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waterfall: even/odd now possible
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7149077cf3
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@ -201,7 +201,7 @@ loopB:
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display_loop:
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inc FRAME ; 5
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lda FRAME ; 3
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lda #$0 ; 2
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and #$10 ; 2
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beq even
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; 2
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lda FRAME ; (nop) ; 3
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@ -469,38 +469,6 @@ gr_offsets:
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.align $100
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;==========================================
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; DISPLAY ODD
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display_odd:
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ldy #96 ; 2
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outer_loop_odd:
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bit PAGE0 ; 4
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ldx #12 ; 65 cycles with PAGE0 ; 2
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page0_loop_odd: ; delay 61+bit
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dex ; 2
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bne page0_loop_odd ; 2/3
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; bit(4) -1(fallthrough) + loop*5 -1(fallthrouh)+4 extra = 61
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; 5L = 55
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bit PAGE1 ; 4
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ldx #11 ; 65 cycles with PAGE1 ; 2
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;
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page1_loop_odd: ; delay 115+(7 loop)+4 (bit)+4(extra)
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dex ; 2
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bne page1_loop_odd ; 2/3
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dey ; 2
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bne outer_loop_odd ; 2/3
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rts
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;=================================
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; Display Even
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;=================================
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@ -564,3 +532,69 @@ page0_loop_even: ; delay 115+(7 loop)+4 (bit)+4(extra)
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bne outer_loop_even ; 2/3
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rts ; 6
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.align $100
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;=================================
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; Display Odd
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;=================================
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; we have 65 cycles per line
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; the first 25 are in hblank
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; we come in already 21 cycles into things
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; so the first scanline is a loss (but that's OK)
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; first scanline: 21+ 2 (from ldy) so need to kill 65-23 = 42
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; second scanline, again kill so 65 killed
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display_odd:
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odd_first_line:
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ldy #95 ; 2
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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asl DUMMY ; 6
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lda YPOS ; 3
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nop ; 2
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outer_loop_odd:
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bit PAGE1 ; 4
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ldx #12 ; 65 cycles with PAGE0 ; 2
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page1_loop_odd: ; delay 61+bit
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dex ; 2
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bne page1_loop_odd ; 2/3
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; bit(4) -1(fallthrough) + loop*5 -1(fallthrouh)+4 extra = 61
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; 5L = 55
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bit PAGE0 ; 4
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ldx #11 ; 65 cycles with PAGE1 ; 2
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;
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page0_loop_odd: ; delay 115+(7 loop)+4 (bit)+4(extra)
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dex ; 2
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bne page0_loop_odd ; 2/3
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dey ; 2
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bne outer_loop_odd ; 2/3
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rts ; 6
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