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peasant: acceptable fire animation
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7ae0b31cbd
commit
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@ -57,8 +57,10 @@ intro.o: intro.s decompress_fast_v2.s hgr_overlay.s \
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TITLE: title.o
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ld65 -o TITLE title.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
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title.o: title.s graphics_title/title_graphics.inc \
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title.s directions.s
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title.o: title.s \
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graphics_title/title_graphics.inc \
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graphics_title/altfire.inc \
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directions.s
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ca65 -o title.o title.s -l title.lst
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###
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@ -1,3 +1,7 @@
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238, to 280 (6)
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50 to 135 (85) 6*85=510
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280x192
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*4
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1120x768
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@ -10,8 +10,10 @@ all: title_graphics.inc
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title_graphics.inc: \
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peasant_title.lzsa \
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peasant_title_trogfree.lzsa \
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tips.lzsa
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echo "title_lzsa: .incbin \"peasant_title.lzsa\"" > title_graphics.inc
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echo "title_trogfree_lzsa: .incbin \"peasant_title_trogfree.lzsa\"" >> title_graphics.inc
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echo "tips_lzsa: .incbin \"tips.lzsa\"" >> title_graphics.inc
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###
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@ -24,6 +26,15 @@ peasant_title.hgr: peasant_title.png
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###
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peasant_title_trogfree.lzsa: peasant_title_trogfree.hgr
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$(LZSA) -r -f2 peasant_title_trogfree.hgr peasant_title_trogfree.lzsa
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peasant_title_trogfree.hgr: peasant_title_trogfree.png
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$(PNG2HGR) peasant_title_trogfree.png > peasant_title_trogfree.hgr
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###
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tips.lzsa: tips.hgr
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$(LZSA) -r -f2 tips.hgr tips.lzsa
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87
games/peasant/graphics_title/altfire.inc
Normal file
87
games/peasant/graphics_title/altfire.inc
Normal file
@ -0,0 +1,87 @@
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; 238 50 279 135
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altfire_sprite:
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.byte $00,$00,$00,$60,$01,$00
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.byte $00,$00,$00,$3C,$00,$00
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.byte $00,$30,$00,$7E,$00,$00
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.byte $00,$00,$00,$7B,$00,$00
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.byte $00,$09,$00,$1F,$00,$00
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.byte $40,$0F,$00,$07,$00,$00
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.byte $40,$1F,$00,$1B,$00,$00
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.byte $40,$07,$00,$06,$00,$00
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.byte $00,$1F,$00,$0F,$00,$00
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.byte $60,$07,$00,$1B,$00,$00
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.byte $40,$07,$00,$03,$00,$00
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.byte $40,$07,$00,$23,$00,$00
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.byte $40,$05,$00,$06,$00,$00
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.byte $70,$17,$00,$06,$00,$00
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.byte $70,$07,$00,$0F,$00,$00
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.byte $60,$07,$60,$07,$70,$00
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.byte $40,$07,$60,$07,$78,$03
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.byte $00,$03,$70,$01,$74,$01
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.byte $00,$06,$70,$03,$78,$01
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.byte $00,$16,$60,$02,$70,$05
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.byte $00,$1E,$40,$03,$68,$01
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.byte $00,$07,$00,$16,$38,$02
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.byte $00,$0D,$00,$02,$30,$00
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.byte $00,$04,$00,$06,$70,$00
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.byte $00,$06,$00,$04,$70,$01
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.byte $00,$0E,$00,$04,$70,$01
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.byte $00,$07,$00,$04,$50,$01
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.byte $00,$03,$00,$00,$20,$01
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.byte $00,$03,$00,$00,$60,$00
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.byte $00,$07,$00,$00,$40,$01
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.byte $00,$07,$00,$10,$40,$01
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.byte $00,$03,$00,$18,$20,$01
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.byte $00,$02,$00,$08,$60,$01
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.byte $00,$00,$00,$00,$70,$01
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.byte $00,$00,$00,$00,$70,$00
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.byte $00,$00,$20,$01,$30,$00
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.byte $00,$00,$20,$00,$30,$00
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.byte $00,$00,$28,$00,$38,$00
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.byte $00,$00,$28,$00,$28,$00
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.byte $00,$00,$3A,$00,$38,$00
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.byte $20,$00,$2A,$00,$1C,$00
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.byte $00,$05,$2A,$00,$10,$00
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.byte $00,$54,$2A,$00,$70,$00
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.byte $00,$54,$2A,$00,$30,$00
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.byte $00,$55,$2E,$00,$60,$00
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.byte $00,$55,$2E,$00,$40,$00
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.byte $00,$7D,$2E,$00,$40,$00
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.byte $00,$5D,$2F,$00,$40,$00
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.byte $00,$55,$2F,$00,$00,$00
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.byte $20,$55,$2E,$01,$00,$01
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.byte $20,$75,$2E,$01,$00,$01
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.byte $28,$55,$3A,$01,$20,$01
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.byte $28,$FF,$3A,$01,$A8,$00
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.byte $28,$F7,$2A,$00,$28,$00
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.byte $68,$D7,$3A,$04,$AC,$00
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.byte $68,$D7,$3A,$05,$20,$00
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.byte $78,$D7,$3A,$01,$00,$00
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.byte $3A,$D7,$2A,$01,$00,$00
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.byte $3A,$D7,$FA,$01,$00,$00
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.byte $3A,$D7,$FA,$01,$00,$00
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.byte $2A,$D7,$FA,$01,$00,$00
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.byte $2E,$D5,$FA,$01,$00,$00
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.byte $2A,$D5,$FA,$41,$00,$00
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.byte $2E,$D5,$AA,$41,$00,$00
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.byte $2E,$D5,$AA,$51,$00,$00
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.byte $2A,$D5,$AA,$15,$00,$00
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.byte $2A,$D5,$AA,$15,$00,$00
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.byte $2A,$D5,$AA,$1F,$00,$00
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.byte $2A,$D5,$AA,$17,$00,$00
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.byte $2A,$D5,$AA,$17,$00,$00
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.byte $BE,$D5,$AA,$5D,$00,$00
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.byte $B8,$D5,$AA,$5D,$00,$00
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.byte $B8,$D5,$AA,$5D,$00,$00
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.byte $B8,$D5,$AA,$57,$00,$00
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.byte $B9,$D5,$AA,$57,$00,$00
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.byte $81,$D5,$AA,$17,$00,$00
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.byte $85,$D5,$EA,$17,$00,$00
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.byte $95,$D0,$EA,$07,$00,$00
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.byte $94,$C0,$EA,$07,$00,$00
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.byte $94,$C0,$FA,$07,$00,$00
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.byte $91,$C0,$FA,$87,$00,$00
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.byte $D1,$80,$FE,$05,$00,$00
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.byte $D1,$80,$2A,$05,$00,$00
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.byte $C5,$80,$2A,$05,$00,$00
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.byte $C5,$82,$28,$01,$00,$00
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Binary file not shown.
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 27 KiB |
BIN
games/peasant/graphics_title/peasant_title_altfire.png
Normal file
BIN
games/peasant/graphics_title/peasant_title_altfire.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 26 KiB |
BIN
games/peasant/graphics_title/peasant_title_trogfree.png
Normal file
BIN
games/peasant/graphics_title/peasant_title_trogfree.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 26 KiB |
@ -96,16 +96,120 @@ mockingboard_notfound:
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;************************
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do_title:
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lda #<(title_lzsa)
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lda #0
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sta FRAME
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;======================
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; load regular to $40
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lda #<(title_trogfree_lzsa)
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sta getsrc_smc+1
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lda #>(title_lzsa)
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lda #>(title_trogfree_lzsa)
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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jsr wait_until_keypress
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;======================
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; load trogdor to $20
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lda #<(title_lzsa)
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sta getsrc_smc+1
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lda #>(title_lzsa)
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sta getsrc_smc+2
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lda #$20
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jsr decompress_lzsa2_fast
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;=====================
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; main loop
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; we're supposed to animate flame, flash the "CLICK ANYWHERE" sign
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; and show trogdor when his music plays
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reset_altfire:
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lda #50
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sta ALTFIRE
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lda #<altfire_sprite
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sta alt_smc1+1
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sta alt_smc2+1
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lda #>altfire_sprite
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sta alt_smc1+2
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sta alt_smc2+2
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title_loop:
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lda C_VOLUME ; see if volume on trogdor channel
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beq no_trog
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bit PAGE1
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jmp done_trog
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no_trog:
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bit PAGE2
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done_trog:
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lda FRAME ; skip most of time
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and #$3f
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bne altfire_good
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; do altfire loop
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ldx ALTFIRE
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lda hposn_high,X
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sta GBASH
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lda hposn_low,X
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sta GBASL
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ldy #34
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inner_altfire:
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lda (GBASL),Y
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pha
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alt_smc1:
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lda $d000
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sta (GBASL),Y
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pla
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alt_smc2:
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sta $d000
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inc alt_smc1+1
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inc alt_smc2+1
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bne alt_noflo
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inc alt_smc1+2
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inc alt_smc2+2
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alt_noflo:
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iny
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cpy #40
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bne inner_altfire
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inc ALTFIRE
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lda ALTFIRE
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cmp #135
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beq reset_altfire
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altfire_good:
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inc FRAME
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lda KEYPRESS ; 4
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bpl title_loop ; 3
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bit KEYRESET ; clear the keyboard buffer
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bit PAGE2 ; return to viewing PAGE2
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sei ; disable music
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@ -137,3 +241,5 @@ do_title:
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.include "hgr_tables.s"
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.include "graphics_title/title_graphics.inc"
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altfire:
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.include "graphics_title/altfire.inc"
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@ -22,6 +22,9 @@ PEASANT_DIR = $62
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CURSOR_X = $63
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CURSOR_Y = $64
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FRAME = $65
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ALTFIRE = $66
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ALTL = $67
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ALTH = $68
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; pt3 player registers
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AY_REGISTERS = $70
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