mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-06-24 12:29:29 +00:00
peasant: make peasant sprite 7x28 instead of 7x30
not sure why it was 7x30 anyway as we ignored the bottom 2 lines hopefully makes bg masking easier
This commit is contained in:
parent
d8155c8f4e
commit
da4412f3f2
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@ -76,7 +76,7 @@ INTRO: intro.o
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intro.o: intro.s zp.inc \
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graphics/graphics_intro.inc sprites/peasant_sprite.inc \
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draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
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hgr_7x30_sprite.s hgr_1x5_sprite.s hgr_save_restore.s \
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hgr_7x28_sprite.s hgr_1x5_sprite.s hgr_save_restore.s \
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hgr_partial_save.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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title.s directions.s \
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@ -92,7 +92,7 @@ PEASANT1: peasant1.o
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peasant1.o: peasant1.s zp.inc \
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graphics/graphics_peasant1.inc sprites/peasant_sprite.inc \
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draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
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hgr_7x30_sprite.s hgr_1x5_sprite.s hgr_save_restore.s \
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hgr_7x28_sprite.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s parse_input.s new_map_location.s \
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peasant_move.s
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@ -106,7 +106,7 @@ PEASANT2: peasant2.o
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peasant2.o: peasant2.s zp.inc \
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graphics/graphics_peasant2.inc sprites/peasant_sprite.inc \
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draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
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hgr_7x30_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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hgr_7x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s parse_input.s new_map_location.s \
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peasant_move.s
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@ -121,7 +121,7 @@ PEASANT3: peasant3.o
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peasant3.o: peasant3.s zp.inc \
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graphics/graphics_peasant3.inc sprites/peasant_sprite.inc \
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draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
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hgr_7x30_sprite.s hgr_1x5_sprite.s hgr_save_restore.s \
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hgr_7x28_sprite.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s parse_input.s new_map_location.s \
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peasant_move.s
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@ -135,7 +135,7 @@ PEASANT4: peasant4.o
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peasant4.o: peasant4.s zp.inc \
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graphics/graphics_peasant4.inc sprites/peasant_sprite.inc \
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draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
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hgr_7x30_sprite.s hgr_1x5_sprite.s hgr_save_restore.s \
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hgr_7x28_sprite.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s parse_input.s new_map_location.s \
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peasant_move.s
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@ -100,7 +100,7 @@ draw_right1:
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done_pick_draw:
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sta INH
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jsr hgr_draw_sprite_7x30
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jsr hgr_draw_sprite_7x28
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rts
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@ -1,6 +1,6 @@
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;===============================================
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; hgr 7x30 draw sprite
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; hgr 7x28 draw sprite
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;===============================================
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; SPRITE in INL/INH
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; Location at CURSOR_X CURSOR_Y
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@ -10,24 +10,24 @@
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; left mask at INL/INH + 28
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; right mask at INL/INH + 42
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hgr_draw_sprite_7x30:
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hgr_draw_sprite_7x28:
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; set up pointers
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lda INL
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sta h730_smc1+1
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sta h728_smc1+1
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lda INH
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sta h730_smc1+2
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sta h728_smc1+2
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clc
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lda INL
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adc #30
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sta h730_smc3+1
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adc #28
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sta h728_smc3+1
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lda INH
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adc #0
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sta h730_smc3+2
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sta h728_smc3+2
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ldx #0 ; X is row counter
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hgr_7x30_sprite_yloop:
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hgr_7x28_sprite_yloop:
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txa ; X is current row
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clc
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@ -44,24 +44,24 @@ hgr_7x30_sprite_yloop:
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ldy CURSOR_X
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lda (GBASL),Y ; load background
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h730_smc3:
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h728_smc3:
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and $d000,X ; mask with sprite mask
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h730_smc1:
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h728_smc1:
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ora $d000,X ; or in sprite
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sta (GBASL),Y ; store out
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inx
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cpx #30
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bne hgr_7x30_sprite_yloop
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cpx #28
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bne hgr_7x28_sprite_yloop
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rts
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;======================
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; save bg 7x30
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; save bg 7x28
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;======================
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save_bg_7x30:
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save_bg_7x28:
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ldx #0
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save_yloop:
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@ -86,19 +86,19 @@ save_yloop:
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ldy CURSOR_X
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lda (GBASL),Y
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sta save_sprite_7x30,X
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sta save_sprite_7x28,X
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inx
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cpx #30
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cpx #28
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bne save_yloop
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rts
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;======================
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; restore bg 7x30
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; restore bg 7x28
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;======================
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restore_bg_7x30:
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restore_bg_7x28:
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ldx #0
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restore_yloop:
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@ -116,11 +116,11 @@ restore_yloop:
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ldy CURSOR_X
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lda save_sprite_7x30,X
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lda save_sprite_7x28,X
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sta (GBASL),Y
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inx
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cpx #30
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cpx #28
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bne restore_yloop
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rts
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@ -130,6 +130,6 @@ restore_yloop:
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; save area
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;====================
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save_sprite_7x30:
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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save_sprite_7x28:
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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@ -1,6 +1,6 @@
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;===============================================
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; hgr 7x30 draw sprite, with bg mask in GR $400
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; hgr 7x28 draw sprite, with bg mask in GR $400
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;===============================================
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; SPRITE in INL/INH
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; Location at CURSOR_X CURSOR_Y
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@ -13,24 +13,24 @@
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; left mask at INL/INH + 28
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; right mask at INL/INH + 42
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hgr_draw_sprite_7x30:
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hgr_draw_sprite_7x28:
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; set up pointers
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lda INL
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sta h730_smc1+1
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sta h728_smc1+1
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lda INH
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sta h730_smc1+2
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sta h728_smc1+2
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clc
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lda INL
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adc #30
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sta h730_smc3+1
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adc #28
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sta h728_smc3+1
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lda INH
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adc #0
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sta h730_smc3+2
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sta h728_smc3+2
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ldx #0 ; X is row counter
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hgr_7x30_sprite_yloop:
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hgr_7x28_sprite_yloop:
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txa ; X is current row
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clc
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@ -47,24 +47,24 @@ hgr_7x30_sprite_yloop:
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ldy CURSOR_X
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lda (GBASL),Y ; load background
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h730_smc3:
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h728_smc3:
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and $d000,X ; mask with sprite mask
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h730_smc1:
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h728_smc1:
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ora $d000,X ; or in sprite
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sta (GBASL),Y ; store out
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inx
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cpx #30
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bne hgr_7x30_sprite_yloop
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cpx #28
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bne hgr_7x28_sprite_yloop
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rts
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;======================
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; save bg 7x30
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; save bg 7x28
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;======================
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save_bg_7x30:
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save_bg_7x28:
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ldx #0
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save_yloop:
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@ -89,19 +89,19 @@ save_yloop:
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ldy CURSOR_X
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lda (GBASL),Y
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sta save_sprite_7x30,X
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sta save_sprite_7x28,X
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inx
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cpx #30
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cpx #28
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bne save_yloop
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rts
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;======================
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; restore bg 7x30
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; restore bg 7x28
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;======================
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restore_bg_7x30:
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restore_bg_7x28:
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ldx #0
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restore_yloop:
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ldy CURSOR_X
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lda save_sprite_7x30,X
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lda save_sprite_7x28,X
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sta (GBASL),Y
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inx
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cpx #30
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cpx #28
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bne restore_yloop
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rts
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@ -133,6 +133,6 @@ restore_yloop:
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; save area
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;====================
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save_sprite_7x30:
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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save_sprite_7x28:
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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@ -142,7 +142,7 @@ escape_handler:
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.include "hgr_font.s"
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.include "draw_box.s"
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.include "hgr_rectangle.s"
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.include "hgr_7x30_sprite.s"
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.include "hgr_7x28_sprite.s"
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.include "hgr_1x5_sprite.s"
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;.include "hgr_save_restore.s"
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.include "hgr_partial_save.s"
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@ -57,7 +57,7 @@ cottage:
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;=======================
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; walking
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jsr save_bg_7x30
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jsr save_bg_7x28
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cottage_walk_loop:
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@ -66,7 +66,7 @@ cottage_walk_loop:
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lda PEASANT_Y
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sta CURSOR_Y
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jsr restore_bg_7x30
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jsr restore_bg_7x28
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;=======================
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@ -87,7 +87,7 @@ cottage_walk_loop:
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sta PEASANT_Y
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sta CURSOR_Y
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jsr save_bg_7x30
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jsr save_bg_7x28
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jsr draw_peasant
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@ -53,7 +53,7 @@ knight:
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;=======================
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; walking
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jsr save_bg_7x30
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jsr save_bg_7x28
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knight_walk_loop:
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@ -62,7 +62,7 @@ knight_walk_loop:
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lda PEASANT_Y
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sta CURSOR_Y
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jsr restore_bg_7x30
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jsr restore_bg_7x28
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; draw peasant
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@ -80,7 +80,7 @@ knight_walk_loop:
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sta PEASANT_Y
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sta CURSOR_Y
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jsr save_bg_7x30
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jsr save_bg_7x28
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jsr draw_peasant
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@ -50,7 +50,7 @@ lake_east:
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;=======================
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; walking
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jsr save_bg_7x30
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jsr save_bg_7x28
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lake_e_walk_loop:
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@ -59,7 +59,7 @@ lake_e_walk_loop:
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lda PEASANT_Y
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sta CURSOR_Y
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jsr restore_bg_7x30
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jsr restore_bg_7x28
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; draw peasant
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@ -77,7 +77,7 @@ lake_e_walk_loop:
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sta PEASANT_Y
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sta CURSOR_Y
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jsr save_bg_7x30
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jsr save_bg_7x28
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jsr draw_peasant
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@ -51,7 +51,7 @@ lake_west:
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;=======================
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; walking
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jsr save_bg_7x30
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jsr save_bg_7x28
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lake_w_walk_loop:
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@ -60,7 +60,7 @@ lake_w_walk_loop:
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lda PEASANT_Y
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sta CURSOR_Y
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jsr restore_bg_7x30
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jsr restore_bg_7x28
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; draw peasant
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@ -78,7 +78,7 @@ lake_w_walk_loop:
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sta PEASANT_Y
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sta CURSOR_Y
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jsr save_bg_7x30
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jsr save_bg_7x28
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jsr draw_peasant
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@ -53,7 +53,7 @@ river:
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;=======================
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; walking
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jsr save_bg_7x30
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jsr save_bg_7x28
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river_walk_loop:
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@ -62,7 +62,7 @@ river_walk_loop:
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lda PEASANT_Y
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sta CURSOR_Y
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jsr restore_bg_7x30
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jsr restore_bg_7x28
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; draw peasant
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@ -80,7 +80,7 @@ river_walk_loop:
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sta PEASANT_Y
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sta CURSOR_Y
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jsr save_bg_7x30
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jsr save_bg_7x28
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jsr draw_peasant
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@ -112,7 +112,7 @@ new_location:
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;=======================
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; draw initial peasant
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jsr save_bg_7x30
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jsr save_bg_7x28
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jsr draw_peasant
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@ -167,7 +167,7 @@ score_text:
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.include "hgr_font.s"
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.include "draw_box.s"
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.include "hgr_rectangle.s"
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.include "hgr_7x30_sprite.s"
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.include "hgr_7x28_sprite.s"
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.include "hgr_1x5_sprite.s"
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;.include "hgr_save_restore.s"
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.include "hgr_partial_save.s"
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@ -112,7 +112,7 @@ new_location:
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;=======================
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; draw initial peasant
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jsr save_bg_7x30
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jsr save_bg_7x28
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jsr draw_peasant
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@ -167,7 +167,7 @@ score_text:
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.include "hgr_font.s"
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.include "draw_box.s"
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.include "hgr_rectangle.s"
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.include "hgr_7x30_sprite_mask.s"
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.include "hgr_7x28_sprite_mask.s"
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.include "hgr_1x5_sprite.s"
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;.include "hgr_save_restore.s"
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.include "hgr_partial_save.s"
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@ -111,7 +111,7 @@ new_location:
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;=======================
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; draw initial peasant
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jsr save_bg_7x30
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jsr save_bg_7x28
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jsr draw_peasant
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@ -165,7 +165,7 @@ score_text:
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.include "hgr_font.s"
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.include "draw_box.s"
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.include "hgr_rectangle.s"
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.include "hgr_7x30_sprite.s"
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.include "hgr_7x28_sprite.s"
|
||||
.include "hgr_1x5_sprite.s"
|
||||
;.include "hgr_save_restore.s"
|
||||
.include "hgr_partial_save.s"
|
||||
|
|
|
@ -111,7 +111,7 @@ new_location:
|
|||
;=======================
|
||||
; draw initial peasant
|
||||
|
||||
jsr save_bg_7x30
|
||||
jsr save_bg_7x28
|
||||
|
||||
jsr draw_peasant
|
||||
|
||||
|
@ -166,7 +166,7 @@ score_text:
|
|||
.include "hgr_font.s"
|
||||
.include "draw_box.s"
|
||||
.include "hgr_rectangle.s"
|
||||
.include "hgr_7x30_sprite.s"
|
||||
.include "hgr_7x28_sprite.s"
|
||||
.include "hgr_1x5_sprite.s"
|
||||
;.include "hgr_save_restore.s"
|
||||
.include "hgr_partial_save.s"
|
||||
|
|
|
@ -20,7 +20,7 @@ really_move_peasant:
|
|||
lda PEASANT_Y
|
||||
sta CURSOR_Y
|
||||
|
||||
jsr restore_bg_7x30
|
||||
jsr restore_bg_7x28
|
||||
|
||||
; move peasant
|
||||
|
||||
|
@ -147,7 +147,7 @@ done_movey:
|
|||
lda PEASANT_Y
|
||||
sta CURSOR_Y
|
||||
|
||||
jsr save_bg_7x30
|
||||
jsr save_bg_7x28
|
||||
|
||||
; draw peasant
|
||||
|
||||
|
|
|
@ -29,8 +29,6 @@ peasant_right1_sprite:
|
|||
.byte $0F
|
||||
.byte $0F
|
||||
.byte $1C
|
||||
.byte $00
|
||||
.byte $00
|
||||
|
||||
; hgr_make_sprite peasant_sprites.png 21 1 21 31
|
||||
peasant_right1_mask:
|
||||
|
@ -62,8 +60,6 @@ peasant_right1_mask:
|
|||
.byte $70
|
||||
.byte $70
|
||||
.byte $63
|
||||
.byte $FF
|
||||
.byte $FF
|
||||
|
||||
; hgr_make_sprite ./peasant_sprites.png 35 34 35 64
|
||||
peasant_right2_sprite:
|
||||
|
@ -95,8 +91,6 @@ peasant_right2_sprite:
|
|||
.byte $63
|
||||
.byte $63
|
||||
.byte $6F
|
||||
.byte $00
|
||||
.byte $00
|
||||
|
||||
; 21 34 21 64
|
||||
peasant_right2_mask:
|
||||
|
@ -128,8 +122,6 @@ peasant_right2_mask:
|
|||
.byte $1C
|
||||
.byte $1C
|
||||
.byte $10
|
||||
.byte $FF
|
||||
.byte $FF
|
||||
|
||||
; 35 68 35 98
|
||||
peasant_up1_sprite:
|
||||
|
@ -161,8 +153,7 @@ peasant_up1_sprite:
|
|||
.byte $33
|
||||
.byte $33
|
||||
.byte $03
|
||||
.byte $00
|
||||
.byte $00
|
||||
|
||||
; 21 68 21 98
|
||||
peasant_up1_mask:
|
||||
.byte $73
|
||||
|
@ -193,8 +184,7 @@ peasant_up1_mask:
|
|||
.byte $4C
|
||||
.byte $4C
|
||||
.byte $7C
|
||||
.byte $7F
|
||||
.byte $7F
|
||||
|
||||
|
||||
; 35 102 35 132
|
||||
peasant_up2_sprite:
|
||||
|
@ -226,8 +216,7 @@ peasant_up2_sprite:
|
|||
.byte $33
|
||||
.byte $33
|
||||
.byte $30
|
||||
.byte $00
|
||||
.byte $00
|
||||
|
||||
|
||||
; 21 102 21 132
|
||||
peasant_up2_mask:
|
||||
|
@ -259,8 +248,6 @@ peasant_up2_mask:
|
|||
.byte $4C
|
||||
.byte $4C
|
||||
.byte $4F
|
||||
.byte $7F
|
||||
.byte $7F
|
||||
|
||||
|
||||
; 84 1 90 31
|
||||
|
@ -293,8 +280,6 @@ peasant_left1_sprite:
|
|||
.byte $78
|
||||
.byte $78
|
||||
.byte $1C
|
||||
.byte $00
|
||||
.byte $00
|
||||
|
||||
; 70 1 76 31
|
||||
peasant_left1_mask:
|
||||
|
@ -326,9 +311,6 @@ peasant_left1_mask:
|
|||
.byte $07
|
||||
.byte $07
|
||||
.byte $63
|
||||
.byte $7F
|
||||
.byte $7F
|
||||
|
||||
|
||||
|
||||
; 84 34 90 65
|
||||
|
@ -361,8 +343,6 @@ peasant_left2_sprite:
|
|||
.byte $63
|
||||
.byte $63
|
||||
.byte $7B
|
||||
.byte $00
|
||||
.byte $00
|
||||
|
||||
; 70 34 76 65
|
||||
peasant_left2_mask:
|
||||
|
@ -394,8 +374,6 @@ peasant_left2_mask:
|
|||
.byte $1C
|
||||
.byte $1C
|
||||
.byte $04
|
||||
.byte $7F
|
||||
.byte $7F
|
||||
|
||||
; 84 68 90 99
|
||||
peasant_down1_sprite:
|
||||
|
@ -427,8 +405,6 @@ peasant_down1_sprite:
|
|||
.byte $33
|
||||
.byte $33
|
||||
.byte $03
|
||||
.byte $00
|
||||
.byte $00
|
||||
|
||||
; 70 68 76 99
|
||||
peasant_down1_mask:
|
||||
|
@ -460,8 +436,6 @@ peasant_down1_mask:
|
|||
.byte $4C
|
||||
.byte $4C
|
||||
.byte $7C
|
||||
.byte $7F
|
||||
.byte $7F
|
||||
|
||||
; 84 102 90 133
|
||||
peasant_down2_sprite:
|
||||
|
@ -493,8 +467,6 @@ peasant_down2_sprite:
|
|||
.byte $33
|
||||
.byte $33
|
||||
.byte $30
|
||||
.byte $00
|
||||
.byte $00
|
||||
|
||||
; 70 102 76 133
|
||||
peasant_down2_mask:
|
||||
|
@ -526,5 +498,4 @@ peasant_down2_mask:
|
|||
.byte $4C
|
||||
.byte $4C
|
||||
.byte $4F
|
||||
.byte $7F
|
||||
.byte $7F
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user