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ksp: add sound
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9b332497fd
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@ -4,16 +4,20 @@ TXT2BAS = ../asoft_basic-utils/tokenize_asoft
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all: ksp.dsk
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basic: VAB.BAS
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basic: VAB.BAS THEME.BAS
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VAB.BAS: vab.bas
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$(TXT2BAS) < vab.bas > VAB.BAS
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ksp.dsk: LOADING.HGR SQUAD.HGR TITLE.HGR VAB.BAS
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THEME.BAS: theme.bas
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$(TXT2BAS) < theme.bas > THEME.BAS
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ksp.dsk: LOADING.HGR SQUAD.HGR TITLE.HGR THEME.BAS VAB.BAS
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$(DOS33) -y ksp.dsk SAVE B LOADING.HGR
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$(DOS33) -y ksp.dsk SAVE B SQUAD.HGR
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$(DOS33) -y ksp.dsk SAVE B TITLE.HGR
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$(DOS33) -y ksp.dsk SAVE A VAB.BAS
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$(DOS33) -y ksp.dsk SAVE A THEME.BAS
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LOADING.HGR: loading.pcx
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1
ksp/qbasic/theme.bas
Normal file
1
ksp/qbasic/theme.bas
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@ -0,0 +1 @@
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PLAY "l2ecgl8cegl2b-agl8cegl2b-agcd"
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11
ksp/theme.bas
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11
ksp/theme.bas
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@ -0,0 +1,11 @@
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5 REM SEE http://eightbitsoundandfury.ld8.org/programming.html
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10 FOR L = 770 TO 790: READ V: POKE L,V: NEXT L
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20 DATA 173,48,192,136,208,5,206,1,3,240,9
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30 DATA 202,208,245,174,0,3,76,2,3,96
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35 REM L2ECGL4CEGL2B-AGL4CEGL2B-AGCD
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40 FOR I=1 TO 17: READ F: READ D: POKE 768,F: POKE 769,D: CALL 770: NEXT I
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50 DATA 202,216,255,216,170,216
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55 DATA 255,108,202,108,170,108
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60 DATA 143,216,152,216,170,216
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65 DATA 255,108,202,108,170,108
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70 DATA 143,216,152,216,170,216,255,216,227,255
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