mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-13 22:30:49 +00:00
peasant: re-write loading code
now all saves in one sector
This commit is contained in:
parent
5885d6fb76
commit
c484948c91
@ -16,14 +16,12 @@ all: peasant_disk1.dsk peasant_disk2.dsk peasant_disk3.dsk peasant.2mg
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peasant_disk1.dsk: QBOOT QLOAD \
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./vid_logo/VID_LOGO ./title/TITLE ./intro/INTRO \
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./music/MUSIC ./copy/COPY_CHECK ./inventory/INVENTORY \
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SAVE1 SAVE2 SAVE3 PARSE_INPUT.ZX02 ./game_over/GAME_OVER
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./saves/SAVE_DATA PARSE_INPUT.ZX02 ./game_over/GAME_OVER
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cp $(EMPTY_DISK)/empty.dsk peasant_disk1.dsk
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$(DOS33_RAW) peasant_disk1.dsk 0 0 QBOOT 0 1
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$(DOS33_RAW) peasant_disk1.dsk 0 2 QBOOT 1 1
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$(DOS33_RAW) peasant_disk1.dsk 0 4 QBOOT 2 1
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$(DOS33_RAW) peasant_disk1.dsk 0 11 SAVE1 0 1
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$(DOS33_RAW) peasant_disk1.dsk 0 12 SAVE2 0 1
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$(DOS33_RAW) peasant_disk1.dsk 0 13 SAVE3 0 1
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$(DOS33_RAW) peasant_disk1.dsk 0 12 ./saves/SAVE_DATA 0 1
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$(DOS33_RAW) peasant_disk1.dsk 1 0 QLOAD 0 0
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$(DOS33_RAW) peasant_disk1.dsk 3 0 ./music/MUSIC 0 0
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$(DOS33_RAW) peasant_disk1.dsk 4 0 ./vid_logo/VID_LOGO 0 0
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@ -69,13 +67,11 @@ peasant.2mg: dts_block PROBOOTHD QLOAD_HD \
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./trogdor/TROGDOR ./ending/ENDING ./cliff_base/CLIFF_BASE \
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./climb/CLIMB \
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./cliff_heights/CLIFF_HEIGHTS \
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SAVE1 SAVE2 SAVE3 PARSE_INPUT.ZX02 ./game_over/GAME_OVER
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./saves/SAVE_DATA PARSE_INPUT.ZX02 ./game_over/GAME_OVER
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$(PRODOSDIR)/mkprodosfs peasant.2mg -n PeasantsQ -b 2800 -2
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$(PRODOS_RAW) peasant.2mg 0 PROBOOTHD 0 0
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$(PRODOS_RAW) peasant.2mg `./dts_block 0 1 0` QLOAD_HD 0 0
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$(PRODOS_RAW) peasant.2mg `./dts_block 1 0 11` SAVE1 0 1
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$(PRODOS_RAW) peasant.2mg `./dts_block 1 0 12` SAVE2 0 1
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$(PRODOS_RAW) peasant.2mg `./dts_block 1 0 13` SAVE3 0 1
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$(PRODOS_RAW) peasant.2mg `./dts_block 1 0 12` ./saves/SAVE_DATA 0 1
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$(PRODOS_RAW) peasant.2mg `./dts_block 1 3 0` ./music/MUSIC 0 0
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$(PRODOS_RAW) peasant.2mg `./dts_block 1 4 0` ./vid_logo/VID_LOGO 0 0
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$(PRODOS_RAW) peasant.2mg `./dts_block 1 6 0` ./title/TITLE 0 0
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@ -418,27 +414,8 @@ peasant4.o: peasant4.s zp.inc ./inventory/inventory.inc \
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###
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SAVE1: save1.o
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ld65 -o SAVE1 save1.o -C ../../linker_scripts/apple2_e00.inc
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save1.o: save1.s
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ca65 -o save1.o save1.s -l save1.lst
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###
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SAVE2: save2.o
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ld65 -o SAVE2 save2.o -C ../../linker_scripts/apple2_e00.inc
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save2.o: save2.s
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ca65 -o save2.o save2.s -l save2.lst
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###
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SAVE3: save3.o
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ld65 -o SAVE3 save3.o -C ../../linker_scripts/apple2_e00.inc
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save3.o: save3.s
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ca65 -o save3.o save3.s -l save3.lst
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./saves/SAVE_DATA:
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cd saves && make
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###
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@ -562,6 +539,7 @@ distclean:
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cd inside && make distclean
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cd intro && make distclean
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cd map && make distclean
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cd saves && make distclean
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cd text && make distclean
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cd trogdor && make distclean
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cd vid_logo && make distclean
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@ -586,6 +564,7 @@ clean:
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cd intro && make clean
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cd map && make clean
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cd music && make clean
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cd saves && make clean
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cd text && make clean
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cd title && make clean
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cd trogdor && make clean
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@ -4,6 +4,13 @@
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; FIXME: we can share some of the code here a bit more
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; we load one sector (256 or 512 bytes depending) to $BC00 currently
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; SAVE1 is at $00, SAVE2 at $20, SAVE3 at $40
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load_buffer = $BC00
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;=====================
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; load_menu
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;=====================
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@ -474,21 +481,32 @@ load_game:
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bcs done_load
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; actually load it
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lda INVENTORY_Y
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clc
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adc #LOAD_SAVE1
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sta WHICH_LOAD
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; lda INVENTORY_Y ; this is the pointer?
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; clc
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; adc #LOAD_SAVE1
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; sta WHICH_LOAD
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jsr load_file
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lda #LOAD_SAVE1 ; should already be loaded?
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jsr load_file ; is this necessary?
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; copy to zero page
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lda INVENTORY_Y ; this is pointer 0/1/2
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asl
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asl
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asl
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asl
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asl ; multiply by 32
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sta load_buffer_smc+1
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ldx #0
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load_loop:
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lda $BC00,X
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sta WHICH_LOAD,X
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load_buffer_smc:
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lda load_buffer,X
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sta LOAD_START,X
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inx
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cpx #(END_OF_SAVE-WHICH_LOAD+1)
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cpx #(END_OF_SAVE-LOAD_START+1)
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bne load_loop
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lda #NEW_FROM_LOAD ; load whole level from disk
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@ -545,12 +563,12 @@ actually_save:
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sta WHICH_LOAD
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; copy save data to $BC00
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; copy save data to load_buffer
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ldx #0
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copy_loop:
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lda WHICH_LOAD,X
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sta $BC00,X
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sta load_buffer,X
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inx
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cpx #(END_OF_SAVE-WHICH_LOAD+1)
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bne copy_loop
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@ -628,34 +646,44 @@ are_you_sure:
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;=========================
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update_save_info:
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lda WHICH_LOAD
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pha
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lda WHICH_LOAD ; save our current disk location
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pha ; on stack
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ldx #0
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update_save_info_loop:
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clc
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txa
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pha
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adc #LOAD_SAVE1
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; ldx #0
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;update_save_info_loop:
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; clc
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; txa
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; pha
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lda #LOAD_SAVE1 ; load it into memory
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sta WHICH_LOAD
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jsr load_file
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pla
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tax
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; pla
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; tax
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lda $BC06 ; MAP_LOCATION
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ldx #0
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ldy #0
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update_save_info_loop:
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lda load_buffer+(MAP_LOCATION-LOAD_START),Y ; MAP_LOCATION
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sta load_slot_levels,X
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lda $BC0E ; SCORE_HUNDREDS
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lda load_buffer+(SCORE_HUNDREDS-LOAD_START),Y ; SCORE_HUNDREDS
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sta load_slot_pts_high,X
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lda $BC0F ; SCORE_HUNDREDS
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lda load_buffer+(SCORE_TENSONES-LOAD_START),Y ; SCORE_TENSONES
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sta load_slot_pts_low,X
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tya ; info at 32 byte offsets
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clc
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adc #$20
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tay
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inx
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cpx #3
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bne update_save_info_loop
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pla
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pla ; restore load info
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sta WHICH_LOAD
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rts
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@ -34,7 +34,7 @@ which_disk_array:
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.byte 3,3,3,3 ; INSIDE, ARCHERY, MAP, CLIMB
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.byte 3 ; HEIGHTS
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.byte 1,1,1 ; SAVE1, SAVE2, SAVE3
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.byte 1,1,1 ; SAVE_DATA, ?, ?
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.byte $f ; disk detect
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load_address_array:
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@ -45,7 +45,7 @@ load_address_array:
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.byte $60,$60,$60,$60 ; INSIDE, ARCHERY, MAP, CLIMB
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.byte $60 ; HEIGHTS
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.byte $BC,$BC,$BC ; SAVE1, SAVE2, SAVE3
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.byte $BC,$BC,$BC ; SAVE_DATA,? , ?
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.byte $BC ; disk detect
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track_array:
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@ -56,7 +56,7 @@ track_array:
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.byte 7,3,1,26 ; INSIDE, ARCHERY, MAP, CLIMB
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.byte 30 ; HEIGHTS
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.byte 0, 0, 0 ; SAVE1, SAVE2, SAVE3
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.byte 0, 0, 0 ; SAVE_DATA, ?, ?
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.byte 0 ; disk detect
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sector_array:
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@ -67,7 +67,7 @@ sector_array:
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.byte 0, 0, 0, 0 ; INSIDE, ARCHERY, MAP, CLIMB
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.byte 0 ; HEIGHTS
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.byte 11,12,13 ; SAVE1, SAVE2, SAVE3
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.byte 12,0,0 ; SAVE_DATA, ?, ?
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.byte 0 ; disk detect
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length_array:
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@ -78,7 +78,7 @@ length_array:
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.byte 64, 64, 32, 64 ; INSIDE, ARCHERY, MAP, CLIMB
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.byte 64 ; HEIGHTS
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.byte 1,1,1 ; SAVE1, SAVE2, SAVE3
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.byte 1,1,1 ; SAVE_DATA, ? , ?
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.byte 1 ; disk detect
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@ -111,7 +111,3 @@ qload_end:
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;.assert (>qload_end - >qload_start) < $e , error, "loader too big"
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.assert (>qload_end - >qload_start) < $15 , error, "loader too big"
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@ -1,34 +0,0 @@
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; SAVE1 -- cliffland heights
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.include "zp.inc"
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; want to load this to address $90
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;
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.byte LOAD_HEIGHTS ; WHICH_LOAD = $90
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.byte 10 ; PEASANT_X = $91
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.byte 100 ; PEASANT_Y = $92
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.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
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.byte LOCATION_CLIFF_HEIGHTS ; MAP_LOCATION = $94
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.byte $00 ; ?? = $95
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.byte $00 ; GAME_STATE_0 = $96
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.byte $00 ; GAME_STATE_1 = $97
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.byte TALKED_TO_KNIGHT|ON_FIRE
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; GAME_STATE_2 = $98
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.byte CLIFF_CLIMBED
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; GAME_STATE_3 = $99
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.byte $00 ; NED_STATUS = $9A
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.byte $00 ; BUSH_STATUS = $9B
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.byte $00 ; KERREK_STATE = $9C
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.byte $00 ; ARROW_SCORE = $9D
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.byte $00 ; SCORE_HUNDREDS= $9E
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.byte $20 ; SCORE_TENSONES= $9F
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.byte INV1_MONSTER_MASK|INV1_PEBBLES
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; INVENTORY_1 = $A0
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.byte $00 ; INVENTORY_2 = $A1
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.byte INV3_SHIRT|INV3_MAP
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; INVENTORY_3 = $A2
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.byte INV1_PEBBLES
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; INVENTORY_1_GONE = $A3
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.byte $00 ; INVENTORY_2_GONE_= $A4
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.byte $00 ; INVENTORY_3_GONE = $A5
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@ -1,29 +0,0 @@
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; SAVE2 -- ??
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.include "zp.inc"
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; want to load this to address $90
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;
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.byte LOAD_INN ; WHICH_LOAD = $90
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.byte 15 ; PEASANT_X = $91
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.byte 128 ; PEASANT_Y = $92
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.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
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.byte 0 ; MAP_X = $94
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.byte 0 ; MAP_Y = $95
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.byte LOCATION_INSIDE_INN; MAP_LOCATION = $96
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.byte $00 ; GAME_STATE_0 = $97
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.byte $00 ; GAME_STATE_1 = $98
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.byte $00 ; GAME_STATE_2 = $99
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.byte $00 ; NED_STATUS = $9A
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.byte $00 ; BUSH_STATUS = $9B
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.byte $00 ; KERREK_STATE = $9C
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.byte $00 ; ARROW_SCORE = $9D
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.byte $01 ; SCORE_HUNDREDS= $9E
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.byte $09 ; SCORE_TENSONES= $9F
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.byte $00 ; INVENTORY_1 = $A0
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.byte $00 ; INVENTORY_2 = $A1
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.byte $00 ; INVENTORY_3 = $A2
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.byte $00 ; INVENTORY_1_GONE = $A3
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.byte $00 ; INVENTORY_2_GONE_= $A4
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.byte $00 ; INVENTORY_3_GONE = $A5
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@ -1,29 +0,0 @@
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; SAVE3 -- ??
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.include "zp.inc"
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; want to load this to address $90
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;
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.byte LOAD_TROGDOR ; WHICH_LOAD = $90
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.byte 1 ; PEASANT_X = $91
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.byte 80 ; PEASANT_Y = $92
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.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
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.byte 0 ; MAP_X = $94
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.byte 1 ; MAP_Y = $95
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.byte LOCATION_TROGDOR_LAIR ; MAP_LOCATION = $96
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.byte $ff ; GAME_STATE_0 = $97
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.byte $00 ; GAME_STATE_1 = $98
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.byte $00 ; GAME_STATE_2 = $99
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.byte $00 ; NED_STATUS = $9A
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.byte $00 ; BUSH_STATUS = $9B
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.byte $00 ; KERREK_STATE = $9C
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.byte $00 ; ARROW_SCORE = $9D
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.byte $01 ; SCORE_HUNDREDS= $9E
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.byte $39 ; SCORE_TENSONES= $9F
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.byte $FF ; INVENTORY_1 = $A0
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.byte $FF ; INVENTORY_2 = $A1
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.byte $FF ; INVENTORY_3 = $A2
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.byte $00 ; INVENTORY_1_GONE = $A3
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.byte $00 ; INVENTORY_2_GONE_= $A4
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.byte $00 ; INVENTORY_3_GONE = $A5
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23
games/peasant/saves/Makefile
Normal file
23
games/peasant/saves/Makefile
Normal file
@ -0,0 +1,23 @@
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include ../../../Makefile.inc
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LINKER_SCRIPTS = ../../../linker_scripts
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02
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all: SAVE_DATA
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###
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SAVE_DATA: save_data.o
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ld65 -o SAVE_DATA save_data.o -C $(LINKER_SCRIPTS)/apple2_bc00.inc
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save_data.o: save_data.s ../zp.inc # fixme, should be all of them listed
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ca65 -o save_data.o save_data.s -l save_data.lst
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###
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distclean:
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make clean
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###
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clean:
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rm -f *~ *.o *.lst save_data SAVE_DATA
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@ -1,20 +1,16 @@
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; SAVE1 -- ??
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.include "zp.inc"
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; want to load this to address $90
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; SAVE1 -- start
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;
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.byte LOAD_PEASANT2 ; WHICH_LOAD = $90
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.byte 10 ; PEASANT_X = $91
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.byte 100 ; PEASANT_Y = $92
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.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
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.byte 0 ; MAP_X = $94
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.byte 1 ; MAP_Y = $95
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.byte LOCATION_HAY_BALE ; MAP_LOCATION = $96
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.byte $00 ; GAME_STATE_0 = $97
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.byte $00 ; GAME_STATE_1 = $98
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.byte $00 ; GAME_STATE_2 = $99
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.byte LOCATION_HAY_BALE ; MAP_LOCATION = $94
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.byte $00 ; ?? = $95
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.byte $00 ; GAME_STATE_0 = $96
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.byte $00 ; GAME_STATE_1 = $97
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.byte $00 ; GAME_STATE_2 = $98
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.byte $00 ; GAME_STATE_3 = $99
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.byte $00 ; NED_STATUS = $9A
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.byte $00 ; BUSH_STATUS = $9B
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.byte $00 ; KERREK_STATE = $9C
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@ -1,22 +1,18 @@
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; SAVE1 -- ??
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.include "zp.inc"
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; want to load this to address $90
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; SAVE1 -- with Mask
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;
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.byte LOAD_PEASANT2 ; WHICH_LOAD = $90
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.byte 10 ; PEASANT_X = $91
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.byte 100 ; PEASANT_Y = $92
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.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
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.byte 0 ; MAP_X = $94
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.byte 1 ; MAP_Y = $95
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.byte LOCATION_HAY_BALE ; MAP_LOCATION = $96
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.byte LOCATION_HAY_BALE ; MAP_LOCATION = $94
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.byte $00 ; ?? = $95
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.byte GARY_SCARED
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; GAME_STATE_0 = $97
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.byte $00 ; GAME_STATE_1 = $98
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; GAME_STATE_0 = $96
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.byte $00 ; GAME_STATE_1 = $97
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.byte TALKED_TO_KNIGHT
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; GAME_STATE_2 = $99
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; GAME_STATE_2 = $98
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.byte $00 ; GAME_STATE_3 = $99
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.byte $00 ; NED_STATUS = $9A
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.byte $00 ; BUSH_STATUS = $9B
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||||
.byte $00 ; KERREK_STATE = $9C
|
||||
|
@ -1,22 +1,18 @@
|
||||
; SAVE1 -- ??
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE1 -- arrows
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT2 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_HAY_BALE ; MAP_LOCATION = $96
|
||||
.byte LOCATION_HAY_BALE ; MAP_LOCATION = $94
|
||||
.byte $00 ; ??? = $95
|
||||
.byte GARY_SCARED|TALKED_TO_MENDELEV
|
||||
; GAME_STATE_0 = $97
|
||||
.byte $00 ; GAME_STATE_1 = $98
|
||||
; GAME_STATE_0 = $96
|
||||
.byte $00 ; GAME_STATE_1 = $97
|
||||
.byte TALKED_TO_KNIGHT
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_2 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte $00 ; BUSH_STATUS = $9B
|
||||
.byte $00 ; KERREK_STATE = $9C
|
||||
|
@ -1,22 +1,18 @@
|
||||
; SAVE1 -- ??
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE1 -- trinket
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT2 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_ARCHERY ; MAP_LOCATION = $96
|
||||
.byte LOCATION_ARCHERY ; MAP_LOCATION = $94
|
||||
.byte $00 ; ?? = $95
|
||||
.byte GARY_SCARED|TALKED_TO_MENDELEV|HALDO_TO_DONGOLEV
|
||||
; GAME_STATE_0 = $97
|
||||
.byte $00 ; GAME_STATE_1 = $98
|
||||
; GAME_STATE_0 = $96
|
||||
.byte $00 ; GAME_STATE_1 = $97
|
||||
.byte TALKED_TO_KNIGHT
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_3 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte $00 ; BUSH_STATUS = $9B
|
||||
.byte $00 ; KERREK_STATE = $9C
|
||||
|
@ -1,22 +1,18 @@
|
||||
; SAVE1 -- ??
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE1 -- bow
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT2 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_ARCHERY ; MAP_LOCATION = $96
|
||||
.byte LOCATION_ARCHERY ; MAP_LOCATION = $94
|
||||
.byte $00 ; ?? = $95
|
||||
.byte GARY_SCARED|TALKED_TO_MENDELEV|HALDO_TO_DONGOLEV|ARROW_BEATEN|TRINKET_GIVEN
|
||||
; GAME_STATE_0 = $97
|
||||
.byte $00 ; GAME_STATE_1 = $98
|
||||
; GAME_STATE_0 = $96
|
||||
.byte $00 ; GAME_STATE_1 = $97
|
||||
.byte TALKED_TO_KNIGHT
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_3 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte $00 ; BUSH_STATUS = $9B
|
||||
.byte $00 ; KERREK_STATE = $9C
|
||||
|
@ -1,28 +1,24 @@
|
||||
; SAVE1 -- ??
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE1 -- kerrek dead
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT1 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_KERREK_1 ; MAP_LOCATION = $96
|
||||
.byte LOCATION_KERREK_1 ; MAP_LOCATION = $94
|
||||
.byte $00 ; ?? = $95
|
||||
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN
|
||||
; BABY_IN_WELL | BUCKET_DOWN_WELL
|
||||
;LADY_GONE
|
||||
; GAME_STATE_0 = $97
|
||||
; GAME_STATE_0 = $96
|
||||
.byte PUDDLE_WET|RAINING
|
||||
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE
|
||||
; GAME_STATE_1 = $98
|
||||
; GAME_STATE_1 = $97
|
||||
.byte TALKED_TO_KNIGHT
|
||||
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
|
||||
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_3 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
|
||||
; BUSH_STATUS = $9B
|
||||
|
@ -1,28 +1,24 @@
|
||||
; SAVE1 -- ??
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE -- Riches
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT4 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $96
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $94
|
||||
.byte $00 ; ??? = $95
|
||||
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN
|
||||
; BABY_IN_WELL | BUCKET_DOWN_WELL
|
||||
;LADY_GONE
|
||||
; GAME_STATE_0 = $97
|
||||
; GAME_STATE_0 = $96
|
||||
.byte PUDDLE_WET|RAINING
|
||||
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE
|
||||
; GAME_STATE_1 = $98
|
||||
; GAME_STATE_1 = $97
|
||||
.byte TALKED_TO_KNIGHT
|
||||
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
|
||||
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_3 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
|
||||
; BUSH_STATUS = $9B
|
||||
|
@ -1,27 +1,23 @@
|
||||
; SAVE1 -- ??
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE -- baby
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT4 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $96
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $94
|
||||
.byte $00 ; ??? = $95
|
||||
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN | LADY_GONE
|
||||
; BABY_IN_WELL | BUCKET_DOWN_WELL
|
||||
; GAME_STATE_0 = $97
|
||||
; GAME_STATE_0 = $96
|
||||
.byte PUDDLE_WET|RAINING
|
||||
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE
|
||||
; GAME_STATE_1 = $98
|
||||
; GAME_STATE_1 = $97
|
||||
.byte TALKED_TO_KNIGHT
|
||||
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
|
||||
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_3 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
|
||||
; BUSH_STATUS = $9B
|
||||
|
@ -1,28 +1,25 @@
|
||||
; SAVE1 -- After getting the sub
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE -- After getting the sub
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT4 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $96
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $94
|
||||
.byte $00 ; ?? = $95
|
||||
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN | LADY_GONE
|
||||
; BABY_IN_WELL | BUCKET_DOWN_WELL
|
||||
; GAME_STATE_0 = $97
|
||||
; GAME_STATE_0 = $96
|
||||
.byte PUDDLE_WET
|
||||
; RAINING
|
||||
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE
|
||||
; GAME_STATE_1 = $98
|
||||
; GAME_STATE_1 = $97
|
||||
.byte TALKED_TO_KNIGHT
|
||||
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
|
||||
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_3 = $99
|
||||
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
|
||||
; BUSH_STATUS = $9B
|
||||
|
@ -1,28 +1,24 @@
|
||||
; SAVE1 -- After getting the pills
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE -- After getting the pills
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT4 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $96
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $94
|
||||
.byte $00 ; ?? = $95
|
||||
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN | LADY_GONE
|
||||
; BABY_IN_WELL | BUCKET_DOWN_WELL
|
||||
; GAME_STATE_0 = $97
|
||||
; GAME_STATE_0 = $96
|
||||
.byte FISH_FED | PUDDLE_WET
|
||||
; RAINING
|
||||
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE
|
||||
; GAME_STATE_1 = $98
|
||||
; GAME_STATE_1 = $97
|
||||
.byte TALKED_TO_KNIGHT
|
||||
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
|
||||
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_2 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
|
||||
; BUSH_STATUS = $9B
|
||||
|
@ -1,28 +1,24 @@
|
||||
; SAVE1 -- After getting the pills
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE1 -- After getting the soda
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT4 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $96
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $94
|
||||
.byte $00 ; ?? = $95
|
||||
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN | LADY_GONE
|
||||
; BABY_IN_WELL | BUCKET_DOWN_WELL
|
||||
; GAME_STATE_0 = $97
|
||||
; GAME_STATE_0 = $96
|
||||
.byte FISH_FED | PUDDLE_WET
|
||||
; RAINING
|
||||
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE
|
||||
; GAME_STATE_1 = $98
|
||||
; GAME_STATE_1 = $97
|
||||
.byte TALKED_TO_KNIGHT
|
||||
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
|
||||
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_3 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
|
||||
; BUSH_STATUS = $9B
|
||||
|
@ -1,28 +1,25 @@
|
||||
; SAVE1 -- After opening NN's cottage
|
||||
; SAVE -- After opening NN's cottage
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT4 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_OUTSIDE_NN ; MAP_LOCATION = $96
|
||||
.byte LOCATION_OUTSIDE_NN ; MAP_LOCATION = $94
|
||||
.byte $00 ; ??? = $95
|
||||
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN | LADY_GONE
|
||||
; BABY_IN_WELL | BUCKET_DOWN_WELL
|
||||
; GAME_STATE_0 = $97
|
||||
; GAME_STATE_0 = $96
|
||||
.byte FISH_FED | PUDDLE_WET
|
||||
; RAINING
|
||||
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE
|
||||
; GAME_STATE_1 = $98
|
||||
; GAME_STATE_1 = $97
|
||||
.byte COTTAGE_ROCK_MOVED | TALKED_TO_KNIGHT | GOT_MUDDY_ALREADY
|
||||
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
|
||||
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_3 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
|
||||
; BUSH_STATUS = $9B
|
||||
|
@ -1,28 +1,24 @@
|
||||
; SAVE1 -- Wearing robe
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE -- Wearing robe
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT4 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $96
|
||||
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $94
|
||||
.byte $00 ; ?? = $95
|
||||
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN | LADY_GONE
|
||||
; BABY_IN_WELL | BUCKET_DOWN_WELL
|
||||
; GAME_STATE_0 = $97
|
||||
; GAME_STATE_0 = $96
|
||||
.byte FISH_FED | PUDDLE_WET | WEARING_ROBE
|
||||
; RAINING
|
||||
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD
|
||||
; GAME_STATE_1 = $98
|
||||
; GAME_STATE_1 = $97
|
||||
.byte COTTAGE_ROCK_MOVED | TALKED_TO_KNIGHT | GOT_MUDDY_ALREADY
|
||||
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
|
||||
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_3 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
|
||||
; BUSH_STATUS = $9B
|
||||
|
@ -1,28 +1,24 @@
|
||||
; SAVE1 -- On Fire
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
|
||||
;
|
||||
.byte LOAD_PEASANT2 ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_MOUNTAIN_PASS ; MAP_LOCATION = $96
|
||||
.byte LOCATION_MOUNTAIN_PASS ; MAP_LOCATION = $94
|
||||
.byte $00 ; ??? = $95
|
||||
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN | LADY_GONE
|
||||
; BABY_IN_WELL | BUCKET_DOWN_WELL
|
||||
; GAME_STATE_0 = $97
|
||||
; GAME_STATE_0 = $96
|
||||
.byte FISH_FED | PUDDLE_WET | WEARING_ROBE
|
||||
; RAINING
|
||||
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD
|
||||
; GAME_STATE_1 = $98
|
||||
; GAME_STATE_1 = $97
|
||||
.byte COTTAGE_ROCK_MOVED | TALKED_TO_KNIGHT | GOT_MUDDY_ALREADY | ON_FIRE
|
||||
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
|
||||
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte $00 ; GAME_STATE_3 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
|
||||
; BUSH_STATUS = $9B
|
||||
|
@ -1,28 +1,24 @@
|
||||
; SAVE1 -- Cliffland Heights
|
||||
|
||||
.include "zp.inc"
|
||||
|
||||
; want to load this to address $90
|
||||
; SAVE -- Cliffland Heights
|
||||
|
||||
;
|
||||
.byte LOAD_CLIFF ; WHICH_LOAD = $90
|
||||
.byte LOAD_HEIGHTS ; WHICH_LOAD = $90
|
||||
.byte 10 ; PEASANT_X = $91
|
||||
.byte 100 ; PEASANT_Y = $92
|
||||
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
|
||||
.byte 0 ; MAP_X = $94
|
||||
.byte 1 ; MAP_Y = $95
|
||||
.byte LOCATION_CLIFF_HEIGHTS ; MAP_LOCATION = $96
|
||||
.byte LOCATION_CLIFF_HEIGHTS ; MAP_LOCATION = $94
|
||||
.byte $00 ; ??? = $95
|
||||
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN | LADY_GONE
|
||||
; BABY_IN_WELL | BUCKET_DOWN_WELL
|
||||
; GAME_STATE_0 = $97
|
||||
; GAME_STATE_0 = $96
|
||||
.byte FISH_FED | PUDDLE_WET | WEARING_ROBE
|
||||
; RAINING
|
||||
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD
|
||||
; GAME_STATE_1 = $98
|
||||
; GAME_STATE_1 = $97
|
||||
.byte COTTAGE_ROCK_MOVED | TALKED_TO_KNIGHT | GOT_MUDDY_ALREADY | ON_FIRE
|
||||
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
|
||||
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
|
||||
; GAME_STATE_2 = $99
|
||||
; GAME_STATE_2 = $98
|
||||
.byte CLIFF_CLIMBED ; GAME_STATE_3 = $99
|
||||
.byte $00 ; NED_STATUS = $9A
|
||||
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
|
||||
; BUSH_STATUS = $9B
|
||||
|
13
games/peasant/saves/save_data.s
Normal file
13
games/peasant/saves/save_data.s
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
.include "../zp.inc"
|
||||
|
||||
; Note, all three saves fit in 256 bytes
|
||||
; We actually handle being in 512 bytes as Prodos loasd in 512 byte chunks
|
||||
|
||||
.align $20
|
||||
.include "save1_30_heights.s"
|
||||
.align $20
|
||||
.include "save1_18_nn_cottage.s"
|
||||
.align $20
|
||||
.include "save1_04_mask.s"
|
||||
|
@ -150,6 +150,8 @@ PREVIOUS_LOCATION= $8D
|
||||
; savegame state
|
||||
;=======================
|
||||
|
||||
LOAD_START = $90
|
||||
|
||||
WHICH_LOAD = $90
|
||||
PEASANT_X = $91
|
||||
PEASANT_Y = $92
|
||||
|
12
linker_scripts/apple2_bc00.inc
Normal file
12
linker_scripts/apple2_bc00.inc
Normal file
@ -0,0 +1,12 @@
|
||||
MEMORY {
|
||||
ZP: start = $00, size = $1A, type = rw;
|
||||
RAM: start = $BC00, size = $400, file = %O;
|
||||
}
|
||||
|
||||
SEGMENTS {
|
||||
CODE: load = RAM, type = ro, align=$100;
|
||||
RODATA: load = RAM, type = ro;
|
||||
DATA: load = RAM, type = rw;
|
||||
BSS: load = RAM, type = bss, define = yes;
|
||||
ZEROPAGE: load = ZP, type = zp;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user