mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 17:29:49 +00:00
ootw: intro: split off keypad
This commit is contained in:
parent
dc6a889398
commit
e54ea9ba69
@ -31,6 +31,7 @@ intro.o: intro.s \
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intro_01_building.s \
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intro_02_outer_door.s \
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intro_03_elevator.s \
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intro_04_keypad.s \
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graphics/01_building/intro_car.inc \
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graphics/01_building/intro_building.inc \
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graphics/01_building/intro_building_car.inc \
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@ -1,7 +1,5 @@
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include ../../../../../Makefile.inc
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#PNG2RLE = ../../../gr-utils/png2rle
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#PNG2LZ4 = ../../../gr-utils/png2lz4
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PNG2GR = ../../../../../utils/gr-utils/png2gr
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LZSA = ~/research/lzsa/lzsa/lzsa
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@ -88,155 +86,6 @@ intro_opening.inc: opening01.lzsa opening02.lzsa \
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%.lzsa: %.gr
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$(LZSA) -r -f2 $< $@
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#####
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#
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#intro_scanner_door.inc: $(PNG2RLE) intro_scanner_door.png
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# $(PNG2RLE) asm intro_scanner_door.png scanner_door_rle > intro_scanner_door.inc
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#
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#intro_keypad_bg.inc: $(PNG2RLE) intro_keypad_bg.png
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# $(PNG2RLE) asm intro_keypad_bg.png keypad_rle > intro_keypad_bg.inc
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#
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#intro_approach.inc: $(PNG2RLE) approach01.png approach02.png \
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# approach03.png approach04.png approach05.png approach06.png \
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# approach07.png
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# $(PNG2RLE) asm approach01.png approach01_rle > intro_approach.inc
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# $(PNG2RLE) asm approach02.png approach02_rle >> intro_approach.inc
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# $(PNG2RLE) asm approach03.png approach03_rle >> intro_approach.inc
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# $(PNG2RLE) asm approach04.png approach04_rle >> intro_approach.inc
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# $(PNG2RLE) asm approach05.png approach05_rle >> intro_approach.inc
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# $(PNG2RLE) asm approach06.png approach06_rle >> intro_approach.inc
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# $(PNG2RLE) asm approach07.png approach07_rle >> intro_approach.inc
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#####
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#intro_hands.inc: $(PNG2RLE) hand04_01.png hand04_02.png \
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# hand04_03.png hand05_01.png hand05_02.png hand05_03.png \
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# hand05_04.png hand01_01.png hand01_02.png hand01_03.png \
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# hand09_01.png hand09_02.png hand09_03.png hand09_04.png \
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# hand09_05.png hand03_01.png hand03_02.png hand03_03.png \
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# hand03_04.png hand02_01.png hand02_02.png hand02_03.png \
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# hand02_04.png hand02_05.png
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# $(PNG2RLE) asm hand04_01.png hand04_01_rle > intro_hands.inc
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# $(PNG2RLE) asm hand04_02.png hand04_02_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand04_03.png hand04_03_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand05_01.png hand05_01_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand05_02.png hand05_02_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand05_03.png hand05_03_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand05_04.png hand05_04_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand01_01.png hand01_01_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand01_02.png hand01_02_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand01_03.png hand01_03_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand09_01.png hand09_01_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand09_02.png hand09_02_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand09_03.png hand09_03_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand09_04.png hand09_04_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand09_05.png hand09_05_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand03_01.png hand03_01_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand03_02.png hand03_02_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand03_03.png hand03_03_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand03_04.png hand03_04_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand02_01.png hand02_01_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand02_02.png hand02_02_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand02_03.png hand02_03_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand02_04.png hand02_04_rle >> intro_hands.inc
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# $(PNG2RLE) asm hand02_05.png hand02_05_rle >> intro_hands.inc
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####
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#intro_opening.inc: $(PNG2RLE) opening01.png opening02.png \
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# opening03.png opening04.png opening05.png opening06.png \
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# opening07.png opening08.png opening09.png opening10.png \
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# opening11.png opening12.png
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# $(PNG2RLE) asm opening01.png opening01_rle > intro_opening.inc
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# $(PNG2RLE) asm opening02.png opening02_rle >> intro_opening.inc
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# $(PNG2RLE) asm opening03.png opening03_rle >> intro_opening.inc
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# $(PNG2RLE) asm opening04.png opening04_rle >> intro_opening.inc
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# $(PNG2RLE) asm opening05.png opening05_rle >> intro_opening.inc
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# $(PNG2RLE) asm opening06.png opening06_rle >> intro_opening.inc
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# $(PNG2RLE) asm opening07.png opening07_rle >> intro_opening.inc
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# $(PNG2RLE) asm opening08.png opening08_rle >> intro_opening.inc
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# $(PNG2RLE) asm opening09.png opening09_rle >> intro_opening.inc
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# $(PNG2RLE) asm opening10.png opening10_rle >> intro_opening.inc
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# $(PNG2RLE) asm opening11.png opening11_rle >> intro_opening.inc
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# $(PNG2RLE) asm opening12.png opening12_rle >> intro_opening.inc
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#####
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#####
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#intro_scanner_door_lz4.inc: $(PNG2LZ4) intro_scanner_door.png
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# $(PNG2LZ4) asm intro_scanner_door.png scanner_door_rle > intro_scanner_door_lz4.inc
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#intro_keypad_bg_lz4.inc: $(PNG2LZ4) intro_keypad_bg.png
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# $(PNG2LZ4) asm intro_keypad_bg.png keypad_rle > intro_keypad_bg_lz4.inc
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#intro_approach_lz4.inc: $(PNG2LZ4) approach01.png approach02.png \
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# approach03.png approach04.png approach05.png approach06.png \
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# approach07.png
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# $(PNG2LZ4) asm approach01.png approach01_rle > intro_approach_lz4.inc
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# $(PNG2LZ4) asm approach02.png approach02_rle >> intro_approach_lz4.inc
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# $(PNG2LZ4) asm approach03.png approach03_rle >> intro_approach_lz4.inc
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# $(PNG2LZ4) asm approach04.png approach04_rle >> intro_approach_lz4.inc
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# $(PNG2LZ4) asm approach05.png approach05_rle >> intro_approach_lz4.inc
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# $(PNG2LZ4) asm approach06.png approach06_rle >> intro_approach_lz4.inc
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# $(PNG2LZ4) asm approach07.png approach07_rle >> intro_approach_lz4.inc
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#####
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#intro_hands_lz4.inc: $(PNG2LZ4) hand04_01.png hand04_02.png \
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# hand04_03.png hand05_01.png hand05_02.png hand05_03.png \
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# hand05_04.png hand01_01.png hand01_02.png hand01_03.png \
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# hand09_01.png hand09_02.png hand09_03.png hand09_04.png \
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# hand09_05.png hand03_01.png hand03_02.png hand03_03.png \
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# hand03_04.png hand02_01.png hand02_02.png hand02_03.png \
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# hand02_04.png hand02_05.png
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# $(PNG2LZ4) asm hand04_01.png hand04_01_rle > intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand04_02.png hand04_02_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand04_03.png hand04_03_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand05_01.png hand05_01_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand05_02.png hand05_02_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand05_03.png hand05_03_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand05_04.png hand05_04_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand01_01.png hand01_01_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand01_02.png hand01_02_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand01_03.png hand01_03_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand09_01.png hand09_01_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand09_02.png hand09_02_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand09_03.png hand09_03_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand09_04.png hand09_04_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand09_05.png hand09_05_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand03_01.png hand03_01_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand03_02.png hand03_02_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand03_03.png hand03_03_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand03_04.png hand03_04_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand02_01.png hand02_01_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand02_02.png hand02_02_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand02_03.png hand02_03_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand02_04.png hand02_04_rle >> intro_hands_lz4.inc
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# $(PNG2LZ4) asm hand02_05.png hand02_05_rle >> intro_hands_lz4.inc
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####
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#intro_opening_lz4.inc: $(PNG2LZ4) opening01.png opening02.png \
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# opening03.png opening04.png opening05.png opening06.png \
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# opening07.png opening08.png opening09.png opening10.png \
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# opening11.png opening12.png
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# $(PNG2LZ4) asm opening01.png opening01_rle > intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening02.png opening02_rle >> intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening03.png opening03_rle >> intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening04.png opening04_rle >> intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening05.png opening05_rle >> intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening06.png opening06_rle >> intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening07.png opening07_rle >> intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening08.png opening08_rle >> intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening09.png opening09_rle >> intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening10.png opening10_rle >> intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening11.png opening11_rle >> intro_opening_lz4.inc
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# $(PNG2LZ4) asm opening12.png opening12_rle >> intro_opening_lz4.inc
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#####
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@ -43,73 +43,11 @@ repeat_intro:
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jsr intro_03_elevator
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;===============================
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;===============================
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; Keycode
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;===============================
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;===============================
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;===============================
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; Keypad
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keypad:
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jsr intro_04_keypad
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;=============================
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; Load background to $c00
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lda #<(intro_scanner_door_lzsa)
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>(intro_scanner_door_lzsa)
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$c ; load to off-screen $c00
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jsr decompress_lzsa2_fast
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lda #<approach_sequence
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sta INTRO_LOOPL
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lda #>approach_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;=============================
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; Load background to $c00
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lda #<(intro_keypad_bg_lzsa)
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>(intro_keypad_bg_lzsa)
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$c ; load to off-screen $c00
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jsr decompress_lzsa2_fast
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;==================================
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; draw keypad sequence
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lda #<keypad_sequence
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sta INTRO_LOOPL
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lda #>keypad_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;==================================
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; doop opening sequence
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lda #<(intro_scanner_door_lzsa)
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>(intro_scanner_door_lzsa)
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$c ; load to off-screen $c00
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jsr decompress_lzsa2_fast
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lda #<opening_sequence
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sta INTRO_LOOPL
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lda #>opening_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;===============================
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@ -1497,3 +1435,4 @@ intro9_data_lzsa:
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.include "intro_01_building.s"
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.include "intro_02_outer_door.s"
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.include "intro_03_elevator.s"
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.include "intro_04_keypad.s"
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194
games/ootw/intro/intro_04_keypad.s
Normal file
194
games/ootw/intro/intro_04_keypad.s
Normal file
@ -0,0 +1,194 @@
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;==========================
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; OOTW -- Intro -- Keypad
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;==========================
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intro_04_keypad:
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;===============================
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;===============================
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; Keycode
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;===============================
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;===============================
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keypad:
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;=============================
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; Load background to $c00
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lda #<(intro_scanner_door_lzsa)
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>(intro_scanner_door_lzsa)
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$c ; load to off-screen $c00
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jsr decompress_lzsa2_fast
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lda #<approach_sequence
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sta INTRO_LOOPL
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lda #>approach_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;=============================
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; Load background to $c00
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lda #<(intro_keypad_bg_lzsa)
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>(intro_keypad_bg_lzsa)
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$c ; load to off-screen $c00
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jsr decompress_lzsa2_fast
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;==================================
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; draw keypad sequence
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lda #<keypad_sequence
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sta INTRO_LOOPL
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lda #>keypad_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;==================================
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; door opening sequence
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lda #<(intro_scanner_door_lzsa)
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>(intro_scanner_door_lzsa)
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$c ; load to off-screen $c00
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jsr decompress_lzsa2_fast
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lda #<opening_sequence
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sta INTRO_LOOPL
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lda #>opening_sequence
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sta INTRO_LOOPH
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jmp run_sequence ; exite for us
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;=================================
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;=================================
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; Intro Segment 04 Data (Keypad)
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;=================================
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;=================================
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.include "graphics/04_keypad/intro_scanner_door.inc"
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.include "graphics/04_keypad/intro_approach.inc"
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.include "graphics/04_keypad/intro_keypad_bg.inc"
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.include "graphics/04_keypad/intro_hands.inc"
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.include "graphics/04_keypad/intro_opening.inc"
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; Approaching keypad sequence
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approach_sequence:
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.byte 20
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.word approach01_lzsa
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.byte 128+20 ; .word approach02_lzsa
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.byte 128+20 ; .word approach03_lzsa
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.byte 128+20 ; .word approach04_lzsa
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.byte 128+20 ; .word approach05_lzsa
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.byte 128+20 ; .word approach06_lzsa
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.byte 128+20 ; .word approach07_lzsa
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.byte 80
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.word approach07_lzsa
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.byte 0
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; Using keypad sequence
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keypad_sequence:
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.byte 9
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.word hand04_01_lzsa
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.byte 9
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.word hand04_02_lzsa
|
||||
.byte 9
|
||||
.word hand04_03_lzsa
|
||||
.byte 9
|
||||
.word hand04_02_lzsa
|
||||
.byte 9
|
||||
.word hand05_01_lzsa
|
||||
.byte 9
|
||||
.word hand05_02_lzsa
|
||||
.byte 9
|
||||
.word hand05_03_lzsa
|
||||
.byte 9
|
||||
.word hand05_04_lzsa
|
||||
.byte 9
|
||||
.word hand01_01_lzsa
|
||||
.byte 9
|
||||
.word hand01_02_lzsa
|
||||
.byte 9
|
||||
.word hand01_03_lzsa
|
||||
.byte 9
|
||||
.word hand04_02_lzsa
|
||||
.byte 9
|
||||
.word hand01_02_lzsa
|
||||
.byte 9
|
||||
.word hand01_03_lzsa
|
||||
.byte 9
|
||||
.word hand04_02_lzsa
|
||||
.byte 9
|
||||
.word hand09_01_lzsa
|
||||
.byte 9
|
||||
.word hand09_02_lzsa
|
||||
.byte 9
|
||||
.word hand09_03_lzsa
|
||||
.byte 9
|
||||
.word hand09_04_lzsa
|
||||
.byte 9
|
||||
.word hand09_05_lzsa
|
||||
.byte 9
|
||||
.word hand03_01_lzsa
|
||||
.byte 9
|
||||
.word hand03_02_lzsa
|
||||
.byte 9
|
||||
.word hand03_03_lzsa
|
||||
.byte 9
|
||||
.word hand03_04_lzsa
|
||||
.byte 9
|
||||
.word hand02_01_lzsa
|
||||
.byte 9
|
||||
.word hand02_02_lzsa
|
||||
.byte 9
|
||||
.word hand02_03_lzsa
|
||||
.byte 9
|
||||
.word hand02_04_lzsa
|
||||
.byte 9
|
||||
.word hand02_05_lzsa
|
||||
.byte 12
|
||||
.word hand02_05_lzsa
|
||||
.byte 0
|
||||
|
||||
|
||||
; Door opening sequence
|
||||
|
||||
opening_sequence:
|
||||
.byte 15
|
||||
.word opening01_lzsa
|
||||
.byte 128+15 ; .word opening02_lzsa
|
||||
.byte 128+15 ; .word opening03_lzsa
|
||||
.byte 128+15 ; .word opening04_lzsa
|
||||
.byte 128+15 ; .word opening05_lzsa
|
||||
.byte 128+15 ; .word opening06_lzsa
|
||||
.byte 128+15 ; .word opening07_lzsa
|
||||
.byte 128+15 ; .word opening08_lzsa
|
||||
.byte 128+15 ; .word opening09_lzsa
|
||||
.byte 128+15 ; .word opening10_lzsa
|
||||
.byte 128+15 ; .word opening11_lzsa
|
||||
.byte 128+15 ; .word opening12_lzsa
|
||||
.byte 15
|
||||
.word nothing_lzsa
|
||||
.byte 100
|
||||
.word nothing_lzsa
|
||||
.byte 0
|
||||
|
||||
|
@ -1,120 +1,3 @@
|
||||
;=================================
|
||||
;=================================
|
||||
; Intro Segment 04 Data (Keypad)
|
||||
;=================================
|
||||
;=================================
|
||||
|
||||
.include "graphics/04_keypad/intro_scanner_door.inc"
|
||||
.include "graphics/04_keypad/intro_approach.inc"
|
||||
.include "graphics/04_keypad/intro_keypad_bg.inc"
|
||||
.include "graphics/04_keypad/intro_hands.inc"
|
||||
.include "graphics/04_keypad/intro_opening.inc"
|
||||
|
||||
;.include "graphics/08_lightning/nothing.inc"
|
||||
|
||||
; Approaching keypad sequence
|
||||
|
||||
approach_sequence:
|
||||
.byte 20
|
||||
.word approach01_lzsa
|
||||
.byte 128+20 ; .word approach02_lzsa
|
||||
.byte 128+20 ; .word approach03_lzsa
|
||||
.byte 128+20 ; .word approach04_lzsa
|
||||
.byte 128+20 ; .word approach05_lzsa
|
||||
.byte 128+20 ; .word approach06_lzsa
|
||||
.byte 128+20 ; .word approach07_lzsa
|
||||
.byte 80
|
||||
.word approach07_lzsa
|
||||
.byte 0
|
||||
|
||||
; Using keypad sequence
|
||||
|
||||
keypad_sequence:
|
||||
.byte 9
|
||||
.word hand04_01_lzsa
|
||||
.byte 9
|
||||
.word hand04_02_lzsa
|
||||
.byte 9
|
||||
.word hand04_03_lzsa
|
||||
.byte 9
|
||||
.word hand04_02_lzsa
|
||||
.byte 9
|
||||
.word hand05_01_lzsa
|
||||
.byte 9
|
||||
.word hand05_02_lzsa
|
||||
.byte 9
|
||||
.word hand05_03_lzsa
|
||||
.byte 9
|
||||
.word hand05_04_lzsa
|
||||
.byte 9
|
||||
.word hand01_01_lzsa
|
||||
.byte 9
|
||||
.word hand01_02_lzsa
|
||||
.byte 9
|
||||
.word hand01_03_lzsa
|
||||
.byte 9
|
||||
.word hand04_02_lzsa
|
||||
.byte 9
|
||||
.word hand01_02_lzsa
|
||||
.byte 9
|
||||
.word hand01_03_lzsa
|
||||
.byte 9
|
||||
.word hand04_02_lzsa
|
||||
.byte 9
|
||||
.word hand09_01_lzsa
|
||||
.byte 9
|
||||
.word hand09_02_lzsa
|
||||
.byte 9
|
||||
.word hand09_03_lzsa
|
||||
.byte 9
|
||||
.word hand09_04_lzsa
|
||||
.byte 9
|
||||
.word hand09_05_lzsa
|
||||
.byte 9
|
||||
.word hand03_01_lzsa
|
||||
.byte 9
|
||||
.word hand03_02_lzsa
|
||||
.byte 9
|
||||
.word hand03_03_lzsa
|
||||
.byte 9
|
||||
.word hand03_04_lzsa
|
||||
.byte 9
|
||||
.word hand02_01_lzsa
|
||||
.byte 9
|
||||
.word hand02_02_lzsa
|
||||
.byte 9
|
||||
.word hand02_03_lzsa
|
||||
.byte 9
|
||||
.word hand02_04_lzsa
|
||||
.byte 9
|
||||
.word hand02_05_lzsa
|
||||
.byte 12
|
||||
.word hand02_05_lzsa
|
||||
.byte 0
|
||||
|
||||
|
||||
; Door opening sequence
|
||||
|
||||
opening_sequence:
|
||||
.byte 15
|
||||
.word opening01_lzsa
|
||||
.byte 128+15 ; .word opening02_lzsa
|
||||
.byte 128+15 ; .word opening03_lzsa
|
||||
.byte 128+15 ; .word opening04_lzsa
|
||||
.byte 128+15 ; .word opening05_lzsa
|
||||
.byte 128+15 ; .word opening06_lzsa
|
||||
.byte 128+15 ; .word opening07_lzsa
|
||||
.byte 128+15 ; .word opening08_lzsa
|
||||
.byte 128+15 ; .word opening09_lzsa
|
||||
.byte 128+15 ; .word opening10_lzsa
|
||||
.byte 128+15 ; .word opening11_lzsa
|
||||
.byte 128+15 ; .word opening12_lzsa
|
||||
.byte 15
|
||||
.word nothing_lzsa
|
||||
.byte 100
|
||||
.word nothing_lzsa
|
||||
.byte 0
|
||||
|
||||
|
||||
;=================================
|
||||
;=================================
|
||||
|
Loading…
Reference in New Issue
Block a user