xmas2018: hook up ball code

This commit is contained in:
Vince Weaver 2018-12-12 12:33:05 -05:00
parent 6add4f6a54
commit ee0145aef8
4 changed files with 181 additions and 7 deletions

View File

@ -22,8 +22,8 @@ xmas2018.o: xmas2018.s \
zp.inc hardware.inc \
vapor_lock.s delay_a.s wait_keypress.s \
mockingboard.s \
wreath.img.lz4 \
wreath.s
wreath.s wreath.img.lz4 \
ball.s ball.img.lz4
ca65 -o xmas2018.o xmas2018.s -l xmas2018.lst

168
xmas_2018/ball.s Normal file
View File

@ -0,0 +1,168 @@
;=====================================
; XMAS2018 -- Ball Part
;=====================================
ball:
;===================
; init screen
;===================
; init vars
lda #15
sta XPOS
lda #38
sta YPOS
lda #0
sta FRAME
sta FRAMEH
;=============================
; Load graphic hgr
lda #<ball_hgr
sta LZ4_SRC
lda #>ball_hgr
sta LZ4_SRC+1
lda #<(ball_hgr_end-8) ; skip checksum at end
sta LZ4_END
lda #>(ball_hgr_end-8) ; skip checksum at end
sta LZ4_END+1
lda #<$2000
sta LZ4_DST
lda #>$2000
sta LZ4_DST+1
jsr lz4_decode
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 lines to go
; so we have 5070 + 4550 = 9620 to kill
; FIXME: clear page0/page1 screens
; jsr gr_copy_to_current ; 6+ 9292
; now we have 322 left
; GR part
; bit HIRES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
; 9620
; -8 mode set
; - 3 for jmp
;=======
; 9609
; Try X=239 Y=8 cycles=9609
ldy #8 ; 2
baloopA:ldx #239 ; 2
baloopB:dex ; 2
bne baloopB ; 2nt/3
dey ; 2
bne baloopA ; 2nt/3
jmp ball_begin_loop
.align $100
;================================================
; Ball Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
ball_begin_loop:
ball_display_loop:
; (40*65)-4 = 2596
; 40 lines of LORES
bit LORES ; 4
; Try X=42 Y=12 cycles=2593 R3
lda $0 ; nop ; 3
ldy #12 ; 2
baloopC:ldx #42 ; 2
baloopD:dex ; 2
bne baloopD ; 2nt/3
dey ; 2
bne baloopC ; 2nt/3
; rest of screen is hires page0
; (152*65)-4 = 9876
bit HIRES ; 4
; Try X=13 Y=139 cycles=9870 R6
nop
nop
nop
ldy #139 ; 2
baloopE:ldx #13 ; 2
baloopF:dex ; 2
bne baloopF ; 2nt/3
dey ; 2
bne baloopE ; 2nt/3
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 4550
; -10 keypress
; ===========
; 4540
; jsr play_music ; 6+1032
; Try X=9 Y=89 cycles=4540
ldy #89 ; 2
baloop1:ldx #9 ; 2
baloop2:dex ; 2
bne baloop2 ; 2nt/3
dey ; 2
bne baloop1 ; 2nt/3
; no keypress = 10+(24) = 34
lda KEYPRESS ; 4
bpl ba_no_keypress ; 3
; -1
jmp ba_handle_keypress ; 3
ba_no_keypress:
jmp ball_display_loop ; 3
ba_handle_keypress:
bit KEYRESET ; clear keypress ; 4
rts ; 6

View File

@ -70,11 +70,11 @@ wreath:
; Try X=239 Y=8 cycles=9609
ldy #8 ; 2
sbloopA:ldx #239 ; 2
sbloopB:dex ; 2
bne sbloopB ; 2nt/3
wrloopA:ldx #239 ; 2
wrloopB:dex ; 2
bne wrloopB ; 2nt/3
dey ; 2
bne sbloopA ; 2nt/3
bne wrloopA ; 2nt/3
jmp wreath_begin_loop
.align $100

View File

@ -46,6 +46,8 @@ apple_iie:
jsr wreath
jsr ball
;==================
; Game over
;==================
@ -56,6 +58,7 @@ game_over_man:
.align $100
.include "wreath.s"
.include "ball.s"
.include "lz4_decode.s"
.include "gr_offsets.s"
.include "gr_hline.s"
@ -95,9 +98,12 @@ game_over_man:
; FIXME: we can save 8 bytes per file by stripping checksums off end
;============================
; starring
wreath_hgr:
.incbin "wreath.img.lz4",11
wreath_hgr_end:
ball_hgr:
.incbin "ball.img.lz4",11
ball_hgr_end: