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sprites: merge in with rasterbars game
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commit
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@ -18,6 +18,7 @@ SPACE_BARS: space_bars.o
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space_bars.o: space_bars.s instructions.s game.s \
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game_over.s gr_copy.s text_print.s title.s \
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spacebars_title.inc screen_split.s \
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sprites.s sprites_table.s sprites_screen.s \
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vapor_lock.s delay_a.s lz4_decode.s SB_BACKGROUNDC.BIN.lz4
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ca65 -o space_bars.o space_bars.s -l space_bars.lst
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24
space_bars/asteroid.inc
Normal file
24
space_bars/asteroid.inc
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@ -0,0 +1,24 @@
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; all hard-coded 3x2
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asteroid_lookup:
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.word asteroid_p1,explode0_p1,explode1_p1,explode2_p1,void_p1
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asteroid_p1:
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.byte $50,$85,$80
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.byte $05,$88,$08
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explode0_p1:
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.byte $d0,$95,$d0
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.byte $0d,$59,$0d
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explode1_p1:
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.byte $0d,$90,$0d
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.byte $d0,$09,$d0
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explode2_p1:
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.byte $05,$80,$05
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.byte $50,$08,$50
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void_p1:
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.byte $00,$00,$00
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.byte $00,$00,$00
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38
space_bars/earth.inc
Normal file
38
space_bars/earth.inc
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@ -0,0 +1,38 @@
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earth_low: .byte $28 ; ysize=48
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.byte $A0,$FF,$00, $A0,$FF,$00, $A0,$FF,$00, $A0,$27,$00, $50, $00, $30
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.byte $08, $A3,$00, $15, $00,$00, $01, $A4,$11, $10
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.byte $18, $D5, $50, $05, $00, $01, $05
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.byte $18, $00, $8A, $08, $50,$50, $A7,$00, $70
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.byte $50, $58, $75, $27,$27, $75, $22, $A3,$00
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.byte $55, $50, $00, $15, $89, $81, $11
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.byte $51, $05, $51, $91, $01, $00, $55
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.byte $11, $40, $01, $05, $11, $00, $55
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.byte $05, $55, $50, $55, $A4,$00, $27, $07
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.byte $72,$72, $77, $07, $00, $20, $00,$00, $50
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.byte $15, $10, $00, $01, $11, $00, $51
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.byte $15, $05,$05, $11,$11, $05, $11, $08, $10
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.byte $55,$55, $08, $85, $55,$55, $05, $55, $50
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.byte $A4,$00, $07, $22, $72, $70, $22,$22, $A4,$00
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.byte $44, $11,$11, $00,$00, $11, $91, $11, $88
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.byte $15, $11, $19, $50, $15, $11,$11, $01
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.byte $80, $55, $08, $00, $A5,$55, $50, $55,$55, $05
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.byte $A1
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earth_high: .byte $28 ; ysize=48
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.byte $A0,$FF,$00, $A0,$FF,$00, $A0,$FF,$00, $A0,$26,$00, $50,$50, $70, $C5
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.byte $7A, $22,$22, $88, $48, $88, $55, $0E
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.byte $A4,$44, $45, $4A, $F5, $84, $88, $55
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.byte $54, $58, $4A, $88, $5A,$5A, $85, $80
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.byte $50, $80, $A5,$00, $D0, $F5, $FF, $8F
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.byte $F8,$F8, $8F, $88, $22,$22, $55, $88,$88, $85
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.byte $48, $5E, $54, $44, $8E, $58, $84
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.byte $EE, $54, $88,$88, $44, $95, $54, $88
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.byte $EE, $05, $A6,$88, $80,$80, $00, $88, $78
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.byte $8F,$8F, $8A, $78, $77, $87, $22,$22, $88
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.byte $48,$48, $58, $54, $44, $5A, $84, $48
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.byte $58, $D8, $44,$44, $88, $44, $5A, $45
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.byte $88,$88, $5A, $58, $88,$88, $58, $A6,$88, $78
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.byte $88, $85, $87, $58, $88, $A4,$22, $77
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.byte $44,$44, $88, $55, $44, $E4, $44, $5A
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.byte $48, $44, $4E, $80, $48, $D4,$D4, $84
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.byte $55, $88, $5A, $58, $A9,$88
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.byte $A1
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5
space_bars/gr_offsets.s
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5
space_bars/gr_offsets.s
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@ -0,0 +1,5 @@
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gr_offsets:
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.word $400,$480,$500,$580,$600,$680,$700,$780
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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gr_offsets_done:
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BIN
space_bars/random.data
Normal file
BIN
space_bars/random.data
Normal file
Binary file not shown.
@ -25,15 +25,46 @@ BASL = $28
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BASH = $29
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MASK = $2E
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COLOR = $30
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FRAME = $60
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FRAMEH = $61
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BLARGH = $69
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ZPOS = $78
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GREEN0 = $80
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GREEN1 = $81
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GREEN2 = $82
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GREEN3 = $83
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GREEN4 = $84
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ZERO = $85
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GAME_OVER = $86
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SPRITE_XPOS = $E0
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SPRITE_YPOS = $E1
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RANDOM_PTR = $E2
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ASTEROID_X = $E3
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ASTEROID_Y = $E4
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ASTEROID_SUBX = $E5
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ASTEROID_EXPLODE= $E6
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FIRE_X = $E7
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FIRE_Y = $E8
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YADD = $E9
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BLAST1 = $EA
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BLAST2 = $EB
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FIRE = $EC
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LEVEL_DONE = $ED
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DRAW_PAGE = $EE
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LASTKEY = $F1
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PADDLE_STATUS = $F2
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XPOS = $F3
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YPOS = $F4
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WHICH = $F5
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ASTEROID_SPEED = $F6
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TEMP = $FA
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TEMPY = $FB
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INL = $FC
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@ -65,6 +96,15 @@ WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
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;==================
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; show title screen
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;==================
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@ -81,6 +121,17 @@ WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
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; Mode7
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;==================
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; TODO
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;==================
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; 40x192 sprites
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;==================
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jsr start_sprites
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lda GAME_OVER
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bne game_over_man
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;==================
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; Rasterbars
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;==================
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@ -90,7 +141,7 @@ WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
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;==================
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; Game Over
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;==================
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game_over_man:
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jsr game_over
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loop_forever:
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@ -135,11 +186,8 @@ clear_page_loop:
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bpl clear_page_loop
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rts
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gr_offsets:
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.word $400,$480,$500,$580,$600,$680,$700,$780
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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.include "gr_offsets.s"
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.include "../asm_routines/gr_unrle.s"
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.include "../asm_routines/keypress.s"
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@ -159,3 +207,6 @@ gr_offsets:
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.include "spacebars_title.inc"
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.align $100
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.include "mode7_sprites.inc"
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.align $100
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.include "sprites.s"
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1433
space_bars/sprites.s
Normal file
1433
space_bars/sprites.s
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File diff suppressed because it is too large
Load Diff
4032
space_bars/sprites_screen.s
Normal file
4032
space_bars/sprites_screen.s
Normal file
File diff suppressed because it is too large
Load Diff
34
space_bars/sprites_table.s
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34
space_bars/sprites_table.s
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@ -0,0 +1,34 @@
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y_lookup_h:
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.byte >(smc032+1),>(smc033+1),>(smc034+1),>(smc035+1),>(smc036+1),>(smc037+1),>(smc038+1),>(smc039+1)
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.byte >(smc040+1),>(smc041+1),>(smc042+1),>(smc043+1),>(smc044+1),>(smc045+1),>(smc046+1),>(smc047+1)
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.byte >(smc048+1),>(smc049+1),>(smc050+1),>(smc051+1),>(smc052+1),>(smc053+1),>(smc054+1),>(smc055+1)
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.byte >(smc056+1),>(smc057+1),>(smc058+1),>(smc059+1),>(smc060+1),>(smc061+1),>(smc062+1),>(smc063+1)
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.byte >(smc064+1),>(smc065+1),>(smc066+1),>(smc067+1),>(smc068+1),>(smc069+1),>(smc070+1),>(smc071+1)
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.byte >(smc072+1),>(smc073+1),>(smc074+1),>(smc075+1),>(smc076+1),>(smc077+1),>(smc078+1),>(smc079+1)
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.byte >(smc080+1),>(smc081+1),>(smc082+1),>(smc083+1),>(smc084+1),>(smc085+1),>(smc086+1),>(smc087+1)
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.byte >(smc088+1),>(smc089+1),>(smc090+1),>(smc091+1),>(smc092+1),>(smc093+1),>(smc094+1),>(smc095+1)
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.byte >(smc096+1),>(smc097+1),>(smc098+1),>(smc099+1),>(smc100+1),>(smc101+1),>(smc102+1),>(smc103+1)
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.byte >(smc104+1),>(smc105+1),>(smc106+1),>(smc107+1),>(smc108+1),>(smc109+1),>(smc110+1),>(smc111+1)
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.byte >(smc112+1),>(smc113+1),>(smc114+1),>(smc115+1),>(smc116+1),>(smc117+1),>(smc118+1),>(smc119+1)
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.byte >(smc120+1),>(smc121+1),>(smc122+1),>(smc123+1),>(smc124+1),>(smc125+1),>(smc126+1),>(smc127+1)
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.byte >(smc128+1),>(smc129+1),>(smc130+1),>(smc131+1),>(smc132+1),>(smc133+1),>(smc134+1),>(smc135+1)
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.byte >(smc136+1),>(smc137+1),>(smc138+1),>(smc139+1),>(smc140+1),>(smc141+1),>(smc142+1),>(smc143+1)
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.byte >(smc144+1),>(smc145+1),>(smc146+1),>(smc147+1),>(smc148+1),>(smc149+1),>(smc150+1),>(smc151+1)
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.byte >(smc152+1),>(smc153+1),>(smc154+1),>(smc155+1),>(smc156+1),>(smc157+1),>(smc158+1),>(smc159+1)
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y_lookup_l:
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.byte <(smc032+1),<(smc033+1),<(smc034+1),<(smc035+1),<(smc036+1),<(smc037+1),<(smc038+1),<(smc039+1)
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.byte <(smc040+1),<(smc041+1),<(smc042+1),<(smc043+1),<(smc044+1),<(smc045+1),<(smc046+1),<(smc047+1)
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.byte <(smc048+1),<(smc049+1),<(smc050+1),<(smc051+1),<(smc052+1),<(smc053+1),<(smc054+1),<(smc055+1)
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.byte <(smc056+1),<(smc057+1),<(smc058+1),<(smc059+1),<(smc060+1),<(smc061+1),<(smc062+1),<(smc063+1)
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.byte <(smc064+1),<(smc065+1),<(smc066+1),<(smc067+1),<(smc068+1),<(smc069+1),<(smc070+1),<(smc071+1)
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.byte <(smc072+1),<(smc073+1),<(smc074+1),<(smc075+1),<(smc076+1),<(smc077+1),<(smc078+1),<(smc079+1)
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.byte <(smc080+1),<(smc081+1),<(smc082+1),<(smc083+1),<(smc084+1),<(smc085+1),<(smc086+1),<(smc087+1)
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.byte <(smc088+1),<(smc089+1),<(smc090+1),<(smc091+1),<(smc092+1),<(smc093+1),<(smc094+1),<(smc095+1)
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.byte <(smc096+1),<(smc097+1),<(smc098+1),<(smc099+1),<(smc100+1),<(smc101+1),<(smc102+1),<(smc103+1)
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.byte <(smc104+1),<(smc105+1),<(smc106+1),<(smc107+1),<(smc108+1),<(smc109+1),<(smc110+1),<(smc111+1)
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.byte <(smc112+1),<(smc113+1),<(smc114+1),<(smc115+1),<(smc116+1),<(smc117+1),<(smc118+1),<(smc119+1)
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.byte <(smc120+1),<(smc121+1),<(smc122+1),<(smc123+1),<(smc124+1),<(smc125+1),<(smc126+1),<(smc127+1)
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.byte <(smc128+1),<(smc129+1),<(smc130+1),<(smc131+1),<(smc132+1),<(smc133+1),<(smc134+1),<(smc135+1)
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.byte <(smc136+1),<(smc137+1),<(smc138+1),<(smc139+1),<(smc140+1),<(smc141+1),<(smc142+1),<(smc143+1)
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.byte <(smc144+1),<(smc145+1),<(smc146+1),<(smc147+1),<(smc148+1),<(smc149+1),<(smc150+1),<(smc151+1)
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.byte <(smc152+1),<(smc153+1),<(smc154+1),<(smc155+1),<(smc156+1),<(smc157+1),<(smc158+1),<(smc159+1)
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