checkers: sort of split off

This commit is contained in:
Vince Weaver 2021-03-01 10:21:34 -05:00
parent c063a35d11
commit d5b7c3cc6e
13 changed files with 781 additions and 0 deletions

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MEMORY {
ZP: start = $70, size = $90, type = rw;
RAM: start = $70, size = $8E00, file = %O;
}
SEGMENTS {
#CODE: load = RAM, type = ro;
#RODATA: load = RAM, type = ro;
#DATA: load = RAM, type = rw;
#BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = ro;
}

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@ -1,5 +1,6 @@
all:
cd boxes && make
cd checkers && make
cd drops && make
cd mode7 && make
cd plasma && make
@ -11,6 +12,7 @@ all:
clean:
cd boxes && make clean
cd checkers && make clean
cd drops && make clean
cd mode7 && make clean
cd plasma && make clean

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@ -3,6 +3,9 @@ Various experiments in lo-res graphics
+ boxes
makes lores pictures by drawing boxes
+ checkers
some attempts at 32B graphics
+ drops
raindrops

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include ../../../Makefile.inc
LINKER_DIR = ../../../linker_scripts/
EMPTY_DISK = ../../../empty_disk/empty.dsk
DOS33 = ../../../utils/dos33fs-utils/dos33
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
all: checkers32.dsk
checkers32.dsk: HELLO CHECKERS CHECKERS_SMALL CHECKERS_SMALL2 CHECKERS_LINE \
CHECKERS_QUESTION CHECKERS_RAINBOW CHECKERS_ORIG
cp $(EMPTY_DISK) checkers32.dsk
$(DOS33) -y checkers32.dsk SAVE A HELLO
$(DOS33) -y checkers32.dsk BSAVE -a 0x070 CHECKERS
$(DOS33) -y checkers32.dsk BSAVE -a 0x070 CHECKERS_SMALL
$(DOS33) -y checkers32.dsk BSAVE -a 0x070 CHECKERS_SMALL2
$(DOS33) -y checkers32.dsk BSAVE -a 0x070 CHECKERS_LINE
$(DOS33) -y checkers32.dsk BSAVE -a 0x070 CHECKERS_RAINBOW
$(DOS33) -y checkers32.dsk BSAVE -a 0x070 CHECKERS_QUESTION
$(DOS33) -y checkers32.dsk BSAVE -a 0x070 CHECKERS_ORIG
###
CHECKERS: checkers.o
ld65 -o CHECKERS checkers.o -C $(LINKER_DIR)/apple2_70_zp.inc
checkers.o: checkers.s
ca65 -o checkers.o checkers.s -l checkers.lst
###
CHECKERS_SMALL: checkers_small.o
ld65 -o CHECKERS_SMALL checkers_small.o -C $(LINKER_DIR)/apple2_70_zp.inc
checkers_small.o: checkers_small.s
ca65 -o checkers_small.o checkers_small.s -l checkers_small.lst
###
CHECKERS_LINE: checkers_line.o
ld65 -o CHECKERS_LINE checkers_line.o -C $(LINKER_DIR)/apple2_70_zp.inc
checkers_line.o: checkers_line.s
ca65 -o checkers_line.o checkers_line.s -l checkers_line.lst
###
CHECKERS_QUESTION: checkers_question.o
ld65 -o CHECKERS_QUESTION checkers_question.o -C $(LINKER_DIR)/apple2_70_zp.inc
checkers_question.o: checkers_question.s
ca65 -o checkers_question.o checkers_question.s -l checkers_question.lst
###
CHECKERS_RAINBOW: checkers_rainbow.o
ld65 -o CHECKERS_RAINBOW checkers_rainbow.o -C $(LINKER_DIR)/apple2_70_zp.inc
checkers_rainbow.o: checkers_rainbow.s
ca65 -o checkers_rainbow.o checkers_rainbow.s -l checkers_rainbow.lst
###
CHECKERS_ORIG: checkers_orig.o
ld65 -o CHECKERS_ORIG checkers_orig.o -C $(LINKER_DIR)/apple2_70_zp.inc
checkers_orig.o: checkers_orig.s
ca65 -o checkers_orig.o checkers_orig.s -l checkers_orig.lst
###
CHECKERS_SMALL2: checkers_small2.o
ld65 -o CHECKERS_SMALL2 checkers_small2.o -C $(LINKER_DIR)/apple2_70_zp.inc
checkers_small2.o: checkers_small2.s
ca65 -o checkers_small2.o checkers_small2.s -l checkers_small2.lst
###
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
####
clean:
rm -f *~ *.o *.lst HELLO CHECKERS CHECKERS_SMALL CHECKERS_SMALL2 CHECKERS_QUESTION CHECKERS_RAINBOW CHECKERS_ORIG CHECKERS_LINE

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MEMORY {
ZP: start = $70, size = $80, type = rw;
RAM: start = $70, size = $8E00, file = %O;
}
SEGMENTS {
#CODE: load = RAM, type = ro;
#RODATA: load = RAM, type = ro;
#DATA: load = RAM, type = rw;
#BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = ro;
}

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@ -0,0 +1,97 @@
; Checkers, based on the code in Hellmood's Memories
; 42 bytes
; could be shorter if you're not picky about colors
; by deater (Vince Weaver) <vince@deater.net>
; 42 -- original
; 39 -- not fullscreen
; 36 -- now marches oddly
; Zero Page
BASL = $28
BASH = $29
H2 = $2C
COLOR = $30
X1 = $F0
X2 = $F1
Y1 = $F2
Y2 = $F3
TEMP = $FA
TEMPY = $FB
FRAME = $FC
TEMPX = $FD
; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
SET_GR = $C050 ; Enable graphics
FULLGR = $C052 ; Full screen, no text
PAGE0 = $C054 ; Page0
PAGE1 = $C055 ; Page1
LORES = $C056 ; Enable LORES graphics
; ROM routines
PLOT = $F800 ; plot, horiz=y, vert=A (A trashed, XY Saved)
SETCOL = $F864
TEXT = $FB36 ;; Set text mode
BASCALC = $FBC1
SETGR = $FB40
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
HLINE = $F819
.zeropage
checkers:
;===================
; init screen
jsr SETGR ; 3
; bit FULLGR ; 3
;====
; 6
checkers_forever:
inc FRAME ; 2
ldx #39 ; 2
yloop:
ldy #39 ; 2
xloop:
; calculate color
; color = (XX-FRAME)^(A) | DB+1
; sec ; subtract frame from Y
tya
sbc FRAME
sta X2
txa
; sbc #0
eor X2
; ora #$DB
; adc #1
jsr SETCOL
txa ; A==Y1 ; 1
jsr PLOT ; plots in (Y,A) ; 3
dey ; 1
bpl xloop ; 2
dex ; 1
bpl yloop ; 2
bmi checkers_forever ; 2

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@ -0,0 +1,92 @@
; Checkers, based on the code in Hellmood's Memories
; 42 bytes
; could be shorter if you're not picky about colors
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
BASL = $28
BASH = $29
H2 = $2C
COLOR = $30
X1 = $F0
X2 = $F1
Y1 = $F2
Y2 = $F3
TEMP = $FA
TEMPY = $FB
FRAME = $FC
TEMPX = $FD
; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
SET_GR = $C050 ; Enable graphics
FULLGR = $C052 ; Full screen, no text
PAGE0 = $C054 ; Page0
PAGE1 = $C055 ; Page1
LORES = $C056 ; Enable LORES graphics
; ROM routines
PLOT = $F800 ; plot, horiz=y, vert=A (A trashed, XY Saved)
SETCOL = $F864
TEXT = $FB36 ;; Set text mode
BASCALC = $FBC1
SETGR = $FB40
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
HLINE = $F819
.zeropage
; orig = 42
; make 32x32
checkers:
;===================
; init screen
jsr SETGR ; 3
; bit FULLGR ; 3
;====
; 6
checkers_forever:
inc FRAME ; 2
; ldx #39 ; 2
yloop:
; ldy #39 ; 2
xloop:
; sec ; 1
tya ; 1
sbc FRAME ; 2
sta X2 ; 2
txa ; 1
sbc #0 ; 2
eor X2 ; 2
ora #$DC ; 2
; adc #1 ; 2
sta COLOR
; jsr SETCOL ; 3
txa ; A==Y1 ; 1
jsr PLOT ; (X2,Y1) ; 3
dey ; 1
bpl xloop ; 2
dex ; 1
bpl yloop ; 2
bmi checkers_forever ; 2

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@ -0,0 +1,95 @@
; Checkers, based on the code in Hellmood's Memories
; 42 bytes
; could be shorter if you're not picky about colors
; by deater (Vince Weaver) <vince@deater.net>
; 42 -- original
; Zero Page
BASL = $28
BASH = $29
H2 = $2C
COLOR = $30
X1 = $F0
X2 = $F1
Y1 = $F2
Y2 = $F3
TEMP = $FA
TEMPY = $FB
FRAME = $FC
TEMPX = $FD
; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
SET_GR = $C050 ; Enable graphics
FULLGR = $C052 ; Full screen, no text
PAGE0 = $C054 ; Page0
PAGE1 = $C055 ; Page1
LORES = $C056 ; Enable LORES graphics
; ROM routines
PLOT = $F800 ; plot, horiz=y, vert=A (A trashed, XY Saved)
SETCOL = $F864
TEXT = $FB36 ;; Set text mode
BASCALC = $FBC1
SETGR = $FB40
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
HLINE = $F819
.zeropage
checkers:
;===================
; init screen
jsr SETGR ; 3
bit FULLGR ; 3
;====
; 6
checkers_forever:
inc FRAME ; 2
ldx #47 ; 2
yloop:
ldy #39 ; 2
xloop:
; calculate color
; color = (XX-FRAME)^(A) | DB+1
sec ; subtract frame from Y
tya
sbc FRAME
sta X2
txa
sbc #0
eor X2
ora #$DB
adc #1
jsr SETCOL
txa ; A==Y1 ; 1
jsr PLOT ; plots in (Y,A) ; 3
dey ; 1
bpl xloop ; 2
dex ; 1
bpl yloop ; 2
bmi checkers_forever ; 2

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@ -0,0 +1,92 @@
; Checkers, based on the code in Hellmood's Memories
; 42 bytes
; could be shorter if you're not picky about colors
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
BASL = $28
BASH = $29
H2 = $2C
COLOR = $30
X1 = $F0
X2 = $F1
Y1 = $F2
Y2 = $F3
TEMP = $FA
TEMPY = $FB
FRAME = $FC
TEMPX = $FD
; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
SET_GR = $C050 ; Enable graphics
FULLGR = $C052 ; Full screen, no text
PAGE0 = $C054 ; Page0
PAGE1 = $C055 ; Page1
LORES = $C056 ; Enable LORES graphics
; ROM routines
PLOT = $F800 ; plot, horiz=y, vert=A (A trashed, XY Saved)
SETCOL = $F864
TEXT = $FB36 ;; Set text mode
BASCALC = $FBC1
SETGR = $FB40
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
HLINE = $F819
.zeropage
; orig = 42
; make 32x32
checkers:
;===================
; init screen
jsr SETGR ; 3
; bit FULLGR ; 3
;====
; 6
checkers_forever:
inc FRAME ; 2
; ldx #39 ; 2
yloop:
ldy #39 ; 2
xloop:
; sec ; 1
tya ; 1
sbc FRAME ; 2
sta X2 ; 2
txa ; 1
sbc #0 ; 2
eor X2 ; 2
ora #$DC ; 2
; adc #1 ; 2
sta COLOR
; jsr SETCOL ; 3
txa ; A==Y1 ; 1
jsr PLOT ; (X2,Y1) ; 3
dey ; 1
bpl xloop ; 2
dex ; 1
bpl yloop ; 2
bmi checkers_forever ; 2

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@ -0,0 +1,94 @@
; Checkers, based on the code in Hellmood's Memories
; 42 bytes
; could be shorter if you're not picky about colors
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
BASL = $28
BASH = $29
H2 = $2C
COLOR = $30
X1 = $F0
X2 = $F1
Y1 = $F2
Y2 = $F3
TEMP = $FA
TEMPY = $FB
FRAME = $FC
TEMPX = $FD
; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
SET_GR = $C050 ; Enable graphics
FULLGR = $C052 ; Full screen, no text
PAGE0 = $C054 ; Page0
PAGE1 = $C055 ; Page1
LORES = $C056 ; Enable LORES graphics
; ROM routines
PLOT = $F800 ; plot, horiz=y, vert=A (A trashed, XY Saved)
SETCOL = $F864
TEXT = $FB36 ;; Set text mode
BASCALC = $FBC1
SETGR = $FB40
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
HLINE = $F819
.zeropage
; orig = 42
; make 32x32
checkers:
;===================
; init screen
jsr SETGR ; 3
; bit FULLGR ; 3
;====
; 6
checkers_forever:
inc FRAME ; 2
ldx #39 ; 2
yloop:
ldy #39 ; 2
xloop:
; sec ; 1
tya ; 1
sbc FRAME ; 2
;sta X2 ; 2
sta COLOR ; 2
txa ; 1
sbc #0 ; 2
; eor X2 ; 2
eor COLOR ; 2
ora #$DC ; 2
; adc #1 ; 2
; sta COLOR
; jsr SETCOL ; 3
txa ; A==Y1 ; 1
jsr PLOT ; (X2,Y1) ; 3
dey ; 1
bpl xloop ; 2
dex ; 1
bpl yloop ; 2
bmi checkers_forever ; 2

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@ -0,0 +1,94 @@
; Checkers, based on the code in Hellmood's Memories
; 42 bytes
; could be shorter if you're not picky about colors
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
BASL = $28
BASH = $29
H2 = $2C
COLOR = $30
X1 = $F0
X2 = $F1
Y1 = $F2
Y2 = $F3
TEMP = $FA
TEMPY = $FB
FRAME = $FC
TEMPX = $FD
; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
SET_GR = $C050 ; Enable graphics
FULLGR = $C052 ; Full screen, no text
PAGE0 = $C054 ; Page0
PAGE1 = $C055 ; Page1
LORES = $C056 ; Enable LORES graphics
; ROM routines
PLOT = $F800 ; plot, horiz=y, vert=A (A trashed, XY Saved)
SETCOL = $F864
TEXT = $FB36 ;; Set text mode
BASCALC = $FBC1
SETGR = $FB40
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
HLINE = $F819
.zeropage
; orig = 42
; make 32x32
checkers:
;===================
; init screen
jsr SETGR ; 3
; bit FULLGR ; 3
;====
; 6
checkers_forever:
inc FRAME ; 2
ldx #39 ; 2
yloop:
ldy #39 ; 2
xloop:
; sec ; 1
tya ; 1
sbc FRAME ; 2
;sta X2 ; 2
sta COLOR ; 2
txa ; 1
sbc #0 ; 2
; eor X2 ; 2
eor COLOR ; 2
; ora #$DC ; 2
; adc #1 ; 2
; sta COLOR
; jsr SETCOL ; 3
txa ; A==Y1 ; 1
jsr PLOT ; (X2,Y1) ; 3
dey ; 1
bpl xloop ; 2
dex ; 1
bpl yloop ; 2
bmi checkers_forever ; 2

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@ -0,0 +1,92 @@
; Checkers, based on the code in Hellmood's Memories
; 42 bytes
; could be shorter if you're not picky about colors
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
BASL = $28
BASH = $29
H2 = $2C
COLOR = $30
X1 = $F0
X2 = $F1
Y1 = $F2
Y2 = $F3
TEMP = $FA
TEMPY = $FB
FRAME = $FC
TEMPX = $FD
; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
SET_GR = $C050 ; Enable graphics
FULLGR = $C052 ; Full screen, no text
PAGE0 = $C054 ; Page0
PAGE1 = $C055 ; Page1
LORES = $C056 ; Enable LORES graphics
; ROM routines
PLOT = $F800 ; plot, horiz=y, vert=A (A trashed, XY Saved)
SETCOL = $F864
TEXT = $FB36 ;; Set text mode
BASCALC = $FBC1
SETGR = $FB40
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
HLINE = $F819
.zeropage
; orig = 42
; make 32x32
checkers:
;===================
; init screen
jsr SETGR ; 3
; bit FULLGR ; 3
;====
; 6
checkers_forever:
inc FRAME ; 2
ldx #39 ; 2
yloop:
ldy #39 ; 2
xloop:
sec ; 1
tya ; 1
sbc FRAME ; 2
sta X2 ; 2
txa ; 1
sbc #0 ; 2
eor X2 ; 2
ora #$DB ; 2
adc #1 ; 2
sta COLOR
; jsr SETCOL ; 3
txa ; A==Y1 ; 1
jsr PLOT ; (X2,Y1) ; 3
dey ; 1
bpl xloop ; 2
dex ; 1
bpl yloop ; 2
bmi checkers_forever ; 2

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@ -0,0 +1,3 @@
5 HOME
100 PRINT "32B DEMO"
120 PRINT CHR$(4);"CATALOG"