monkey: add foreground/background sprites to lookout

This commit is contained in:
Vince Weaver 2020-09-17 19:38:34 -04:00
parent b15401938e
commit dbbe64773d
4 changed files with 101 additions and 5 deletions

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@ -55,7 +55,8 @@ monkey.o: monkey.s zp.inc hardware.inc common_defines.inc \
keyboard.s joystick.s \
leveldata_monkey.inc \
monkey_actions.s update_bottom.s \
guy.brush
guy.brush \
monkey_lookout.s
ca65 -o monkey.o monkey.s -l monkey.lst
graphics/graphics.inc:

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@ -85,15 +85,15 @@ game_loop:
;====================================
lda LOCATION
; cmp #NIBEL_BLUE_PATH_2P5
; beq animate_gate_n
cmp #MONKEY_LOOKOUT
beq animate_flame
jmp nothing_special
animate_gate_n:
; jsr update_gate_n
animate_flame:
jsr draw_fire
jmp nothing_special
@ -172,6 +172,19 @@ done_move_guybrush:
; draw foreground sprites
;====================================
lda LOCATION
cmp #MONKEY_LOOKOUT
beq do_draw_wall
jmp nothing_foreground
do_draw_wall:
jsr draw_wall
jmp nothing_foreground
nothing_foreground:
;====================================
; what are we pointing too
@ -250,5 +263,8 @@ really_exit:
.include "common_sprites.inc"
.include "guy.brush"
.include "monkey_lookout.s"
.include "monkey_actions.s"
.include "update_bottom.s"

79
monkey/monkey_lookout.s Normal file
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@ -0,0 +1,79 @@
draw_fire:
lda FRAMEL
and #$18
lsr
lsr
tay
lda fire_sprites,Y
sta INL
lda fire_sprites+1,Y
sta INH
lda #16
sta XPOS
lda #18
sta YPOS
jsr put_sprite_crop
rts
fire_sprites:
.word fire1_sprite
.word fire2_sprite
.word fire3_sprite
.word fire2_sprite
fire1_sprite:
.byte 2,4
.byte $dA,$AA
.byte $dd,$9A
.byte $99,$dd
.byte $dd,$dd
fire2_sprite:
.byte 2,4
.byte $AA,$AA
.byte $dd,$dd
.byte $9d,$99
.byte $dd,$dd
fire3_sprite:
.byte 2,4
.byte $AA,$aa
.byte $9A,$dd
.byte $d9,$9d
.byte $dd,$dd
draw_wall:
lda #<wall_sprite
sta INL
lda #>wall_sprite
sta INH
lda #18
sta XPOS
lda #22
sta YPOS
jsr put_sprite_crop
rts
wall_sprite:
.byte 9,6
.byte $AA,$AA,$8A,$0A,$5A,$AA,$AA,$AA,$AA
.byte $AA,$8A,$50,$05,$60,$AA,$AA,$6A,$6A
.byte $58,$08,$55,$60,$60,$AA,$AA,$66,$60
.byte $06,$66,$26,$00,$66,$AA,$AA,$66,$00
.byte $06,$05,$65,$60,$50,$5A,$5A,$66,$00
.byte $00,$60,$00,$60,$06,$60,$06,$06,$06