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glados: run opening intro screen
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262a2e0371
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@ -10,25 +10,39 @@
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' SX,SY = Cursor X,Y LX,LY = Old Cursor X,Y
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' BO=Blue Portal Out BX,BY = Blue Portal X,Y
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' GO=Orange Portal Out GX,GY = Orange Portal X,Y
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' ZY,PY=Laser Y ZX,PX = BEGIN/END
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' T = TIME
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' ZY,PY=Laser Y ZX,PX = Laser Begin/End
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' T = TIME L = Current Level
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'
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' Title Screen
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'
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1 HOME:HGR:PRINT CHR$(4)+"BLOAD PORTAL_TITLE.HGR"
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'
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' Load Sound Library
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' Violin sound, based on: https://gist.github.com/thelbane/9291cc81ed0d8e0266c8
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5 DATA 172,1,3,173,0,3,133,250,174,0,3,228,250,208,3,173,48,192,202,208,246,173,48,192,136,240,7,198,250,208,233,76,5,3,96
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6 FOR L=770 TO 804:READ V:POKE L,V:NEXT L
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' Clear screen to black#2
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10 HOME:HGR:SCALE=2:ROT=0:HCOLOR=4:HPLOT 0,0:CALL 62454
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'
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' Load Shape Table
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'
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11 POKE 232,0:POKE 233,29
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12 PRINT CHR$(4)+"BLOAD OBJECTS.SHAPE,A$1D00"
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8 POKE 232,0:POKE 233,29
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9 PRINT CHR$(4)+"BLOAD OBJECTS.SHAPE,A$1D00"
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'
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' Wait a few seconds, or until keypressed
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'
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10 I=0
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11 IF PEEK(-16384)>=128 THEN GET A$:GOTO 13
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12 I=I+1:IF I<500 GOTO 11
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13 HGR
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'
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14 L=1
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' PRINT LEVEL INFO
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15 TEXT:GOSUB 9000
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' Clear screen to black#2
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16 HOME:HGR:SCALE=2:ROT=0:HCOLOR=4:HPLOT 0,0:CALL 62454
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'
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' Initialize Variables
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'
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20 CX=21:CY=100:CD=0:VX=0:VY=0:SX=140:SY=80:BO=0:GO=0:T=0:ZY=42:ZX=0:PX=0:PY=0:L=1
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20 CX=21:CY=100:CD=0:VX=0:VY=0:SX=140:SY=80:BO=0:GO=0:T=0:ZY=42:ZX=0:PX=0:PY=0
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'
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' Draw Level Background
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'
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@ -114,7 +128,7 @@
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800 REM DEAD
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805 VTAB 22:PRINT "YOU DIED!":PRINT "TRY AGAIN? (Y/N) ";
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810 GET A$
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815 IF A$="Y" THEN GOTO 10
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815 IF A$="Y" THEN GOTO 15
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820 IF A$="N" THEN GOTO 999
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830 GOTO 810
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'
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@ -238,6 +252,52 @@
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8014 IF R=2 THEN PRINT "I see you. "
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8015 RETURN
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'
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' Level Transition
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'
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9000 HOME:POKE 32,8:PRINT
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9001 PRINT"************************"
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9002 PRINT"* *"
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9003 IF L=1 GOTO 9020
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9004 IF L=19 GOTO 9030
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' Too lazy to implement full number printing routine
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9006 PRINT"* ??? ??? *"
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9008 PRINT"* ? ? ? ? *"
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9010 PRINT"* ? ? *"
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9012 PRINT"* ? ? *"
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9014 PRINT"* o o *"
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9016 GOTO 9040
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9020 PRINT"* @@@@@ @@ *"
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9022 PRINT"* @ @ @ @ *"
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9024 PRINT"* @ @ @ *"
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9026 PRINT"* @ @ @ *"
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9028 PRINT"* @@@@@ @@@@@ *"
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9029 GOTO 9040
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9030 PRINT"* @@ @@@@@ *"
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9032 PRINT"* @ @ @ @ *"
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9034 PRINT"* @ @@@@@ *"
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9036 PRINT"* @ @ *"
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9038 PRINT"* @@@@@ @@@@@ *"
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9040 REM
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9042 PRINT"* *"
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9044 PRINT"* ";:IF L<10 THEN PRINT "0";
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9046 PRINT L;"/19 *"
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9048 PRINT"* ___________________ *"
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9049 PRINT"* ";
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9050 FOR I=1 TO L:PRINT "|";:NEXT I
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9052 FOR I=L TO 19:PRINT " ";:NEXT I
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9054 PRINT" *"
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9056 PRINT"* *"
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9058 PRINT"* ___________________ *"
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9059 PRINT"* ___ *"
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9060 PRINT"* \o/ [] [] o () *"
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9062 PRINT"* ~~~~~ [ V ] /< _ *"
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9064 PRINT"* / \ []_[] <=> | *"
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9066 PRINT"* *"
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9068 PRINT"************************"
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9090 POKE 32,0
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9091 FOR I=1 TO 3000:NEXT I
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9099 RETURN
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'
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' BUGS:
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' Shouldn't be able to create portals underground
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' Artifacts when deleting portals
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@ -265,3 +325,5 @@
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' Die if go into incinerator
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' Call out to Still Alive
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'
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