glados: can make horizontal portals now

This commit is contained in:
Vince Weaver 2017-01-10 12:08:13 -05:00
parent 5fd174c30a
commit c7d76640e6
2 changed files with 84 additions and 73 deletions

View File

@ -1,18 +1,21 @@
# Number of shapes
7
# "Cross Hair"
# |
# |
# -- --
# |
# |
# "Cross Hair" (why is this in quotes?)
# #
# #
# #
# #
# ##.##
# #
# #
# #
# #
START
NLT NLT
RT RT NRT
NRT LT LT
NDN NDN
UP UP UP UP UP
RT RT NRT NRT LT LT
NDN NDN NDN NDN UP UP UP UP UP UP UP UP UP
STOP
#
# "Portal"
# #
@ -28,11 +31,27 @@ STOP
# # #
# # #
# #
#
START
NLT NLT UP UP UP NRT UP UP UP NRT RT NDN
DN DN DN NRT DN DN DN DN DN NLT DN DN DN NLT
UP NLT UP UP UP NLT UP UP UP
STOP
# Sideways Portal
# #*#*#*#*#*#*#
# #*# #*#
# *# . #*
# #*# #*#
# #*#*#*#*#*#*#
START
NDN NDN NRT RT NRT RT NRT RT NRT UP
RT NRT UP UP LT NLT UP
LT NLT LT NLT LT NLT LT NLT LT NLT LT NLT DN
LT NLT DN DN RT NRT DN
RT NRT RT NRT RT
STOP
# Chell Right
#
# B B
@ -73,7 +92,7 @@ NRT RT DN LT LT DN NRT RT DN NLT DN LT NLT
LT UP LT LT LT LT LT DN NRT RT RT NRT NRT NDN LT LT LT LT LT LT
STOP
# FireBall #5
# FireBall #6
#
# #
# # #
@ -84,7 +103,7 @@ START
NDN NDN UP NRT UP NRT UP NLT UP NLT DN NLT DN NLT DN NRT DN NRT
STOP
# Blue Core #6
# Blue Core #7
# #######
# ## ##
# ## # # # ##
@ -102,17 +121,3 @@ LT LT LT UP LT UP LT UP RT UP LT UP NRT RT UP RT RT RT RT RT RT DN
# Upper Left
RT DN RT DN LT DN RT DN NLT LT DN LT LT LT
STOP
#
# Sideways Portal
# #*#*#*#*#*#*#
# #*# #*#
# *# . #*
# #*# #*#
# #*#*#*#*#*#*#
START
NDN NDN NRT RT NRT RT NRT RT NRT UP
RT NRT UP UP LT NLT UP
LT NLT LT NLT LT NLT LT NLT LT NLT LT NLT DN
LT NLT DN DN RT NRT DN
RT NRT RT NRT RT
STOP

View File

@ -10,6 +10,7 @@
' SX,SY = Cursor X,Y LX,LY = Old Cursor X,Y
' BO=Blue Portal Out BX,BY = Blue Portal X,Y
' GO=Orange Portal Out GX,GY = Orange Portal X,Y
' PR=Portal rotated, LR=Last rotate
' JO=Object out JX,JY = Object X,Y JA=J add
' ZY,PY=Laser Y ZX,PX = Laser Begin/End
' T = TIME L = Current Level
@ -24,9 +25,9 @@
6 FOR L=770 TO 804:READ V:POKE L,V:NEXT L
'
' Load Shape Table
'
8 POKE 232,0:POKE 233,31
9 PRINT CHR$(4)+"BLOAD OBJECTS.SHAPE,A$1F00"
' We just *barely* fit above the soud but below DOS vectors
8 POKE 232,38:POKE 233,3
9 PRINT CHR$(4)+"BLOAD OBJECTS.SHAPE,A$326"
'
' Wait a few seconds, or until keypressed
'
@ -35,7 +36,7 @@
12 I=I+1:IF I<500 GOTO 11
13 HGR
'
14 L=1
14 L=19
' PRINT LEVEL INFO
15 TEXT:GOSUB 9000
' Clear screen to black#2
@ -43,7 +44,7 @@
'
' Initialize Variables
'
20 CX=21:CY=100:CD=0:VX=0:VY=0:SX=140:SY=80:BO=0:GO=0:T=0:ZY=42:ZX=0:PX=0:PY=0:JO=0
20 CX=21:CY=100:CD=0:VX=0:VY=0:SX=140:SY=80:BO=0:GO=0:T=0:ZY=42:ZX=0:PX=0:PY=0:JO=0:PR=0:LR=0
'
' Draw Level Background
'
@ -53,7 +54,7 @@
' Draw Initial Chell and Gun Cursor
'
25 SCALE=2:XDRAW 1 AT SX,SY
27 SCALE=1:XDRAW 3 AT CX,CY
27 SCALE=1:XDRAW 4 AT CX,CY
'
30 REM MAIN LOOP
'
@ -62,7 +63,7 @@
32 IF L=1 AND T=50 THEN GOSUB 8000
34 IF T>100 THEN T=0
'
35 OX=CX:OY=CY:OD=CD:LX=SX:LY=SY
35 OX=CX:OY=CY:OD=CD:LX=SX:LY=SY:LR=PR
'
' Check keyboard
'
@ -81,6 +82,7 @@
58 IF A$="H" THEN GOSUB 5000
60 IF A$="," THEN GOSUB 6000
62 IF A$="." THEN GOSUB 6100
63 IF A$=";" THEN PR=1-PR
'
' PHYSICS ENGINE
'
@ -89,8 +91,9 @@
' Move X. Ensure we are always odd so colors are right
107 IF VX<2 AND VX>-2 THEN VX=0
110 CX=CX+VX
115 IF L=19 AND JO=0 THEN JO=1:JX=45:JY=10:JA=5:SCALE=2:XDRAW 5 AT JX,JY
120 IF L=19 AND JO=1 THEN SCALE=2:XDRAW 5 AT JX,JY:JY=JY+JA:XDRAW 5 AT JX,JY
' Move the Level19 blob object
115 IF L=19 AND JO=0 THEN JO=1:JX=45:JY=10:JA=5:SCALE=2:XDRAW 6 AT JX,JY:POKE 768,200:POKE 769,10:CALL 770
120 IF L=19 AND JO=1 THEN SCALE=2:XDRAW 6 AT JX,JY:JY=JY+JA:XDRAW 6 AT JX,JY
'
' COLLISION DETECTION
'
@ -111,8 +114,8 @@
222 IF CX > 240 AND CY>100 THEN GOTO 800
223 IF CX > 215 AND CY>105 THEN CX=215
' Dropping Blob
224 IF JO=1 AND CX>JX-5 AND CX<JX+5 AND CY<JY+5 AND CY>JY-5 THEN GOTO 800
225 IF JO=1 AND JY>120 THEN JO=0
224 IF JO=1 AND JX>CX-5 AND JX<CX+5 AND JY>CY-7 AND JY<CY+7 THEN GOTO 800
225 IF JO=1 AND JY>120 THEN SCALE=2:XDRAW 6 AT JX,JY:JO=0
226 GOTO 240
' Level 1 Floors
227 IF CX < 119 AND CY > 112 THEN CY=112:VY=0:VX=VX/2
@ -124,19 +127,20 @@
'
240 REM
' DRAW AT UPDATE CO-ORDS
245 IF OX=CX AND OY=CY AND OD=CD GOTO 255
250 SCALE=1:XDRAW 3+OD AT OX,OY
251 XDRAW 3+CD AT CX,CY
255 IF LX=SX AND LY=SY GOTO 300
256 SCALE=2:XDRAW 1 AT LX,LY
257 XDRAW 1 AT SX,SY
245 IF OX=CX AND OY=CY AND OD=CD GOTO 254
250 SCALE=1:XDRAW 4+OD AT OX,OY
251 XDRAW 4+CD AT CX,CY
254 IF LX=SX AND LY=SY AND LR=PR GOTO 300
255 SCALE=2:ROT=0:IF LR=1 THEN ROT=16
256 XDRAW 1 AT LX,LY:ROT=0:IF PR=1 THEN ROT=16
257 XDRAW 1 AT SX,SY:ROT=0
300 REM
500 GOTO 30
'
700 REM LASER DEAD
705 HCOLOR=3
707 GOSUB 8010
710 SCALE=1:XDRAW 3+OD AT OX,OY:ROT=32:XDRAW 3+CD AT CX,CY
710 SCALE=1:XDRAW 4+OD AT OX,OY:ROT=32:XDRAW 4+CD AT CX,CY
715 M=CX:IF ZX>CX THEN M=ZX
720 FOR I=240 TO M STEP -6:HPLOT I,ZY TO I+3,ZY:X=PEEK(-16336):NEXT I
730 FOR I=PX TO CX STEP -6:HPLOT I,PY TO I+3,PY:X=PEEK(-16336):NEXT I
@ -206,7 +210,8 @@
' LEVEL 19
2000 PRINT CHR$(4);"BLOAD GLADOS.HGR"
' Draw the blue core
2005 SCALE=1:XDRAW 6 AT 150,65
2005 SCALE=1:XDRAW 7 AT 150,65
2007 HTAB 3:VTAB 21: PRINT "Well, you found me. Congratulations."
2099 RETURN
' HELP
5000 REM HELP
@ -216,11 +221,12 @@
5030 PRINT " CHELL PORTAL GUN"
5035 PRINT " ~~~~~~~~~~~~~ ~~~~~~~~~~~~~"
5040 PRINT " A = MOVE LEFT I = UP"
5050 PRINT " D = MOVE RIGHT J = LEFT"
5060 PRINT " SPACE = JUMP K = RIGHT"
5070 PRINT " M = DOWN"
5080 PRINT " , = SHOOT BLUE"
5090 PRINT " Q = QUIT . = SHOOT ORANGE"
5045 PRINT " D = MOVE RIGHT J = LEFT"
5050 PRINT " SPACE = JUMP K = RIGHT"
5055 HTAB 24:PRINT "M = DOWN"
5060 HTAB 24:PRINT ", = SHOOT BLUE"
5065 HTAB 24:PRINT ". = SHOOT ORANGE"
5070 PRINT " Q = QUIT ; = ROTATE PORTAL"
5100 PRINT:GET A$
' return to hires
5110 POKE -16304,0
@ -229,20 +235,20 @@
6000 REM DRAW BLUE
6002 POKE 768,143:POKE 769,40:CALL 770
' Erase old
6004 SCALE=2
6005 IF BO=1 THEN XDRAW 2 AT BX,BY
6004 SCALE=2: IF PR=1 THEN SCALE=1
6005 IF BO=1 THEN XDRAW 2+PR AT BX,BY
6010 BX=SX:BY=SY
6020 BO=1:XDRAW 2 AT BX,BY
6020 BO=1:XDRAW 2+PR AT BX,BY
6025 IF BO=1 AND GO=1 AND L=1 THEN GOTO 7000
6030 RETURN
' DRAW ORANGE PORTAL
6100 REM DRAW ORANGE
6102 POKE 768,72:POKE 769,40:CALL 770
' Erase old
6104 SCALE=2
6105 IF GO=1 THEN XDRAW 2 AT GX,GY
6104 SCALE=2: IF PR=1 THEN SCALE=1
6105 IF GO=1 THEN XDRAW 2+PR AT GX,GY
6110 GX=SX+1:GY=SY
6120 GO=1:XDRAW 2 AT GX,GY
6120 GO=1:XDRAW 2+PR AT GX,GY
6125 IF BO=1 AND GO=1 AND L=1 THEN GOTO 7000
6130 RETURN
'
@ -336,28 +342,28 @@
'
' Opening:
' General:
' FUTURE: Parametric Levels (Generic Game Engine)
' FUTURE: Button to specify horizontal vs vertical portals
' BUG: Physics: can walk when in air
' FUTURE: Parametric Levels (Generic Game Engine)
' FUTURE: Button to specify horizontal vs vertical portals
' BUG: Physics: can walk when in air
'
' Level 1/19:
' FUTURE: Walking animation?
' FUTURE: Walk on all platforms
' FUTURE: Knock over sentries from behind
' FUTURE: Sentries an object that can go through portal
' FUTURE: Objects can be picked up with gun?
' BUG: Chell changes color (turns into Mel) going through O->B portal?
' FUTURE: Walking animation?
' FUTURE: Walk on all platforms
' FUTURE: Knock over sentries from behind
' FUTURE: Sentries an object that can go through portal
' FUTURE: Objects can be picked up with gun?
' BUG: Chell changes color (turns into Mel) going through O->B portal?
'
' End level:
' FUTURE: Have GLADOS talk?
' FUTURE: Objects through portal
' FUTURE: Incinerator
' FUTURE: Call out to Still Alive when finish
' FUTURE: Sound for blob gun?
' FUTURE: Erase blob at end
' FUTURE: Explosion at end (red moire circle?)
' FUTURE: Have GLADOS talk?
' FUTURE: Objects through portal
' FUTURE: Incinerator
' FUTURE: Call out to Still Alive when finish
' FUTURE: Sound for blob gun?
' FUTURE: Erase blob at end
' FUTURE: Explosion at end (red moire circle?)
'
' Impossible to draw an ASCII Cake
' It turns out it is impossible to draw an ASCII Cake
'
' __ /@/|
' /@/| | |/|