hgr: add horizontal scroll test case

This commit is contained in:
Vince Weaver 2024-11-28 01:27:47 -05:00
parent 8611d9281e
commit d8a46a4c3d
17 changed files with 1191 additions and 0 deletions

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include ../../../Makefile.inc
DOS33 = ../../../utils/dos33fs-utils/dos33
DOS33_RAW = ../../../utils/dos33fs-utils/dos33_raw
EMPTY_DISK = ../../../empty_disk/empty.dsk
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
LINKER_SCRIPTS = ../../../linker_scripts/
all: horiz_scroll.dsk
####
horiz_scroll.dsk: HELLO HSCROLL_TEST
cp $(EMPTY_DISK) horiz_scroll.dsk
$(DOS33) -y horiz_scroll.dsk SAVE A HELLO
$(DOS33) -y horiz_scroll.dsk BSAVE -a 0x6000 HSCROLL_TEST
###
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
####
HSCROLL_TEST: hscroll_test.o
ld65 -o HSCROLL_TEST hscroll_test.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
hscroll_test.o: hscroll_test.s zx02_optim.s \
graphics/pq2_bgl.hgr.zx02 \
graphics/pq2_bgr.hgr.zx02 \
horiz_scroll.s hgr_partial.s \
zp.inc hardware.inc
ca65 -o hscroll_test.o hscroll_test.s -l hscroll_test.lst
###
graphics/pq2_bgl.hgr.zx02:
cd graphics && make
clean:
rm -f *~ *.o *.lst HELLO HSCROLL_TEST
cd graphics && make clean

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$8000-?? code

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include ../../../../Makefile.inc
ZX02 = ~/research/6502_compression/zx02.git/build/zx02
PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
PNG2GR = ../../../../utils/gr-utils/png2gr
all: pq2_bgl.hgr.zx02 pq2_bgr.hgr.zx02
####
pq2_dialog1.hgr.zx02: pq2_dialog1.hgr
$(ZX02) pq2_dialog1.hgr pq2_dialog1.hgr.zx02
pq2_dialog1.hgr: pq2_dialog1.png
$(PNG_TO_HGR) pq2_dialog1.png > pq2_dialog1.hgr
####
pq2_dialog2.hgr.zx02: pq2_dialog2.hgr
$(ZX02) pq2_dialog2.hgr pq2_dialog2.hgr.zx02
pq2_dialog2.hgr: pq2_dialog2.png
$(PNG_TO_HGR) pq2_dialog2.png > pq2_dialog2.hgr
####
pq2_bgl.hgr.zx02: pq2_bgl.hgr
$(ZX02) pq2_bgl.hgr pq2_bgl.hgr.zx02
pq2_bgl.hgr: pq2_bgl.png
$(PNG_TO_HGR) pq2_bgl.png > pq2_bgl.hgr
####
pq2_bgr.hgr.zx02: pq2_bgr.hgr
$(ZX02) pq2_bgr.hgr pq2_bgr.hgr.zx02
pq2_bgr.hgr: pq2_bgr.png
$(PNG_TO_HGR) pq2_bgr.png > pq2_bgr.hgr
####
clean:
rm -f *~ *.zx02 *.hgr

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; HARDWARE LOCATIONS
KEYPRESS = $C000
KEYRESET = $C010
; SOFT SWITCHES
CLR80COL = $C000 ; PAGE1/PAGE1 normal
SET80COL = $C001 ; PAGE1/PAGE2 switches PAGE1 in Aux instead
EIGHTYCOLOFF = $C00C
EIGHTYCOLON = $C00D
TBCOLOR = $C022 ; IIgs text fg/bg colors
NEWVIDEO = $C029 ; IIgs graphics modes
SPEAKER = $C030
CLOCKCTL = $C034 ; bits 0-3 are IIgs border color
CYAREG = $C036 ; iigs motor detect and clock speed
SET_GR = $C050
SET_TEXT = $C051
FULLGR = $C052
TEXTGR = $C053
PAGE1 = $C054
PAGE2 = $C055
LORES = $C056 ; Enable LORES graphics
HIRES = $C057 ; Enable HIRES graphics
AN3 = $C05E ; Annunciator 3
PADDLE_BUTTON0 = $C061
PADDL0 = $C064
PTRIG = $C070
; APPLESOFT BASIC ROUTINES
NORMAL = $F273
HGR2 = $F3D8
HGR = $F3E2
BKGND0 = $F3F4 ; clear current page to A
HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
HPLOT0 = $F457 ; plot at (Y,X), (A)
COLOR_SHIFT = $F47E
HLINRL = $F530 ; (X,A),(Y)
HGLIN = $F53A ; line to (X,A),(Y)
COLORTBL = $F6F6
; MONITOR ROUTINES
HLINE = $F819 ; HLINE Y,$2C at A
VLINE = $F828 ; VLINE A,$2D at Y
CLRSCR = $F832 ; Clear low-res screen
CLRTOP = $F836 ; clear only top of low-res screen
SETCOL = $F864 ; COLOR=A
ROM_TEXT2COPY = $F962 ; iigs
TEXT = $FB36
TABV = $FB5B ; VTAB to A
ROM_MACHINEID = $FBB3 ; iigs
BASCALC = $FBC1 ;
BELL = $FBDD ; ring the bell
VTAB = $FC22 ; VTAB to CV
HOME = $FC58 ; Clear the text screen
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
SETINV = $FE80 ; INVERSE
SETNORM = $FE84 ; NORMAL
COUT = $FDED ; output A to screen
COUT1 = $FDF0 ; output A to screen
COLOR_BLACK = 0
COLOR_RED = 1
COLOR_DARKBLUE = 2
COLOR_PURPLE = 3
COLOR_DARKGREEN = 4
COLOR_GREY = 5
COLOR_MEDIUMBLUE = 6
COLOR_LIGHTBLUE = 7
COLOR_BROWN = 8
COLOR_ORANGE = 9
COLOR_GREY2 = 10
COLOR_PINK = 11
COLOR_LIGHTGREEN = 12
COLOR_YELLOW = 13
COLOR_AQUA = 14
COLOR_WHITE = 15
COLOR_BOTH_BLACK = $00
COLOR_BOTH_RED = $11
COLOR_BOTH_DARKBLUE = $22
COLOR_BOTH_DARKGREEN = $44
COLOR_BOTH_GREY = $55
COLOR_BOTH_MEDIUMBLUE = $66
COLOR_BOTH_LIGHTBLUE = $77
COLOR_BOTH_BROWN = $88
COLOR_BOTH_ORANGE = $99
COLOR_BOTH_PINK = $BB
COLOR_BOTH_LIGHTGREEN = $CC
COLOR_BOTH_YELLOW = $DD
COLOR_BOTH_AQUA = $EE
COLOR_BOTH_WHITE = $FF

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5 HOME
100 PRINT " ______"
110 PRINT " A \/\/\/ SOFTWARE PRODUCTION"
120 PRINT CHR$(4);"BRUN HSCROLL_TEST"

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hgr_clear_screen:
lda DRAW_PAGE
beq hgr_page1_clearscreen
lda #0
beq hgr_page2_clearscreen
hgr_page1_clearscreen:
ldy #0
hgr_page1_cls_loop:
sta $2000,Y
sta $2100,Y
sta $2200,Y
sta $2300,Y
sta $2400,Y
sta $2500,Y
sta $2600,Y
sta $2700,Y
sta $2800,Y
sta $2900,Y
sta $2A00,Y
sta $2B00,Y
sta $2C00,Y
sta $2D00,Y
sta $2E00,Y
sta $2F00,Y
sta $3000,Y
sta $3100,Y
sta $3200,Y
sta $3300,Y
sta $3400,Y
sta $3500,Y
sta $3600,Y
sta $3700,Y
sta $3800,Y
sta $3900,Y
sta $3A00,Y
sta $3B00,Y
sta $3C00,Y
sta $3D00,Y
sta $3E00,Y
sta $3F00,Y
iny
bne hgr_page1_cls_loop
rts
hgr_page2_clearscreen:
ldy #0
hgr_page2_cls_loop:
sta $4000,Y
sta $4100,Y
sta $4200,Y
sta $4300,Y
sta $4400,Y
sta $4500,Y
sta $4600,Y
sta $4700,Y
sta $4800,Y
sta $4900,Y
sta $4A00,Y
sta $4B00,Y
sta $4C00,Y
sta $4D00,Y
sta $4E00,Y
sta $4F00,Y
sta $5000,Y
sta $5100,Y
sta $5200,Y
sta $5300,Y
sta $5400,Y
sta $5500,Y
sta $5600,Y
sta $5700,Y
sta $5800,Y
sta $5900,Y
sta $5A00,Y
sta $5B00,Y
sta $5C00,Y
sta $5D00,Y
sta $5E00,Y
sta $5F00,Y
iny
bne hgr_page2_cls_loop
rts

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; copy partial part of screen from $6000 to DRAW_PAGE
; HGR_X1,HGR_Y1 to HGR_X2,HGR_Y2 source
; destination = Y at HGR_DEST
hgr_partial:
lda HGR_DEST
sta dest_y_smc+1
ldx HGR_Y1 ; Y1
hgr_partial_outer_loop:
lda hposn_low,X
sta INL
lda hposn_high,X
ora #$40 ; convert to $6000
sta INH
txa
pha
dest_y_smc:
ldx #100 ; DEST_Y
lda hposn_low,X
sta OUTL
lda hposn_high,X
clc
adc DRAW_PAGE
sta OUTH
pla
tax
ldy HGR_X1 ; X1
hgr_partial_inner_loop:
lda (INL),Y
sta (OUTL),Y
iny
cpy HGR_X2 ; X2
bne hgr_partial_inner_loop
inc dest_y_smc+1
inx
cpx HGR_Y2 ; Y2
bne hgr_partial_outer_loop
rts

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;div7_table = $b800
;mod7_table = $b900
;hposn_high = $ba00
;hposn_low = $bb00
hgr_make_tables:
;=====================
; make /7 %7 tables
;=====================
hgr_make_7_tables:
ldy #0
lda #0
ldx #0
div7_loop:
sta div7_table,Y
inx
cpx #7
bne div7_not7
clc
adc #1
ldx #0
div7_not7:
iny
bne div7_loop
ldy #0
lda #0
mod7_loop:
sta mod7_table,Y
clc
adc #1
cmp #7
bne mod7_not7
lda #0
mod7_not7:
iny
bne mod7_loop
; Hposn table
; hposn_low, hposn_high will each be filled with $C0 bytes
; based on routine by John Brooks
; posted on comp.sys.apple2 on 2018-07-11
; https://groups.google.com/d/msg/comp.sys.apple2/v2HOfHOmeNQ/zD76fJg_BAAJ
; clobbers A,X
; preserves Y
; vmw note: version I was using based on applesoft HPOSN was ~64 bytes
; this one is 37 bytes
build_hposn_tables:
ldx #0
btmi:
txa
and #$F8
bpl btpl1
ora #5
btpl1:
asl
bpl btpl2
ora #5
btpl2:
asl
asl
sta hposn_low, X
txa
and #7
rol
asl hposn_low, X
rol
ora #$20
sta hposn_high, X
inx
cpx #$C0
bne btmi
; go 16 beyond, which allows our text scrolling routine
ldx #16
extra_table_loop:
lda hposn_low,X
sta hposn_low+192,X
lda hposn_high,X
eor #$60
sta hposn_high+192,X
dex
bpl extra_table_loop
rts

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;============================
; do the pan
horiz_pan:
pan_loop:
lda #0
sta COUNT
sta TICKER
sta P2_OFFSET
pan_outer_outer_loop:
ldx #191
pan_outer_loop:
; $2000 ; 0010 -> 0100 0011 -> 0101
lda hposn_high,X
sta pil_smc1+2
sta pil_smc2+2
sta pil_smc3+2
; sta pil_smc4+2
sta pil_smc6+2
; $4000
eor #$60
sta pil_smc5+2
sta pil_smc7+2
sta pil_smc8+2
sta pil_smc9+2
; $2000
lda hposn_low,X
sta pil_smc1+1
sta pil_smc2+1
; sta pil_smc4+1
sta pil_smc6+1
sta pil_smc5+1
sta pil_smc8+1
; $2000+1
sta pil_smc3+1
inc pil_smc3+1
sta pil_smc7+1
inc pil_smc7+1
sta pil_smc9+1
inc pil_smc9+1
stx XSAVE
ldy #0
; original: 36*39 = ??
; updated: 34*39
pil_smc1:
ldx $2000,Y ; ; 4+
pan_inner_loop:
lda left_lookup_main,X ; 4+
sta TEMPY ; 3
pil_smc3:
ldx $2000+1,Y ; 4+
lda left_lookup_next,X ; 4+
ora TEMPY ; 3
pil_smc2:
sta $2000,Y ; 5
iny ; 2
cpy #39 ; 2
bne pan_inner_loop ; 2/3
; leftover
; X has $2000,39
lda left_lookup_main,X ; 4+
sta TEMPY ; 3
pil_smc5:
ldx $4000 ; 4+
lda left_lookup_next,X ; 4+
ora TEMPY ; 3
pil_smc6:
sta $2000,Y ; 5
; X has $4000
lda left_lookup_main,X ; 4+
sta TEMPY ; 3
pil_smc7:
ldx $4000+1 ; 4+
lda left_lookup_next,X ; 4+
ora TEMPY ; 3
pil_smc8:
sta $4000 ; 5
lda left_lookup_main,X ; 4+
pil_smc9:
sta $4000+1 ; 5
; $2038 $2039 $4000 $4001
;0 DCCBBAA GGFFEED KJJIIHH NNMMLLK
;1 EDDCCBB HHGGFFE LKKJJII ~~NNMML
;2 FEEDDCC IIHHGGF MLLKKJJ ~~~~NNM
;3 GFFEEDD JJIIHHG NMMLLKK ~~~~~~N
;4 HGGFFEE KKJJIIH ~NNMMLL ~~~~~~~
;5 IHHGGFF LLKKJJI ~~~NNMM ~~~~~~~
;6 JIIHHGG MMLLKKJ ~~~~~NN ~~~~~~~
;7 KJJIIHH NNMMLLK ~~~~~~~ ~~~~~~~
;8 RQQPPOO UUTTSSR
; every 8 clicks need to copy over two more columns
ldx XSAVE
dex
; cpx #15 ; #$ff
; bne pan_outer_loop
beq done_pan_outer_loop
jmp pan_outer_loop
done_pan_outer_loop:
lda KEYPRESS
bmi done_pan
; check if update
; FIXME: use mod 7 table here
inc TICKER
lda TICKER
cmp #7
bne no_ticker
lda #0
sta TICKER
inc P2_OFFSET
inc P2_OFFSET
ldx #0
p2_loop:
lda hposn_low,X
sta GBASL
lda hposn_high,X
eor #$60
sta GBASH
ldy P2_OFFSET
lda (GBASL),Y
pha
iny
lda (GBASL),Y
ldy #1
sta (GBASL),Y
dey
pla
sta (GBASL),Y
inx
cpx #192
bne p2_loop
no_ticker:
inc COUNT
lda COUNT
cmp #139
beq done_pan
; bne pan_outer_outer_loop
jmp pan_outer_outer_loop
done_pan:
bit KEYRESET
rts
.include "scroll_tables.s"

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; Test horizontal scroll
;
; by deater (Vince Weaver) <vince@deater.net>
.include "zp.inc"
.include "hardware.inc"
mod7_table = $1c00
div7_table = $1d00
hposn_low = $1e00
hposn_high = $1f00
hscroll_test:
;=====================
; initializations
;=====================
;===================
; Load graphics
;===================
bit SET_GR
bit HIRES
bit FULLGR
bit PAGE1
jsr hgr_make_tables
lda #0
jsr hgr_page1_clearscreen
;======================================
;======================================
; Pan
;======================================
;======================================
; do we have room to do page flipping?
;===========================================
; load left logo to $2000 and right to $4000
; left logo
lda #<intro_left_data
sta zx_src_l+1
lda #>intro_left_data
sta zx_src_h+1
lda #$20
jsr zx02_full_decomp
; right logo
lda #<intro_right_data
sta zx_src_l+1
lda #>intro_right_data
sta zx_src_h+1
lda #$40
jsr zx02_full_decomp
;==============================
; do the pan
;==============================
jsr horiz_pan
; wait a bit
jsr wait_until_keypress
done_intro:
jmp done_intro
.include "wait_keypress.s"
.include "zx02_optim.s"
.include "hgr_table.s"
.include "hgr_clear_screen.s"
.include "horiz_scroll.s"
.include "hgr_partial.s"
; .include "../hgr_page_flip.s"
intro_left_data:
.incbin "graphics/pq2_bgl.hgr.zx02"
intro_right_data:
.incbin "graphics/pq2_bgr.hgr.zx02"

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left_lookup_main:
.byte $00,$00,$00,$00,$01,$01,$01,$01,$02,$02,$02,$02,$03,$03,$03,$03
.byte $04,$04,$04,$04,$05,$05,$05,$05,$06,$06,$06,$06,$07,$07,$07,$07
.byte $08,$08,$08,$08,$09,$09,$09,$09,$0A,$0A,$0A,$0A,$0B,$0B,$0B,$0B
.byte $0C,$0C,$0C,$0C,$0D,$0D,$0D,$0D,$0E,$0E,$0E,$0E,$0F,$0F,$0F,$0F
.byte $10,$10,$10,$10,$11,$11,$11,$11,$12,$12,$12,$12,$13,$13,$13,$13
.byte $14,$14,$14,$14,$15,$15,$15,$15,$16,$16,$16,$16,$17,$17,$17,$17
.byte $18,$18,$18,$18,$19,$19,$19,$19,$1A,$1A,$1A,$1A,$1B,$1B,$1B,$1B
.byte $1C,$1C,$1C,$1C,$1D,$1D,$1D,$1D,$1E,$1E,$1E,$1E,$1F,$1F,$1F,$1F
.byte $80,$80,$80,$80,$81,$81,$81,$81,$82,$82,$82,$82,$83,$83,$83,$83
.byte $84,$84,$84,$84,$85,$85,$85,$85,$86,$86,$86,$86,$87,$87,$87,$87
.byte $88,$88,$88,$88,$89,$89,$89,$89,$8A,$8A,$8A,$8A,$8B,$8B,$8B,$8B
.byte $8C,$8C,$8C,$8C,$8D,$8D,$8D,$8D,$8E,$8E,$8E,$8E,$8F,$8F,$8F,$8F
.byte $90,$90,$90,$90,$91,$91,$91,$91,$92,$92,$92,$92,$93,$93,$93,$93
.byte $94,$94,$94,$94,$95,$95,$95,$95,$96,$96,$96,$96,$97,$97,$97,$97
.byte $98,$98,$98,$98,$99,$99,$99,$99,$9A,$9A,$9A,$9A,$9B,$9B,$9B,$9B
.byte $9C,$9C,$9C,$9C,$9D,$9D,$9D,$9D,$9E,$9E,$9E,$9E,$9F,$9F,$9F,$9F
left_lookup_next:
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60
.byte $00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60,$00,$20,$40,$60

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wait_until_keypress:
lda KEYPRESS ; 4
bpl wait_until_keypress ; 3
bit KEYRESET ; clear the keyboard buffer
rts ; 6

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;==================
;==================
; Zero Page Usage
;==================
;==================
; ZX0 decompression addresses
ZX0_src = $00
ZX0_dst = $02
offset = $04
bitr = $06
pntr = $07
WHICH_LOAD = $09
CURRENT_DISK = $0A
; Zero page monitor routines addresses
; We don't use the monitor but we use some of these anyway
WNDLFT = $20
WNDWDTH = $21
WNDTOP = $22
WNDBTM = $23
CH = $24
CV = $25
GBASL = $26
GBASH = $27
BASL = $28
BASH = $29
H2 = $2C
V2 = $2D
MASK = $2E
COLOR = $30
;INVFLG = $32
;==========================
; $60-$6F unused currently
;==========================
;==========================
; $70-$7F for PT3 Player
;==========================
AY_REGISTERS = $70
A_FINE_TONE = $70
A_COARSE_TONE = $71
B_FINE_TONE = $72
B_COARSE_TONE = $73
C_FINE_TONE = $74
C_COARSE_TONE = $75
NOISE = $76
ENABLE = $77
PT3_MIXER_VAL = $77
A_VOLUME = $78
B_VOLUME = $79
C_VOLUME = $7A
ENVELOPE_FINE = $7B
ENVELOPE_COARSE = $7C
ENVELOPE_SHAPE = $7D
PATTERN_L = $7E
PATTERN_H = $7F
;============================
; $80-$8D rest of pt3_player
;============================
PT3_TEMP = $80
ORNAMENT_L = $81
ORNAMENT_H = $82
SAMPLE_L = $83
SAMPLE_H = $84
LOOP = $85
MB_VALUE = $86
MB_ADDR_L = $87
MB_ADDR_H = $88
DONE_PLAYING = $89
DONE_SONG = $8A
APPLEII_MODEL = $8B
SOUND_STATUS = $8C
SOUND_DISABLED = $80
SOUND_IN_LC = $01 ; $01 sound effects in language card
SOUND_MOCKINGBOARD = $02 ; mockingboard detected
;=============================
; not sure why these are here
;=============================
DISP_PAGE = $8D
DRAW_PAGE = $8E
TOTAL_RAM = $8F
;=============================
; $90-$CF currently free
;=============================
;=============================
; $D0-$D9 = hgr move
;=============================
HGR_X1 = $D0
HGR_X2 = $D1
HGR_Y1 = $D2
HGR_Y2 = $D3
HGR_DEST= $D4
BOARD_COUNT = $D5
WHICH_SLOT = $DA ; from boot sector
;==============================================
; $E0-$EF use for common things, don't re-use
;==============================================
IRQ_COUNTDOWN = $E0
SECOND_COUNTDOWN= $E1
COUNT = $E2
XSAVE = $E3
TEMPY = $E4
XPOS = $E5 ; gr_plot
YPOS = $E6 ; gr_plot
COLOR_MASK = $E7 ; gr_plot
FRAME = $E8
FRAMEL = $E8
FRAMEH = $E9
BTC_L = $EA ; audio
BTC_H = $EB ; audio
MASKL = $EC ; gr_putsprite_mask
MASKH = $ED
;==============================================
; $F0-$FB can re-use in each file
;==============================================
; tunnel
XX = $F2
MINUSXX = $F3
YY = $F4
MINUSYY = $F5
D = $F6
R = $F7
CX = $F8
CY = $F9
RR = $FA
; Credits
BACKUP_OUTL = $F2
BACKUP_OUTH = $F3
; Nuts/ opener
SPRITE_Y = $F2
SPRITE_X = $F3
CURRENT_ROW = $F4
; PLASMACUBE
OUT1 = $F0
OUT1H = $F1
OUT2 = $F2
OUT2H = $F3
COMPT1 = $F4
COMPT2 = $F5
PARAM1 = $F6
PARAM2 = $F7
PARAM3 = $F8
PARAM4 = $F9
GRLINE = $FA
GRLINEH = $FB
; PLASMA
; CUBE
SAVEX = $F3
SAVEY = $F4
SUM = $F5
; CIRCLES/DRAW_BOXES
COLOR2 = $F3
X1 = $F4
X2 = $F5
Y1 = $F6
Y2 = $F7
SCENE_COUNT = $F8
LAST_TYPE = $F9
; lens
LENS_X = $F0
LENS_Y = $F1
XADD = $F2
YADD = $F3
; rotozoom
NUM1L = $F0
NUM1H = $F1
NUM2L = $F2
NUM2H = $F3
RESULT = $F4 ; F5,F6,F7
SCALE_I = $F8
SCALE_F = $F9
ANGLE = $FA
; credits
SCROLL_X = $F0
; polar
SCROLL_START = $F0
YDEST = $F1
; sierzoom
;XX = $F0
XX_TH = $F1
XX_TL = $F2
;YY = $F3
YY_TH = $F4
YY_TL = $F5
T_L = $F6
T_H = $F7
SAVED = $F8
BAR_X1 = $F0
BAR_X2 = $F1
; spheres
BASE_SPRITEL = $F0
BASE_SPRITEH = $F1
CURRENT_SPRITEL = $F2
CURRENT_SPRITEH = $F3
XMISSION_COUNT = $F4
REF1L = $F5
REF1H = $F6
REF2L = $F7
REF2H = $F8
REFCOUNT = $F9
; BIOS
STRING_COUNT = $F0
LEAD0 = $F1
SCROLL_OUT = $F2
SCROLL_IN = $F3
MEMCOUNT = $F4
FAKE_KEY_COUNT = $F5
; OPENER
TICKER = $F1
P2_OFFSET = $F2
; dots
MAX_DOTS = $F1
Y_OFFSET = $F2
;==============================================
; $FC-$FF we use for in/out pointers
;==============================================
INL = $FC
INH = $FD
OUTL = $FE
OUTH = $FF
; read any file slot 6 version
; based on FASTLD6 and RTS copyright (c) Peter Ferrie 2011-2013,2018
; modified to assembled with ca64 -- vmw
; added code to patch it to run from current disk slot -- vmw
adrlo = $26 ; constant from boot prom
adrhi = $27 ; constant from boot prom
tmpsec = $3c ; constant from boot prom
reqsec = $3d ; constant from boot prom
sizelo = $44
sizehi = $45
secsize = $46
ldsizel = $f0
ldsizeh = $f1
namlo = $fb
namhi = $fc
step = $fd ; state for stepper motor
tmptrk = $fe ; temporary copy of current track
phase = $ff ; current phase for /seek

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@ -0,0 +1,159 @@
; De-compressor for ZX02 files
; ----------------------------
;
; Decompress ZX02 data (6502 optimized format), optimized for speed and size
; 138 bytes code, 58.0 cycles/byte in test file.
;
; Compress with:
; zx02 input.bin output.zx0
;
; (c) 2022 DMSC
; Code under MIT license, see LICENSE file.
;ZP=$80
;offset = ZP+0
;ZX0_src = ZP+2
;ZX0_dst = ZP+4
;bitr = ZP+6
;pntr = ZP+7
; Initial values for offset, source, destination and bitr
;zx0_ini_block:
; .byte $00, $00, <comp_data, >comp_data, <out_addr, >out_addr, $80
;--------------------------------------------------
; Decompress ZX0 data (6502 optimized format)
zx02_full_decomp:
; ; Get initialization block
; ldy #7
;
;copy_init: lda zx0_ini_block-1, y
; sta offset-1, y
; dey
; bne copy_init
sta ZX0_dst+1 ; page to output to in A
zx_src_l:
ldy #$dd
sty ZX0_src
zx_src_h:
ldy #$dd
sty ZX0_src+1
ldy #$80
sty bitr
ldy #0
sty offset
sty offset+1
sty ZX0_dst ; always on even page
; Decode literal: Ccopy next N bytes from compressed file
; Elias(length) byte[1] byte[2] ... byte[N]
decode_literal:
jsr get_elias
cop0: lda (ZX0_src), y
inc ZX0_src
bne plus1
inc ZX0_src+1
plus1: sta (ZX0_dst),y
inc ZX0_dst
bne plus2
inc ZX0_dst+1
plus2: dex
bne cop0
asl bitr
bcs dzx0s_new_offset
; Copy from last offset (repeat N bytes from last offset)
; Elias(length)
jsr get_elias
dzx0s_copy:
lda ZX0_dst
sbc offset ; C=0 from get_elias
sta pntr
lda ZX0_dst+1
sbc offset+1
sta pntr+1
cop1:
lda (pntr), y
inc pntr
bne plus3
inc pntr+1
plus3: sta (ZX0_dst),y
inc ZX0_dst
bne plus4
inc ZX0_dst+1
plus4: dex
bne cop1
asl bitr
bcc decode_literal
; Copy from new offset (repeat N bytes from new offset)
; Elias(MSB(offset)) LSB(offset) Elias(length-1)
dzx0s_new_offset:
; Read elias code for high part of offset
jsr get_elias
beq exit ; Read a 0, signals the end
; Decrease and divide by 2
dex
txa
lsr ; @
sta offset+1
; Get low part of offset, a literal 7 bits
lda (ZX0_src), y
inc ZX0_src
bne plus5
inc ZX0_src+1
plus5:
; Divide by 2
ror ; @
sta offset
; And get the copy length.
; Start elias reading with the bit already in carry:
ldx #1
jsr elias_skip1
inx
bcc dzx0s_copy
; Read an elias-gamma interlaced code.
; ------------------------------------
get_elias:
; Initialize return value to #1
ldx #1
bne elias_start
elias_get: ; Read next data bit to result
asl bitr
rol ; @
tax
elias_start:
; Get one bit
asl bitr
bne elias_skip1
; Read new bit from stream
lda (ZX0_src), y
inc ZX0_src
bne plus6
inc ZX0_src+1
plus6: ;sec ; not needed, C=1 guaranteed from last bit
rol ;@
sta bitr
elias_skip1:
txa
bcs elias_get
; Got ending bit, stop reading
exit:
rts