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peasant: hook up waterfall dialog
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ae64926183
commit
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@ -248,14 +248,14 @@ verb_tables_low:
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.byte <gary_verb_table ; 1 -- top footprints
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.byte <gary_verb_table ; 1 -- top footprints
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.byte <gary_verb_table ; 2 -- wishing well
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.byte <gary_verb_table ; 2 -- wishing well
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.byte <gary_verb_table ; 3 -- leaning tree
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.byte <gary_verb_table ; 3 -- leaning tree
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.byte <gary_verb_table ; 4 -- waterfall
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.byte <waterfall_verb_table ; 4 -- waterfall
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verb_tables_hi:
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verb_tables_hi:
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.byte >gary_verb_table ; 0 -- gary the horse
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.byte >gary_verb_table ; 0 -- gary the horse
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.byte >gary_verb_table ; 1 -- top footprints
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.byte >gary_verb_table ; 1 -- top footprints
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.byte >gary_verb_table ; 2 -- wishing well
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.byte >gary_verb_table ; 2 -- wishing well
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.byte >gary_verb_table ; 3 -- leaning tree
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.byte >gary_verb_table ; 3 -- leaning tree
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.byte >gary_verb_table ; 4 -- waterfall
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.byte >waterfall_verb_table ; 4 -- waterfall
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peasant1_text_lzsa:
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peasant1_text_lzsa:
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@ -688,229 +688,78 @@ river_swim:
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ldx #<river_swim_message
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ldx #<river_swim_message
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ldy #>river_swim_message
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ldy #>river_swim_message
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jmp finish_parse_message
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jmp finish_parse_message
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.endif
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;=======================
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;=======================
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;=======================
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;=======================
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;=======================
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;=======================
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; mountain pass
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; waterfall
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;=======================
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;=======================
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;=======================
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;=======================
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;=======================
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;=======================
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mountain_pass_verb_table:
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waterfall_verb_table:
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.byte VERB_ASK
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.byte VERB_LOOK
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.word mountain_pass_ask-1
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.word waterfall_look-1
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.byte VERB_ATTACK
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.byte VERB_SWIM
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.word mountain_pass_attack-1
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.word waterfall_swim-1
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.byte VERB_BREAK
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.word mountain_pass_break-1
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.byte VERB_LOOK
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.word mountain_pass_look-1
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.byte VERB_TALK
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.word mountain_pass_talk-1
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.byte 0
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.byte 0
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;================
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; ask
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;================
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mountain_pass_ask:
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lda CURRENT_NOUN
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cmp #NOUN_FIRE
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beq ask_about_fire
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cmp #NOUN_JHONKA
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beq ask_about_jhonka
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cmp #NOUN_KERREK
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beq ask_about_kerrek
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cmp #NOUN_NED
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beq ask_about_ned
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cmp #NOUN_ROBE
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beq ask_about_robe
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cmp #NOUN_SMELL
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beq ask_about_smell
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cmp #NOUN_TROGDOR
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beq ask_about_trogdor
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; else ask about unknown
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ask_about_unknown:
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ldx #<knight_ask_unknown_message
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ldy #>knight_ask_unknown_message
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jmp finish_parse_message
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ask_about_fire:
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ldx #<knight_ask_fire_message
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ldy #>knight_ask_fire_message
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jmp finish_parse_message
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ask_about_jhonka:
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ldx #<knight_ask_jhonka_message
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ldy #>knight_ask_jhonka_message
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jmp finish_parse_message
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ask_about_kerrek:
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ldx #<knight_ask_kerrek_message
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ldy #>knight_ask_kerrek_message
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jmp finish_parse_message
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ask_about_ned:
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ldx #<knight_ask_ned_message
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ldy #>knight_ask_ned_message
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jmp finish_parse_message
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ask_about_robe:
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ldx #<knight_ask_robe_message
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ldy #>knight_ask_robe_message
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jmp finish_parse_message
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ask_about_smell:
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ldx #<knight_ask_smell_message
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ldy #>knight_ask_smell_message
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jmp finish_parse_message
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ask_about_trogdor:
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ldx #<knight_ask_trogdor_message
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ldy #>knight_ask_trogdor_message
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jmp finish_parse_message
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;================
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; attack
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;================
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mountain_pass_break:
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mountain_pass_attack:
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lda CURRENT_NOUN
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cmp #NOUN_SIGN
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beq attack_sign
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jmp parse_common_unknown
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attack_sign:
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ldx #<attack_sign_message
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ldy #>attack_sign_message
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jmp finish_parse_message
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;=================
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;=================
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; look
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; look
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;=================
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;=================
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mountain_pass_look:
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waterfall_look:
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lda CURRENT_NOUN
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lda CURRENT_NOUN
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cmp #NOUN_KNIGHT
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cmp #NOUN_TREE
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beq knight_look
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beq waterfall_look_tree
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cmp #NOUN_MAN
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cmp #NOUN_WATERFALL
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beq knight_look
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beq waterfall_look_waterfall
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cmp #NOUN_DUDE
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beq knight_look
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cmp #NOUN_GUY
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beq knight_look
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cmp #NOUN_SIGN
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beq sign_look
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cmp #NOUN_TROGDOR
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beq trogdor_look
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cmp #NOUN_NONE
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cmp #NOUN_NONE
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beq pass_look
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beq waterfall_look_at
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jmp parse_common_look
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jmp parse_common_look
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knight_look:
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waterfall_look_at:
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ldx #<knight_look_message
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ldx #<waterfall_look_at_message
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ldy #>knight_look_message
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ldy #>waterfall_look_at_message
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jmp finish_parse_message
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jmp finish_parse_message
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pass_look:
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waterfall_look_tree:
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ldx #<pass_look_message
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ldx #<waterfall_look_tree_message
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ldy #>pass_look_message
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ldy #>waterfall_look_tree_message
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jmp finish_parse_message
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jmp finish_parse_message
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sign_look:
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waterfall_look_waterfall:
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ldx #<sign_look_message
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ldx #<waterfall_look_waterfall_message
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ldy #>sign_look_message
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ldy #>waterfall_look_waterfall_message
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jmp finish_parse_message
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jmp finish_parse_message
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trogdor_look:
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;=================
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ldx #<trogdor_look_message
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; swim
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ldy #>trogdor_look_message
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;=================
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jmp finish_parse_message
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waterfall_swim:
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;===================
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; talk
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;===================
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mountain_pass_talk:
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lda CURRENT_NOUN
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lda CURRENT_NOUN
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cmp #NOUN_KNIGHT
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beq talk_to_knight
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cmp #NOUN_GUY
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beq talk_to_knight
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cmp #NOUN_MAN
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beq talk_to_knight
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cmp #NOUN_DUDE
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beq talk_to_knight
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; else, no one
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cmp #NOUN_WATER
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jmp parse_common_talk
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beq waterfall_swim_water
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cmp #NOUN_WATERFALL
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beq waterfall_swim_water
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cmp #NOUN_NONE
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beq waterfall_swim_water
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talk_to_knight:
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jmp parse_common_unknown
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lda GAME_STATE_2
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waterfall_swim_water:
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and #TALKED_TO_KNIGHT
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ldx #<waterfall_swim_message
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bne knight_skip_text
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ldy #>waterfall_swim_message
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; first time only
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ldx #<talk_knight_first_message
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ldy #>talk_knight_first_message
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jsr partial_message_step
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; first time only
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ldx #<talk_knight_second_message
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ldy #>talk_knight_second_message
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jsr partial_message_step
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knight_skip_text:
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ldx #<talk_knight_third_message
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ldy #>talk_knight_third_message
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jsr partial_message_step
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ldx #<talk_knight_stink_message
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ldy #>talk_knight_stink_message
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jsr partial_message_step
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ldx #<talk_knight_dress_message
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ldy #>talk_knight_dress_message
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jsr partial_message_step
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ldx #<talk_knight_fire_message
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ldy #>talk_knight_fire_message
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jsr partial_message_step
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ldx #<talk_knight_fourth_message
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ldy #>talk_knight_fourth_message
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lda GAME_STATE_2
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and #TALKED_TO_KNIGHT
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bne knight_skip_text2
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jsr partial_message_step
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; first time only
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ldx #<talk_knight_fifth_message
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ldy #>talk_knight_fifth_message
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lda GAME_STATE_2
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ora #TALKED_TO_KNIGHT
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sta GAME_STATE_2
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knight_skip_text2:
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jmp finish_parse_message
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jmp finish_parse_message
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.endif
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.include "dialog_peasant1.inc"
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.include "dialog_peasant1.inc"
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@ -284,18 +284,21 @@ gary_talk_message:
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;===========
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;===========
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; + look
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; + look
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waterfall_look_at_message:
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.byte "There's a beautiful,",13
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.byte "There's a beautiful,",13
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.byte "magical waterfall",13
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.byte "magical waterfall",13
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.byte "cascading down the cliff",13
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.byte "cascading down the cliff",13
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.byte "side.",0
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.byte "side.",0
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; + look tree
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; + look tree
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waterfall_look_tree_message:
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.byte "You see some trees in the",13
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.byte "You see some trees in the",13
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.byte "distance. You hold your",13
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.byte "distance. You hold your",13
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.byte "fingers up to one eye and",13
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.byte "fingers up to one eye and",13
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.byte "pretend to squash it.",0
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.byte "pretend to squash it.",0
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; + look waterfall
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; + look waterfall
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waterfall_look_waterfall_message:
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.byte "Upon closer inspection,",13
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.byte "Upon closer inspection,",13
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.byte "you discover it's not",13
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.byte "you discover it's not",13
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.byte "magical. That's just mist,",13
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.byte "magical. That's just mist,",13
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@ -303,6 +306,7 @@ gary_talk_message:
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.byte "anything.",0
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.byte "anything.",0
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; + swim
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; + swim
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waterfall_swim_message:
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.byte "That waterfall would",13
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.byte "That waterfall would",13
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.byte "probably churn you into one",13
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.byte "probably churn you into one",13
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.byte "of those weight-gain",13
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.byte "of those weight-gain",13
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