mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-03-03 12:31:32 +00:00
riven: add some more steps
This commit is contained in:
parent
5def0952d4
commit
d61a9e0ff8
@ -68,6 +68,7 @@ riven_disk01.dsk: QBOOT QLOAD TITLE_01 \
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riven_disk02.dsk: QBOOT QLOAD TITLE_02 \
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disk02_files/DISK02 \
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disk02_files/LEVEL_STEPS1 \
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disk02_files/LEVEL_STEPS3 \
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disk02_files/LEVEL_TOP
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cp $(EMPTY_DISK)/empty.dsk riven_disk02.dsk
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$(DOS33_RAW) riven_disk02.dsk 0 0 QBOOT 0 1
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@ -77,7 +78,8 @@ riven_disk02.dsk: QBOOT QLOAD TITLE_02 \
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$(DOS33_RAW) riven_disk02.dsk 0 8 TITLE_02 0 0
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$(DOS33_RAW) riven_disk02.dsk 1 0 QLOAD 0 0
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$(DOS33_RAW) riven_disk02.dsk 2 0 disk02_files/LEVEL_STEPS1 0 0
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$(DOS33_RAW) riven_disk02.dsk 22 0 disk02_files/LEVEL_TOP 0 0
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$(DOS33_RAW) riven_disk02.dsk 8 0 disk02_files/LEVEL_STEPS3 0 0
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$(DOS33_RAW) riven_disk02.dsk 14 0 disk02_files/LEVEL_TOP 0 0
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###
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@ -502,6 +504,9 @@ disk01_files/LEVEL_PATH:
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disk02_files/LEVEL_STEPS1:
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cd disk02_files && make
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disk02_files/LEVEL_STEPS3:
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cd disk02_files && make
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disk02_files/LEVEL_TOP:
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cd disk02_files && make
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@ -695,6 +700,7 @@ riven_hgr.2mg: dts_block PROBOOTHD QLOAD_HD \
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disk01_files/LEVEL_PATH \
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disk02_files/DISK02 \
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disk02_files/LEVEL_STEPS1 \
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disk02_files/LEVEL_STEPS3 \
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disk02_files/LEVEL_TOP \
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disk03_files/DISK03 \
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disk03_files/LEVEL_DOWNSTEPS \
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@ -753,7 +759,8 @@ riven_hgr.2mg: dts_block PROBOOTHD QLOAD_HD \
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 1 27 0` disk01_files/LEVEL_PATH 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 0 2` disk02_files/DISK02 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 2 0` disk02_files/LEVEL_STEPS1 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 22 0` disk02_files/LEVEL_TOP 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 8 0` disk02_files/LEVEL_STEPS3 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 14 0` disk02_files/LEVEL_TOP 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 0 2` disk03_files/DISK03 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 2 0` disk03_files/LEVEL_DOWNSTEPS 0 0
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$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 16 0` disk03_files/LEVEL_OUTSIDE 0 0
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@ -85,10 +85,9 @@ Disk02 Map (disk has 35 tracks, each 4k in size)
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T 0 = Qboot
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T 0.5 = TITLE 1805 bytes 8S = 0T8S (2048) 400B free
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T 1 = QLOAD 2314 bytes 16S= 1T0S (4096) 2k free
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T 2 = STEPS1 9172 bytes = 6T0S (24576) 15k free
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T 9 = STEPS3 ???? bytes = 6T0S (24576) ?? free
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T 16 = STEPS5 ???? bytes = 6T0S (24576) ?? free
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T 22 = TOP 15658 bytes = 5T0S (20480) 5k free
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T 2 = STEPS1 17611 bytes = 6T0S (24576) 7k free
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T 8 = STEPS3 ???? bytes = 6T0S (24576) ?? free
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T 14 = TOP 15658 bytes = 6T0S (24576) 9k free
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Disk03 Map (disk has 35 tracks, each 4k in size)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -1,17 +1,14 @@
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disk01:
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east (NEW)
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east again (NEW) (can look down)
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base of steps (note both e and n go here)
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look down
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disk02: (steps)
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one (nse)
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two (nse)
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one E
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two E
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three (nse)
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four (ns only)
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three E
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four E
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five (top, nsew)
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five
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bridge1 (nsew)
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@ -2,7 +2,7 @@ include ../../../Makefile.inc
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LINKER_SCRIPTS = ../../../linker_scripts/
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all: DISK02 LEVEL_STEPS1 LEVEL_TOP
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all: DISK02 LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP
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####
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@ -26,6 +26,19 @@ level_steps1.o: level_steps1.s \
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####
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LEVEL_STEPS3: level_steps3.o
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ld65 -o LEVEL_STEPS3 level_steps3.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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level_steps3.o: level_steps3.s \
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../zp.inc ../hardware.inc ../qload.inc \
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../common_defines.inc disk02_defines.inc \
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leveldata_steps3.inc \
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graphics_steps3/steps3_graphics.inc
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ca65 -o level_steps3.o level_steps3.s -l level_steps3.lst
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####
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LEVEL_TOP: level_top.o
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ld65 -o LEVEL_TOP level_top.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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@ -41,6 +54,9 @@ level_top.o: level_top.s \
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graphics_steps1/steps1_graphics.inc:
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cd graphics_steps1 && make
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graphics_steps3/steps3_graphics.inc:
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cd graphics_steps3 && make
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graphics_top/top_graphics.inc:
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cd graphics_top && make
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@ -48,14 +64,15 @@ graphics_top/top_graphics.inc:
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clean:
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rm -f *~ *.o *.lst \
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LEVEL_STEPS1 LEVEL_TOP
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LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP
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####
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distclean:
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rm -f *~ *.o *.lst \
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LEVEL_STEPS1 LEVEL_TOP
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LEVEL_STEPS1 LEVEL_STEPS3 LEVEL_TOP
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cd graphics_steps1 && make clean
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cd graphics_steps3 && make clean
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cd graphics_top && make clean
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@ -11,20 +11,20 @@ which_disk_bin:
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.byte 2
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load_address_array:
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.byte $40,$40,$40,$40 ; TITLE, STEPS1, STEPS3, STEPS5
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.byte $40,$00,$00,$00 ; TOP
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.byte $40,$40,$40,$40 ; TITLE, STEPS1, STEPS3, TOP
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.byte $40,$40,$40,$40 ;
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track_array:
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.byte 0, 2, 9,16 ; TITLE, STEPS1, STEPS3, STEPS5
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.byte 22,0,0,0 ; TOP
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.byte 0, 2, 8,14 ; TITLE, STEPS1, STEPS3, TOP
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.byte 20,0,0,0 ;
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sector_array:
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.byte 8, 0, 0, 0 ; TITLE, STEPS1, STEPS3, STEPS5
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.byte 0,0,0,0 ; TOP
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.byte 8, 0, 0, 0 ; TITLE, STEPS1, STEPS3, TOP
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.byte 0,0,0,0 ;
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length_array:
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.byte 8, 96,84, 96 ; TITLE, STEPS1, STEPS3, STEPS5
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.byte 80,0,0,0 ; TOP
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.byte 8, 96,96,96 ; TITLE, STEPS1, STEPS3, TOP
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.byte 80,0,0,0 ;
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; disk 1
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@ -1,8 +1,7 @@
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LOAD_TITLE_02 = 0
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LOAD_STEPS1 = 1
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LOAD_STEPS3 = 2
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LOAD_STEPS5 = 3
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LOAD_TOP = 4
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LOAD_TOP = 3
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;================================
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; Level definitions
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@ -10,6 +9,12 @@ LOAD_TOP = 4
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; STEPS1
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RIVEN_STEPS1 = 0
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RIVEN_STEPS2 = 1
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; STEPS3
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RIVEN_STEPS3 = 0
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RIVEN_STEPS4 = 1
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; TOP
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@ -6,9 +6,12 @@ PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
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all: steps1_graphics.inc
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steps1_graphics.inc: \
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steps1_n.hgr.zx02 steps1_s.hgr.zx02
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steps1_n.hgr.zx02 steps1_s.hgr.zx02 \
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steps2_n.hgr.zx02 steps2_s.hgr.zx02
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echo "steps1_n_zx02: .incbin \"steps1_n.hgr.zx02\"" > steps1_graphics.inc
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echo "steps1_s_zx02: .incbin \"steps1_s.hgr.zx02\"" >> steps1_graphics.inc
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echo "steps2_n_zx02: .incbin \"steps2_n.hgr.zx02\"" >> steps1_graphics.inc
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echo "steps2_s_zx02: .incbin \"steps2_s.hgr.zx02\"" >> steps1_graphics.inc
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####
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BIN
games/riven_hgr/disk02_files/graphics_steps1/steps2_n.png
Normal file
BIN
games/riven_hgr/disk02_files/graphics_steps1/steps2_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.2 KiB |
BIN
games/riven_hgr/disk02_files/graphics_steps1/steps2_s.png
Normal file
BIN
games/riven_hgr/disk02_files/graphics_steps1/steps2_s.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
28
games/riven_hgr/disk02_files/graphics_steps3/Makefile
Normal file
28
games/riven_hgr/disk02_files/graphics_steps3/Makefile
Normal file
@ -0,0 +1,28 @@
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include ../../../../Makefile.inc
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
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PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
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all: steps3_graphics.inc
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steps3_graphics.inc: \
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steps3_n.hgr.zx02 steps3_s.hgr.zx02 \
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steps4_n.hgr.zx02 steps4_s.hgr.zx02
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echo "steps3_n_zx02: .incbin \"steps3_n.hgr.zx02\"" > steps3_graphics.inc
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echo "steps3_s_zx02: .incbin \"steps3_s.hgr.zx02\"" >> steps3_graphics.inc
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echo "steps4_n_zx02: .incbin \"steps4_n.hgr.zx02\"" >> steps3_graphics.inc
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echo "steps4_s_zx02: .incbin \"steps4_s.hgr.zx02\"" >> steps3_graphics.inc
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####
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%.hgr: %.png
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$(PNG_TO_HGR) $< > $@
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%.hgr.zx02: %.hgr
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$(ZX02) -f $< $@
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####
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clean:
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rm -f *~ *.o *.lst *.zx02 *.hgr steps3_graphics.inc
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BIN
games/riven_hgr/disk02_files/graphics_steps3/steps3_n.png
Normal file
BIN
games/riven_hgr/disk02_files/graphics_steps3/steps3_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.3 KiB |
BIN
games/riven_hgr/disk02_files/graphics_steps3/steps3_s.png
Normal file
BIN
games/riven_hgr/disk02_files/graphics_steps3/steps3_s.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.0 KiB |
BIN
games/riven_hgr/disk02_files/graphics_steps3/steps4_n.png
Normal file
BIN
games/riven_hgr/disk02_files/graphics_steps3/steps4_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
BIN
games/riven_hgr/disk02_files/graphics_steps3/steps4_s.png
Normal file
BIN
games/riven_hgr/disk02_files/graphics_steps3/steps4_s.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.3 KiB |
113
games/riven_hgr/disk02_files/level_steps3.s
Normal file
113
games/riven_hgr/disk02_files/level_steps3.s
Normal file
@ -0,0 +1,113 @@
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; Riven -- Middle of Steps
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../common_defines.inc"
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.include "../qload.inc"
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.include "disk02_defines.inc"
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steps1_start:
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;===================
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; init screen
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;===================
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; jsr TEXT
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; jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE1
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bit HIRES
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bit FULLGR
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;========================
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; set up location
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;========================
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lda #<locations
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sta LOCATIONS_L
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lda #>locations
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sta LOCATIONS_H
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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lda #0
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sta JOYSTICK_ENABLED
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sta UPDATE_POINTER
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lda #1
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sta CURSOR_VISIBLE
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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;===================================
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; init
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;===================================
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; done in title
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; lda #$20
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; sta HGR_PAGE
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; jsr hgr_make_tables
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jsr change_location
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jsr save_bg_14x14 ; save old bg
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game_loop:
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;===================================
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; draw pointer
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;===================================
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jsr draw_pointer
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;===================================
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; handle keypress/joystick
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;===================================
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jsr handle_keypress
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;===================================
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; increment frame count
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;===================================
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inc FRAMEL
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bne frame_no_oflo
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inc FRAMEH
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frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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rts
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;==========================
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; includes
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;==========================
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.include "graphics_steps3/steps3_graphics.inc"
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.include "leveldata_steps3.inc"
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@ -3,11 +3,11 @@
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;===============================================
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locations:
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.word location0
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.word location0,location1
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; RIVEN_CHIPPER -- just arrived by cart
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; RIVEN_STEPS1 -- first level of steps
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location0:
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.byte LOAD_TOP<<4|RIVEN_TOP ; north exit
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.byte RIVEN_STEPS2 ; north exit
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.byte $E0 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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@ -21,3 +21,21 @@ location0:
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH ; all bgs
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.byte $ff ; special exit
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; RIVEN_STEPS2 -- second level of steps
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location1:
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.byte LOAD_STEPS3<<4|RIVEN_STEPS3 ; north exit
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.byte RIVEN_STEPS1 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word steps2_n_zx02 ; north bg
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.word steps2_s_zx02 ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH ; all bgs
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.byte $ff ; special exit
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41
games/riven_hgr/disk02_files/leveldata_steps3.inc
Normal file
41
games/riven_hgr/disk02_files/leveldata_steps3.inc
Normal file
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;===============================================
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; level data for Steps3
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;===============================================
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locations:
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.word location0,location1
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; RIVEN_STEPS3 -- first level of steps
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location0:
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.byte RIVEN_STEPS4 ; north exit
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.byte LOAD_STEPS1<<4|RIVEN_STEPS2 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word steps3_n_zx02 ; north bg
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.word steps3_s_zx02 ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH ; all bgs
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.byte $ff ; special exit
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; RIVEN_STEPS2 -- second level of steps
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location1:
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.byte LOAD_TOP<<4|RIVEN_TOP ; north exit
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.byte RIVEN_STEPS3 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word steps4_n_zx02 ; north bg
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.word steps4_s_zx02 ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH ; all bgs
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.byte $ff ; special exit
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||||
|
@ -8,7 +8,7 @@ locations:
|
||||
; RIVEN_TOP -- top of steps
|
||||
location0:
|
||||
.byte $E1 ; north exit
|
||||
.byte LOAD_STEPS1<<4|RIVEN_STEPS1 ; south exit
|
||||
.byte LOAD_STEPS3<<4|RIVEN_STEPS4 ; south exit
|
||||
.byte $E2 ; east exit
|
||||
.byte $ff ; west exit
|
||||
.byte DIRECTION_N ; north exit_dir
|
||||
|
Loading…
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Reference in New Issue
Block a user