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https://github.com/deater/dos33fsprogs.git
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mist: add cyan intro
This commit is contained in:
parent
2bee1c10b9
commit
c508b0d3cd
24
games/mist/audio/Makefile
Normal file
24
games/mist/audio/Makefile
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@ -0,0 +1,24 @@
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#include ../Makefile.inc
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B2D = ../../../utils/bmp2dhr/b2d
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PNG2GR = ../../../utils/gr-utils/png2gr
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LZSA = ~/research/lzsa/lzsa/lzsa
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MAKE_VGI = ../../../graphics/hgr/vgi/make_vgi_asm
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all: cyan.pt3.lzsa theme.pt3.lzsa
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####
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cyan.pt3.lzsa: cyan.pt3
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$(LZSA) -r -f2 cyan.pt3 cyan.pt3.lzsa
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####
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theme.pt3.lzsa: theme.pt3
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$(LZSA) -r -f2 theme.pt3 theme.pt3.lzsa
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####
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clean:
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rm -f *~ *.o *.lzsa
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@ -15,7 +15,8 @@ title_graphics.inc: m_link_book.lzsa \
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falling_right.lzsa falling_left.lzsa \
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falling_right.lzsa falling_left.lzsa \
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book_air.lzsa book_sparks.lzsa book_glow.lzsa \
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book_air.lzsa book_sparks.lzsa book_glow.lzsa \
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book_ground.lzsa book_ground_n.lzsa \
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book_ground.lzsa book_ground_n.lzsa \
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book_closed_n.lzsa
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book_closed_n.lzsa \
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cyan1.lzsa cyan2.lzsa cyan3.lzsa
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echo "m_link_book_lzsa: .incbin \"m_link_book.lzsa\"" > title_graphics.inc
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echo "m_link_book_lzsa: .incbin \"m_link_book.lzsa\"" > title_graphics.inc
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echo "m_title_m_lzsa: .incbin \"m_title_m.lzsa\"" >> title_graphics.inc
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echo "m_title_m_lzsa: .incbin \"m_title_m.lzsa\"" >> title_graphics.inc
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echo "m_title_y_lzsa: .incbin \"m_title_y.lzsa\"" >> title_graphics.inc
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echo "m_title_y_lzsa: .incbin \"m_title_y.lzsa\"" >> title_graphics.inc
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@ -32,6 +33,10 @@ title_graphics.inc: m_link_book.lzsa \
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echo "book_ground_lzsa: .incbin \"book_ground.lzsa\"" >> title_graphics.inc
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echo "book_ground_lzsa: .incbin \"book_ground.lzsa\"" >> title_graphics.inc
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echo "book_ground_n_lzsa: .incbin \"book_ground_n.lzsa\"" >> title_graphics.inc
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echo "book_ground_n_lzsa: .incbin \"book_ground_n.lzsa\"" >> title_graphics.inc
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echo "book_closed_n_lzsa: .incbin \"book_closed_n.lzsa\"" >> title_graphics.inc
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echo "book_closed_n_lzsa: .incbin \"book_closed_n.lzsa\"" >> title_graphics.inc
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echo "cyan1_lzsa: .incbin \"cyan1.lzsa\"" >> title_graphics.inc
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echo "cyan2_lzsa: .incbin \"cyan2.lzsa\"" >> title_graphics.inc
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echo "cyan3_lzsa: .incbin \"cyan3.lzsa\"" >> title_graphics.inc
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BIN
games/mist/graphics_title/cyan1.png
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BIN
games/mist/graphics_title/cyan1.png
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Binary file not shown.
After Width: | Height: | Size: 815 B |
BIN
games/mist/graphics_title/cyan2.png
Normal file
BIN
games/mist/graphics_title/cyan2.png
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Binary file not shown.
After Width: | Height: | Size: 761 B |
BIN
games/mist/graphics_title/cyan3.png
Normal file
BIN
games/mist/graphics_title/cyan3.png
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Binary file not shown.
After Width: | Height: | Size: 766 B |
@ -199,7 +199,16 @@ ssi_not_found:
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; init song
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; init song
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;==================
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;==================
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jsr pt3_init_song
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lda #<cyan_music_compressed
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sta getsrc_smc+1
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lda #>cyan_music_compressed
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sta getsrc_smc+2
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lda #$BA ; decompress to $BA00
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jsr decompress_lzsa2_fast
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jsr pt3_init_song
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jmp done_setup_sound
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jmp done_setup_sound
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@ -305,19 +314,25 @@ reload_everything:
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cyan_title_mb:
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cyan_title_mb:
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; cli
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cli
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; First
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; First
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; ldx #<cyan1_lzsa
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ldx #<cyan1_lzsa
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; ldy #>cyan1_lzsa
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ldy #>cyan1_lzsa
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; lda #$FF
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lda #$20
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; jsr draw_and_wait
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jsr draw_and_wait
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; Second
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; Second
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; ldx #<cyan2_lzsa
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ldx #<cyan2_lzsa
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; ldy #>cyan2_lzsa
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ldy #>cyan2_lzsa
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; lda #$FE
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lda #$FF
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; jsr draw_and_wait
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jsr draw_and_wait
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; Third
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ldx #<cyan3_lzsa
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ldy #>cyan3_lzsa
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lda #$FE
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jsr draw_and_wait
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jsr mockingboard_disable_interrupt ; disable music
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jsr mockingboard_disable_interrupt ; disable music
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@ -327,16 +342,22 @@ cyan_title_mb:
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cyan_title_nomb:
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cyan_title_nomb:
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; First
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; First
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; ldx #<cyan1_lzsa
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ldx #<cyan1_lzsa
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; ldy #>cyan1_lzsa
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ldy #>cyan1_lzsa
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; lda #20
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lda #20
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; jsr draw_and_wait
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jsr draw_and_wait
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; Second
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; Second
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; ldx #<cyan2_lzsa
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ldx #<cyan2_lzsa
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; ldy #>cyan2_lzsa
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ldy #>cyan2_lzsa
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; lda #40
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lda #20
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; jsr draw_and_wait
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jsr draw_and_wait
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; Third
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ldx #<cyan3_lzsa
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ldy #>cyan3_lzsa
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lda #40
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jsr draw_and_wait
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cyan_title_done:
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cyan_title_done:
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@ -777,14 +798,14 @@ get_mist_book:
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lda #$00
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lda #$00
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sta DONE_PLAYING
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sta DONE_PLAYING
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; lda #<theme_music_compressed
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lda #<theme_music_compressed
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; sta getsrc_smc+1
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sta getsrc_smc+1
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; lda #>theme_music_compressed
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lda #>theme_music_compressed
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; sta getsrc_smc+2
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sta getsrc_smc+2
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; lda #$BA ; decompress to $BA00
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lda #$BA ; decompress to $BA00
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; jsr decompress_lzsa2_fast
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jsr decompress_lzsa2_fast
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; re-enable interrupts as SSI code probably broke things
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; re-enable interrupts as SSI code probably broke things
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@ -802,14 +823,19 @@ skip_start_music:
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jmp change_location
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jmp change_location
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PT3_LOC = theme_music
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;PT3_LOC = theme_music
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;
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.align $100
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;.align $100
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theme_music:
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;theme_music:
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.incbin "audio/theme.pt3"
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;.incbin "audio/theme.pt3"
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PT3_LOC = $BA00
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cyan_music_compressed:
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.incbin "audio/cyan.pt3.lzsa"
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theme_music_compressed:
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.incbin "audio/theme.pt3.lzsa"
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.if 0
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.if 0
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@ -884,3 +910,4 @@ set_inverse:
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sta ps_smc1+1
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sta ps_smc1+1
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rts
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rts
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@ -54,4 +54,4 @@ boot_message:
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.include "text_print.s"
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.include "text_print.s"
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.include "gr_offsets.s"
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.include "gr_offsets.s"
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.include "wait_a_bit.s"
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;.include "wait_a_bit.s"
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@ -1,8 +1,19 @@
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;====================================
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;====================================
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; wait for keypress or a few seconds
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; wait for keypress or a few seconds
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;====================================
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;====================================
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; SPECIAL CASE
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; $FF = wait until sound pattern 1
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; $FE = wait until DONE_PLAYING
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; $FD = wait until text done
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wait_a_bit:
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wait_a_bit:
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cmp #$FF
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beq wait_a_bit_pattern1
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cmp #$FE
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beq wait_a_bit_end_song
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wait_a_bit_time:
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bit KEYRESET
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bit KEYRESET
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tax
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tax
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@ -14,14 +25,48 @@ keyloop:
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lda KEYPRESS
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lda KEYPRESS
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bmi done_keyloop
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bmi done_keyloop
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; bmi keypress_exit
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dex
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dex
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bne keyloop
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bne keyloop
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done_keyloop:
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done_keyloop:
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; sta LAST_KEY
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bit KEYRESET
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bit KEYRESET
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rts
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rts
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;=====================
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; wait for pattern 1
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wait_a_bit_pattern1:
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bit KEYRESET
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keyloop2:
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lda current_pattern_smc+1
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bne done_keyloop2
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lda KEYPRESS
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bmi done_keyloop2
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bpl keyloop2
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done_keyloop2:
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; sta LAST_KEY
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bit KEYRESET
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rts
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;=====================
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; wait for song done
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wait_a_bit_end_song:
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bit KEYRESET
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keyloop3:
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lda DONE_PLAYING
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bne done_keyloop3
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lda KEYPRESS
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bmi done_keyloop3
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bpl keyloop3
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done_keyloop3:
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; sta LAST_KEY
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bit KEYRESET
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rts
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