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mode7: working on checkerboard
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parent
29eea6a627
commit
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17
mode7/checkerboard_lookup.s
Normal file
17
mode7/checkerboard_lookup.s
Normal file
@ -0,0 +1,17 @@
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;====================
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; lookup_map
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;====================
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; finds value in space_x.i,space_y.i
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; returns color in A
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; CLOBBERS: A,Y
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lda SPACEX_I ; 3
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sta spacex_label+1 ; self modifying code, LAST_SPACEX_I ; 4
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lda SPACEY_I ; 3
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sta spacey_label+1 ; self modifying code, LAST_SPACEY_I ; 4
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lda #$11 ; always red
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sta map_color_label+1 ; self-modifying
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BIN
mode7/mode7.dsk
BIN
mode7/mode7.dsk
Binary file not shown.
@ -1,3 +1,6 @@
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ISLAND_MAP = 0
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CHECKERBOARD_MAP = 1
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.include "zp.inc"
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.include "zp.inc"
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;===========
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;===========
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@ -963,7 +966,11 @@ screenx_loop:
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nomatch:
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nomatch:
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; Get color to draw in A
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; Get color to draw in A
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.if ISLAND_MAP=1
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.include "island_lookup.s"
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.include "island_lookup.s"
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.elseif CHECKERBOARD_MAP=1
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.include "checkerboard_lookup.s"
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.endif
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match:
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match:
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@ -1055,7 +1062,13 @@ done_screeny:
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; this is used to check if above water or grass
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; this is used to check if above water or grass
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; the high-performance per-pixel version has been inlined
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; the high-performance per-pixel version has been inlined
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lookup_map:
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lookup_map:
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.if ISLAND_MAP=1
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.include "island_lookup.s"
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.include "island_lookup.s"
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.elseif CHECKERBOARD_MAP=1
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.include "checkerboard_lookup.s"
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.endif
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rts ; 6
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rts ; 6
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;=====================
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;=====================
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@ -1091,14 +1104,16 @@ exit:
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;===============================================
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;===============================================
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; waste memory with a lookup table
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; waste memory with a lookup table
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; maybe faster than using GBASCALC?
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; move this to the zeropage?
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gr_offsets:
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gr_offsets:
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.word $400,$480,$500,$580,$600,$680,$700,$780
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.word $400,$480,$500,$580,$600,$680,$700,$780
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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.if ISLAND_MAP=1
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.include "island_map.inc"
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.include "island_map.inc"
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.endif
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.include "fast_multiply.s"
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.include "fast_multiply.s"
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