letters: optimize a bit

This commit is contained in:
Vince Weaver 2023-02-03 11:56:50 -05:00
parent cff10e3705
commit dbf8110611
2 changed files with 110 additions and 63 deletions

View File

@ -5,5 +5,5 @@
25 PRINT:PRINT "PRESS ANY KEY TO 'BRUN BLUE_FLAME'"
30 GET A$
35 PRINT
40 PRINT CHR$(4)"BRUN BLUE_FLAME"

View File

@ -10,18 +10,44 @@ do_letters:
; Y=0, A=$60 after this call
lda #0
sta ROTATE
sta WHICH
jsr zoom_in
;==============================
; print deater
lda #5
sta HGR_SCALE
lda #28 ;
sta YPOS
; jsr slide_in
lda #<deater_ends
sta type_smc+1
rts
lda #<deater_offsets
sta offsets_smc+1
jsr slide_in
;==============================
; print maze
lda #128 ;
sta YPOS
lda #<ma2e_ends
sta type_smc+1
lda #<ma2e_offsets
sta offsets_smc+1
jsr slide_in
; FIXME: tail call
; jsr zoom_in
; rts
;=========================
@ -30,53 +56,54 @@ do_letters:
zoom_in:
lda #0
sta ROTATE
sta WHICH
outer_zoom_loop:
lda #30
lda WHICH
tax ; update offset
lda desire_offsets,X ; get offsets in place
sta xdraw_offset_smc+1 ; setup xdraw
bpl not_done2 ; if not end, don't return
rts
not_done2:
lda #36 ; start big
sta HGR_SCALE
ldx WHICH
lda deater_ends,X
lda deater_ends,X ; X Position
sta XPOS
lda #76 ; 96 would be centered, but looks better higher?
lda #76 ; Y position
sta YPOS
inner_zoom_loop:
jsr xdraw
; FIXME: common code?
lda #100
jsr xdraw ; draw
lda #100 ; wait a bit
jsr WAIT
jsr xdraw
dec HGR_SCALE
jsr xdraw ; draw for good
dec HGR_SCALE ; zoom in
dec HGR_SCALE
lda HGR_SCALE
; lsr
; and #$f
; tax
; lda rotate_pattern,X
; sta ROTATE
; lda XPOS
;ends_smc:
cmp #6
cmp #10 ; stop if big enough
bcs inner_zoom_loop
jsr xdraw
jsr xdraw ; leave it on screen
inc WHICH
lda WHICH
tax
; lda deater_ends,X
; sta ends_smc+1
; lda deater_offsets,X
; lda ma2e_offsets,X
lda desire_offsets,X
sta xdraw_offset_smc+1
inc WHICH ; move to next letter
bpl outer_zoom_loop
@ -89,48 +116,62 @@ inner_zoom_loop:
slide_in:
lda #4
sta HGR_SCALE
lda #0
sta WHICH
outer_slide_loop:
lda #255
sta XPOS
lda #100
sta YPOS
lda #255 ; start position
sta XPOS ; 255 instead of 279 for size reasons
lda WHICH
tax
type_smc:
lda deater_ends,X
sta ends_smc+1
offsets_smc:
lda deater_offsets,X ; point to next
sta xdraw_offset_smc+1
bpl not_done
rts
not_done:
slide_loop:
jsr xdraw
jsr xdraw ; draw
lda #100
lda #100 ; wait a bit
jsr WAIT
jsr xdraw
dec XPOS
jsr xdraw ; erase
dec XPOS ; move left
dec XPOS
lda XPOS
lda XPOS ; rotate
lsr
and #$f
tax
lda rotate_pattern,X
sta ROTATE
lda XPOS
lda XPOS ; see if hit end
ends_smc:
cmp #65
bcs slide_loop
jsr xdraw
jsr xdraw ; one last draw so remains onscreen
inc WHICH
lda WHICH
tax
lda deater_ends,X
sta ends_smc+1
; lda deater_offsets,X
; lda ma2e_offsets,X
lda desire_offsets,X
sta xdraw_offset_smc+1
bpl outer_slide_loop
inc WHICH ; move to next letter
rts
; FIXME: bpl bra, WHICH always positive
jmp outer_slide_loop ; loop
; rts ; done
@ -217,8 +258,13 @@ desire_offsets:
.byte $FF ; end
deater_ends:
; center of screen is 140, offset by 12?
; want multiple of 24?
.byte 80,104,128,152,176,200
ma2e_ends:
; center of screen is 140, offset by 12.5?
.byte 77,102,127,152,177,202
.byte 104,128,152,176
.align $100
@ -233,7 +279,8 @@ shape_table_m: .byte $24,$37,$36,$4e, $24,$24,$07,$00 ; 39
shape_table_2: .byte $25,$3c,$97,$39, $36,$2d,$00 ; 47
shape_table_s: .byte $27,$2c,$95,$2b, $36,$3f,$00 ; 54
shape_table_i: .byte $d2,$ed,$24,$e4, $2d,$00 ; 61
shape_table_o: .byte $23,$2c,$35,$36, $3e,$27,$04,$00 ; 67
shape_table_b: .byte $18,$30,$36,$35, $28,$24,$04,$00 ; 75
shape_table_line: .byte $12,$24,$24,$00 ; 83
shape_table_line: .byte $12,$24,$24,$00 ; 67
;shape_table_o: .byte $23,$2c,$35,$36, $3e,$27,$04,$00 ;
;shape_table_v: .byte $18,$30,$36,$35, $28,$24,$04,$00 ;