mockingboard: interrupt playing works now

This commit is contained in:
Vince Weaver 2018-02-07 12:44:37 -05:00
parent e591dc84ea
commit cbae19e92f
4 changed files with 127 additions and 49 deletions

View File

@ -95,13 +95,15 @@ forever_loop:
;=============================
; simple interrupt handler
;=============================
interrupt_handler:
lda $45 ; the Apple II firmware messes with A when
; detecting BRK, so the value in $45 is the real one?
; also DISK II support uses this so you should disable
; interrupts if messing with the disk?
; On Apple II/6502 the interrupt handler jumps to address in 0xfffe
; This is in the ROM, which saves the registers
; on older IIe it saved A to $45 (which could mess with DISK II)
; newer IIe doesn't do that.
; It then calculates if it is a BRK or not (which trashes A)
; Then it sets up the stack like an interrupt and calls 0x3fe
pha ; save A (hardware saved Pflags for us)
interrupt_handler:
pha ; save A
bit $C404 ; can clear interrupt by reading T1C-L

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@ -14,6 +14,11 @@
sta DRAW_PAGE
sta CH
sta CV
sta DONE_PLAYING
lda #1
sta MB_FRAME_DIFF
lda #<mocking_message
sta OUTL
lda #>mocking_message
@ -61,21 +66,108 @@ mockingboard_found:
lda #>ksptheme
sta INH
new_frame:
ldy #0
lda (INL),Y ; read in frame delay
cmp #$ff ; see if end
beq done_play ; if so, done
sta MB_FRAME_DIFF
inc INL ; FIXME: should check if we oflowed
tax
old_frame:
dex ; decrement the frame diff
beq bottom_regs ; if not there yet, delay
jsr delay_50Hz
jmp old_frame
;=========================
; Setup Interrupt Handler
;=========================
; Vector address goes to 0x3fe/0x3ff
; FIXME: should chain any existing handler
lda #<interrupt_handler
sta $03fe
lda #>interrupt_handler
sta $03ff
;============================
; Enable 50Hz clock on 6522
;============================
lda #$40 ; Generate continuous interrupts, don't touch PB7
sta $C40B ; ACR register
lda #$7F ; clear all interrupt flags
sta $C40E ; IER register (interrupt enable)
lda #$C0
sta $C40D ; IFR: 1100, enable interrupt on timer one oflow
sta $C40E ; IER: 1100, enable timer one interrupt
lda #$E7
sta $C404 ; write into low-order latch
lda #$4f
sta $C405 ; write into high-order latch,
; load both values into counter
; clear interrupt and start counting
; 4fe7 / 1e6 = .020s, 50Hz
;============================
; Enable 6502 interrupts
;============================
;
cli ; clear interrupt mask
;============================
; Loop forever
;============================
playing_loop:
lda DONE_PLAYING
beq playing_loop
done_play:
; FIXME: disable timer on 6522
; FIXME: unhook interrupt handler
sei ; disable interrupts
jsr clear_ay_left
jsr clear_ay_right
lda #0
sta CH
lda #3
sta CV
lda #<done_message
sta OUTL
lda #>done_message
sta OUTH
jsr move_and_print
forever_loop:
jmp forever_loop
;=============================
;=============================
; simple interrupt handler
;=============================
;=============================
; On Apple II/6502 the interrupt handler jumps to address in 0xfffe
; This is in the ROM, which saves the registers
; on older IIe it saved A to $45 (which could mess with DISK II)
; newer IIe doesn't do that.
; It then calculates if it is a BRK or not (which trashes A)
; Then it sets up the stack like an interrupt and calls 0x3fe
interrupt_handler:
pha ; save A
; Should we save X and Y too?
bit $C404 ; can clear 6522 interrupt by reading T1C-L
inc $0401 ; DEBUG: increment text char
dec MB_FRAME_DIFF
bne done_interrupt
ldy #0
bottom_regs:
iny
lda (INL),Y ; load low reg bitmask
sta MASK
ldx #$ff ; init to -1
@ -139,6 +231,16 @@ top_regs_loop:
jmp top_regs_loop
done_with_masks:
new_frame_diff:
iny
lda (INL),Y ; read in frame delay
cmp #$ff ; see if end
bne not_done ; if so, done
inc DONE_PLAYING ; set done playing flag
jmp done_interrupt
not_done:
sta MB_FRAME_DIFF
iny
clc
tya
@ -148,40 +250,12 @@ done_with_masks:
adc INH
sta INH
jsr delay_50Hz
jmp new_frame
done_play:
jsr clear_ay_left
jsr clear_ay_right
lda #0
sta CH
lda #3
sta CV
lda #<done_message
sta OUTL
lda #>done_message
sta OUTH
jsr move_and_print
forever_loop:
jmp forever_loop
done_interrupt:
pla
rti
delay_50Hz:
lda #86
jsr WAIT ; delay 1/2(26+27A+5A^2) us
; 50Hz = 20ms = 20000us
; 40000 = 26+27A+5A^2
; 5a^2+27a-39974 = 0
; A = 86.75
rts
;=========
@ -199,7 +273,7 @@ delay_50Hz:
;=========
; strings
;=========
mocking_message: .asciiz "ASSUMING MOCKINGBOARD IN SLOT #4"
mocking_message: .asciiz "LOOKING FOR MOCKINGBOARD IN SLOT #4"
not_message: .byte "NOT "
found_message: .asciiz "FOUND"
done_message: .asciiz "DONE PLAYING"

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@ -102,6 +102,8 @@ RANDOM_POINTER EQU $8F
FRAME_COUNT EQU $90
MB_ADDRL EQU $91
MB_ADDRH EQU $92
DONE_PLAYING EQU $93
MB_FRAME_DIFF EQU $94
SHIPY EQU $E4