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ootw: c2: can now disintegrate friend (from left)
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parent
12c5b1921c
commit
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@ -1,6 +1,13 @@
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; Include on levels where there is no friend
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FAI_FOLLOWING = 0
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FAI_RUNTO_PANEL = 1
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FAI_OPENING_PANEL = 2
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FAI_DISINTEGRATING = 3
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FAI_END_L2 = 4
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F_STANDING = 0
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F_WALKING = 1
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F_RUNNING = 2
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@ -10,7 +17,10 @@ F_KEYPAD = 5
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F_OPEN_VENT = 6
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F_DISINTEGRATING= 7
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friend_ai_state:
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friend_state:
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friend_x:
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friend_gait:
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.byte $00
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friend_room:
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.byte $ff
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@ -11,7 +11,9 @@ friend_ai_state: .byte 0
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FAI_FOLLOWING = 0
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FAI_RUNTO_PANEL = 1
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FAI_OPENING_PANEL = 2
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FAI_END_L2 = 3
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FAI_DISINTEGRATING = 3
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FAI_END_L2 = 4
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F_STANDING = 0
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F_WALKING = 1
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@ -26,11 +28,13 @@ fai_table_lo:
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.byte <friend_ai_following ; 00
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.byte <friend_ai_runto_panel ; 01
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.byte <friend_ai_opening_panel ; 02
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.byte <friend_ai_disintegrating ; 03
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fai_table_hi:
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.byte >friend_ai_following ; 00
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.byte >friend_ai_runto_panel ; 01
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.byte >friend_ai_opening_panel ; 02
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.byte >friend_ai_disintegrating ; 03
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;=======================================
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@ -98,6 +102,7 @@ friend_ai_opening_panel:
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lda #F_KEYPAD
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sta friend_state
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friend_ai_disintegrating:
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friend_ai_done:
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rts
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83
ootw/laser.s
83
ootw/laser.s
@ -225,61 +225,44 @@ done_move_laser:
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rts
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;===================
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; hit somthing, left
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; hit something, left
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;===================
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disable_laser_left:
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lda #0
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sta laser0_out
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lda LEFT_SHOOT_TARGET
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beq done_disable_laser_left
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tax
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and #$f0
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cmp #TARGET_ALIEN
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beq laser_alien_left
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jmp done_disable_laser_left
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laser_alien_left:
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txa
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and #$f
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tax
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lda #A_DISINTEGRATING
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sta alien_state,X
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lda #0
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sta alien_gait,X
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jmp done_lasering_left
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done_lasering_left:
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done_disable_laser_left:
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rts
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jmp hit_something_common
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;====================
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; hit somthing, right
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; hit something, right
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;====================
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disable_laser_right:
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lda #0
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sta laser0_out
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lda RIGHT_SHOOT_TARGET
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beq done_disable_laser_right
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;======================
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; hit something, common
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;======================
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hit_something_common:
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; disable laser
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ldx #0
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stx laser0_out
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tax
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and #$f0
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cmp #TARGET_ALIEN
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beq laser_alien_right
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beq laser_hit_alien
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jmp done_disable_laser_right
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cmp #TARGET_FRIEND
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beq laser_hit_friend
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; FIXME: reduce shields if hit them?
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jmp done_hit_something
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laser_hit_alien:
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laser_alien_right:
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txa
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and #$f
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tax
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@ -290,11 +273,27 @@ laser_alien_right:
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lda #0
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sta alien_gait,X
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jmp done_lasering_right
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jmp done_hit_something
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done_lasering_right:
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done_disable_laser_right:
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laser_hit_friend:
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lda #F_DISINTEGRATING
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sta friend_state
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lda #FAI_DISINTEGRATING
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sta friend_ai_state
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lda #0
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sta friend_gait
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; jmp done_hit_something
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done_hit_something:
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rts
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