diff --git a/duke/TODO b/duke/TODO index e9010d74..3fe5a33f 100644 --- a/duke/TODO +++ b/duke/TODO @@ -10,7 +10,6 @@ collision detection up (hit head on jump) * when land from jump, stop walking walking right into objects, stand back one more can keep walking in collision, just don't move -update clear screen to be black not stripes enemies exit door, blue pillar, red key (all in basement?) diff --git a/duke/duke.s b/duke/duke.s index afd05cff..a615b378 100644 --- a/duke/duke.s +++ b/duke/duke.s @@ -23,9 +23,7 @@ duke_start: bit LORES bit TEXTGR -; lda #$00 -; sta clear_all_color+1 - jsr clear_top + jsr clear_top ; avoid grey stripes at load ;===================== ; init vars diff --git a/duke/maps/level1_map.png b/duke/maps/level1_map.png index 7f52402d..b1e3aab5 100644 Binary files a/duke/maps/level1_map.png and b/duke/maps/level1_map.png differ diff --git a/duke/print_help.s b/duke/print_help.s index 969c58ec..42370879 100644 --- a/duke/print_help.s +++ b/duke/print_help.s @@ -31,7 +31,8 @@ help_text: .byte 0, 5,"CONTROLS:",0 .byte 3, 6, "A OR <- : MOVE LEFT",0 .byte 3, 7, "D OR -> : MOVE RIGHT",0 -.byte 3, 8, "SPACEBAR : JUMP",0 +.byte 3, 8, "W OR UP : ACTION, ENTER DOOR",0 +.byte 3,10, "SPACEBAR : JUMP",0 .byte 3,11, "RETURN : SHOOT LASER",0 .byte 3,12, "ESC : QUITS",0 .byte 255