peasant: update the kerrek behavior
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@ -85,9 +85,10 @@ Peasant1:
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+ update x-coords when walk off screen (fence)
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+ setup priority wall depending on if fence broken (lo-res box?)
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- Kerrek 1
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+ Implement kerrek
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+ allow kerrek to hit from left (instead of just right)
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+ make sure kerrek hit animation doesn't go off screen
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+ Implement dead kerrek
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+ Animate kerrek
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+ Animate kerrek (more frames)
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+ Animate shooting kerrek
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+ Sound effect when kerrek appears
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+ Animate getting belt
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@ -223,12 +223,15 @@ kerrek_there:
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ora #KERREK_ONSCREEN
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sta KERREK_STATE
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; play sound
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jsr kerrek_warning_music ; could be JMP
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; play sting
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inc kerrek_play_sting
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rts
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; oh kerrek where art thine sting
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kerrek_play_sting:
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.byte $00
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kerrek_alive_not_there:
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kerrek_not_there:
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@ -270,13 +273,13 @@ kerrek_row4:
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; GEFC?
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; GFEC?
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kerrek_warning_music:
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lda #48
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lda #96
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sta speaker_duration
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lda #NOTE_G3
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sta speaker_frequency
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jsr speaker_beep
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lda #24
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lda #48
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sta speaker_duration
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lda #NOTE_F3
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sta speaker_frequency
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@ -288,7 +291,7 @@ kerrek_warning_music:
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sta speaker_frequency
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jsr speaker_beep
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lda #96
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lda #192
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sta speaker_duration
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lda #NOTE_C3
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sta speaker_frequency
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@ -655,11 +658,17 @@ kerrek_got_ya:
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jsr hgr_draw_sprite
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; bonk sound effect
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lda #96
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sta speaker_duration
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lda #NOTE_C3
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sta speaker_frequency
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jsr speaker_beep
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; wait a bit
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; FIXME: sound effect
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lda #5
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lda #2
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jsr wait_a_bit
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@ -688,6 +697,21 @@ kerrek_got_ya:
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jsr hgr_draw_sprite
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; draw big arm
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lda #<kerrek_r_hitting_arm_down_sprite
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sta INL
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lda #>kerrek_r_hitting_arm_down_sprite
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sta INH
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lda KERREK_X
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sta CURSOR_X
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lda KERREK_Y
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clc
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adc #11
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sta CURSOR_Y
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jsr hgr_draw_sprite
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lda #5
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jsr wait_a_bit
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@ -425,6 +425,16 @@ no_draw_gary_flies:
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bmi oops_new_location
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bne level_over
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; oh kerrek where is thine sting
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; play music sting if needed
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lda kerrek_play_sting
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beq no_sting
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jsr kerrek_warning_music
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dec kerrek_play_sting
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no_sting:
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; delay
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lda #200
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@ -357,6 +357,12 @@ not_ned_cottage:
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bmi oops_new_location
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bne level_over
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; play music sting if needed
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lda kerrek_play_sting
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beq no_sting
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jsr kerrek_warning_music
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dec kerrek_play_sting
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no_sting:
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; delay
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