peasant: hook up waterfall dialog

This commit is contained in:
Vince Weaver 2021-10-23 09:22:18 -04:00
parent ae64926183
commit d3227c94ce
3 changed files with 44 additions and 191 deletions

View File

@ -248,14 +248,14 @@ verb_tables_low:
.byte <gary_verb_table ; 1 -- top footprints
.byte <gary_verb_table ; 2 -- wishing well
.byte <gary_verb_table ; 3 -- leaning tree
.byte <gary_verb_table ; 4 -- waterfall
.byte <waterfall_verb_table ; 4 -- waterfall
verb_tables_hi:
.byte >gary_verb_table ; 0 -- gary the horse
.byte >gary_verb_table ; 1 -- top footprints
.byte >gary_verb_table ; 2 -- wishing well
.byte >gary_verb_table ; 3 -- leaning tree
.byte >gary_verb_table ; 4 -- waterfall
.byte >waterfall_verb_table ; 4 -- waterfall
peasant1_text_lzsa:

View File

@ -688,229 +688,78 @@ river_swim:
ldx #<river_swim_message
ldy #>river_swim_message
jmp finish_parse_message
.endif
;=======================
;=======================
;=======================
; mountain pass
; waterfall
;=======================
;=======================
;=======================
mountain_pass_verb_table:
.byte VERB_ASK
.word mountain_pass_ask-1
.byte VERB_ATTACK
.word mountain_pass_attack-1
.byte VERB_BREAK
.word mountain_pass_break-1
.byte VERB_LOOK
.word mountain_pass_look-1
.byte VERB_TALK
.word mountain_pass_talk-1
waterfall_verb_table:
.byte VERB_LOOK
.word waterfall_look-1
.byte VERB_SWIM
.word waterfall_swim-1
.byte 0
;================
; ask
;================
mountain_pass_ask:
lda CURRENT_NOUN
cmp #NOUN_FIRE
beq ask_about_fire
cmp #NOUN_JHONKA
beq ask_about_jhonka
cmp #NOUN_KERREK
beq ask_about_kerrek
cmp #NOUN_NED
beq ask_about_ned
cmp #NOUN_ROBE
beq ask_about_robe
cmp #NOUN_SMELL
beq ask_about_smell
cmp #NOUN_TROGDOR
beq ask_about_trogdor
; else ask about unknown
ask_about_unknown:
ldx #<knight_ask_unknown_message
ldy #>knight_ask_unknown_message
jmp finish_parse_message
ask_about_fire:
ldx #<knight_ask_fire_message
ldy #>knight_ask_fire_message
jmp finish_parse_message
ask_about_jhonka:
ldx #<knight_ask_jhonka_message
ldy #>knight_ask_jhonka_message
jmp finish_parse_message
ask_about_kerrek:
ldx #<knight_ask_kerrek_message
ldy #>knight_ask_kerrek_message
jmp finish_parse_message
ask_about_ned:
ldx #<knight_ask_ned_message
ldy #>knight_ask_ned_message
jmp finish_parse_message
ask_about_robe:
ldx #<knight_ask_robe_message
ldy #>knight_ask_robe_message
jmp finish_parse_message
ask_about_smell:
ldx #<knight_ask_smell_message
ldy #>knight_ask_smell_message
jmp finish_parse_message
ask_about_trogdor:
ldx #<knight_ask_trogdor_message
ldy #>knight_ask_trogdor_message
jmp finish_parse_message
;================
; attack
;================
mountain_pass_break:
mountain_pass_attack:
lda CURRENT_NOUN
cmp #NOUN_SIGN
beq attack_sign
jmp parse_common_unknown
attack_sign:
ldx #<attack_sign_message
ldy #>attack_sign_message
jmp finish_parse_message
;=================
; look
;=================
mountain_pass_look:
waterfall_look:
lda CURRENT_NOUN
cmp #NOUN_KNIGHT
beq knight_look
cmp #NOUN_MAN
beq knight_look
cmp #NOUN_DUDE
beq knight_look
cmp #NOUN_GUY
beq knight_look
cmp #NOUN_TREE
beq waterfall_look_tree
cmp #NOUN_WATERFALL
beq waterfall_look_waterfall
cmp #NOUN_SIGN
beq sign_look
cmp #NOUN_TROGDOR
beq trogdor_look
cmp #NOUN_NONE
beq pass_look
beq waterfall_look_at
jmp parse_common_look
knight_look:
ldx #<knight_look_message
ldy #>knight_look_message
waterfall_look_at:
ldx #<waterfall_look_at_message
ldy #>waterfall_look_at_message
jmp finish_parse_message
pass_look:
ldx #<pass_look_message
ldy #>pass_look_message
waterfall_look_tree:
ldx #<waterfall_look_tree_message
ldy #>waterfall_look_tree_message
jmp finish_parse_message
sign_look:
ldx #<sign_look_message
ldy #>sign_look_message
waterfall_look_waterfall:
ldx #<waterfall_look_waterfall_message
ldy #>waterfall_look_waterfall_message
jmp finish_parse_message
trogdor_look:
ldx #<trogdor_look_message
ldy #>trogdor_look_message
jmp finish_parse_message
;=================
; swim
;=================
;===================
; talk
;===================
mountain_pass_talk:
waterfall_swim:
lda CURRENT_NOUN
cmp #NOUN_KNIGHT
beq talk_to_knight
cmp #NOUN_GUY
beq talk_to_knight
cmp #NOUN_MAN
beq talk_to_knight
cmp #NOUN_DUDE
beq talk_to_knight
; else, no one
jmp parse_common_talk
cmp #NOUN_WATER
beq waterfall_swim_water
cmp #NOUN_WATERFALL
beq waterfall_swim_water
cmp #NOUN_NONE
beq waterfall_swim_water
talk_to_knight:
jmp parse_common_unknown
lda GAME_STATE_2
and #TALKED_TO_KNIGHT
bne knight_skip_text
; first time only
ldx #<talk_knight_first_message
ldy #>talk_knight_first_message
jsr partial_message_step
; first time only
ldx #<talk_knight_second_message
ldy #>talk_knight_second_message
jsr partial_message_step
knight_skip_text:
ldx #<talk_knight_third_message
ldy #>talk_knight_third_message
jsr partial_message_step
ldx #<talk_knight_stink_message
ldy #>talk_knight_stink_message
jsr partial_message_step
ldx #<talk_knight_dress_message
ldy #>talk_knight_dress_message
jsr partial_message_step
ldx #<talk_knight_fire_message
ldy #>talk_knight_fire_message
jsr partial_message_step
ldx #<talk_knight_fourth_message
ldy #>talk_knight_fourth_message
lda GAME_STATE_2
and #TALKED_TO_KNIGHT
bne knight_skip_text2
jsr partial_message_step
; first time only
ldx #<talk_knight_fifth_message
ldy #>talk_knight_fifth_message
lda GAME_STATE_2
ora #TALKED_TO_KNIGHT
sta GAME_STATE_2
knight_skip_text2:
waterfall_swim_water:
ldx #<waterfall_swim_message
ldy #>waterfall_swim_message
jmp finish_parse_message
.endif
.include "dialog_peasant1.inc"

View File

@ -284,18 +284,21 @@ gary_talk_message:
;===========
; + look
waterfall_look_at_message:
.byte "There's a beautiful,",13
.byte "magical waterfall",13
.byte "cascading down the cliff",13
.byte "side.",0
; + look tree
waterfall_look_tree_message:
.byte "You see some trees in the",13
.byte "distance. You hold your",13
.byte "fingers up to one eye and",13
.byte "pretend to squash it.",0
; + look waterfall
waterfall_look_waterfall_message:
.byte "Upon closer inspection,",13
.byte "you discover it's not",13
.byte "magical. That's just mist,",13
@ -303,6 +306,7 @@ gary_talk_message:
.byte "anything.",0
; + swim
waterfall_swim_message:
.byte "That waterfall would",13
.byte "probably churn you into one",13
.byte "of those weight-gain",13