diff --git a/games/tfv/tfv_battle_attack.s b/games/tfv/tfv_battle_attack.s index 4627dba3..1ae0dd8f 100644 --- a/games/tfv/tfv_battle_attack.s +++ b/games/tfv/tfv_battle_attack.s @@ -5,6 +5,8 @@ attack: lda #34 sta HERO_X + lda #20 + sta HERO_Y lda #$00 sta DAMAGE_VAL_HI @@ -20,45 +22,24 @@ attack_loop: ; draw hero - lda #20 + lda HERO_Y sta YPOS - lda HERO_X sta XPOS + ; walk/run alternate frames lsr bcc attack_draw_walk attack_draw_stand: - lda #tfv_stand_left_sprite - jmp attack_actually_draw + jsr draw_hero_and_sword + jmp attack_done_draw attack_draw_walk: - lda #tfv_walk_left_sprite + jsr draw_hero_walk_and_sword -attack_actually_draw: - sta INH - jsr put_sprite_crop - ;========================= - ; draw sword - - lda HERO_X - sec - sbc #5 - sta XPOS - ; ypos already 20? - - lda #tfv_led_sword_sprite - sta INH - - jsr put_sprite_crop +attack_done_draw: ;========================= @@ -85,6 +66,10 @@ attack_actually_draw: cmp #10 ; repeat until 10 bne attack_loop + + + + ;====================== ; attack done @@ -115,5 +100,3 @@ attack_actually_draw: sta HERO_X rts - - diff --git a/games/tfv/tfv_battle_draw_hero.s b/games/tfv/tfv_battle_draw_hero.s index 68424318..4b674417 100644 --- a/games/tfv/tfv_battle_draw_hero.s +++ b/games/tfv/tfv_battle_draw_hero.s @@ -58,6 +58,28 @@ draw_hero_down: jmp put_sprite_crop ; tail call + + ;============================ + ; draw hero walk and sword + ;============================ + ; draws at HERO_X,HERO_Y + +draw_hero_walk_and_sword: + + lda HERO_X + sta XPOS + lda HERO_Y + sta YPOS + + lda #tfv_walk_left_sprite + sta INH + + jsr put_sprite_crop + + jmp draw_hero_sword + ;============================ ; draw hero and sword ;============================ @@ -77,6 +99,7 @@ draw_hero_and_sword: jsr put_sprite_crop +draw_hero_sword: ; grsim_put_sprite(tfv_led_sword,ax-5,20); lda HERO_X sec