lovebyte: more work on plasma_mask

This commit is contained in:
Vince Weaver 2024-02-07 01:13:08 -05:00
parent 8a504fb5c8
commit c9d1c05d86
7 changed files with 54 additions and 4120 deletions

View File

@ -27,7 +27,7 @@ interrupt_handler:
tya
pha ; save Y
inc $0404 ; debug (flashes char onscreen)
; inc $0404 ; debug (flashes char onscreen)
ay3_irq_handler:

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@ -10,7 +10,8 @@
.include "hardware.inc"
.include "zp.inc"
lores_colors_fine=$8100
lores_colors_fine=$8000
tracker_song = peasant_song
;======================================
; start of code
@ -21,20 +22,23 @@ plasma_mask:
jsr HGR ; have table gen appear on hgr page1
bit FULLGR
;===============================
; decompress graphics masks
ldx #0
ldx #3
load_graphics_loop:
lda graphics_src_l,X
sta zx_src_l+1
lda graphics_src_h,X
sta zx_src_h+1
lda graphics_loc,X
clc
adc #4
stx XSAVE
jsr zx02_full_decomp
ldx XSAVE
inx
cpx #4
bne load_graphics_loop
dex
bpl load_graphics_loop
;=================
; init music
@ -46,7 +50,6 @@ load_graphics_loop:
;===================
; music Player Setup
tracker_song = peasant_song
; assume mockingboard in slot#4
@ -66,19 +69,28 @@ tracker_song = peasant_song
; init lores colors (inline)
; ============================================================================
lda #<lores_colors_fine
sta INL
lda #>lores_colors_fine
sta INH
multiple_init_lores_colors:
init_lores_colors:
ldx #0
ldy #0
init_lores_colors_loop:
lcl_smc1:
lda lores_colors_lookup,X
sta lores_colors_fine,Y
sta (INL),Y
iny
sta lores_colors_fine,Y
sta (INL),Y
iny
sta lores_colors_fine,Y
sta (INL),Y
iny
sta lores_colors_fine,Y
sta (INL),Y
iny
beq done_init_lores_colors
@ -89,6 +101,15 @@ init_lores_colors_loop:
jmp init_lores_colors_loop
done_init_lores_colors:
lda lcl_smc1+1
clc
adc #$10
sta lcl_smc1+1
inc INH
lda INH
cmp #$84
bne multiple_init_lores_colors
;====================================
; do plasma
@ -98,7 +119,13 @@ do_plasma:
; init
BP3:
; adjust color
lda WHICH_TRACK
clc
adc #$80
sta display_lookup_smc+2
; ============================================================================
; Precalculate some values (inlined)
@ -168,8 +195,8 @@ display_line_loop:
clc
adc graphics_loc,Y
sec ; blurgh
sbc #4 ;
; sec ; blurgh
; sbc #4 ;
sta INH
ldy #39 ; col 0-39
@ -201,17 +228,23 @@ display_lookup_smc:
dec COMPT2
bne BP3
beq do_plasma ; bra
; beq do_plasma ; bra
jmp do_plasma ; bra
;lores_colors_lookup = $F000
lores_colors_lookup:
.byte $00,$88,$55,$99,$ff,$bb,$33,$22,$66,$77,$44,$cc,$ee,$dd,$99,$11
; dark
.byte $00,$88,$55,$99,$ff,$bb,$33,$22,$66,$77,$44,$cc,$ee,$dd,$99,$11
; pink
.byte $00,$11,$33,$BB,$FF,$BB,$33,$11,$00,$11,$33,$BB,$FF,$BB,$33,$11
; blue
.byte $00,$22,$66,$77,$FF,$77,$66,$22,$00,$22,$66,$77,$FF,$77,$66,$22
; green
.byte $00,$44,$CC,$DD,$FF,$DD,$CC,$44,$00,$44,$CC,$DD,$FF,$DD,$CC,$44
;.include "make_tables.s"
@ -228,7 +261,7 @@ graphics_src_h:
.byte >dsr_empty,>dsr_small,>dsr_big,>dsr_big2
graphics_loc:
.byte $A0,$A4,$A8,$AC
.byte $A0-4,$A4-4,$A8-4,$AC-4
; graphics
dsr_big:

File diff suppressed because it is too large Load Diff

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@ -1,462 +0,0 @@
; PLASMAGORIA, hi-res version
; original code by French Touch
.include "hardware.inc"
hposn_high=$6000
hposn_low =$6100
hposn_high_div8=$6200
hposn_low_div8 =$6300
hires_colors_even_l0=$8000
hires_colors_odd_l0 =$8100
hires_colors_even_l1=$8200
hires_colors_odd_l1 =$8300
;Table1 = $8000
;Table2 = $8000+64
HGR = $F3E2
HGR2 = $F3D8
; Page Zero
GBASL = $26
GBASH = $27
COMPT1 = $30
COMPT2 = $31
PARAM1 = $60
PARAM2 = $61
PARAM3 = $62
PARAM4 = $63
Table1 = $A0 ; 40 bytes
Table2 = $D0 ; 40 bytes
PAGE = $FC
COUNT = $FD
GBASH_SAVE = $FE
; =============================================================================
; ROUTINE MAIN
; =============================================================================
plasma_debut:
jsr HGR2
jsr HGR ; have table gen appear on hgr page1
bit FULLGR
jsr build_tables
ldx #23
ldy #184
div8_loop:
lda hposn_low,Y
sta hposn_low_div8,X
lda hposn_high,Y
sta hposn_high_div8,X
dey
dey
dey
dey
dey
dey
dey
dey
dex
bpl div8_loop
lda #0
sta PAGE
; ============================================================================
; init lores colors (inline)
; ============================================================================
init_hires_colors:
;==============================================
init_hires_colors_even_l0:
ldx #0
ldy #0
; 347
init_hires_colors_even_l0_loop:
lda hires_colors_even_lookup_l0,X
sta hires_colors_even_l0,Y
iny
sta hires_colors_even_l0,Y
iny
sta hires_colors_even_l0,Y
iny
sta hires_colors_even_l0,Y
iny
beq done_init_hires_colors_even_l0
inx
txa
and #$f
tax
jmp init_hires_colors_even_l0_loop
done_init_hires_colors_even_l0:
;============================
init_hires_colors_odd_l0:
ldx #0
ldy #0
; 347
init_hires_colors_odd_l0_loop:
lda hires_colors_odd_lookup_l0,X
sta hires_colors_odd_l0,Y
iny
sta hires_colors_odd_l0,Y
iny
sta hires_colors_odd_l0,Y
iny
sta hires_colors_odd_l0,Y
iny
beq done_init_hires_colors_odd_l0
inx
txa
and #$f
tax
jmp init_hires_colors_odd_l0_loop
done_init_hires_colors_odd_l0:
;==============================================
init_hires_colors_even_l1:
ldx #0
ldy #0
; 347
init_hires_colors_even_l1_loop:
lda hires_colors_even_lookup_l1,X
sta hires_colors_even_l1,Y
iny
sta hires_colors_even_l1,Y
iny
sta hires_colors_even_l1,Y
iny
sta hires_colors_even_l1,Y
iny
beq done_init_hires_colors_even_l1
inx
txa
and #$f
tax
jmp init_hires_colors_even_l1_loop
done_init_hires_colors_even_l1:
;============================
init_hires_colors_odd_l1:
ldx #0
ldy #0
; 347
init_hires_colors_odd_l1_loop:
lda hires_colors_odd_lookup_l1,X
sta hires_colors_odd_l1,Y
iny
sta hires_colors_odd_l1,Y
iny
sta hires_colors_odd_l1,Y
iny
sta hires_colors_odd_l1,Y
iny
beq done_init_hires_colors_odd_l1
inx
txa
and #$f
tax
jmp init_hires_colors_odd_l1_loop
done_init_hires_colors_odd_l1:
; ============================================================================
; 26+( 24*(11+(40*(39+(38*2))) = 110,690 +2174 = 112,864 = 9fps
; 26+( 24*(11+(40*(39+(38*4))) = 183,650 +2174 = 185,824 = 5.5fps
; 26+( 24*(11+(40*(39+(38*8))) = 329,570 +2174 = = 3fps
do_plasma:
; init
; lda #02
; ldx #5
;init_loop:
; sta COMPT1,X
; dex
; bne init_loop
BP3:
; ============================================================================
; Precalculate some values (inlined)
; ROUTINES PRE CALCUL
; ============================================================================
;
; cycles = 30 + (40*53) -1 + 25 = 2174 cycles
precalc:
; 0
lda PARAM1 ; self modify various parts ; 3
sta pc_off1+1 ; 4
lda PARAM2 ; 3
sta pc_off2+1 ; 4
lda PARAM3 ; 3
sta pc_off3+1 ; 4
lda PARAM4 ; 3
sta pc_off4+1 ; 4
; 28
; Table1(X) = sin1(PARAM1+X)+sin2(PARAM1+X)
; Table2(X) = sin3(PARAM3+X)+sin1(PARAM4+X)
ldx #$28 ; 40 ; 2
; 30
precalc_loop:
pc_off1:
lda sin1 ; 4
pc_off2:
adc sin2 ; 4
sta Table1,X ; 4
; 12
pc_off3:
lda sin3 ; 4
pc_off4:
adc sin1 ; 4
sta Table2,X ; 4
; 24
inc pc_off1+1 ; 6
inc pc_off2+1 ; 6
inc pc_off3+1 ; 6
inc pc_off4+1 ; 6
; 48
dex ; 2
bpl precalc_loop ; 2/3
; 53
inc PARAM1 ; 5
inc PARAM1 ; 5
dec PARAM2 ; 5
inc PARAM3 ; 5
dec PARAM4 ; 5
; 25
; ============================================================================
; Display Routines
; ROUTINES AFFICHAGES
; ============================================================================
; 26+( 24*(11+(40*(39+(38*2))) = 110,690
; 26+( 24*(11+(40*(39+(38*4))) = 183,650
; 26+( 24*(11+(40*(39+(38*8))) = 329,570
; Display "Normal"
; AFFICHAGE "NORMAL"
display_normal:
ldx #23 ; lines 0-23 lignes 0-23 ; 2
display_line_loop:
; 0
lda hposn_low_div8,X ; setup line pointer ; 4
sta GBASL ; 3
; 7
ldy #39 ; col 0-39 ; 2
lda Table2,X ; setup base sine value for row ; 4
sta display_row_sin_smc+1 ; 4
; 17
display_col_loop:
lda Table1,Y ; load in column sine value ; 4
display_row_sin_smc:
adc #00 ; add in row value ; 2
sta display_lookup_smc+1 ; patch in low byte of lookup ; 4
; 8
; pick 0/1 for odd even
lda display_lookup_smc+2 ; 4
eor #$01 ; 2
sta display_lookup_smc+2 ; 4
; 18
; lda hires_colors_even_l0 ; attention: must be aligned
; sta color_smc+1
lda hposn_high_div8,X ; 4
clc ; 2
adc PAGE ; 3
sta GBASH ; 3
; 30
lda #1 ; 2
sta COUNT ; 3
; 35
store_loop:
color_smc:
lda display_lookup_smc+2 ; 4
eor #$02 ; 2
sta display_lookup_smc+2 ; 4
; 10
display_lookup_smc:
lda hires_colors_even_l0 ; attention: must be aligned ; 4
; lda #$fe
sta (GBASL),Y ; 6
clc ; 2
lda #$10 ; 2
adc GBASH ; 3
sta GBASH ; 3
dec COUNT ; 5
bpl store_loop ; 2/3
; 38
dey ; 2
bpl display_col_loop ; 2/3
dex ; 2
bpl display_line_loop ; 2/3
; ============================================================================
lda PAGE ; 3
beq was_page1 ; 2/3
was_page2:
bit PAGE2 ; 4
lda #0 ; 2
beq done_pageflip ; 2/3
was_page1:
bit PAGE1 ; 4
lda #$20 ; 2
done_pageflip:
sta PAGE ; 3
; 15?
inc COMPT1 ; 6
beq display_done2 ; 2/3
; bne BP3
jmp BP3 ; 3
display_done2:
dec COMPT2 ; 6
beq display_done ; 2/3
; bne BP3
jmp BP3 ; 3
display_done:
jmp do_plasma
; beq do_plasma ; bra
hires_colors_even_lookup_l0:
.byte $00 ; black
.byte $A2 ; 01 00 01 0 -> 1 01 00 01 0 = $A2 ; dark orange
.byte $A2 ; 01 00 01 0 -> 1 01 00 01 0 = $A2 ; med orange
.byte $88 ; 01 00 01 0 -> 1 01 00 01 0 = $A2 ; light orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; solid orange
.byte $EE ; 01 11 01 1 -> 1 11 01 11 0 = $EE ; white orange
.byte $EE ; 01 11 01 1 -> 1 11 01 11 0 = $EE ; med white/o
.byte $EE ; 01 11 01 1 -> 1 11 01 11 0 = $EE ; wwo
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; white
.byte $DD ; 10 11 10 1 -> 1 10 11 10 1 = $DD ; white/blue
.byte $DD ; 10 11 10 1 -> 1 10 11 10 1 = $DD ; med white/blue
.byte $DD ; 10 11 10 1 -> 1 10 11 10 1 = $DD ; blue/white
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; blue
.byte $91 ; 10 00 10 0 -> 1 00 10 00 1 = $91 ; black/blue
.byte $91 ; 10 00 10 0 -> 1 00 10 00 1 = $91 ; med
.byte $91 ; 10 00 10 0 -> 1 00 10 00 1 = $91 ; med/dark
hires_colors_odd_lookup_l0:
.byte $00 ; black
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; dark orange
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; med orange
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; light orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; solid orange
.byte $DD ; 1 01 11 01 -> 1 10 11 10 1 = $DD ; white orange
.byte $DD ; 1 01 11 01 -> 1 10 11 10 1 = $DD ; med white/o
.byte $DD ; 1 01 11 01 -> 1 10 11 10 1 = $DD ; wwo
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; white
.byte $BB ; 1 10 11 10 -> 1 01 11 01 1 = $BB ; white/blue
.byte $BB ; 1 10 11 10 -> 1 01 11 01 1 = $BB ; med white/blue
.byte $BB ; 1 10 11 10 -> 1 01 11 01 1 = $BB ; blue/white
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; blue
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; black/blue
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; med
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; med/dark
hires_colors_even_lookup_l1:
.byte $00 ; black
.byte $00 ; dark orange
.byte $88 ; 00 01 00 0 -> 1 00 01 00 0 = $88 ; med orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; light orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; solid orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; white orange
.byte $BB ; 11 01 11 0 -> 1 01 11 01 1 = $BB ; med white/o
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; wwo
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; white
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; white/blue
.byte $F7 ; 11 10 11 1 -> 1 11 10 11 1 = $F7 ; med white/blue
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; blue/white
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; blue
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; black/blue
.byte $C4 ; 00 10 00 1 -> 1 10 00 10 0 = $C4 ; med
.byte $00 ; med/dark
hires_colors_odd_lookup_l1:
.byte $00 ; black
.byte $00 ; dark orange
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; med orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; light orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; solid orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; white orange
.byte $F7 ; 1 11 01 11 -> 1 11 10 11 1 = $F7 ; med white/o
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; wwo
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; white
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; white/blue
.byte $EE ; 0 11 10 11 -> 1 11 01 11 0 = $EE ; med white/blue
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; blue/white
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; blue
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; black/blue
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; med
.byte $00 ; med/dark
.include "hgr_table.s"
.align 256
sin1:
.incbin "tables"
sin2=sin1+256
sin3=sin2+256

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@ -1,433 +0,0 @@
; PLASMAGORIA, hi-res version
; original code by French Touch
.include "hardware.inc"
hposn_high=$6000
hposn_low =$6100
hposn_high_div8=$6200
hposn_low_div8 =$6300
hires_colors_even_l0=$8000
hires_colors_odd_l0 =$8100
hires_colors_even_l1=$8200
hires_colors_odd_l1 =$8300
;Table1 = $8000
;Table2 = $8000+64
HGR = $F3E2
; Page Zero
GBASL = $26
GBASH = $27
COMPT1 = $30
COMPT2 = $31
PARAM1 = $60
PARAM2 = $61
PARAM3 = $62
PARAM4 = $63
Table1 = $A0 ; 40 bytes
Table2 = $D0 ; 40 bytes
PAGE = $FC
COUNT = $FD
GBASH_SAVE = $FE
; =============================================================================
; ROUTINE MAIN
; =============================================================================
plasma_debut:
jsr HGR ; have table gen appear on hgr page1
bit FULLGR
jsr build_tables
ldx #23
ldy #184
div8_loop:
lda hposn_low,Y
sta hposn_low_div8,X
lda hposn_high,Y
sta hposn_high_div8,X
dey
dey
dey
dey
dey
dey
dey
dey
dex
bpl div8_loop
lda #0
sta PAGE
; ============================================================================
; init lores colors (inline)
; ============================================================================
init_hires_colors:
;==============================================
init_hires_colors_even_l0:
ldx #0
ldy #0
; 347
init_hires_colors_even_l0_loop:
lda hires_colors_even_lookup_l0,X
sta hires_colors_even_l0,Y
iny
sta hires_colors_even_l0,Y
iny
sta hires_colors_even_l0,Y
iny
sta hires_colors_even_l0,Y
iny
beq done_init_hires_colors_even_l0
inx
txa
and #$f
tax
jmp init_hires_colors_even_l0_loop
done_init_hires_colors_even_l0:
;============================
init_hires_colors_odd_l0:
ldx #0
ldy #0
; 347
init_hires_colors_odd_l0_loop:
lda hires_colors_odd_lookup_l0,X
sta hires_colors_odd_l0,Y
iny
sta hires_colors_odd_l0,Y
iny
sta hires_colors_odd_l0,Y
iny
sta hires_colors_odd_l0,Y
iny
beq done_init_hires_colors_odd_l0
inx
txa
and #$f
tax
jmp init_hires_colors_odd_l0_loop
done_init_hires_colors_odd_l0:
;==============================================
init_hires_colors_even_l1:
ldx #0
ldy #0
; 347
init_hires_colors_even_l1_loop:
lda hires_colors_even_lookup_l1,X
sta hires_colors_even_l1,Y
iny
sta hires_colors_even_l1,Y
iny
sta hires_colors_even_l1,Y
iny
sta hires_colors_even_l1,Y
iny
beq done_init_hires_colors_even_l1
inx
txa
and #$f
tax
jmp init_hires_colors_even_l1_loop
done_init_hires_colors_even_l1:
;============================
init_hires_colors_odd_l1:
ldx #0
ldy #0
; 347
init_hires_colors_odd_l1_loop:
lda hires_colors_odd_lookup_l1,X
sta hires_colors_odd_l1,Y
iny
sta hires_colors_odd_l1,Y
iny
sta hires_colors_odd_l1,Y
iny
sta hires_colors_odd_l1,Y
iny
beq done_init_hires_colors_odd_l1
inx
txa
and #$f
tax
jmp init_hires_colors_odd_l1_loop
done_init_hires_colors_odd_l1:
; ============================================================================
do_plasma:
; init
; lda #02
; ldx #5
;init_loop:
; sta COMPT1,X
; dex
; bne init_loop
BP3:
; ============================================================================
; Precalculate some values (inlined)
; ROUTINES PRE CALCUL
; ============================================================================
precalc:
lda PARAM1 ; self modify various parts
sta pc_off1+1
lda PARAM2
sta pc_off2+1
lda PARAM3
sta pc_off3+1
lda PARAM4
sta pc_off4+1
; Table1(X) = sin1(PARAM1+X)+sin2(PARAM1+X)
; Table2(X) = sin3(PARAM3+X)+sin1(PARAM4+X)
ldx #$28 ; 40
pc_b1:
pc_off1:
lda sin1
pc_off2:
adc sin2
sta Table1,X
pc_off3:
lda sin3
pc_off4:
adc sin1
sta Table2,X
inc pc_off1+1
inc pc_off2+1
inc pc_off3+1
inc pc_off4+1
dex
bpl pc_b1
inc PARAM1
inc PARAM1
dec PARAM2
inc PARAM3
dec PARAM4
; ============================================================================
; Display Routines
; ROUTINES AFFICHAGES
; ============================================================================
; Display "Normal"
; AFFICHAGE "NORMAL"
display_normal:
ldx #23 ; lines 0-23 lignes 0-23
display_line_loop:
lda hposn_low_div8,X
sta GBASL
ldy #39 ; col 0-39
lda Table2,X ; setup base sine value for row
sta display_row_sin_smc+1
display_col_loop:
lda Table1,Y ; load in column sine value
display_row_sin_smc:
adc #00 ; add in row value
sta display_lookup_smc+1 ; patch in low byte of lookup
; pick 0/1 for odd even
lda display_lookup_smc+2
eor #$01
sta display_lookup_smc+2
; lda hires_colors_even_l0 ; attention: must be aligned
; sta color_smc+1
lda hposn_high_div8,X
clc
adc PAGE
sta GBASH
lda #7
sta COUNT
store_loop:
color_smc:
lda display_lookup_smc+2
eor #$02
sta display_lookup_smc+2
display_lookup_smc:
lda hires_colors_even_l0 ; attention: must be aligned
; lda #$fe
sta (GBASL),Y
clc
lda #$4
adc GBASH
sta GBASH
dec COUNT
bpl store_loop
dey
bpl display_col_loop
dex
bpl display_line_loop
; ============================================================================
lda PAGE
beq was_page1
was_page2:
bit PAGE2
lda #0
beq done_pageflip
was_page1:
bit PAGE1
lda #$20
done_pageflip:
sta PAGE
inc COMPT1
beq display_done2
; bne BP3
jmp BP3
display_done2:
dec COMPT2
beq display_done
; bne BP3
jmp BP3
display_done:
jmp do_plasma
; beq do_plasma ; bra
hires_colors_even_lookup_l0:
.byte $00 ; black
.byte $A2 ; 01 00 01 0 -> 1 01 00 01 0 = $A2 ; dark orange
.byte $A2 ; 01 00 01 0 -> 1 01 00 01 0 = $A2 ; med orange
.byte $88 ; 01 00 01 0 -> 1 01 00 01 0 = $A2 ; light orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; solid orange
.byte $EE ; 01 11 01 1 -> 1 11 01 11 0 = $EE ; white orange
.byte $EE ; 01 11 01 1 -> 1 11 01 11 0 = $EE ; med white/o
.byte $EE ; 01 11 01 1 -> 1 11 01 11 0 = $EE ; wwo
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; white
.byte $DD ; 10 11 10 1 -> 1 10 11 10 1 = $DD ; white/blue
.byte $DD ; 10 11 10 1 -> 1 10 11 10 1 = $DD ; med white/blue
.byte $DD ; 10 11 10 1 -> 1 10 11 10 1 = $DD ; blue/white
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; blue
.byte $91 ; 10 00 10 0 -> 1 00 10 00 1 = $91 ; black/blue
.byte $91 ; 10 00 10 0 -> 1 00 10 00 1 = $91 ; med
.byte $91 ; 10 00 10 0 -> 1 00 10 00 1 = $91 ; med/dark
hires_colors_odd_lookup_l0:
.byte $00 ; black
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; dark orange
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; med orange
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; light orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; solid orange
.byte $DD ; 1 01 11 01 -> 1 10 11 10 1 = $DD ; white orange
.byte $DD ; 1 01 11 01 -> 1 10 11 10 1 = $DD ; med white/o
.byte $DD ; 1 01 11 01 -> 1 10 11 10 1 = $DD ; wwo
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; white
.byte $BB ; 1 10 11 10 -> 1 01 11 01 1 = $BB ; white/blue
.byte $BB ; 1 10 11 10 -> 1 01 11 01 1 = $BB ; med white/blue
.byte $BB ; 1 10 11 10 -> 1 01 11 01 1 = $BB ; blue/white
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; blue
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; black/blue
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; med
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; med/dark
hires_colors_even_lookup_l1:
.byte $00 ; black
.byte $00 ; dark orange
.byte $88 ; 00 01 00 0 -> 1 00 01 00 0 = $88 ; med orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; light orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; solid orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; white orange
.byte $BB ; 11 01 11 0 -> 1 01 11 01 1 = $BB ; med white/o
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; wwo
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; white
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; white/blue
.byte $F7 ; 11 10 11 1 -> 1 11 10 11 1 = $F7 ; med white/blue
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; blue/white
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; blue
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; black/blue
.byte $C4 ; 00 10 00 1 -> 1 10 00 10 0 = $C4 ; med
.byte $00 ; med/dark
hires_colors_odd_lookup_l1:
.byte $00 ; black
.byte $00 ; dark orange
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; med orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; light orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; solid orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; white orange
.byte $F7 ; 1 11 01 11 -> 1 11 10 11 1 = $F7 ; med white/o
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; wwo
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; white
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; white/blue
.byte $EE ; 0 11 10 11 -> 1 11 01 11 0 = $EE ; med white/blue
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; blue/white
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; blue
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; black/blue
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; med
.byte $00 ; med/dark
.include "hgr_table.s"
.align 256
sin1:
.incbin "tables"
sin2=sin1+256
sin3=sin2+256

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@ -1,202 +0,0 @@
; PLASMAGORIA, hi-res version
; original code by French Touch
.include "hardware.inc"
hposn_high=$6000
hposn_low =$6100
;Table1 = $8000
;Table2 = $8000+64
HGR = $F3E2
; Page Zero
GBASL = $26
GBASH = $27
COMPT1 = $30
COMPT2 = $31
PARAM1 = $60
PARAM2 = $61
PARAM3 = $62
PARAM4 = $63
Table1 = $A0 ; 40 bytes
Table2 = $D0 ; 40 bytes
; =============================================================================
; ROUTINE MAIN
; =============================================================================
plasma_debut:
jsr HGR ; have table gen appear on hgr page1
bit FULLGR
jsr build_tables
lores_colors_fine=$8100
; ============================================================================
; init lores colors (inline)
; ============================================================================
init_lores_colors:
ldx #0
ldy #0
; 347
init_lores_colors_loop:
lda lores_colors_lookup,X
sta lores_colors_fine,Y
iny
sta lores_colors_fine,Y
iny
sta lores_colors_fine,Y
iny
sta lores_colors_fine,Y
iny
beq done_init_lores_colors
inx
txa
and #$f
tax
jmp init_lores_colors_loop
done_init_lores_colors:
; ============================================================================
do_plasma:
; init
; lda #02
; ldx #5
;init_loop:
; sta COMPT1,X
; dex
; bne init_loop
BP3:
; ============================================================================
; Precalculate some values (inlined)
; ROUTINES PRE CALCUL
; ============================================================================
precalc:
lda PARAM1 ; self modify various parts
sta pc_off1+1
lda PARAM2
sta pc_off2+1
lda PARAM3
sta pc_off3+1
lda PARAM4
sta pc_off4+1
; Table1(X) = sin1(PARAM1+X)+sin2(PARAM1+X)
; Table2(X) = sin3(PARAM3+X)+sin1(PARAM4+X)
ldx #$28 ; 40
pc_b1:
pc_off1:
lda sin1
pc_off2:
adc sin2
sta Table1,X
pc_off3:
lda sin3
pc_off4:
adc sin1
sta Table2,X
inc pc_off1+1
inc pc_off2+1
inc pc_off3+1
inc pc_off4+1
dex
bpl pc_b1
inc PARAM1
inc PARAM1
dec PARAM2
inc PARAM3
dec PARAM4
; ============================================================================
; Display Routines
; ROUTINES AFFICHAGES
; ============================================================================
; Display "Normal"
; AFFICHAGE "NORMAL"
display_normal:
ldx #23 ; lines 0-23 lignes 0-23
display_line_loop:
txa
pha
asl
asl
asl
tax
lda hposn_high,X
sta output_smc+2
lda hposn_low,X
sta output_smc+1
pla
tax
ldy #39 ; col 0-39
lda Table2,X ; setup base sine value for row
sta display_row_sin_smc+1
display_col_loop:
lda Table1,Y ; load in column sine value
display_row_sin_smc:
adc #00 ; add in row value
sta display_lookup_smc+1 ; patch in low byte of lookup
display_lookup_smc:
lda lores_colors_fine ; attention: must be aligned
output_smc:
sta $2000,Y
dey
bpl display_col_loop
dex
bpl display_line_loop
; ============================================================================
inc COMPT1
bne BP3
dec COMPT2
bne BP3
beq do_plasma ; bra
lores_colors_lookup:
.byte $00,$88,$55,$99,$ff,$bb,$33,$22,$66,$77,$44,$cc,$ee,$dd,$99,$11
.include "hgr_table.s"
.align 256
sin1:
.incbin "tables"
sin2=sin1+256
sin3=sin2+256

View File

@ -150,9 +150,9 @@ done_start_note:
sta AY_REGS,X ; set proper register value
; visualization
blah_urgh:
sta $400,Y
inc blah_urgh+1
;blah_urgh:
; sta $400,Y
; inc blah_urgh+1
;============================