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fish: work on graphics
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@ -9,6 +9,13 @@
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.include "zp.inc"
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.include "zp.inc"
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.include "hardware.inc"
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.include "hardware.inc"
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; NOTES FROM WIKI
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; green fish 50 or 100
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; grey fish 100 points
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; red fish 400 or 500
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; bubbles easier to catch?
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; grey = lures, red green = jigs
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; NOTES
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; NOTES
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; page1= $2000-$5fff
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; page1= $2000-$5fff
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@ -362,7 +369,8 @@ done_flip:
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bg_data:
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bg_data:
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.incbin "graphics/fish_bg.hgr.zx02"
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; .incbin "graphics/fish_bg.hgr.zx02"
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.incbin "graphics/boat2_sb.hgr.zx02"
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.include "hgr_tables.s"
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.include "hgr_tables.s"
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.include "zx02_optim.s"
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.include "zx02_optim.s"
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@ -4,7 +4,7 @@ ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
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PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
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PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
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HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
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HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
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all: fish_title.hgr.zx02 fish_bg.hgr.zx02
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all: fish_title.hgr.zx02 fish_bg.hgr.zx02 boat2_sb.hgr.zx02
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# sb_sprites.inc
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# sb_sprites.inc
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@ -25,6 +25,14 @@ fish_bg.hgr.zx02: fish_bg.hgr
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fish_bg.hgr: fish_bg.png
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fish_bg.hgr: fish_bg.png
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$(PNG_TO_HGR) fish_bg.png > fish_bg.hgr
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$(PNG_TO_HGR) fish_bg.png > fish_bg.hgr
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####
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boat2_sb.hgr.zx02: boat2_sb.hgr
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$(ZX02) boat2_sb.hgr boat2_sb.hgr.zx02
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boat2_sb.hgr: boat2_sb.png
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$(PNG_TO_HGR) boat2_sb.png > boat2_sb.hgr
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####
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####
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BIN
games/sb/fish/graphics/boat1.png
Normal file
BIN
games/sb/fish/graphics/boat1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
BIN
games/sb/fish/graphics/boat2.png
Normal file
BIN
games/sb/fish/graphics/boat2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
BIN
games/sb/fish/graphics/boat2_sb.png
Normal file
BIN
games/sb/fish/graphics/boat2_sb.png
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Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
BIN
games/sb/fish/graphics/boat3.png
Normal file
BIN
games/sb/fish/graphics/boat3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
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