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outline: demo: something
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commit
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@ -38,21 +38,21 @@ another_sequence:
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.word ootw_uboot_bg_lzsa ; this
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.byte 128+5 ; .word ootw_uboot_flash1_lzsa ; (3)
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.byte 128+5 ; .word ootw_uboot_flash2_lzsa ; (3)
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.byte 128+30 ; .word swim01_lzsa ; (3)
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.byte 128+20 ; .word swim02_lzsa ; (3)
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.byte 128+20 ; .word swim03_lzsa ; (3)
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.byte 128+20 ; .word swim04_lzsa ; (3)
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.byte 128+20 ; .word swim05_lzsa ; (3)
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.byte 128+20 ; .word swim06_lzsa ; (3)
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.byte 128+60 ; .word swim01_lzsa ; (3)
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.byte 128+30 ; .word swim02_lzsa ; (3)
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.byte 128+30 ; .word swim03_lzsa ; (3)
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.byte 128+30 ; .word swim04_lzsa ; (3)
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.byte 128+30 ; .word swim05_lzsa ; (3)
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.byte 128+30 ; .word swim06_lzsa ; (3)
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.byte 255 ; load to bg
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.word another_pool_lzsa ; this
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.byte 128+40; .word ashore01
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.byte 128+60; .word ashore01
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.byte 128+40; .word ashore02
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.byte 128+40; .word ashore03
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.byte 128+60; .word ashore03
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.byte 128+40; .word ashore04
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.byte 128+40; .word ashore05
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.byte 128+60; .word ashore05
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.byte 128+40; .word ashore06
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.byte 128+40; .word ashore07
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.byte 128+60; .word ashore07
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.byte 128+40; .word ashore08
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.byte 128+40; .word ashore09
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.byte 128+40; .word ashore10
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@ -86,7 +86,7 @@ another_sequence:
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.byte 128+70; .word spaceship_far_n
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.byte 128+70; .word spaceship_switch_n
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.byte 128+70; .word spaceship_door_n
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.byte 128+90; .word spaceship_door_open
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.byte 128+100; .word spaceship_door_open
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.byte 255 ; load to bg
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.word spaceship_far_n_lzsa
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.byte 80
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@ -101,5 +101,5 @@ another_sequence:
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.byte 128+20; .word takeoff_00
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.byte 128+20; .word takeoff_10
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.byte 128+40; .word takeoff_11
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.byte 128+80; .word takeoff_12
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.byte 128+100; .word takeoff_12
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.byte 0
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@ -1,25 +1,26 @@
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island_flying_directions:
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.byte $2,$00 ; 2 frames, do nothing
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.byte $1,'Z' ; start moving forward
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.byte $10,$00 ; 16 frames, do nothing
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.byte $3,'D' ; 3 frames, turn right
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.byte $1,'Z' ; move faster
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.byte $8,$00 ; 8 frames, do nothing
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.byte $2,'D' ; 2 frames, turn left
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.byte $8,$00 ; 8 frames, do nothing
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.byte $3,'A' ; 3 frames, turn left
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.byte $1,'Z' ; speedup
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.byte $8,$00 ; 8 frames, do nothing
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.byte $6,'S' ; 6 frames down
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.byte $6,$00 ; 6 frames do nothing
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.byte $3,'A' ; 3 frames left
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.byte $3,'D' ; 3 frames right
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.byte $2,$00 ; 2 frames nothing
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.byte $1,'D' ; 1 frame right
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.byte $2,$00 ; 2 frames nothing
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.byte $8,'D' ; 8 frame right
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.byte $1,'Z' ; 8 frames up
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.byte $6,'W' ; 2 speedup
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.byte $a,$00 ; 10 nothing
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.byte $3,'S' ; 3 down
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.byte $1,'Q' ; quit
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.byte 15,$00 ; 2 frames, do nothing
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.byte 1,'Z' ; start moving forward
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.byte 8,$00 ; 2 frames, do nothing
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.byte 3,'A' ; 3 frames left
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.byte 15,$00 ; 8 frames, do nothing
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.byte 2,'A' ; 3 frames left
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.byte 15,$00 ; 8 frames, do nothing
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.byte 3,'A' ; 3 frames, turn left
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.byte 1,'Z' ; move faster
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.byte 15,$00 ; 8 frames, do nothing
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.byte 2,'D' ; 2 frames, turn left
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.byte 15,$00 ; 8 frames, do nothing
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.byte 2,'A' ; 2 frames, turn left
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.byte 1,'Z' ; speedup
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.byte 15,$00 ; 8 frames, do nothing
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.byte 2,'W' ; 2 frames UP
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.byte 8,$00 ; 6 frames do nothing
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.byte 3,'A' ; 3 frames left
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.byte 5,$00 ; 5 frames nothing
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.byte 8,'D' ; 8 frame right
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.byte 1,'Z' ; 8 frames up
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.byte 6,'W' ; 2 speedup
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.byte 20,$00 ; 10 nothing
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.byte 5,'S' ; 5 down
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.byte 1,'Q' ; quit
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@ -75,15 +75,15 @@ mockingboard_not_found:
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;=============================
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; jsr a2_inside
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jsr a2_inside
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; jsr wires
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jsr wires
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; jsr rotoplasma
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jsr rotoplasma
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; jsr drops
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jsr drops
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; jsr mode7_flying
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jsr mode7_flying
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jsr another_mist
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@ -51,6 +51,8 @@ rotoplasma:
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lda #0
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sta ANGLE
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sta SCALE_F
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lda #$f9
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sta FRAME
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lda #1
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@ -10,7 +10,7 @@
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;================================
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wires:
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jsr SETGR ; set lo-res 40x40 mode
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; jsr SETGR ; set lo-res 40x40 mode
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bit SET_GR
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bit LORES
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bit FULLGR ; make it 40x48
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