mist: selena: start filling in some empty spots

This commit is contained in:
Vince Weaver 2020-07-30 10:19:43 -04:00
parent 5a42eeea22
commit edeecf3f0f
4 changed files with 28 additions and 3 deletions

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@ -23,7 +23,7 @@ selena_graphics.inc: \
book_mist_open_s.lzsa book_mist_closed_s.lzsa \
water_turn_n.lzsa water_turn_s.lzsa water_turn_w.lzsa \
water_path_e.lzsa water_path_w.lzsa \
water_note_e.lzsa water_note_w.lzsa water_note_s.lzsa \
water_note_n.lzsa water_note_e.lzsa water_note_w.lzsa water_note_s.lzsa \
tower_view_n.lzsa tower_view_s.lzsa tower_view_e.lzsa tower_view_w.lzsa \
chasm_path_e.lzsa chasm_path_w.lzsa \
chasm_e.lzsa chasm_w.lzsa chasm_s.lzsa chasm_n.lzsa \
@ -79,6 +79,7 @@ selena_graphics.inc: \
echo "water_turn_w_lzsa: .incbin \"water_turn_w.lzsa\"" >> selena_graphics.inc
echo "water_path_w_lzsa: .incbin \"water_path_w.lzsa\"" >> selena_graphics.inc
echo "water_path_e_lzsa: .incbin \"water_path_e.lzsa\"" >> selena_graphics.inc
echo "water_note_n_lzsa: .incbin \"water_note_n.lzsa\"" >> selena_graphics.inc
echo "water_note_e_lzsa: .incbin \"water_note_e.lzsa\"" >> selena_graphics.inc
echo "water_note_w_lzsa: .incbin \"water_note_w.lzsa\"" >> selena_graphics.inc
echo "water_note_s_lzsa: .incbin \"water_note_s.lzsa\"" >> selena_graphics.inc

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@ -263,11 +263,11 @@ location13:
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word water_note_n_lzsa ; north bg
.word water_note_s_lzsa ; south bg
.word water_note_e_lzsa ; east bg
.word water_note_w_lzsa ; west bg
.byte BG_SOUTH|BG_EAST|BG_WEST
.byte BG_SOUTH|BG_EAST|BG_WEST|BG_NORTH
.byte DIRECTION_S|DIRECTION_W ; special exit
.byte 19,27 ; special x
.byte 24,34 ; special y

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@ -953,3 +953,27 @@ tunnel_bg_sprite:
.byte $88,$80,$88,$88,$88,$88,$80,$88,$11
.byte $08,$88,$11,$11,$11,$88,$08,$88,$11
; control panel
; 5 sliders, 10 positions
; 0 - wind (tunnel)
; 1 - slide whistle
; 2 - train whistle
; 3 - missile launch
; 4 - electric sparks
; 5 - flute noise (crystals)
; 6 - flame (chasm)
; 7 - clocks (clocks)
; 8 - clanking metal
; 9 - water (pool)
;
; solution = 5 - 9 - 0 - 6 - 7
; if it's right and press button, plays each sound in turn
; while lights up button, then opens door and puts
; you in front of it.
; if it's wrong ---> ?