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firework: done converting launch code
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commit
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@ -23,7 +23,7 @@ Y_OLD = $FB
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Y_OLDER = $FC
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X_OLD = $FD
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X_OLDER = $FE
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TEMPY = $FF
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;signed char o,i;
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@ -159,45 +159,71 @@ draw_rocket_loop:
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sta YPOS_H ; adjust ypos
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; /* adjust Y velocity, slow it down */
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;// c=0;
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;// a=y_velocity_l;
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;// adc(0x20); // 0x20 = 0.125
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;// y_velocity_l=a;
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;// a=y_velocity_h;
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;// adc(0);
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;// y_velocity_h=a;
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; sadd16(&y_velocity_h,&y_velocity_l,0x00,0x20);
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; adjust Y velocity, slow it down
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clc
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lda Y_VELOCITY_L
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adc #$20 ; $20 = 0.125
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sta Y_VELOCITY_L
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lda Y_VELOCITY_H
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adc #0
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sta Y_VELOCITY_H
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; /* if we went higher, adjust peak */
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; if (ypos_h<peak) peak=ypos_h;
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; if we went higher, adjust peak
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lda YPOS_H
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cmp PEAK
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bmi no_peak
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sta PEAK
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no_peak:
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; /* check if out of bounds and stop moving */
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; if (xpos_l<=margin) {
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; cs=max_steps; // too far left
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; }
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;========================================
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; Check if out of bounds and stop moving
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;========================================
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; if (xpos_l>=(xsize-margin)) {
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; cs=max_steps; // too far right
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; }
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lda XPOS_L ; if (xpos_l<=margin) too far left
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cmp #MARGIN
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bcc done_moving
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; if (ypos_h<=margin) {
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; cs=max_steps; // too far up
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; }
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; Due to 256 wraparound, the above will catch this case???
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; cmp #XSIZE-MARGIN ; if (xpos_l>=(xsize-margin)) too far right
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; bcs done_moving
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lda YPOS_H ; if (ypos_h<=margin) too far up
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cmp #MARGIN
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bcc done_moving
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; // if falling downward
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; if (y_velocity_h>0) {
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; // if too close to ground, explode
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; if (ypos_h>=ysize-margin) {
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; cs=max_steps;
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; }
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; // if fallen a bit past peak, explode
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; if (ypos_h>ysize-(ysize-peak)/2) {
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; cs=max_steps;
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; }
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; }
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;======================
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; if falling downward
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;======================
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lda Y_VELOCITY_H
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bmi going_up ; if (y_velocity_h>0)
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; if too close to ground, explode
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lda YPOS_H ; if (ypos_h>=ysize-margin)
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cmp #(YSIZE-MARGIN)
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bcs done_moving
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; if fallen a bit past peak, explode
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sec ; if (ypos_h>ysize-(ysize-peak)/2)
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lda #YSIZE
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sbc PEAK
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asl
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eor #$FF
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clc
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adc #1
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clc
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adc #YSIZE
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cmp YPOS_H
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bcs done_moving
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going_up:
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jmp done_bounds_checking
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done_moving:
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lda MAX_STEPS
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sta CURRENT_STEP
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done_bounds_checking:
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;==========================
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; if not done, draw rocket
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