diff --git a/ootw/TODO b/ootw/TODO index 1e69957f..6ac90ee9 100644 --- a/ootw/TODO +++ b/ootw/TODO @@ -4,72 +4,73 @@ KNOWN BUGS: TODO: -Movement: -+ running: Missing one running frame (?) -+ ability to run+jump -+ ability to kick while crouching -+ ability to shoot +General: -sprites_to_draw: -+ physicist crouch-kicking -+ physicist run+jumping -+ physicist swimming -+ physicist getting out of pool -+ beast tripping -+ physicist holding gun -+ physicist shot +* Movement: + + running: Missing one running frame (?) + + ability to run+jump + + ability to kick while crouching + + ability to shoot -pool: -+ background of beast moving off -+ adjust tentacle to not go off edge of screen -+ adjust x position of tentacle grab +* sprites_to_draw: + + physicist crouch-kicking + + physicist run+jumping + + physicist swimming + + physicist getting out of pool + + beast tripping + + physicist holding gun + + physicist shot -cavern: -+ slugs on ceiling drop -+ background of beast moving off ? -+ adjust slug attack range -underwater: -+ add arrival-underwater scene -+ falling console -+ ability to swim -+ tentacles to grab -+ shimmery water at top -+ ripples in water +* underwater: + + add arrival-underwater scene + + falling console + + ability to swim + + tentacles to grab + + shimmery water at top + + ripples in water -beast: -+ hook up beast ending cutscene -+ compress/transparency beast ending cutscene -+ add beast tripping +* pool: + + background of beast moving off + + adjust tentacle to not go off edge of screen + + adjust x position of tentacle grab -rope_room: -+ re-enable earthquake while swinging -+ speed up background if possible +* cavern: + + slugs on ceiling drop + + background of beast moving off ? + + adjust slug attack range + +* beast: + + hook up beast ending cutscene + + compress/transparency beast ending cutscene + + add beast tripping + +* rope_room: + + re-enable earthquake while swinging + + speed up background if possible Level/Checkpoint #2: -cage room: -+ Swing in the cage -+ Ability to pick up gun, with all that entails -+ Animation of friend? -+ animated miners in background -+ 1-bit audio recording of friend talking -+ Implement enemies +* cage room: + + Swing in the cage (take into account keyboard input) + + Ability to pick up gun, with all that entails + + Animation of friend? + + 1-bit audio recording of friend talking -Jail: -+ Foreground animations -+ Doors that open/blast? +* Jail: + + Doors that open/blast? + + flashes from gunfire in neighboring room + + Implement enemies + + death animation + + in actual game foreground enemies can continue to next screen -Elevator: -+ Elevator ride +* Elevator: + + Elevator can change direction mid-floor -View: -+ music play when viewing city +* View: + + music play when viewing city -Teleporters: -+ Implement -+ Sprite displayed as it happens Level/Checkpoint #3: