @@ trogdor.o: trogdor.s zp.inc \
DIALOG_TROGDOR.LZSA dialog_trogdor.inc \
ssi263_simple_speech.s \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x5_save_bg.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
draw_peasant_tiny.s \
keyboard.s new_map_location.s \
@ -417,7 +416,7 @@ ending.o: ending.s zp.inc qload.inc music.inc \
graphics_end/ending_graphics.inc sprites/peasant_sprites.inc \
sprites/ending_sprites.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_2x14_sprite_mask.s hgr_1x5_sprite.s \
hgr_2x14_sprite_mask.s \
hgr_sprite.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
@ -449,7 +448,7 @@ inside.o: inside.s zp.inc inventory.inc \
graphics_inside/priority_inside.inc \
sprites/inventory_sprites.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
move_peasant.s score.s inventory.s loadsave_menu.s
@ -467,7 +466,7 @@ inn.o: inn.s zp.inc inventory.inc \
graphics_inn/priority_inn.inc \
sprites/inventory_sprites.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_1x28_sprite_mask.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s new_map_location.s \
move_peasant.s score.s inventory.s loadsave_menu.s

View File

@ -260,7 +260,7 @@ update_bubbles:
lda #91
sta CURSOR_Y
jsr hgr_draw_sprite_1x5
jsr hgr_draw_sprite ;_1x5
; bubble 2
@ -324,7 +324,7 @@ update_bubbles:
lda #115
sta CURSOR_Y
jsr hgr_draw_sprite ; _1x5
jsr hgr_draw_sprite ;_1x5
rts

View File

@ -3,37 +3,37 @@ sector_write =$0c63
requested_sector =$0d17
decompress_lzsa2_fast =$0de6
getsrc_smc =$0edc
hgr2 =$180a
hgr_make_tables =$157e
hgr2 =$17e2
hgr_make_tables =$1556
hgr_put_string =$0ee9
restore_bg_1x28 =$1421
hgr_draw_sprite_1x28 =$13ba
input_buffer =$1556
hgr_text_box =$15f4
hgr_text_box_nosave =$168b
hgr_partial_restore =$14cc
clear_bottom =$17df
hgr_input =$14fc
input_buffer =$152e
hgr_text_box =$15cc
hgr_text_box_nosave =$1663
hgr_partial_restore =$14a4
clear_bottom =$17b7
hgr_input =$14d4
draw_box =$126b
disp_put_string =$162f
disp_one_line =$1643
disp_put_string =$1607
disp_one_line =$161b
invert_smc1 =$0f61
disp_put_string_cursor =$163f
disp_put_string_cursor =$1617
hgr_put_char_cursor =$0f15
vgi_simple_rectangle =$12ec
peasant_text =$1f3e
save_menu =$18bd
load_menu =$18b2
location_names_l =$1bea
location_names_h =$1c09
wait_until_keypress =$1e29
random16 =$1e32
score_points =$1eb7
print_score =$1e67
update_score =$1e72
speaker_beep =$1f25
speaker_duration =$1f3c
speaker_frequency =$1f3d
peasant_text =$1f16
save_menu =$1895
load_menu =$188a
location_names_l =$1bc2
location_names_h =$1be1
wait_until_keypress =$1e01
random16 =$1e0a
score_points =$1e8f
print_score =$1e3f
update_score =$1e4a
speaker_beep =$1efd
speaker_duration =$1f14
speaker_frequency =$1f15
hposn_high = $BA00
hposn_low = $BB00
driveoff = $A22

View File

@ -245,7 +245,7 @@ length_array:
.include "draw_box.s"
.include "hgr_rectangle.s"
.include "hgr_1x28_sprite_mask.s"
.include "hgr_1x5_sprite.s"
;.include "hgr_1x5_sprite.s"
.include "hgr_partial_save.s"
.include "hgr_input.s"
.include "hgr_tables.s"