Merge branch 'master' of github.com:deater/dos33fsprogs

This commit is contained in:
Vince Weaver 2023-12-15 11:42:59 -05:00
commit d67d8391c3
6 changed files with 1375 additions and 512 deletions

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@ -123,7 +123,7 @@ music.o: music.s zp.inc \
XMAS: xmas.o
ld65 -o XMAS xmas.o -C $(LINKER_SCRIPTS)/apple2_8000.inc
xmas.o: xmas.s \
xmas.o: xmas.s plasma_tree.s fireplace.s \
zp.inc hardware.inc qload.inc \
graphics/tree01.gr.zx02
ca65 -o xmas.o xmas.s -l xmas.lst

706
demos/xmas_2023/fireplace.s Normal file
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@ -0,0 +1,706 @@
fireplace:
lda #<fireplace_data
sta INL
lda #>fireplace_data
sta INH
jsr draw_scene
rts
fireplace_data:
.byte SET_COLOR | YELLOW
.byte BOX, 0,39,0,29 ; wall
.byte SET_COLOR | BROWN
.byte BOX,0,39,30,39 ; monitor back
.byte BOX,1,9,0,20 ; window
.byte SET_COLOR | BLACK
.byte BOX,2,8,0,9 ; upper
.byte SET_COLOR | WHITE
.byte BOX,2,8,12,18 ; bottom snow
.byte SET_COLOR | RED
.byte 27,39,12,30 ; fireplace
.byte SET_COLOR | BLACK
.byte 30,39,17,30 ; hearth
.byte SET_COLOR | BROWN
.byte 32,38,27,29 ; wood
.byte SET_COLOR | WHITE
.byte 26,39,10,11 ; mantle
.byte SET_COLOR | GREEN
.byte 15,17,0,39 ; tree center
.byte 13,19,5,39 ; tree middle
.byte 12,20,15,39 ; tree wider
.byte 10,22,23,39 ; tree wide
.byte SET_COLOR | LIGHT_BLUE
.byte 13,16,11,12 ; garland top
.byte 17,19,13,14 ; garland top
.byte 12,15,23,24 ; garland middle
.byte 16,19,25,26 ; garland middle
.byte 20,22,27,28 ; garland middle
.byte 10,14,36,37 ; garland bottom
.byte 15,18,38,39 ; garland bottom
.byte SET_COLOR | WHITE
.byte 14,15,7,9 ; ball1
.byte 18,19,17,19 ; ball2
.byte 11,12,31,33 ; ball3
.byte 20,21,34,36 ; ball4
.byte SET_COLOR | YELLOW
.byte 34,36,22,26 ; fire
.byte SET_COLOR | ORANGE
.byte 35,35,24,26 ; fire
.byte SET_COLOR | BLACK
.byte 34,35,22,22 ; flicker
.byte SET_COLOR | YELLOW
.byte BOX,34,35,22,22 ; flicker
;==========================
; draw box scene
;==========================
; data in INL/INH
SET_COLOR = $C0 ; special case, color 0..15 in bottom nybble
END = $80 ; 0 :
CLEAR = $81 ; 0 : clear screen to black (0)
BOX = $82 ; 4 : x1,y1 to x2,y2
HLIN = $83 ; 3 : x1,x2 at y1
VLIN = $84 ; 3 : at x1 from y1 to y2
PLOT = $85 ; 2 : x1,y1
HLIN_ADD= $86 ; 2 : x1,x2 at prev_y1+1
HLIN_ADD_LSAME= $87 ; 1 : prev_x1,x2 at prev_y1+1
HLIN_ADD_RSAME= $88 ; 1 : x1,prev_x2 at prev_y1+1
BOX_ADD= $89 ; 3 : x1,prev_y1+1, x2, y2
BOX_ADD_LSAME= $8A ; 2 : prev_x1,prev_y1+1, x2, y2
BOX_ADD_RSAME= $8B ; 2 : x1,prev_y1+1, prev_x2, y2
VLIN_ADD= $8C ; 2 : at prev_x1+1 from y1 to y2
BLACK = $00
RED = $01
DARK_BLUE = $02
MAGENTA = $03
GREEN = $04
GREY1 = $05
MEDIUM_BLUE = $06
LIGHT_BLUE = $07
BROWN = $08
ORANGE = $09
GREY2 = $0A
PINK = $0B
LIGHT_GREEN = $0C
YELLOW = $0D
AQUA = $0E
WHITE = $0f
; top bit not set, command
; top bit set, repeat last command
; ??xx xxxx
; 00 = co-ord
; 10 = new command
; 11 = new-color
draw_scene:
lda #0 ; always clear to black
; sta COLOR
sta clear_all_color+1
jsr clear_all
draw_scene_loop:
ldy #0
lda (INL),Y ; load next byte
bpl repeat_last ; if top bit 0, repeat last
; command
asl ; clear top bit
bmi set_color ; if negative, color
lsr ; shift back down
sta LAST_TYPE ; store last type
jsr inc_inl ; 16 bit increment
repeat_last:
lda LAST_TYPE
beq done_scene ; if 0, END
; use jump table for rest
and #$3f
tax
dex ; types start at 1
lda draw_table_h,X
sta table_jsr_smc+2
; pha
lda draw_table_l,X
; pha
sta table_jsr_smc+1
table_jsr_smc:
jsr $FFFF
;========================================
; adds A to input pointer and continues
update_pointer:
ldx LAST_TYPE
lda bytes_used,X
update_pointer_already_in_a:
clc
adc INL
sta INL
lda #0
adc INH
sta INH
bcc draw_scene_loop ; bra (would only be set if wrap $FFFF)
;============================
; done scene
;============================
; return
done_scene:
rts
;============================
; set color
;============================
; color is A*2h
set_color:
; make top and bottom byte the same
lsr ; shift back down
and #$f
sta COLOR
asl
asl
asl
asl
adc COLOR
sta COLOR
; special case as we are encoded differently from
; the actions
lda #1 ; we were one byte long
bne update_pointer_already_in_a ; bra
bytes_used:
.byte 0,0,4,3 ; END, CLEAR, BOX, HLIN
.byte 3,2,2,1 ; VLIN, PLOT, HLIN_ADD, HLIN_ADD_LSAME
.byte 1,3,2,2 ; HLIN_ADD_RSAME, BOX_ADD, BOX_ADD_LSAME
.byte 2,2 ; BOX_ADD_RSAME, VLIN_ADD
draw_table_l:
.byte <(clear_screen),<(draw_box),<(draw_hlin),<(draw_vlin)
.byte <(draw_plot)
.byte <(draw_hlin_add),<(draw_hlin_add_lsame),<(draw_hlin_add_rsame)
.byte <(draw_box_add),<(draw_box_add_lsame),<(draw_box_add_rsame)
.byte <(draw_vlin_add)
draw_table_h:
.byte >(clear_screen),>(draw_box),>(draw_hlin),>(draw_vlin)
.byte >(draw_plot)
.byte >(draw_hlin_add),>(draw_hlin_add_lsame),>(draw_hlin_add_rsame)
.byte >(draw_box_add),>(draw_box_add_lsame),>(draw_box_add_rsame)
.byte >(draw_vlin_add)
;=================================
;=================================
; clear screen
;=================================
;=================================
clear_screen:
lda COLOR
sta clear_all_color+1
jmp clear_all ; tail call
;=================================
;=================================
; draw box
;=================================
;=================================
; blurgh. Cases
; Y1=EVEN, Y2=ODD -> loop Y1/2 to Y2/2, inclusive
; Y1=ODD, Y2=ODD -> HLIN, loop (Y1/2)+1 to Y2/2 inclusive
; Y1=EVEN, Y2=EVEN-> loop Y1/2 to (Y2/2)-1, HLIN
; Y1=ODD, Y2=EVEN -> HLIN, loop (Y1/2)+1 to (Y2/2)-1, HLIN
; 2/3 case, 1 to 1
; 3/5 case, (>1) 2 to 2
; 2/4 case, 1 to 1 (<2)
; 3/4 case, 2 to 1 (!)
; 3/6 case, 2 to 2
draw_box:
lda (INL),Y
sta X1
iny
lda (INL),Y
sta Y1
iny
draw_box_common_x2:
lda (INL),Y
sta X2
;==================================
; draw box common
;==================================
draw_box_common:
iny
lda (INL),Y
sta Y2 ; keep even though not necessary
lsr
; if even, go to one less
; else, fine
bcs odd_bottom_draw_box
even_bottom_draw_box:
sec
sbc #1
odd_bottom_draw_box:
sta draw_box_yend_smc+1
; see if we start at multiple of two
lda Y1
lsr
tay
bcc even_draw_box_start
; we're odd, need to call HLIN
jsr hlin_mask_odd
iny
even_draw_box_start:
draw_box_yloop:
draw_box_yend_smc:
cpy #0
bcc bbbb
beq bbbb
jmp done_draw_box_yloop ; bge
bbbb:
lda gr_offsets_l,Y
sta draw_box_xloop_smc+1
lda gr_offsets_h,Y
clc
adc DRAW_PAGE
sta draw_box_xloop_smc+2
lda COLOR
ldx X2
draw_box_xloop:
draw_box_xloop_smc:
sta $400,X
dex
cpx X1
bcs draw_box_xloop ; bge
iny
jmp draw_box_yloop
done_draw_box_yloop:
; done
; if Y2 was even we need to fixup and draw one more line
lda Y2
lsr
bcs definitely_odd_bottom
jsr hlin_mask_even
definitely_odd_bottom:
; done
rts
;=================================
;=================================
; draw hlin
;=================================
;=================================
draw_hlin:
lda (INL),Y
sta X1
iny
lda (INL),Y
sta X2
iny
lda (INL),Y
sta Y1 ; needed for HLIN_ADD
;===================================
;===================================
; hlin common code
;===================================
;===================================
; X1, X2 set up
; Y-coord is in A
; Y is A/2
hlin_common:
lsr
tay
bcc hlin_mask_even
hlin_mask_odd:
lda #$0F
.byte $2C ; bit trick
hlin_mask_even:
lda #$F0
sta MASK
eor #$FF
and COLOR
sta COLOR2
lda gr_offsets_l,Y
sta draw_hlin_l_xloop_smc+1
sta draw_hlin_s_xloop_smc+1
lda gr_offsets_h,Y
clc
adc DRAW_PAGE
sta draw_hlin_l_xloop_smc+2
sta draw_hlin_s_xloop_smc+2
ldx X2
draw_hlin_xloop:
draw_hlin_l_xloop_smc:
lda $400,X
and MASK
ora COLOR2
draw_hlin_s_xloop_smc:
sta $400,X
dex
cpx X1
bpl draw_hlin_xloop ; bge
rts
;=================================
;=================================
; draw hlin add
;=================================
;=================================
; increment Y1
draw_hlin_add:
lda (INL),Y
sta X1
iny
draw_hlin_add_lsame:
lda (INL),Y
sta X2
hlin_inc_y1:
inc Y1
lda Y1
jmp hlin_common
;=================================
;=================================
; draw hlin add_lsame
;=================================
;=================================
; increment Y1
; use old left value
;draw_hlin_add_lsame:
; lda (INL),Y
; sta X2
; jmp hlin_inc_y1
;=================================
;=================================
; draw hlin add_rsame
;=================================
;=================================
; increment Y1
; use old right value
draw_hlin_add_rsame:
lda (INL),Y
sta X1
jmp hlin_inc_y1
;=================================
;=================================
; draw box add
;=================================
;=================================
; increment Y2, put into Y1
draw_box_add:
lda Y2
sta Y1
inc Y1
lda (INL),Y
sta X1
iny
jmp draw_box_common_x2
;=================================
;=================================
; draw box add_lsame
;=================================
;=================================
; increment Y2, store in Y1
; use old X1 value
draw_box_add_lsame:
lda Y2
sta Y1
inc Y1
jmp draw_box_common_x2
;=================================
;=================================
; draw box add_rsame
;=================================
;=================================
; increment Y2, put in Y1
; use old right value X2
draw_box_add_rsame:
lda Y2
sta Y1
inc Y1
lda (INL),Y
sta X1
jmp draw_box_common
;=================================
;=================================
; draw vlin add
;=================================
;=================================
draw_vlin_add:
inc X1 ; X1 is prev_X1+1
bne draw_vlin_skip_x1 ; bra
;=================================
;=================================
; draw vlin
;=================================
;=================================
draw_vlin:
lda (INL),Y
sta X1
iny
draw_vlin_skip_x1:
lda (INL),Y
sta Y1
iny
lda (INL),Y
sta Y2
;================================
draw_vlin_common:
lda Y2
lsr
; if even, go to one less
; else, fine
bcs odd_bottom_vlin
even_bottom_vlin:
sec
sbc #1
odd_bottom_vlin:
sta vlin_yend_smc+1
; handle top
; see if we start at multiple of two
lda Y1
lsr
tay ; needed! Sets Y for vlin_yloop
bcc even_vlin_start
odd_vlin_start:
; we're odd, need to call PLOT
lda Y1
jsr plot_common
iny ; update Y for vlin_yloop
even_vlin_start:
vlin_yloop:
vlin_yend_smc:
cpy #0
bcc cccc
beq cccc
jmp done_vlin_yloop ;
cccc:
lda gr_offsets_l,Y
sta vlin_xloop_smc+1
lda gr_offsets_h,Y
clc
adc DRAW_PAGE
sta vlin_xloop_smc+2
lda COLOR
ldx X1
vlin_xloop_smc:
sta $400,X
iny
jmp vlin_yloop
; done
done_vlin_yloop:
; if Y2 was even we need to fixup and draw one more line
lda Y2
lsr
bcs definitely_odd_vlin
lda Y2
jmp plot_common ; plot_mask_even (tail call)
definitely_odd_vlin:
; done
rts
;=================================
;=================================
; draw plot
;=================================
;=================================
draw_plot:
lda (INL),Y
sta X1
iny
lda (INL),Y
sta Y1 ; needed for HLIN_ADD
; fallthrough
;===================================
;===================================
; plot common code
;===================================
;===================================
; X-coord in X1
; Y-coord in A
; Y is Y-coord/2 at end
plot_common:
lsr ; need Y-coord/2 because 2 rows per byte
tay
bcc plot_mask_even
plot_mask_odd:
lda #$0F
.byte $2C ; bit trick
plot_mask_even:
lda #$F0
sta MASK
eor #$FF
and COLOR
sta COLOR2
lda gr_offsets_l,Y
sta plot_l_smc+1
sta plot_s_smc+1
lda gr_offsets_h,Y
clc
adc DRAW_PAGE
sta plot_l_smc+2
sta plot_s_smc+2
ldx X1
plot_l_smc:
lda $400,X
and MASK
ora COLOR2
plot_s_smc:
sta $400,X
rts
;===========================
; 16-bit increment of INL
; inline this?
inc_inl:
inc INL
bne done_inc_inl
inc INH
done_inc_inl:
rts
;.include "gr_fast_clear.s"
gr_offsets_l:
.byte <$400,<$480,<$500,<$580,<$600,<$680,<$700,<$780
.byte <$428,<$4a8,<$528,<$5a8,<$628,<$6a8,<$728,<$7a8
.byte <$450,<$4d0,<$550,<$5d0,<$650,<$6d0,<$750,<$7d0
gr_offsets_h:
.byte >$400,>$480,>$500,>$580,>$600,>$680,>$700,>$780
.byte >$428,>$4a8,>$528,>$5a8,>$628,>$6a8,>$728,>$7a8
.byte >$450,>$4d0,>$550,>$5d0,>$650,>$6d0,>$750,>$7d0

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@ -0,0 +1,526 @@
; PLASMA TREE
; based on original PLASMAGORIA code by French Touch
; =============================================================================
; ROUTINE MAIN
; =============================================================================
plasma_tree:
lda #$00
sta DRAW_PAGE
sta clear_all_color+1
lda #$04
sta DRAW_PAGE
jsr clear_all
bit PAGE2 ; set page 2
; bit SET_TEXT ; set text
bit LORES ; set lo-res
lda #0
sta FRAME
; load image offscreen $6000
lda #<mask1_data
sta zx_src_l+1
lda #>mask1_data
sta zx_src_h+1
lda #$60
jsr zx02_full_decomp
; load image offscreen $6400
lda #<mask2_data
sta zx_src_l+1
lda #>mask2_data
sta zx_src_h+1
lda #$64
jsr zx02_full_decomp
; load image offscreen $6800
lda #<mask3_data
sta zx_src_l+1
lda #>mask3_data
sta zx_src_h+1
lda #$68
jsr zx02_full_decomp
; load image offscreen $6C00
lda #<mask4_data
sta zx_src_l+1
lda #>mask4_data
sta zx_src_h+1
lda #$6C
jsr zx02_full_decomp
; load image offscreen $7000
lda #<mask5_data
sta zx_src_l+1
lda #>mask5_data
sta zx_src_h+1
lda #$70
jsr zx02_full_decomp
; load image offscreen $7400
lda #<mask6_data
sta zx_src_l+1
lda #>mask6_data
sta zx_src_h+1
lda #$74
jsr zx02_full_decomp
; load image offscreen $7800
lda #<mask7_data
sta zx_src_l+1
lda #>mask7_data
sta zx_src_h+1
lda #$78
jsr zx02_full_decomp
; load image offscreen $7C00
lda #<mask8_data
sta zx_src_l+1
lda #>mask8_data
sta zx_src_h+1
lda #$7C
jsr zx02_full_decomp
; remap the masks
; $00->$00
; $11->$40
; $22->$80
; $44->$C0
ldy #0
sty OUTL
lda #$60
sta OUTH
remap_mask:
lda (OUTL),Y
and #$7
tax
lda remap_table,X
sta (OUTL),Y
dey
bne remap_mask
inc OUTH
lda OUTH
cmp #$80
bne remap_mask
step3:
; init
lda #02
sta COMPT2
sta PARAM1
sta PARAM2
sta PARAM3
sta PARAM4
bp3:
jsr precalc ; pre-calc
jsr display_normal ; display normal
jsr VBLANK
lda #60
jsr wait_for_pattern
bcc keep_making_plasma
jmp done_plasmacube
keep_making_plasma:
inc COMPT1
bne bp3
dec COMPT2
bne bp3
jmp step3
; ============================================================================
; Precalculate some values
; ROUTINES PRE CALCUL
; ============================================================================
precalc:
lda PARAM1 ; self modify various parts
sta pc_off1+1
lda PARAM2
sta pc_off2+1
lda PARAM3
sta pc_off3+1
lda PARAM4
sta pc_off4+1
; Table1(X) = sin1(PARAM1+X)+sin2(PARAM1+X)
; Table2(X) = sin3(PARAM3+X)+sin1(PARAM4+X)
ldx #$28 ; 40
pc_b1:
pc_off1:
lda sin1
pc_off2:
adc sin2
sta Table1,X
pc_off3:
lda sin3
pc_off4:
adc sin1
sta Table2,X
inc pc_off1+1
inc pc_off2+1
inc pc_off3+1
inc pc_off4+1
dex
bpl pc_b1
inc PARAM1
inc PARAM1
dec PARAM2
inc PARAM3
dec PARAM4
rts
; ============================================================================
; Display Routines
; ROUTINES AFFICHAGES
; ============================================================================
; Display "Normal"
; AFFICHAGE "NORMAL"
display_normal:
bit SET_GR ; gfx (lores) why needed?
ldx #23 ; lines 0-23 lignes 0-23
display_line_loop:
lda gr_lookup_low,X ; setup pointers for line
sta GRLINE
lda gr_lookup_high,X
sta GRLINE+1
lda gr_lookup_low,X ; setup pointers for mask
sta INL
lda gr_lookup_high,X
clc
mask_src_smc:
adc #($70-$8)
sta INH
ldy #39 ; col 0-39
lda Table2,X ; setup base sine value for row
sta display_row_sin_smc+1
display_col_loop:
lda Table1,Y ; load in column sine value
display_row_sin_smc:
adc #00 ; add in row value
and #$3f
ora (INL),Y
sta display_lookup_smc+1 ; patch in low byte of lookup
display_lookup_smc:
lda lores_colors_rgb ; attention: must be aligned
sta (GRLINE),Y
dey
bpl display_col_loop
dex
bpl display_line_loop
rts
VBLANK:
inc FRAME
lda FRAME
lsr
lsr
lsr
lsr
and #$f
tax
lda mask_src_table,X
sta mask_src_smc+1
rts
done_plasmacube:
rts
;.align 256
gr_lookup_low:
.byte $00,$80,$00,$80,$00,$80,$00,$80
.byte $28,$A8,$28,$A8,$28,$A8,$28,$A8
.byte $50,$D0,$50,$D0,$50,$D0,$50,$D0
gr_lookup_high:
.byte $08,$08,$09,$09,$0A,$0A,$0B,$0B
.byte $08,$08,$09,$09,$0A,$0A,$0B,$0B
.byte $08,$08,$09,$09,$0A,$0A,$0B,$0B
.align 256
; This appears to be roughly 47+32*sin(x)+16*sin(2x)
sin1: ; 256
.byte $2E,$30,$32,$34,$35,$36,$38,$3A,$3C,$3C,$3E,$40,$41,$42,$44,$45,$47,$47,$49,$4A,$4B,$4C,$4D,$4E,$4F,$50,$51,$52,$53,$53,$54,$54
.byte $55,$55,$56,$57,$57,$58,$58,$57,$58,$58,$58,$58,$58,$58,$58,$58,$58,$57,$57,$57,$56,$56,$55,$54,$55,$54,$53,$52,$52,$51,$50,$4F
.byte $4E,$4E,$4D,$4C,$4B,$4B,$4A,$49,$48,$47,$46,$45,$45,$44,$42,$42,$41,$41,$3F,$3F,$3D,$3D,$3C,$3B,$3B,$39,$39,$39,$38,$38,$37,$36
.byte $36,$35,$35,$34,$34,$33,$32,$32,$32,$31,$31,$31,$30,$31,$30,$30,$30,$30,$2F,$2F,$30,$2F,$2F,$2F,$2F,$2F,$2F,$2F,$2E,$2F,$2F,$2F
.byte $2E,$2F,$2F,$2F,$2F,$2E,$2F,$2F,$2F,$2E,$2F,$2F,$2E,$2E,$2F,$2E,$2E,$2D,$2E,$2D,$2D,$2D,$2C,$2C,$2C,$2B,$2B,$2B,$2A,$2A,$29,$28
.byte $28,$27,$27,$26,$26,$25,$25,$23,$23,$22,$21,$21,$20,$1F,$1F,$1D,$1D,$1C,$1B,$1A,$19,$19,$17,$16,$16,$15,$14,$13,$13,$12,$11,$10
.byte $0F,$0F,$0E,$0D,$0C,$0C,$0B,$0A,$09,$09,$08,$08,$08,$07,$06,$07,$06,$06,$06,$06,$05,$06,$05,$05,$06,$05,$06,$06,$07,$07,$08,$08
.byte $09,$09,$0A,$0B,$0B,$0C,$0C,$0D,$0F,$0F,$10,$12,$12,$14,$15,$16,$17,$19,$1A,$1B,$1D,$1E,$20,$21,$22,$24,$26,$27,$28,$2A,$2C,$2E
; This appears to be roughly 47+32*sin(4x)+16*sin(3x)
sin2: ; 256
.byte $2E,$33,$38,$3C,$40,$43,$47,$4B,$4E,$51,$54,$56,$59,$5A,$5C,$5D,$5D,$5E,$5E,$5D,$5C,$5A,$59,$57,$55,$53,$4F,$4C,$49,$46,$42,$3E
.byte $3A,$36,$32,$2E,$2A,$26,$23,$1F,$1C,$18,$15,$12,$10,$0E,$0C,$0A,$09,$08,$07,$07,$07,$07,$09,$0A,$0B,$0D,$0F,$11,$13,$16,$19,$1C
.byte $1F,$22,$26,$29,$2C,$2F,$32,$36,$38,$3B,$3E,$3F,$42,$44,$46,$47,$48,$49,$4B,$4B,$4B,$4A,$4A,$49,$49,$48,$46,$44,$43,$41,$3F,$3C
.byte $3A,$38,$35,$33,$30,$2E,$2C,$2A,$28,$26,$24,$22,$21,$20,$1F,$1F,$1E,$1E,$1D,$1D,$1E,$1E,$1F,$20,$21,$22,$24,$25,$27,$29,$2B,$2D
.byte $2E,$30,$33,$35,$37,$38,$3A,$3C,$3D,$3E,$3F,$3F,$40,$40,$41,$40,$40,$3F,$3F,$3E,$3D,$3B,$3A,$38,$36,$34,$31,$2F,$2D,$2B,$29,$25
.byte $23,$21,$1F,$1D,$1B,$19,$18,$16,$15,$14,$14,$13,$13,$13,$13,$14,$16,$17,$18,$1A,$1C,$1D,$20,$23,$26,$28,$2C,$2E,$32,$35,$38,$3B
.byte $3E,$41,$45,$48,$4B,$4C,$4F,$51,$53,$54,$55,$55,$57,$57,$57,$56,$55,$53,$52,$50,$4E,$4B,$49,$45,$42,$3F,$3B,$37,$34,$30,$2C,$27
.byte $23,$1F,$1C,$18,$14,$11,$0E,$0B,$09,$07,$05,$03,$02,$01,$00,$00,$01,$01,$02,$03,$05,$07,$0A,$0D,$10,$13,$17,$1A,$1E,$22,$26,$2A
; This appears to be roughly 38+24*sin(3x)+16*sin(8x)
sin3: ; 256
.byte $26,$2C,$31,$35,$39,$3D,$40,$42,$44,$45,$45,$46,$45,$43,$42,$40,$3C,$3A,$38,$36,$33,$31,$30,$2F,$2F,$2E,$2F,$2F,$30,$33,$33,$36
.byte $37,$3A,$3C,$3C,$3E,$3E,$3D,$3D,$3B,$39,$36,$34,$30,$2B,$28,$23,$1D,$19,$14,$11,$0C,$09,$07,$04,$03,$03,$03,$03,$04,$07,$09,$0C
.byte $0F,$13,$16,$18,$1B,$1E,$20,$22,$22,$23,$24,$24,$23,$22,$21,$20,$1D,$1C,$1B,$1A,$19,$19,$19,$1A,$1C,$1E,$20,$23,$27,$2B,$2F,$33
.byte $37,$3D,$40,$44,$47,$4A,$4C,$4D,$4E,$4E,$4D,$4C,$4A,$47,$45,$41,$3C,$39,$35,$32,$2E,$2B,$28,$26,$25,$23,$23,$22,$22,$24,$24,$25
.byte $26,$29,$2A,$2A,$2B,$2C,$2B,$2B,$29,$28,$25,$23,$20,$1C,$19,$15,$10,$0D,$09,$07,$04,$02,$01,$00,$00,$00,$02,$03,$06,$0A,$0D,$11
.byte $15,$1B,$1F,$23,$27,$2B,$2D,$30,$32,$33,$34,$35,$35,$33,$33,$32,$30,$2E,$2D,$2C,$2B,$2A,$2A,$2A,$2B,$2C,$2E,$30,$32,$36,$38,$3B
.byte $3E,$42,$45,$47,$49,$4B,$4B,$4B,$4A,$49,$47,$45,$42,$3D,$3A,$35,$30,$2B,$26,$22,$1E,$1A,$17,$14,$13,$11,$10,$10,$10,$12,$12,$14
.byte $15,$18,$1A,$1B,$1D,$1E,$1F,$1F,$1F,$1F,$1E,$1D,$1B,$18,$16,$14,$10,$0E,$0C,$0B,$09,$08,$08,$09,$0A,$0C,$0E,$11,$14,$19,$1D,$22
; Lookup table for colors
; Note the sine tables point roughly to the middle and go to the edges
lores_colors_rgb: ; 256
; black
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
; red gradient
; $00, $11, $33, $BB, $FF, $BB, $33, $11
.byte $11,$11,$11,$11,$11,$11,$11,$11
.byte $11,$11,$33,$33,$33,$33,$33,$33
.byte $33,$33,$33,$33,$bb,$bb,$bb,$bb
.byte $bb,$bb,$bb,$bb,$bb,$bb,$ff,$ff
.byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
.byte $bb,$bb,$bb,$bb,$bb,$bb,$bb,$bb
.byte $bb,$bb,$33,$33,$33,$33,$33,$33
.byte $33,$33,$33,$33,$11,$11,$11,$11
; red
.if 0
.byte $11,$11,$11,$11,$11,$33,$33,$33
.byte $33,$33,$bb,$bb,$bb,$bb,$bb,$ff
.byte $ff,$ff,$ff,$ff,$ff,$bb,$bb,$bb
.byte $bb,$bb,$33,$33,$33,$33,$33,$11
.byte $11,$11,$11,$11,$33,$33,$33,$33
.byte $bb,$bb,$bb,$bb,$bb,$ff,$ff,$ff
.byte $ff,$ff,$ff,$bb,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$33,$33,$11,$11
.endif
; $00, $22, $66, $77, $FF, $77, $66, $22
; 22 66 77 ff 77 66
; blue
.byte $22,$22,$22,$22,$22,$22,$22,$22
.byte $22,$22,$22,$66,$66,$66,$66,$66
.byte $66,$66,$66,$66,$66,$66,$77,$77
.byte $77,$77,$77,$77,$77,$77,$77,$77
.byte $77,$ff,$ff,$ff,$ff,$ff,$ff,$ff
.byte $ff,$ff,$ff,$ff,$77,$77,$77,$77
.byte $77,$77,$77,$77,$77,$77,$77,$66
.byte $66,$66,$66,$66,$66,$66,$66,$66
.if 0
.byte $22,$22,$22,$22,$22,$66,$66,$66
.byte $66,$66,$77,$77,$77,$77,$77,$ff
.byte $ff,$ff,$ff,$ff,$ff,$77,$77,$77
.byte $77,$77,$66,$66,$66,$66,$66,$22
.byte $22,$22,$22,$22,$66,$66,$66,$66
.byte $77,$77,$77,$77,$77,$ff,$ff,$ff
.byte $ff,$ff,$ff,$77,$77,$77,$77,$77
.byte $66,$66,$66,$66,$66,$66,$22,$22
.endif
; $00, $44, $CC, $DD, $FF, $DD, $CC, $44
; green
.byte $44,$44,$44,$44,$44,$cc,$cc,$cc
.byte $cc,$cc,$dd,$dd,$dd,$dd,$dd,$ff
.byte $ff,$ff,$ff,$ff,$ff,$dd,$dd,$dd
.byte $dd,$dd,$cc,$cc,$cc,$cc,$cc,$44
.byte $44,$44,$44,$44,$cc,$cc,$cc,$cc
.byte $dd,$dd,$dd,$dd,$dd,$ff,$ff,$ff
.byte $ff,$ff,$ff,$dd,$dd,$dd,$dd,$dd
.byte $cc,$cc,$cc,$cc,$cc,$cc,$44,$44
.if 0
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $44,$44,$44,$44,$44,$44,$44,$44
.byte $CC,$CC,$CC,$CC,$CC,$CC,$CC,$CC
.byte $DD,$DD,$DD,$DD,$DD,$DD,$DD,$DD
.byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
.byte $DD,$DD,$DD,$DD,$DD,$DD,$DD,$DD
.byte $CC,$CC,$CC,$CC,$CC,$CC,$CC,$CC
.byte $44,$44,$44,$44,$44,$44,$44,$44
.endif
; This table has relatively fine color bands
.if 0
lores_colors_fine: ; 256
.byte $00,$00,$00,$00,$88,$88,$88,$88
.byte $55,$55,$55,$55,$99,$99,$99,$99
.byte $ff,$ff,$ff,$ff,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$22,$22,$22,$22
.byte $66,$66,$66,$66,$77,$77,$77,$77
.byte $44,$44,$44,$44,$cc,$cc,$cc,$cc
.byte $ee,$ee,$ee,$ee,$dd,$dd,$dd,$dd
.byte $99,$99,$99,$99,$11,$11,$11,$11
.byte $00,$00,$00,$00,$88,$88,$88,$88
.byte $55,$55,$55,$55,$99,$99,$99,$99
.byte $ff,$ff,$ff,$ff,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$22,$22,$22,$22
.byte $66,$66,$66,$66,$77,$77,$77,$77
.byte $44,$44,$44,$44,$cc,$cc,$cc,$cc
.byte $ee,$ee,$ee,$ee,$dd,$dd,$dd,$dd
.byte $99,$99,$99,$99,$11,$11,$11,$11
.byte $00,$00,$00,$00,$88,$88,$88,$88
.byte $55,$55,$55,$55,$99,$99,$99,$99
.byte $ff,$ff,$ff,$ff,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$22,$22,$22,$22
.byte $66,$66,$66,$66,$77,$77,$77,$77
.byte $44,$44,$44,$44,$cc,$cc,$cc,$cc
.byte $ee,$ee,$ee,$ee,$dd,$dd,$dd,$dd
.byte $99,$99,$99,$99,$11,$11,$11,$11
.byte $00,$00,$00,$00,$88,$88,$88,$88
.byte $55,$55,$55,$55,$99,$99,$99,$99
.byte $ff,$ff,$ff,$ff,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$22,$22,$22,$22
.byte $66,$66,$66,$66,$77,$77,$77,$77
.byte $44,$44,$44,$44,$cc,$cc,$cc,$cc
.byte $ee,$ee,$ee,$ee,$dd,$dd,$dd,$dd
.byte $99,$99,$99,$99,$11,$11,$11,$11
.else
; This table has relatively wide color bands
lores_colors_wide: ; 256
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $88,$88,$88,$88,$88,$88,$88,$88
.byte $88,$88,$88,$88,$88,$88,$88,$88
.byte $55,$55,$55,$55,$55,$55,$55,$55
.byte $55,$55,$55,$55,$55,$55,$55,$55
.byte $22,$22,$22,$22,$22,$22,$22,$22
.byte $22,$22,$22,$22,$22,$22,$22,$22
.byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
.byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
.byte $bb,$bb,$bb,$bb,$bb,$bb,$bb,$bb
.byte $bb,$bb,$bb,$bb,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$33,$33,$33,$33
.byte $33,$33,$33,$33,$33,$33,$33,$33
.byte $22,$22,$22,$22,$22,$22,$22,$22
.byte $22,$22,$22,$22,$22,$22,$22,$22
.byte $66,$66,$66,$66,$66,$66,$66,$66
.byte $66,$66,$66,$66,$66,$66,$66,$66
.byte $77,$77,$77,$77,$77,$77,$77,$77
.byte $77,$77,$77,$77,$77,$77,$77,$77
.byte $44,$44,$44,$44,$44,$44,$44,$44
.byte $44,$44,$44,$44,$44,$44,$44,$44
.byte $cc,$cc,$cc,$cc,$cc,$cc,$cc,$cc
.byte $cc,$cc,$cc,$cc,$cc,$cc,$cc,$cc
.byte $ee,$ee,$ee,$ee,$ee,$ee,$ee,$ee
.byte $ee,$ee,$ee,$ee,$ee,$ee,$ee,$ee
.byte $dd,$dd,$dd,$dd,$dd,$dd,$dd,$dd
.byte $dd,$dd,$dd,$dd,$dd,$dd,$dd,$dd
.byte $99,$99,$99,$99,$99,$99,$99,$99
.byte $99,$99,$99,$99,$99,$99,$99,$99
.byte $11,$11,$11,$11,$11,$11,$11,$11
.byte $11,$11,$11,$11,$11,$11,$11,$11
.endif
Table1 = $5000
Table2 = $5000+64
remap_table:
.byte $00,$40,$80,$00,$C0
mask_src_table:
.byte $60-8,$64-8,$68-8,$6C-8,$70-8,$74-8,$78-8,$7C-8
.byte $7C-8,$78-8,$74-8,$70-8,$6C-8,$68-8,$64-8,$60-8
mask1_data:
.incbin "graphics/tree01.gr.zx02"
mask2_data:
.incbin "graphics/tree03.gr.zx02"
mask3_data:
.incbin "graphics/tree05.gr.zx02"
mask4_data:
.incbin "graphics/tree07.gr.zx02"
mask5_data:
.incbin "graphics/tree09.gr.zx02"
mask6_data:
.incbin "graphics/tree11.gr.zx02"
mask7_data:
.incbin "graphics/tree13.gr.zx02"
mask8_data:
.incbin "graphics/tree15.gr.zx02"

View File

@ -1,19 +1,16 @@
; XMAS
; PLASMAGORIA
; based on original code by French Touch
; XMAS 2023
.include "hardware.inc"
.include "zp.inc"
.include "qload.inc"
.include "music.inc"
; =============================================================================
; ROUTINE MAIN
; =============================================================================
plasma_main:
xmas_main:
;======================================
; init
;======================================
lda #$00
sta DRAW_PAGE
@ -23,513 +20,25 @@ plasma_main:
sta DRAW_PAGE
jsr clear_all
;======================================
; draw opening scene
;======================================
bit PAGE2 ; set page 2
; bit SET_TEXT ; set text
bit LORES ; set lo-res
jsr fireplace
lda #0
sta FRAME
;======================================
; plasma tree
;======================================
; load image offscreen $6000
jsr plasma_tree
lda #<mask1_data
sta zx_src_l+1
lda #>mask1_data
sta zx_src_h+1
lda #$60
jsr zx02_full_decomp
; load image offscreen $6400
finished:
jmp finished
lda #<mask2_data
sta zx_src_l+1
lda #>mask2_data
sta zx_src_h+1
lda #$64
jsr zx02_full_decomp
; load image offscreen $6800
lda #<mask3_data
sta zx_src_l+1
lda #>mask3_data
sta zx_src_h+1
lda #$68
jsr zx02_full_decomp
; load image offscreen $6C00
lda #<mask4_data
sta zx_src_l+1
lda #>mask4_data
sta zx_src_h+1
lda #$6C
jsr zx02_full_decomp
; load image offscreen $7000
lda #<mask5_data
sta zx_src_l+1
lda #>mask5_data
sta zx_src_h+1
lda #$70
jsr zx02_full_decomp
; load image offscreen $7400
lda #<mask6_data
sta zx_src_l+1
lda #>mask6_data
sta zx_src_h+1
lda #$74
jsr zx02_full_decomp
; load image offscreen $7800
lda #<mask7_data
sta zx_src_l+1
lda #>mask7_data
sta zx_src_h+1
lda #$78
jsr zx02_full_decomp
; load image offscreen $7C00
lda #<mask8_data
sta zx_src_l+1
lda #>mask8_data
sta zx_src_h+1
lda #$7C
jsr zx02_full_decomp
; remap the masks
; $00->$00
; $11->$40
; $22->$80
; $44->$C0
ldy #0
sty OUTL
lda #$60
sta OUTH
remap_mask:
lda (OUTL),Y
and #$7
tax
lda remap_table,X
sta (OUTL),Y
dey
bne remap_mask
inc OUTH
lda OUTH
cmp #$80
bne remap_mask
step3:
; init
lda #02
sta COMPT2
sta PARAM1
sta PARAM2
sta PARAM3
sta PARAM4
bp3:
jsr precalc ; pre-calc
jsr display_normal ; display normal
jsr VBLANK
lda #60
jsr wait_for_pattern
bcc keep_making_plasma
jmp done_plasmacube
keep_making_plasma:
inc COMPT1
bne bp3
dec COMPT2
bne bp3
jmp step3
; ============================================================================
; Precalculate some values
; ROUTINES PRE CALCUL
; ============================================================================
precalc:
lda PARAM1 ; self modify various parts
sta pc_off1+1
lda PARAM2
sta pc_off2+1
lda PARAM3
sta pc_off3+1
lda PARAM4
sta pc_off4+1
; Table1(X) = sin1(PARAM1+X)+sin2(PARAM1+X)
; Table2(X) = sin3(PARAM3+X)+sin1(PARAM4+X)
ldx #$28 ; 40
pc_b1:
pc_off1:
lda sin1
pc_off2:
adc sin2
sta Table1,X
pc_off3:
lda sin3
pc_off4:
adc sin1
sta Table2,X
inc pc_off1+1
inc pc_off2+1
inc pc_off3+1
inc pc_off4+1
dex
bpl pc_b1
inc PARAM1
inc PARAM1
dec PARAM2
inc PARAM3
dec PARAM4
rts
; ============================================================================
; Display Routines
; ROUTINES AFFICHAGES
; ============================================================================
; Display "Normal"
; AFFICHAGE "NORMAL"
display_normal:
bit SET_GR ; gfx (lores) why needed?
ldx #23 ; lines 0-23 lignes 0-23
display_line_loop:
lda gr_lookup_low,X ; setup pointers for line
sta GRLINE
lda gr_lookup_high,X
sta GRLINE+1
lda gr_lookup_low,X ; setup pointers for mask
sta INL
lda gr_lookup_high,X
clc
mask_src_smc:
adc #($70-$8)
sta INH
ldy #39 ; col 0-39
lda Table2,X ; setup base sine value for row
sta display_row_sin_smc+1
display_col_loop:
lda Table1,Y ; load in column sine value
display_row_sin_smc:
adc #00 ; add in row value
and #$3f
ora (INL),Y
sta display_lookup_smc+1 ; patch in low byte of lookup
display_lookup_smc:
lda lores_colors_rgb ; attention: must be aligned
sta (GRLINE),Y
dey
bpl display_col_loop
dex
bpl display_line_loop
rts
VBLANK:
inc FRAME
lda FRAME
lsr
lsr
lsr
lsr
and #$f
tax
lda mask_src_table,X
sta mask_src_smc+1
rts
done_plasmacube:
rts
;.align 256
gr_lookup_low:
.byte $00,$80,$00,$80,$00,$80,$00,$80
.byte $28,$A8,$28,$A8,$28,$A8,$28,$A8
.byte $50,$D0,$50,$D0,$50,$D0,$50,$D0
gr_lookup_high:
.byte $08,$08,$09,$09,$0A,$0A,$0B,$0B
.byte $08,$08,$09,$09,$0A,$0A,$0B,$0B
.byte $08,$08,$09,$09,$0A,$0A,$0B,$0B
.align 256
; This appears to be roughly 47+32*sin(x)+16*sin(2x)
sin1: ; 256
.byte $2E,$30,$32,$34,$35,$36,$38,$3A,$3C,$3C,$3E,$40,$41,$42,$44,$45,$47,$47,$49,$4A,$4B,$4C,$4D,$4E,$4F,$50,$51,$52,$53,$53,$54,$54
.byte $55,$55,$56,$57,$57,$58,$58,$57,$58,$58,$58,$58,$58,$58,$58,$58,$58,$57,$57,$57,$56,$56,$55,$54,$55,$54,$53,$52,$52,$51,$50,$4F
.byte $4E,$4E,$4D,$4C,$4B,$4B,$4A,$49,$48,$47,$46,$45,$45,$44,$42,$42,$41,$41,$3F,$3F,$3D,$3D,$3C,$3B,$3B,$39,$39,$39,$38,$38,$37,$36
.byte $36,$35,$35,$34,$34,$33,$32,$32,$32,$31,$31,$31,$30,$31,$30,$30,$30,$30,$2F,$2F,$30,$2F,$2F,$2F,$2F,$2F,$2F,$2F,$2E,$2F,$2F,$2F
.byte $2E,$2F,$2F,$2F,$2F,$2E,$2F,$2F,$2F,$2E,$2F,$2F,$2E,$2E,$2F,$2E,$2E,$2D,$2E,$2D,$2D,$2D,$2C,$2C,$2C,$2B,$2B,$2B,$2A,$2A,$29,$28
.byte $28,$27,$27,$26,$26,$25,$25,$23,$23,$22,$21,$21,$20,$1F,$1F,$1D,$1D,$1C,$1B,$1A,$19,$19,$17,$16,$16,$15,$14,$13,$13,$12,$11,$10
.byte $0F,$0F,$0E,$0D,$0C,$0C,$0B,$0A,$09,$09,$08,$08,$08,$07,$06,$07,$06,$06,$06,$06,$05,$06,$05,$05,$06,$05,$06,$06,$07,$07,$08,$08
.byte $09,$09,$0A,$0B,$0B,$0C,$0C,$0D,$0F,$0F,$10,$12,$12,$14,$15,$16,$17,$19,$1A,$1B,$1D,$1E,$20,$21,$22,$24,$26,$27,$28,$2A,$2C,$2E
; This appears to be roughly 47+32*sin(4x)+16*sin(3x)
sin2: ; 256
.byte $2E,$33,$38,$3C,$40,$43,$47,$4B,$4E,$51,$54,$56,$59,$5A,$5C,$5D,$5D,$5E,$5E,$5D,$5C,$5A,$59,$57,$55,$53,$4F,$4C,$49,$46,$42,$3E
.byte $3A,$36,$32,$2E,$2A,$26,$23,$1F,$1C,$18,$15,$12,$10,$0E,$0C,$0A,$09,$08,$07,$07,$07,$07,$09,$0A,$0B,$0D,$0F,$11,$13,$16,$19,$1C
.byte $1F,$22,$26,$29,$2C,$2F,$32,$36,$38,$3B,$3E,$3F,$42,$44,$46,$47,$48,$49,$4B,$4B,$4B,$4A,$4A,$49,$49,$48,$46,$44,$43,$41,$3F,$3C
.byte $3A,$38,$35,$33,$30,$2E,$2C,$2A,$28,$26,$24,$22,$21,$20,$1F,$1F,$1E,$1E,$1D,$1D,$1E,$1E,$1F,$20,$21,$22,$24,$25,$27,$29,$2B,$2D
.byte $2E,$30,$33,$35,$37,$38,$3A,$3C,$3D,$3E,$3F,$3F,$40,$40,$41,$40,$40,$3F,$3F,$3E,$3D,$3B,$3A,$38,$36,$34,$31,$2F,$2D,$2B,$29,$25
.byte $23,$21,$1F,$1D,$1B,$19,$18,$16,$15,$14,$14,$13,$13,$13,$13,$14,$16,$17,$18,$1A,$1C,$1D,$20,$23,$26,$28,$2C,$2E,$32,$35,$38,$3B
.byte $3E,$41,$45,$48,$4B,$4C,$4F,$51,$53,$54,$55,$55,$57,$57,$57,$56,$55,$53,$52,$50,$4E,$4B,$49,$45,$42,$3F,$3B,$37,$34,$30,$2C,$27
.byte $23,$1F,$1C,$18,$14,$11,$0E,$0B,$09,$07,$05,$03,$02,$01,$00,$00,$01,$01,$02,$03,$05,$07,$0A,$0D,$10,$13,$17,$1A,$1E,$22,$26,$2A
; This appears to be roughly 38+24*sin(3x)+16*sin(8x)
sin3: ; 256
.byte $26,$2C,$31,$35,$39,$3D,$40,$42,$44,$45,$45,$46,$45,$43,$42,$40,$3C,$3A,$38,$36,$33,$31,$30,$2F,$2F,$2E,$2F,$2F,$30,$33,$33,$36
.byte $37,$3A,$3C,$3C,$3E,$3E,$3D,$3D,$3B,$39,$36,$34,$30,$2B,$28,$23,$1D,$19,$14,$11,$0C,$09,$07,$04,$03,$03,$03,$03,$04,$07,$09,$0C
.byte $0F,$13,$16,$18,$1B,$1E,$20,$22,$22,$23,$24,$24,$23,$22,$21,$20,$1D,$1C,$1B,$1A,$19,$19,$19,$1A,$1C,$1E,$20,$23,$27,$2B,$2F,$33
.byte $37,$3D,$40,$44,$47,$4A,$4C,$4D,$4E,$4E,$4D,$4C,$4A,$47,$45,$41,$3C,$39,$35,$32,$2E,$2B,$28,$26,$25,$23,$23,$22,$22,$24,$24,$25
.byte $26,$29,$2A,$2A,$2B,$2C,$2B,$2B,$29,$28,$25,$23,$20,$1C,$19,$15,$10,$0D,$09,$07,$04,$02,$01,$00,$00,$00,$02,$03,$06,$0A,$0D,$11
.byte $15,$1B,$1F,$23,$27,$2B,$2D,$30,$32,$33,$34,$35,$35,$33,$33,$32,$30,$2E,$2D,$2C,$2B,$2A,$2A,$2A,$2B,$2C,$2E,$30,$32,$36,$38,$3B
.byte $3E,$42,$45,$47,$49,$4B,$4B,$4B,$4A,$49,$47,$45,$42,$3D,$3A,$35,$30,$2B,$26,$22,$1E,$1A,$17,$14,$13,$11,$10,$10,$10,$12,$12,$14
.byte $15,$18,$1A,$1B,$1D,$1E,$1F,$1F,$1F,$1F,$1E,$1D,$1B,$18,$16,$14,$10,$0E,$0C,$0B,$09,$08,$08,$09,$0A,$0C,$0E,$11,$14,$19,$1D,$22
; Lookup table for colors
; Note the sine tables point roughly to the middle and go to the edges
lores_colors_rgb: ; 256
; black
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
; red gradient
; $00, $11, $33, $BB, $FF, $BB, $33, $11
.byte $11,$11,$11,$11,$11,$11,$11,$11
.byte $11,$11,$33,$33,$33,$33,$33,$33
.byte $33,$33,$33,$33,$bb,$bb,$bb,$bb
.byte $bb,$bb,$bb,$bb,$bb,$bb,$ff,$ff
.byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
.byte $bb,$bb,$bb,$bb,$bb,$bb,$bb,$bb
.byte $bb,$bb,$33,$33,$33,$33,$33,$33
.byte $33,$33,$33,$33,$11,$11,$11,$11
; red
.if 0
.byte $11,$11,$11,$11,$11,$33,$33,$33
.byte $33,$33,$bb,$bb,$bb,$bb,$bb,$ff
.byte $ff,$ff,$ff,$ff,$ff,$bb,$bb,$bb
.byte $bb,$bb,$33,$33,$33,$33,$33,$11
.byte $11,$11,$11,$11,$33,$33,$33,$33
.byte $bb,$bb,$bb,$bb,$bb,$ff,$ff,$ff
.byte $ff,$ff,$ff,$bb,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$33,$33,$11,$11
.endif
; $00, $22, $66, $77, $FF, $77, $66, $22
; 22 66 77 ff 77 66
; blue
.byte $22,$22,$22,$22,$22,$22,$22,$22
.byte $22,$22,$22,$66,$66,$66,$66,$66
.byte $66,$66,$66,$66,$66,$66,$77,$77
.byte $77,$77,$77,$77,$77,$77,$77,$77
.byte $77,$ff,$ff,$ff,$ff,$ff,$ff,$ff
.byte $ff,$ff,$ff,$ff,$77,$77,$77,$77
.byte $77,$77,$77,$77,$77,$77,$77,$66
.byte $66,$66,$66,$66,$66,$66,$66,$66
.if 0
.byte $22,$22,$22,$22,$22,$66,$66,$66
.byte $66,$66,$77,$77,$77,$77,$77,$ff
.byte $ff,$ff,$ff,$ff,$ff,$77,$77,$77
.byte $77,$77,$66,$66,$66,$66,$66,$22
.byte $22,$22,$22,$22,$66,$66,$66,$66
.byte $77,$77,$77,$77,$77,$ff,$ff,$ff
.byte $ff,$ff,$ff,$77,$77,$77,$77,$77
.byte $66,$66,$66,$66,$66,$66,$22,$22
.endif
; $00, $44, $CC, $DD, $FF, $DD, $CC, $44
; green
.byte $44,$44,$44,$44,$44,$cc,$cc,$cc
.byte $cc,$cc,$dd,$dd,$dd,$dd,$dd,$ff
.byte $ff,$ff,$ff,$ff,$ff,$dd,$dd,$dd
.byte $dd,$dd,$cc,$cc,$cc,$cc,$cc,$44
.byte $44,$44,$44,$44,$cc,$cc,$cc,$cc
.byte $dd,$dd,$dd,$dd,$dd,$ff,$ff,$ff
.byte $ff,$ff,$ff,$dd,$dd,$dd,$dd,$dd
.byte $cc,$cc,$cc,$cc,$cc,$cc,$44,$44
.if 0
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $44,$44,$44,$44,$44,$44,$44,$44
.byte $CC,$CC,$CC,$CC,$CC,$CC,$CC,$CC
.byte $DD,$DD,$DD,$DD,$DD,$DD,$DD,$DD
.byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
.byte $DD,$DD,$DD,$DD,$DD,$DD,$DD,$DD
.byte $CC,$CC,$CC,$CC,$CC,$CC,$CC,$CC
.byte $44,$44,$44,$44,$44,$44,$44,$44
.endif
; This table has relatively fine color bands
.if 0
lores_colors_fine: ; 256
.byte $00,$00,$00,$00,$88,$88,$88,$88
.byte $55,$55,$55,$55,$99,$99,$99,$99
.byte $ff,$ff,$ff,$ff,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$22,$22,$22,$22
.byte $66,$66,$66,$66,$77,$77,$77,$77
.byte $44,$44,$44,$44,$cc,$cc,$cc,$cc
.byte $ee,$ee,$ee,$ee,$dd,$dd,$dd,$dd
.byte $99,$99,$99,$99,$11,$11,$11,$11
.byte $00,$00,$00,$00,$88,$88,$88,$88
.byte $55,$55,$55,$55,$99,$99,$99,$99
.byte $ff,$ff,$ff,$ff,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$22,$22,$22,$22
.byte $66,$66,$66,$66,$77,$77,$77,$77
.byte $44,$44,$44,$44,$cc,$cc,$cc,$cc
.byte $ee,$ee,$ee,$ee,$dd,$dd,$dd,$dd
.byte $99,$99,$99,$99,$11,$11,$11,$11
.byte $00,$00,$00,$00,$88,$88,$88,$88
.byte $55,$55,$55,$55,$99,$99,$99,$99
.byte $ff,$ff,$ff,$ff,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$22,$22,$22,$22
.byte $66,$66,$66,$66,$77,$77,$77,$77
.byte $44,$44,$44,$44,$cc,$cc,$cc,$cc
.byte $ee,$ee,$ee,$ee,$dd,$dd,$dd,$dd
.byte $99,$99,$99,$99,$11,$11,$11,$11
.byte $00,$00,$00,$00,$88,$88,$88,$88
.byte $55,$55,$55,$55,$99,$99,$99,$99
.byte $ff,$ff,$ff,$ff,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$22,$22,$22,$22
.byte $66,$66,$66,$66,$77,$77,$77,$77
.byte $44,$44,$44,$44,$cc,$cc,$cc,$cc
.byte $ee,$ee,$ee,$ee,$dd,$dd,$dd,$dd
.byte $99,$99,$99,$99,$11,$11,$11,$11
.else
; This table has relatively wide color bands
lores_colors_wide: ; 256
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $88,$88,$88,$88,$88,$88,$88,$88
.byte $88,$88,$88,$88,$88,$88,$88,$88
.byte $55,$55,$55,$55,$55,$55,$55,$55
.byte $55,$55,$55,$55,$55,$55,$55,$55
.byte $22,$22,$22,$22,$22,$22,$22,$22
.byte $22,$22,$22,$22,$22,$22,$22,$22
.byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
.byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
.byte $bb,$bb,$bb,$bb,$bb,$bb,$bb,$bb
.byte $bb,$bb,$bb,$bb,$bb,$bb,$bb,$bb
.byte $33,$33,$33,$33,$33,$33,$33,$33
.byte $33,$33,$33,$33,$33,$33,$33,$33
.byte $22,$22,$22,$22,$22,$22,$22,$22
.byte $22,$22,$22,$22,$22,$22,$22,$22
.byte $66,$66,$66,$66,$66,$66,$66,$66
.byte $66,$66,$66,$66,$66,$66,$66,$66
.byte $77,$77,$77,$77,$77,$77,$77,$77
.byte $77,$77,$77,$77,$77,$77,$77,$77
.byte $44,$44,$44,$44,$44,$44,$44,$44
.byte $44,$44,$44,$44,$44,$44,$44,$44
.byte $cc,$cc,$cc,$cc,$cc,$cc,$cc,$cc
.byte $cc,$cc,$cc,$cc,$cc,$cc,$cc,$cc
.byte $ee,$ee,$ee,$ee,$ee,$ee,$ee,$ee
.byte $ee,$ee,$ee,$ee,$ee,$ee,$ee,$ee
.byte $dd,$dd,$dd,$dd,$dd,$dd,$dd,$dd
.byte $dd,$dd,$dd,$dd,$dd,$dd,$dd,$dd
.byte $99,$99,$99,$99,$99,$99,$99,$99
.byte $99,$99,$99,$99,$99,$99,$99,$99
.byte $11,$11,$11,$11,$11,$11,$11,$11
.byte $11,$11,$11,$11,$11,$11,$11,$11
.endif
Table1 = $5000
Table2 = $5000+64
remap_table:
.byte $00,$40,$80,$00,$C0
mask_src_table:
.byte $60-8,$64-8,$68-8,$6C-8,$70-8,$74-8,$78-8,$7C-8
.byte $7C-8,$78-8,$74-8,$70-8,$6C-8,$68-8,$64-8,$60-8
.include "wait_keypress.s"
.include "irq_wait.s"
mask1_data:
.incbin "graphics/tree01.gr.zx02"
mask2_data:
.incbin "graphics/tree03.gr.zx02"
mask3_data:
.incbin "graphics/tree05.gr.zx02"
mask4_data:
.incbin "graphics/tree07.gr.zx02"
mask5_data:
.incbin "graphics/tree09.gr.zx02"
mask6_data:
.incbin "graphics/tree11.gr.zx02"
mask7_data:
.incbin "graphics/tree13.gr.zx02"
mask8_data:
.incbin "graphics/tree15.gr.zx02"
.include "plasma_tree.s"
.include "fireplace.s"

View File

@ -6,7 +6,7 @@ SDL_LIBS= `sdl-config --libs`
SDL_INCLUDE= `sdl-config --cflags`
all: generate_sines \
twist_6502
twist_6502 twist_dump
###
@ -24,9 +24,17 @@ twist_6502: twist_6502.o ../gr-sim.a
twist_6502.o: twist_6502.c
$(CC) $(CFLAGS) $(SDL_INCLUDE) -c twist_6502.c
###
twist_dump: twist_dump.o ../gr-sim.a
$(CC) -o twist_dump twist_dump.o ../gr-sim.a $(LFLAGS) $(SDL_LIBS)
twist_dump.o: twist_dump.c
$(CC) $(CFLAGS) $(SDL_INCLUDE) -c twist_dump.c
###
clean:
rm -f *~ *.o dots dots_dump dots_play dots_minimal dots_6502 dots_play2
rm -f *~ *.o twist_6502 twist_dump

View File

@ -0,0 +1,114 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <malloc.h>
#include <math.h>
//#include "../gr-sim.h"
//#include "../tfv_zp.h"
unsigned char ram[40][48];
int hlin(int color,int x1, int x2, int y) {
int j;
for(j=x1;j<x2;j++) ram[j][y]=color;
return 0;
}
int main(int argc,char **argv) {
int xx,yy,temp;
int total_bytes=0;
int y,j,color,old,run;
double pi=3.14,f,e,m,n,s,t,q,r;
double a[64*48],b[64*48];
// grsim_init();
// gr();
j=0;
for(e=0;e<pi*2.0;e+=0.1) {
m=15.0+cos(e)*12.0;
n=pi-sin(e)*pi;
for(y=0;y<48;y++) {
f=(double)y*0.5/m-n;
a[j]=8.0*cos(f);
b[j]=8.0*sin(f);
j++;
}
}
// clear_screens();
// soft_switch(MIXCLR);
// ram[DRAW_PAGE]=0;
// while(1) {
j=0;
for(e=0;e<63;e++) {
for(y=0;y<48;y++) {
s=20-a[j];
t=20-b[j];
q=20+a[j];
r=20+b[j];
/* re-draw background */
color=0;
hlin(color,12,27,y);
color=1;
m=s; n=t;
if (q<r) { m=q; n=r;}
hlin(color,m,n,y);
color=2;
if (r<s) { t=r; q=s;}
hlin(color,t,q,y);
j++;
}
// grsim_update();
printf("; Frame %d\n",(int)e);
for(yy=0;yy<24;yy++) {
old=0xff; run=0;
printf(".byte ");
for(xx=12;xx<27;xx++) {
temp=(ram[xx][(yy*2)+1]<<4)+
(ram[xx][(yy*2)]);
if (temp!=old) {
if (xx!=12) printf(",");
printf("$%02X",temp);
total_bytes++;
old=temp;
}
}
printf("\n");
}
/* approximate 50Hz sleep */
// usleep(20000);
// usleep(40000);
// ch=grsim_input();
// if (ch==27) {
// return 0;
// }
}
printf("; Total bytes = %d\n",total_bytes);
// }
return 0;
}