peasant: stub for the archery game

This commit is contained in:
Vince Weaver 2021-11-05 15:18:29 -04:00
parent ef90e30287
commit c1e7422283
6 changed files with 221 additions and 26 deletions

View File

@ -35,14 +35,15 @@ peasant.dsk: QBOOT QLOAD VID_LOGO TITLE INTRO \
$(DOS33_RAW) peasant.dsk 30 0 PEASANT4 0 0
peasant_side2.dsk: WBOOT2 COPY_CHECK TROGDOR ENDING \
CLIFF GAME_OVER INSIDE INN
CLIFF GAME_OVER INSIDE INN ARCHERY
cp $(EMPTY_DISK)/empty.dsk peasant_side2.dsk
$(DOS33_RAW) peasant_side2.dsk 0 0 WBOOT2 0 1
$(DOS33_RAW) peasant_side2.dsk 1 0 COPY_CHECK 0 0
$(DOS33_RAW) peasant_side2.dsk 3 0 GAME_OVER 0 0
# $(DOS33_RAW) peasant_side2.dsk 4 0 MAP 0 0
$(DOS33_RAW) peasant_side2.dsk 5 0 INSIDE 0 0
$(DOS33_RAW) peasant_side2.dsk 10 0 INN 0 0
$(DOS33_RAW) peasant_side2.dsk 6 0 ARCHERY 0 0
$(DOS33_RAW) peasant_side2.dsk 9 0 INSIDE 0 0
$(DOS33_RAW) peasant_side2.dsk 14 0 INN 0 0
$(DOS33_RAW) peasant_side2.dsk 19 0 TROGDOR 0 0
$(DOS33_RAW) peasant_side2.dsk 24 0 ENDING 0 0
$(DOS33_RAW) peasant_side2.dsk 29 0 CLIFF 0 0
@ -233,7 +234,6 @@ music.o: music.s zp.inc \
###
CLIFF: cliff.o
ld65 -o CLIFF cliff.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
@ -251,6 +251,22 @@ cliff.o: cliff.s zp.inc inventory.inc \
###
ARCHERY: archery.o
ld65 -o ARCHERY archery.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
archery.o: archery.s zp.inc inventory.inc \
parse_input.inc \
graphics_archery/archery_graphics.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s parse_input.s new_map_location.s \
peasant_move.s score.s
ca65 -o archery.o archery.s -l archery.lst
###
GAME_OVER: game_over.o
ld65 -o GAME_OVER game_over.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
@ -593,6 +609,9 @@ dialog_cliff.inc: generate_all_symbols dialog_cliff
####
graphics_archery/archery_graphics.inc:
cd graphics_archery && make
graphics_vid/vid_graphics.inc:
cd graphics_vid && make

166
games/peasant/archery.s Normal file
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@ -0,0 +1,166 @@
; Peasant's Quest
; Archery Minigame
; by Vince `deater` Weaver vince@deater.net
.include "hardware.inc"
.include "zp.inc"
.include "qload.inc"
.include "inventory.inc"
.include "parse_input.inc"
LOCATION_BASE = LOCATION_ARCHERY ; (20)
archery:
lda #0
sta LEVEL_OVER
sta FRAME
jsr hgr_make_tables
jsr hgr2
;=============================
;=============================
; new screen location
;=============================
;=============================
new_location:
lda #0
sta LEVEL_OVER
;=====================
; load bg
lda MAP_LOCATION
sec
sbc #LOCATION_BASE
tax
lda #<target_lzsa
sta getsrc_smc+1
lda #>target_lzsa
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
; put peasant text
; lda #<peasant_text
; sta OUTL
; lda #>peasant_text
; sta OUTH
; jsr hgr_put_string
; put score
; jsr print_score
;=====================
; move peasant
; FIXME: don't do this if loading game
; lda #20
; sta PEASANT_X
; lda #150
; sta PEASANT_Y
;====================
; save background
; lda PEASANT_X
; sta CURSOR_X
; lda PEASANT_Y
; sta CURSOR_Y
;=======================
; draw initial peasant
; jsr save_bg_1x28
; jsr draw_peasant
game_loop:
; jsr move_peasant
inc FRAME
jsr check_keyboard
lda LEVEL_OVER
bmi oops_new_location
bne game_over
; delay
lda #200
jsr wait
jmp game_loop
oops_new_location:
jmp new_location
;************************
; exit level
;************************
game_over:
rts
.include "draw_peasant.s"
.include "gr_copy.s"
.include "new_map_location.s"
.include "peasant_move.s"
;.include "parse_input.s"
;.include "inventory.s"
.include "score.s"
.include "keyboard.s"
.include "wait.s"
.include "wait_a_bit.s"
.include "version.inc"
; Moved to qload
;.include "decompress_fast_v2.s"
;.include "hgr_font.s"
;.include "draw_box.s"
;.include "hgr_rectangle.s"
;.include "hgr_1x28_sprite_mask.s"
;.include "hgr_1x5_sprite.s"
;.include "hgr_partial_save.s"
;.include "hgr_input.s"
;.include "hgr_tables.s"
;.include "hgr_text_box.s"
;.include "clear_bottom.s"
;.include "hgr_hgr2.s"
;.include "loadsave_menu.s"
;.include "wait_keypress.s"
.include "graphics_archery/archery_graphics.inc"
;.include "graphics_cliff/priority_cliff.inc"

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@ -705,6 +705,9 @@ location_names_l:
.byte <lname_inside_nn
.byte <lname_inside_inn
.byte <lname_archery_game
.byte <lname_map
.byte <lname_empty
location_names_h:
@ -739,6 +742,9 @@ location_names_h:
.byte >lname_inside_nn
.byte >lname_inside_inn
.byte >lname_archery_game
.byte >lname_map
.byte >lname_empty
@ -774,6 +780,9 @@ lname_inside_lady: .byte "Inside Baby Lady Cottage",0 ; LOCATION_INSIDE_LADY
lname_inside_nn: .byte "Inside Mysterious Cottage",0 ; LOCATION_INSIDE_NN
lname_inside_inn: .byte "Inside Giant Inn",0 ; LOCATION_INSIDE_INN
lname_archery_game: .byte "Archery Game",0 ; LOCATION_INSIDE_INN
lname_map: .byte "Map",0 ; LOCATION_INSIDE_INN
lname_empty: .byte "Empty",0
location_names_end:

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@ -23,13 +23,13 @@ invert_smc1 =$0f61
disp_put_string_cursor =$1696
hgr_put_char_cursor =$0f15
vgi_simple_rectangle =$12ec
peasant_text =$1d44
peasant_text =$1d59
save_menu =$17b0
load_menu =$17a5
location_names_l =$1adc
location_names_h =$1af9
wait_until_keypress =$1d06
random16 =$1d0f
location_names_h =$1afb
wait_until_keypress =$1d1b
random16 =$1d24
hposn_high = $BA00
hposn_low = $BB00
driveoff = $A22

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@ -197,9 +197,8 @@ which_disk_array:
.byte 1,1,1,1 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 2,2,1,2 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 2,1,1,2 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte 2 ; INSIDE
.byte 1,1,1,1 ; SAVE1, SAVE2, SAVE3
.byte 1
.byte 2,2,2 ; INSIDE, ARCHERY, MAP
.byte 1,1,1 ; SAVE1, SAVE2, SAVE3
.byte $f ; disk detect
load_address_array:
@ -207,18 +206,17 @@ load_address_array:
.byte $60,$60,$60,$60 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte $60,$60,$D0,$60 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte $60,$D0,$20,$60 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte $60 ; INSIDE
.byte $BC,$BC,$BC,$0A ; SAVE1, SAVE2, SAVE3
.byte $0A ;
.byte $60,$60,$60 ; INSIDE, ARCHERY, MAP
.byte $BC,$BC,$BC ; SAVE1, SAVE2, SAVE3
.byte $BC ; disk detect
track_array:
.byte 4, 6, 9,1 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 15,20,25,30 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 19,24, 3,29 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 3,14,13,10 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte 5 ; INSIDE
.byte 0, 0, 0, 0, 0 ; SAVE1, SAVE2, SAVE3
.byte 3,14,13,14 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte 9,6,4 ; INSIDE, ARCHERY, MAP
.byte 0, 0, 0 ; SAVE1, SAVE2, SAVE3
.byte 0 ; disk detect
sector_array:
@ -226,8 +224,8 @@ sector_array:
.byte 0, 0, 0, 0 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 0, 0, 0, 0 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 0, 0, 0, 0 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte 0 ; INSIDE
.byte 11,12,13,14,15 ; SAVE1, SAVE2, SAVE3
.byte 0, 0, 0 ; INSIDE, ARCHERY, MAP
.byte 11,12,13 ; SAVE1, SAVE2, SAVE3
.byte 0 ; disk detect
length_array:
@ -235,8 +233,8 @@ length_array:
.byte 80, 88, 88, 80 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 80, 80, 16, 80 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 16, 16, 18, 80 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte 80 ; INSIDE
.byte 1,1,1,1,1 ; SAVE1, SAVE2, SAVE3
.byte 80, 64, 16 ; INSIDE, ARCHERY, MAP
.byte 1,1,1 ; SAVE1, SAVE2, SAVE3
.byte 1 ; disk detect
.include "qkumba_popwr.s"

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@ -243,10 +243,12 @@ LOAD_INVENTORY = 13
LOAD_PARSE_INPUT= 14
LOAD_INN = 15
LOAD_INSIDE = 16
LOAD_ARCHERY = 17
LOAD_MAP = 18
LOAD_SAVE1 = 17
LOAD_SAVE2 = 18
LOAD_SAVE3 = 19
LOAD_SAVE1 = 19
LOAD_SAVE2 = 20
LOAD_SAVE3 = 21
VGI_RCOLOR = P0
@ -287,6 +289,7 @@ LOCATION_HIDDEN_GLEN = 24
LOCATION_INSIDE_LADY = 25
LOCATION_INSIDE_NN = 26
LOCATION_INSIDE_INN = 27
LOCATION_ARCHERY_GAME = 28
LOCATION_MAP = 29
LOCATION_EMPTY = 28
LOCATION_EMPTY = 30