mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-11 01:30:53 +00:00
o2024: add another program
This commit is contained in:
parent
88a2e1b23e
commit
c1fa8afc05
66
demos/outline2024/bubble_blobs/Makefile
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66
demos/outline2024/bubble_blobs/Makefile
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include ../../../Makefile.inc
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DOS33 = ../../../utils/dos33fs-utils/dos33
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TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
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EMPTYDISK = ../../../empty_disk/empty.dsk
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LINKERSCRIPTS = ../../../linker_scripts/
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all: bubble_blob.dsk
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bubble_blob.dsk: HELLO BUBBLE_BLOB BUBBLE_BLOB_QUIET
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cp $(EMPTYDISK) bubble_blob.dsk
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$(DOS33) -y bubble_blob.dsk SAVE A HELLO
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$(DOS33) -y bubble_blob.dsk BSAVE -a 0xc00 BUBBLE_BLOB
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$(DOS33) -y bubble_blob.dsk BSAVE -a 0xc00 BUBBLE_BLOB_QUIET
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###
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submit: bubble_blob.zip bubble_blob_small.zip
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bubble_blob.zip: BUBBLE_BLOB bubble_blob.s file_id.diz bubble_blob.dsk
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mkdir -p outline2024_bubble_blob
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cp BUBBLE_BLOB ./outline2024_bubble_blob
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cp bubble_blob.s ./outline2024_bubble_blob
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cp file_id.diz ./outline2024_bubble_blob
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cp bubble_blob.dsk ./outline2024_bubble_blob
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cp bubble_blob_720p.mp4 ./outline2024_bubble_blob
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cp bubble_blob_screen.png ./outline2024_bubble_blob
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zip -r bubble_blob.zip outline2024_bubble_blob
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###
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bubble_blob_small.zip: BUBBLE_BLOB bubble_blob.s file_id.diz bubble_blob.dsk
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mkdir -p outline2024_bubble_blob_small
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cp BUBBLE_BLOB ./outline2024_bubble_blob_small
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cp bubble_blob.s ./outline2024_bubble_blob_small
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cp file_id.diz ./outline2024_bubble_blob_small
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cp bubble_blob.dsk ./outline2024_bubble_blob_small
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zip -r bubble_blob_small.zip outline2024_bubble_blob_small
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###
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HELLO: hello.bas
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$(TOKENIZE) < hello.bas > HELLO
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###
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BUBBLE_BLOB: bubble_blob.o
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ld65 -o BUBBLE_BLOB bubble_blob.o -C $(LINKERSCRIPTS)/apple2_c00.inc
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bubble_blob.o: bubble_blob.s
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ca65 -o bubble_blob.o bubble_blob.s -l bubble_blob.lst
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###
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BUBBLE_BLOB_QUIET: bubble_blob_quiet.o
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ld65 -o BUBBLE_BLOB_QUIET bubble_blob_quiet.o -C $(LINKERSCRIPTS)/apple2_c00.inc
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bubble_blob_quiet.o: bubble_blob.s
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ca65 -o bubble_blob_quiet.o bubble_blob.s -DQUIET=1 -l bubble_blob_quiet.lst
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####
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clean:
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rm -f *~ *.o *.lst HELLO BUBBLE_BLOB BUBBLE_BLOB_QUIET *.zip
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378
demos/outline2024/bubble_blobs/bubble_blob.s
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378
demos/outline2024/bubble_blobs/bubble_blob.s
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; bubble universe -- Apple II Hires
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; even more size optimized version
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; by Vince `deater` Weaver
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; this version based on fast c64 code by serato_fig
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; as posted to the sizecoding discord
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; based on his TIC-80 variant
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; originally was working off the BASIC code posted on the pouet forum
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; original effect by yuruyrau on twitter
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; for this code I always is 1
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; 217 bytes -- original bubble_rom code
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; 202 bytes -- remove unnecessary code if I==1
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; 231 bytes -- add palette swap every 256 frames
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; soft-switches
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KEYPRESS = $C000
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KEYRESET = $C010
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SPEAKER = $C030
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PAGE1 = $C054
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PAGE2 = $C055
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; ROM routines
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BKGNDZ = $F3F2 ; clear current page to 0
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BKGND0 = $F3F4 ; clear current page to A
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HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
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HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
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HPLOT0 = $F457 ; plot at (Y,X), (A)
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HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
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; zero page
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I = $D0
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J = $D1
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T = $D7
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U = $D8
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V = $D9
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IT = $DA
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IS = $DB
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FRAMEH = $DC
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HGR_PAGE = $E6
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OUTL = $FC
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OUTH = $FD
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;sines = sines_base-$1A ; overlaps some code
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;sines2 = sines+$100 ; duplicate so we can index cosine into it
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;cosines = sines+$c0
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sines = $6000
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fifty_nines = sines+58
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sines2 = sines+$100
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cosines = sines+$c0
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bubble_rom:
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;=============================
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; reconstruct sine base table
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;=============================
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; first part linear (26 bytes)
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; have to adjust once for doubled $42
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; middle part copied from sine_data (32 bytes)
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; end part all $59 (7 bytes)
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; offset counts down from 31 to 0
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; sines-6,Y = linear
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; sines+26+offset = sines_data+offset
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; sines+58+offset = $59
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ldy #$1F ; offset
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ldx #$48 ; want to write $48 downto $30
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; with $42 doubled
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looper:
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txa
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sta sines-6,Y ;
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lda sines_data,Y
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sta sines+26,Y
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lda #$59 ; also write $59 off the top
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sta fifty_nines,Y
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cpy #$19 ; we could save more bytes if we didn't
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beq skipper ; bother trying to be exact
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dex
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skipper:
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dey
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bpl looper
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;==========================
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; make sine/cosine tables
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;==========================
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; floor(s*sin((x-96)*PI*2/256.0)+48.5);
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;===================================
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; final_sine[i]=quarter_sine[i]; // 0..64
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; final_sine[128-i]=quarter_sine[i]; // 64..128
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; final_sine[128+i]=0x60-quarter_sine[i]; // 128..192
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; final_sine[256-i]=0x60-quarter_sine[i]; // 192..256
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setup_sine_table:
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ldx #64
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ldy #64
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setup_sine_loop:
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lda sines,X
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; sta sines,X
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sta sines,Y
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lda #$60
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sec
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sbc sines,X
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sta sines+128,X
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sta sines+128,Y
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iny
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dex
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bpl setup_sine_loop
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;=======================
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; init variables
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;=======================
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; wipe all of zero page but $FF
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; in theory we only need to clear/copy $00..$C0
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; but not sure how to use to our advantage
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inx ; X=0
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ldy #0 ; Y=0
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init_loop:
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; sta a:$D0,X ; force 16-bit so doesn't wrap
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; because I guess it's bad to wipe zero page?
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; maybe it isn't?
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sty $D0,X ; clear zero page
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lda sines,X ; duplicate sine table for cosine use
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sta sines2,X
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dex
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bne init_loop
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;=======================
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; init graphics
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jsr HGR2
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ldx #7
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jsr HCOLOR1
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;=========================
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;=========================
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; main loop
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;=========================
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;=========================
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next_frame:
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; reset I*T
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lda T
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sta IT
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; reset I*S
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lda #0 ; Y should be 0 here?
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sta IS
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;i_smc:
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; lda #1 ; 40
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; sta I
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;i_loop:
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j_smc:
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lda #$80
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sta J
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j_loop:
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; where S=41 (approximately 1/6.28)
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; calc: a=i*s+v;
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; calc: b=i+t+u;
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; u=sines[a]+sines[b];
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; v=cosines[a]+cosines[b];
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clc
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lda IS
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adc V
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tay
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clc
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lda IT
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adc U
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tax
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clc ; 2
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lda cosines,Y ; 4+
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adc cosines,X ; 4+
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sta V
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; max value for both $60 so carry not set
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lda sines,Y ; 4+
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adc sines,X ; 4+
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sta U ; 3
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;===========================================================
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; HPLOT U+44,V+96
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; U is centered at 96, to get to center of 280 screen add 44
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; U already in A
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adc #44 ; 2
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tax ; 2
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; calculate Ypos
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lda V
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; HPLOT0 -- plot at (Y,X), (A)
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ldy #0
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jsr HPLOT0
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;================================
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; play some sound based on ypos
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.ifndef QUIET
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lda V
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ror
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bcc skip
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bit SPEAKER
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skip:
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.endif
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dec J
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bne j_loop
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done_j:
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; clc
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; lda IS
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; adc #41 ; 1/6.28 = 0.16 = 0 0 1 0 1 0 0 0 = 0x28
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; sta IS
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; dec I
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; bne i_loop
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done_i:
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inc T
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bne done_frame
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inc FRAMEH
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lda FRAMEH
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ror
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bcc frame_odd
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frame_even:
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ldx #0
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jsr HCOLOR1
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lda #$ff
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bne done_frame_related
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frame_odd:
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ldx #7
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jsr HCOLOR1
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lda #$0
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done_frame_related:
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sta bg_color_smc+1
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done_frame:
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;==================================
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; speed up the first half of frame
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;==================================
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lda T
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bmi urgh
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tpos:
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lda #$20
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bne done_urgh
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urgh:
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lda #$80
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done_urgh:
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sta j_smc+1
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flip_pages:
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; flip pages
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; if $20 (draw PAGE1) draw PAGE2, SHOW page1
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; if $40 (draw PAGE2) draw PAGE1, SHOW page2
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lda HGR_PAGE
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eor #$60
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sta HGR_PAGE
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cmp #$40
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bne flip2
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flip1:
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sta PAGE1
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beq done_flip
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flip2:
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sta PAGE2
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done_flip:
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;=======================
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; clear screen
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; note can be ~8192 cycles faster at expense of few bytes
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; if we use self-modifying code instead of indirect-Y
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; lda HGR_PAGE
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sta OUTH
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ldy #$0
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clear_loop_fix:
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bg_color_smc:
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lda #$00 ; set color to black
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; assume OUTL starts at 0 from clearing earlier
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clear_loop:
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sta (OUTL),Y
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iny
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bne clear_loop
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inc OUTH
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lda OUTH
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and #$1f
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bne clear_loop_fix
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; beq next_frame ; bra
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jmp next_frame
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; need 26 bytes of destroyable area?
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; alternately, need code to copy 26 bytes
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; 26 bytes to gen
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; 32 bytes of base
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; 7 59s
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; .byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
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; .byte $40,$41,$42
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;old_sines_base:
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; .byte $42,$43,$44,$45,$46,$47,$48,
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sines_data:
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;sines_base:
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.byte $48,$49,$4A,$4B,$4C,$4C
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.byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
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.byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58
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;fifty_nines:
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; .byte $59,$59,$59,$59,$59,$59
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; .byte $59
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; floor(s*cos((x-96)*PI*2/256.0)+48.5);
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25
demos/outline2024/bubble_blobs/file_id.diz
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25
demos/outline2024/bubble_blobs/file_id.diz
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@ -0,0 +1,25 @@
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Bubble Blob
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-
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256-byte Intro for Apple II, Outline 2024
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by Deater / dSr
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Bubble universe has two paramaters, I and J.
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If you set I to 1 you get a much more restrained
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set of shapes.
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Apple II 'hi-res' 280x192 6 color mode
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Core routine based on serato_fig's
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C64 version
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Using ROM routines for plot (which are slow).
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ROM clear-screen routing way too slow so
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spending some bytes on a moderately fast
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clear screen.
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I was hoping to get this down to 128 bytes but
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can't seem to get it below 200 bytes, so added
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in some extra effects.
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There is sound but admittedly it
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isn't the best.
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10
demos/outline2024/bubble_blobs/hello.bas
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10
demos/outline2024/bubble_blobs/hello.bas
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5 HOME
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10 PRINT " BUBBLE_BLOB -- 256B FOR OUTLINE 2024"
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15 PRINT " BY DEATER / DSR"
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20 PRINT CHR$(4)"CATALOG"
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22 PRINT:PRINT "PRESS Q TO RUN VERSION W/O SOUND"
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25 PRINT:PRINT "ANY OTHER KEY TO 'BRUN BUBBLE_BLOB'"
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30 GET A$
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32 IF A$="Q" OR A$="q" THEN PRINT:PRINT CHR$(4)"BRUN BUBBLE_BLOB_QUIET"
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35 PRINT
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40 PRINT CHR$(4)"BRUN BUBBLE_BLOB"
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