wires: update comment
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@ -84,6 +84,10 @@ cycle_colors:
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; X is $FF when arriving here
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; both from init and from end loop
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; we should start at 0, starting at FF means we never
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; cycle pixel 0. We worked around this by arranging the texture
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; so pixel 0 is always black
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; ldx #0
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; inx ; make X 0
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