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https://github.com/deater/dos33fsprogs.git
synced 2025-03-03 12:31:32 +00:00
tfv: update graphics
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parent
b2ac412bea
commit
d0aee81022
@ -31,7 +31,7 @@ text.o: text.c
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tfv: tfv.o gr-sim.o
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$(CC) $(LFLAGS) $(SDL_LIBS) -o tfv tfv.o gr-sim.o
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tfv.o: tfv.c backgrounds.h vince_sprites.h
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tfv.o: tfv.c backgrounds.h tfv_sprites.h
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$(CC) $(CFLAGS) -c tfv.c
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171
gr-sim/tfv.c
171
gr-sim/tfv.c
@ -4,7 +4,7 @@
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#include "gr-sim.h"
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#include "vince_sprites.h"
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#include "tfv_sprites.h"
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#include "backgrounds.h"
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#define COLOR1 0x00
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@ -80,23 +80,7 @@ static void apple_memset(char *ptr, int value, int length) {
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}
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int main(int argc, char **argv) {
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int ch;
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char tempst[BUFSIZ];
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char nameo[9];
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int i;
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int xx,yy;
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int name_x=0;
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int cursor_x=0,cursor_y=0;
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int direction;
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grsim_init();
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home();
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gr();
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static int opening(void) {
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/* VMW splash */
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@ -119,7 +103,11 @@ int main(int argc, char **argv) {
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repeat_until_keypressed();
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/* Title Screen */
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return 0;
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}
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static int title(void) {
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grsim_unrle(title_rle,0x800);
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gr_copy(0x800,0x400);
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@ -127,9 +115,22 @@ int main(int argc, char **argv) {
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repeat_until_keypressed();
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return 0;
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}
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static char nameo[9];
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static int name_screen(void) {
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unsigned char xx,yy,cursor_x,cursor_y,ch,name_x;
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char tempst[BUFSIZ];
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text();
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home();
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cursor_x=0; cursor_y=0; name_x=0;
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/* Enter your name */
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// 1 2 3
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// 0123456789012345678901234567890123456789
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@ -285,7 +286,15 @@ int main(int argc, char **argv) {
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if (ch==27) break;
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}
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return 0;
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}
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static int flying(void) {
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int i;
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unsigned char ch;
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int xx,yy;
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int direction;
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/************************************************/
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/* Flying */
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@ -333,6 +342,35 @@ int main(int argc, char **argv) {
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usleep(10000);
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}
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return 0;
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}
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/*
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Map
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0 1 2 3
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0 BEACH ARTIC AR/\TIC BELAIR
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1 BEACH LANDING GR/\ASS FORREST
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2 BEACH GRASS GR/\ASS FORREST
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3 BEACH BEACH COLLEGE BEACH
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*/
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static int world_map(void) {
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int ch;
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int direction=1;
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int xx,yy;
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xx=20; yy=20;
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/************************************************/
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/* Landed */
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@ -351,6 +389,7 @@ int main(int argc, char **argv) {
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color_equals(0);
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direction=1;
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int odd=0;
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grsim_unrle(worldmap_rle,0x800);
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gr_copy(0x800,0x400);
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@ -359,18 +398,32 @@ int main(int argc, char **argv) {
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ch=grsim_input();
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if ((ch=='q') || (ch==27)) break;
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if ((ch=='i') || (ch==APPLE_UP)) if (yy>10) yy-=2;
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if ((ch=='m') || (ch==APPLE_DOWN)) if (yy<39) yy+=2;
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if ((ch=='i') || (ch==APPLE_UP)) {
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if (yy>8) yy-=2;
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odd=!odd;
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}
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if ((ch=='m') || (ch==APPLE_DOWN)) {
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if (yy<27) yy+=2;
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odd=!odd;
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}
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if ((ch=='j') || (ch==APPLE_LEFT)) {
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if (direction>0) direction=-1;
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if (direction>0) {
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direction=-1;
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odd=0;
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}
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else {
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odd=!odd;
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xx--;
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if (xx<0) xx=0;
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}
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}
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if ((ch=='k') || (ch==APPLE_RIGHT)) {
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if (direction<0) direction=1;
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if (direction<0) {
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direction=1;
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odd=0;
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}
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else {
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odd=!odd;
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xx++;
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if (xx>35) xx=35;
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}
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@ -378,9 +431,14 @@ int main(int argc, char **argv) {
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gr_copy(0x800,0x400);
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if (direction==-1) grsim_put_sprite(vince_left,xx,yy);
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if (direction==1) grsim_put_sprite(vince_right,xx,yy);
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if (direction==-1) {
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if (odd) grsim_put_sprite(tfv_walk_left,xx,yy);
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else grsim_put_sprite(tfv_stand_left,xx,yy);
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}
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if (direction==1) {
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if (odd) grsim_put_sprite(tfv_walk_right,xx,yy);
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else grsim_put_sprite(tfv_stand_right,xx,yy);
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}
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grsim_update();
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usleep(10000);
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@ -389,3 +447,64 @@ int main(int argc, char **argv) {
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return 0;
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}
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/* Do Battle */
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/* Battle.
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Forest? Grassland? Artic? Ocean?
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---------------------------------------|
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| HP LIMIT | -> FIGHT/LIMIT
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GRUMPO | DEATER 128/255 128 | ZAP
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| | REST
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| | RUN AWAY
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Sound effects?
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List hits
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****** ** **** **** ** ** ****** **** ****** ****** ******
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** ** **** ** ** ** ** ** ** ** ** ** ** **
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** ** ** **** **** ****** **** ****** ** ****** ******
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** ** ** ** ** ** ** ** ** ** ** ** **
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****** ****** ****** **** ** **** ****** ** ****** **
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*/
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static int do_battle(void) {
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return 0;
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}
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int main(int argc, char **argv) {
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grsim_init();
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home();
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gr();
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/* Do Opening */
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opening();
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/* Title Screen */
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title();
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/* Get Name */
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name_screen();
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/* Flying */
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flying();
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/* World Map */
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world_map();
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/* Do Battle */
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do_battle();
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return 0;
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}
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@ -1,4 +1,4 @@
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static unsigned char vince_right[]={
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static unsigned char tfv_stand_right[]={
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0x4,0x6,
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0x00,0xDD,0xBD,0x00,
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0x00,0xDD,0xDB,0x0B,
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@ -8,7 +8,17 @@ static unsigned char vince_right[]={
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0x00,0x82,0x80,0x00,
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};
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static unsigned char vince_left[]={
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static unsigned char tfv_walk_right[]={
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0x4,0x6,
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0x00,0xDD,0xBD,0x00,
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0x00,0xDD,0xDB,0x0B,
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0x00,0x22,0x00,0x00,
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0x00,0x22,0x02,0xB0,
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0x22,0x02,0x20,0x00,
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0x82,0x00,0x82,0x00,
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};
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static unsigned char tfv_stand_left[]={
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0x4,0x6,
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0x00,0xBD,0xDD,0x00,
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0x0B,0xDB,0xDD,0x00,
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@ -18,6 +28,16 @@ static unsigned char vince_left[]={
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0x00,0x80,0x82,0x00,
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};
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static unsigned char tfv_walk_left[]={
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0x4,0x6,
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0x00,0xBD,0xDD,0x00,
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0x0B,0xDB,0xDD,0x00,
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0x00,0x00,0x22,0x00,
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0xB0,0x02,0x22,0x00,
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0x00,0x20,0x02,0x22,
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0x00,0x82,0x00,0x82,
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};
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#if 0
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static unsigned char test_sprite[]={
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0x8,0x4,
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BIN
tfv/landing.png
Normal file
BIN
tfv/landing.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 355 B |
BIN
tfv/sprites.png
BIN
tfv/sprites.png
Binary file not shown.
Before Width: | Height: | Size: 359 B After Width: | Height: | Size: 412 B |
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