glados: first fully working version!

This commit is contained in:
Vince Weaver 2017-01-10 14:12:04 -05:00
parent fe93b99f27
commit cb25ecc7a5

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@ -39,9 +39,10 @@
10 I=0:VTAB 24:PRINT "H FOR HELP";
11 IF PEEK(-16384)>=128 THEN GET A$:GOTO 13
12 I=I+1:IF I<500 GOTO 11
13 HGR:PR=0
13 HGR:PR=0:LR=0
'
14 L=19:PR=1:LR=1
'14 L=19:PR=1:LR=1
14 L=1
' PRINT LEVEL INFO
15 TEXT:GOSUB 9000
' Clear screen to black#2
@ -58,7 +59,8 @@
'
' Draw Initial Chell and Gun Cursor
'
25 SCALE=2:ROT=0:IF PR=1 THEN ROT=16:XDRAW 1 AT SX,SY:ROT=0
25 SCALE=2:ROT=0:IF PR=1 THEN ROT=16
26 XDRAW 1 AT SX,SY:ROT=0
27 SCALE=1:XDRAW 4 AT CX,CY
'
30 REM MAIN LOOP
@ -411,9 +413,13 @@
' BUG: Chell changes color (turns into Mel) going through O->B portal?
'
' End level:
' BUG: Come into level with high VX?
' FUTURE: Objects can be picked up with gun?
' This is doable but would hugely complicate the code
'
' FUTURE: Add countdown timer from 5 mins?
' Think it would just slow things down for no good reason
'
' It turns out it is impossible to draw an ASCII Cake
'
' __ /@/|