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riven: start hooking up disk40
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10
games/riven_hgr/disk40_files/disk40_defines.inc
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10
games/riven_hgr/disk40_files/disk40_defines.inc
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LOAD_TITLE = 0
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LOAD_CART = 1
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;================================
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; Level definitions
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; Cart
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RIVEN_OUTSIDE_CART = 0
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RIVEN_IN_CART = 1
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Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
122
games/riven_hgr/disk40_files/level_cart.s
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122
games/riven_hgr/disk40_files/level_cart.s
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; Riven -- Jungle Island -- Outside the cart
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../common_defines.inc"
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.include "../qload.inc"
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.include "disk40_defines.inc"
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riven_cart:
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;===================
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; init screen
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;===================
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; jsr TEXT
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; jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE1
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bit HIRES
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bit FULLGR
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;========================
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; set up location
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;========================
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lda #<locations
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sta LOCATIONS_L
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lda #>locations
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sta LOCATIONS_H
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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lda #0
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sta JOYSTICK_ENABLED
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sta UPDATE_POINTER
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lda #1
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sta CURSOR_VISIBLE
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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;===================================
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; init
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;===================================
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; done in title
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; lda #$20
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; sta HGR_PAGE
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; jsr hgr_make_tables
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jsr change_location
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jsr save_bg_14x14 ; save old bg
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game_loop:
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;===================================
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; draw pointer
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;===================================
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jsr draw_pointer
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;===================================
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; handle keypress/joystick
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;===================================
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jsr handle_keypress
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;===================================
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; increment frame count
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;===================================
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inc FRAMEL
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bne frame_no_oflo
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inc FRAMEH
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frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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rts
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;==================================
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; call button clicked
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;==================================
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; just ignore this
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call_button_clicked:
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bit SPEAKER
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rts
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;==========================
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; includes
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;==========================
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.include "graphics_cart/cart_graphics.inc"
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.include "leveldata_cart.inc"
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44
games/riven_hgr/disk40_files/leveldata_cart.inc
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44
games/riven_hgr/disk40_files/leveldata_cart.inc
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;===============================================
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; level data for Cart level
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;===============================================
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locations:
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.word location0,location1
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; RIVEN_OUTSIDE_CART -- just outside cart
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location0:
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.byte RIVEN_IN_CART ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_E ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word cart_n_zx02 ; north bg
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.word cart_s_zx02 ; south bg
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.word cart_e_zx02 ; east bg
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.word cart_w_zx02 ; west bg
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.byte BG_EAST|BG_NORTH|BG_SOUTH|BG_WEST ; all bgs
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.byte $ff ; special exit
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; RIVEN_IN_CART -- sitting in cart
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location1:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word in_cart_e_zx02 ; east bg
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.word $0000 ; west bg
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.byte BG_EAST ; all bgs
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.byte DIRECTION_E ; special exit
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.byte 32,34 ; special x
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.byte 136,154 ; special y
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.word call_button_clicked-1
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