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monkey: animate ceiling
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monkey/graphics/ceiling.png
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monkey/graphics/ceiling.png
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@ -110,8 +110,26 @@ bar_inside_rightside:
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; I can't spell chandelier
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; I can't spell chandelier
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bar_animate_ceiling:
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bar_animate_ceiling:
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bar_inside_done:
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lda FRAMEL
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rts
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and #$30
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lsr
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lsr
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lsr
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tay
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lda ceiling_sprites,Y
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sta INL
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lda ceiling_sprites+1,Y
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sta INH
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lda #19
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sta XPOS
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lda #8
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sta YPOS
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jmp put_sprite_crop
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@ -130,6 +148,48 @@ bar1_table2_sprite:
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.byte $A8,$88,$26,$66,$db,$d2,$db,$d7,$8d,$8b,$AA
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.byte $A8,$88,$26,$66,$db,$d2,$db,$d7,$8d,$8b,$AA
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.byte $AA,$88,$22,$26,$2b,$88,$A8,$08,$00,$88,$AA
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.byte $AA,$88,$22,$26,$2b,$88,$A8,$08,$00,$88,$AA
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ceiling_sprites:
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.word ceiling1_sprite
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.word ceiling2_sprite
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.word ceiling3_sprite
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.word ceiling4_sprite
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ceiling1_sprite:
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.byte 6,6
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.byte $AA,$2A,$62,$AA,$9d,$AA
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.byte $22,$26,$b8,$88,$A5,$AA
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.byte $AA,$00,$00,$28,$88,$9d
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.byte $cc,$00,$00,$82,$A8,$85
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.byte $AA,$cb,$00,$02,$22,$AA
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.byte $AA,$AA,$AA,$00,$08,$AA
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ceiling2_sprite:
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.byte 7,6
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.byte $AA,$AA,$9d,$AA,$62,$22,$AA
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.byte $AA,$AA,$dA,$88,$8b,$AA,$AA
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.byte $AA,$2A,$59,$88,$2b,$AA,$cA
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.byte $AA,$A8,$a8,$88,$62,$00,$cc
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.byte $AA,$AA,$AA,$88,$66,$AA,$Ac
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.byte $AA,$AA,$AA,$08,$00,$AA,$AA
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ceiling3_sprite:
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.byte 8,6
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.byte $AA,$9d,$AA,$AA,$AA,$9d,$62,$2A
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.byte $dA,$A8,$00,$08,$28,$08,$bb,$62
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.byte $59,$2A,$9d,$99,$22,$22,$02,$AA
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.byte $A8,$A8,$25,$28,$22,$AA,$00,$cc
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.byte $AA,$AA,$02,$88,$66,$AA,$CC,$Ab
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.byte $AA,$0A,$00,$A8,$AA,$AA,$AA,$AA
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ceiling4_sprite:
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.byte 6,6
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.byte $AA,$AA,$9d,$62,$22,$22
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.byte $AA,$dA,$2A,$28,$0b,$A6
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.byte $AA,$29,$52,$c2,$00,$AA
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.byte $AA,$A8,$28,$cb,$A0,$AA
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.byte $AA,$AA,$A2,$00,$AA,$AA
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.byte $AA,$AA,$A0,$A0,$AA,$AA
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;===================================
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;===================================
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;===================================
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;===================================
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