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fire: qkumba knocked a byte off of it (now 63 bytes)
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@ -1,3 +1,2 @@
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70: 2C 50 C0 20 70 FC A9 FF 99 CF 07 88 D0 FA A9 16 85 25 20 22 FC A0 27 A5 4E F0 05 0A F0 04 90 02 49 1D 85 4E 30 09 B1 28 29 07 AA B5 A8 91 28 88 10 E5 C6 25 10 DC 30 CB 00 BB 00 AA 00 99 00 DD
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70: 2C 50 C0 20 70 FC A9 FF 91 2A 88 10 FB A9 16 85 25 20 22 FC A0 27 A5 4E F0 05 0A F0 04 90 02 49 1D 85 4E 30 09 B1 28 29 07 AA B5 A7 91 28 88 10 E5 C6 25 10 DC 30 CC 00 BB 00 AA 00 99 00 DD
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70G
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@ -1,4 +1,4 @@
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; Apple ][ Lo-res fire animation, size-optimized to 64 bytes
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; Apple ][ Lo-res fire animation, size-optimized to 63 bytes
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; by deater (Vince Weaver) <vince@deater.net>
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@ -10,7 +10,7 @@
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; 80 bytes -- the size of tire_tiny.s
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; 64 bytes -- use the firmware SCROLL routine to handle the scrolling
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; this adds some flicker but saves many bytes
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; 63 bytes -- qkumba noted that SCROLL leaves BAS2L:BAS2H pointing at $7d0
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; Zero Page
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@ -19,6 +19,8 @@ WNDBTM = $23
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CV = $25
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BASL = $28
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BASH = $29
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BAS2L = $2A
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BAS2H = $2B
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SEEDL = $4E
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; Soft Switches
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@ -57,13 +59,17 @@ scroll_loop:
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;======================================
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; re-draw bottom line (row 23) as white
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lda #$ff ; top/bottom white ; 2
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; ldy #39 ; Y is left at 40 after SCROLL
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; Y is left at 40 after SCROLL
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; also BAS2L:BAS2H is left at $7d0
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; this code over-writes $7F8 (the MSLOT screen hole value)
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; but this should not matter for this demo
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lda #$ff ; top/bottom white ; 2
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w_loop:
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sta $7cf,Y ; hline 23 (46+47) ; 2
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sta (BAS2L),Y ; hline 23 (46+47) ; 2
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dey ; 1
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bne w_loop ; 2
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bpl w_loop ; 2
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;============
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; 8
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