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peasant: start adding lightning to cliff heights
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@ -17,6 +17,7 @@ cliff_heights.o: cliff_heights.s \
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../text/DIALOG_CLIFF_HEIGHTS.ZX02 ../text/dialog_cliff_heights.inc \
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graphics_heights/ciff_heights_graphics.inc \
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graphics_heights/priority_cliff_heights.inc \
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sprites_heights/lightning_sprites.inc \
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../sprites_peasant/robe_sprites.zx02 \
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../draw_peasant.s ../move_peasant.s \
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../gr_copy.s ../hgr_copy.s \
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@ -32,9 +33,15 @@ graphics_heights/ciff_heights_graphics.inc:
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###
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sprites_heights/lightning_sprites.inc:
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cd sprites_heights && make
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###
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distclean:
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make clean
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cd graphics_heights && make clean
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cd sprites_heights && make clean
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###
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@ -401,3 +401,5 @@ cliff_text_zx02:
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robe_sprite_data:
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.incbin "../sprites_peasant/robe_sprites.zx02"
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.include "sprites_heights/lightning_sprites.inc"
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15
games/peasant/cliff_heights/sprites_heights/Makefile
Normal file
15
games/peasant/cliff_heights/sprites_heights/Makefile
Normal file
@ -0,0 +1,15 @@
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HGR_SPRITE = ../../../../utils/hgr-utils/hgr_make_sprite
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all: lightning_sprites.inc
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lightning_sprites.inc: lightning.png
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$(HGR_SPRITE) -s -l small_lightning0 lightning.png 14 3 27 15 > lightning_sprites.inc
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$(HGR_SPRITE) -s -l small_lightning1 lightning.png 42 3 62 21 >> lightning_sprites.inc
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$(HGR_SPRITE) -s -l small_lightning2 lightning.png 77 3 104 29 >> lightning_sprites.inc
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$(HGR_SPRITE) -s -l big_lightning0 lightning.png 7 51 27 91 >> lightning_sprites.inc
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$(HGR_SPRITE) -s -l big_lightning1 lightning.png 35 51 69 103 >> lightning_sprites.inc
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$(HGR_SPRITE) -s -l big_lightning2 lightning.png 84 51 132 118 >> lightning_sprites.inc
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clean:
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rm -f *~ lightning_sprites.inc
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