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pt3: merge in qkumba's crazy self-modify-everything patch
it conflicted a bit with some of the other changes I made also added a lot of extra init-to-zero so the validation tools would still work
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@ -18,14 +18,15 @@ Code Optimization
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Decoder Type size ZP use raw decode total CPU overhead
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-------------------------------------------------------------
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Original 3407 22B 1F.22 31s 171s 18%
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VolTableGen 3302 22B 20.0E 32s 171s 19%
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SizeOpts 3262 22B 20.0A 32s 171s 19%
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MoreSizeOpt 3203 22B 1F.1D 31s 171s 18%
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Qkumba#1 2937 ?? 1D.18 29s 171s 17%
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Qkumba#2 2879 ?? 1C.18 28s 171s 16%
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Qkumba#3+vmw 2816 ?? 1C.22 28s 171s 16%
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Fixes,zero init 2776 ?? 1C.10 28s 171s 16%
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Original 3407 22B 1F.22 31s 171s 18.1%
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VolTableGen 3302 22B 20.0E 32s 171s 18.7%
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SizeOpts 3262 22B 20.0A 32s 171s 18.7%
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MoreSizeOpt 3203 22B 1F.1D 31s 171s 18.1%
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Qkumba#1 2937 ?? 1D.18 29s 171s 16.9%
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Qkumba#2 2879 ?? 1C.18 28s 171s 16.3%
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Qkumba#3+vmw 2816 ?? 1C.22 28s 171s 16.3%
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Fixes,zero init 2776 ?? 1C.10 28s 171s 16.3%
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Qkumba-SuperSMC 2739 ?? 1B.15 27s 171s 15.8%
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Times: Validated
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BH.PT3: 10.0B 16 1:33 93 17.2%
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@ -1,2 +1,2 @@
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10 PRINT "PT3 PLAYER V0.8"
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10 PRINT "PT3 PLAYER V0.9"
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100 PRINT CHR$ (4)"BRUN PT3_PLAYER"
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@ -55,11 +55,13 @@ pt3_play_music:
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beq move_to_next
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pt3_loop_smc:
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lda #0 ; looping, move to loop location
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sta current_pattern
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lda #$d1 ; looping, move to loop location
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; non-zero to avoid the temptation
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; to merge with following lda #$0
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sta current_pattern_smc+1
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lda #$0
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sta current_line
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sta current_subframe
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sta current_line_smc+1
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sta current_subframe_smc+1
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sta DONE_SONG ; undo the next song
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beq done_interrupt ; branch always
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@ -151,31 +153,35 @@ frame_count_smc:
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sta frame_count_smc+1 ; 3
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update_second_ones:
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inc $7d0+TIME_OFFSET+3 ; 6
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inc $bd0+TIME_OFFSET+3 ; 6
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lda $bd0+TIME_OFFSET+3 ; 4
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cmp #$ba ; one past '9' ; 2
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bne done_time ; 3/2nt
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lda #'0'+$80 ; 2
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sta $7d0+TIME_OFFSET+3 ; 4
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sta $bd0+TIME_OFFSET+3 ; 4
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update_second_tens:
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inc $7d0+TIME_OFFSET+2 ; 6
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inc $bd0+TIME_OFFSET+2 ; 6
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lda $bd0+TIME_OFFSET+2 ; 4
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cmp #$b6 ; 6 (for 60 seconds) ; 2
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bne done_time ; 3/2nt
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lda #'0'+$80 ; 2
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sta $7d0+TIME_OFFSET+2 ; 4
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sta $bd0+TIME_OFFSET+2 ; 4
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ldx $7d0+TIME_OFFSET+3 ; 4
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cpx #'9'+$80 ; 2
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bne update_second_ones ; 3/2nt
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ldx $7d0+TIME_OFFSET+2 ; 4
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cpx #'5'+$80 ; 6-1 (for 60 seconds) ; 2
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bne update_second_tens ; 3/2nt
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update_minutes:
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inc $7d0+TIME_OFFSET ; 6
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inc $bd0+TIME_OFFSET ; 6
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ldx #'0'+$80-1 ; 2
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update_second_tens:
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inx ; 2
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stx $7d0+TIME_OFFSET+2 ; 4
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stx $bd0+TIME_OFFSET+2 ; 4
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ldx #'0'+$80-1 ; 2
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update_second_ones:
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inx ; 2
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stx $7d0+TIME_OFFSET+3 ; 4
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stx $bd0+TIME_OFFSET+3 ; 4
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; we don't handle > 9:59 songs yet
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done_time:
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;=============
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; 87 worst
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; 52 worst
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;=================================
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@ -185,7 +191,7 @@ done_time:
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check_keyboard:
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jsr get_key
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cmp #0
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tax
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beq exit_interrupt
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;====================
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File diff suppressed because it is too large
Load Diff
Binary file not shown.
@ -36,9 +36,9 @@ pt3_setup:
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cmp #6
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beq apple_iie_or_newer
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lda #1 ; set if older than a IIe
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sta apple_ii
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jmp done_apple_detect
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lda #$d0 ; set if older than a IIe
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sta apple_ii_smc
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bne done_apple_detect ; branch always
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apple_iie_or_newer:
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lda $FBC0 ; 0 on a IIc
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bne done_apple_detect
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@ -204,18 +204,17 @@ check_done:
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asl ; bit 7 to carry, bit 6 to bit 7
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beq main_loop ; if was all zeros, loop
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bcs main_loop ; if high bit set, paused
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sei ; disable interrupts
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bmi minus_song ; if bit 6 set, then left pressed
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; else, either song finished or
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; right pressed
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plus_song:
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sei ; disable interrupts
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jsr increment_file
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jmp done_play
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bcc done_play ; branch always
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minus_song:
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sei ; disable interrupts
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jsr decrement_file
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done_play:
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@ -351,7 +350,7 @@ done_name_loop:
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upcase:
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; if Apple II/II+, uppercase the lowercase letters
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lda apple_ii
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apple_ii_smc:
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beq no_uppercase
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ldy #$1e
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@ -409,20 +408,13 @@ no_uppercase:
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; first update with current values
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lda WHICH_FILE
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clc
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adc #$1
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ldy #0
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jsr convert_decimal
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lda which_10s
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sta which_song_string
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lda which_1s
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sta which_song_string+1
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lda #NUM_FILES
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ldy #3
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jsr convert_decimal
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lda which_10s
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sta which_song_string+3
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lda which_1s
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sta which_song_string+4
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; now print modified string
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@ -494,110 +486,103 @@ done_MHz:
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; Time is just number of frames/50Hz
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sta current_line
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sta current_subframe
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sta current_pattern
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sta current_pattern_smc+1
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frame_count_loop_store:
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sta current_line_smc+1
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sta current_subframe_smc+1
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frame_count_loop:
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lda current_line
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bne fc_pattern_good
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lda current_subframe
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lda current_line_smc+1
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ora current_subframe_smc+1
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bne fc_pattern_good
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; load a new pattern in
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jsr pt3_set_pattern
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lda DONE_SONG
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beq fc_pattern_good
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jmp done_counting
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bne done_counting
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fc_pattern_good:
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lda current_subframe
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ldx current_subframe_smc+1 ;;ldx #(NOTE_STRUCT_SIZE*0)
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bne fc_line_good
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; we only calc length of chanel A, hopefully enough
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lda #1
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sta pt3_pattern_done
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sta pt3_pattern_done_smc+1
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; decode_note(&pt3->a,&(pt3->a_addr),pt3);
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ldx #(NOTE_STRUCT_SIZE*0)
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jsr decode_note
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lda pt3_pattern_done
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lda pt3_pattern_done_smc+1
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bne fc_line_good
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inc current_pattern ; increment pattern
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sta current_line
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sta current_subframe
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bne frame_count_loop ; branch always
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inc current_pattern_smc+1 ; increment pattern
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bne frame_count_loop_store ; branch always
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fc_line_good:
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inc current_subframe ; subframe++
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lda current_subframe
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inc current_subframe_smc+1 ; subframe++
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lda current_subframe_smc+1
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eor pt3_speed_smc+1 ; if we hit pt3_speed, move to next
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bne fc_do_frame
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fc_next_line:
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sta current_subframe ; reset subframe to 0
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sta current_subframe_smc+1 ; reset subframe to 0
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inc current_line ; and increment line
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lda current_line
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inc current_line_smc+1 ; and increment line
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lda current_line_smc+1
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eor #64 ; always end at 64.
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bne fc_do_frame ; is this always needed?
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fc_next_pattern:
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sta current_line ; reset line to 0
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sta current_line_smc+1 ; reset line to 0
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inc current_pattern ; increment pattern
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inc current_pattern_smc+1 ; increment pattern
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fc_do_frame:
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inc time_frame
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lda time_frame
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inc time_frame_smc+1
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time_frame_smc:
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lda #$00
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eor #50
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bne frame_count_loop
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sta time_frame
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sta time_frame_smc+1
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; see if overflow low s
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lda $BD0+13+10
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cmp #'9'+$80
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ldx $BD0+13+10
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cpx #'9'+$80
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bne inc_low_s
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; see if overflow high s
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lda $BD0+13+9
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cmp #'5'+$80
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ldx $BD0+13+9
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cpx #'5'+$80
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bne inc_high_s
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inc $7D0+13+7
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inc $BD0+13+7
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lda #'0'+$80
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sta $7D0+13+9
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sta $BD0+13+9
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bne clear_low_s
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ldx #'0'+$80-1
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inc_high_s:
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inc $7D0+13+9
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inc $BD0+13+9
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inx
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stx $7D0+13+9
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stx $BD0+13+9
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clear_low_s:
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lda #'0'+$80
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sta $7D0+13+10
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sta $BD0+13+10
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bne inc_done
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ldx #'0'+$80-1
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inc_low_s:
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inc $7D0+13+10
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inc $BD0+13+10
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inx
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stx $7D0+13+10
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stx $BD0+13+10
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inc_done:
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fc_bayern:
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jmp frame_count_loop
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bne frame_count_loop
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done_counting:
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@ -605,7 +590,7 @@ done_counting:
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; re-init, as we've run through it
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lda #0
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sta DONE_PLAYING
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sta current_pattern
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sta current_pattern_smc+1
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jmp pt3_init_song
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@ -693,39 +678,34 @@ done_decrement:
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convert_decimal:
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ldx #'0'+$80
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stx which_1s
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stx which_10s
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stx which_1s_smc+1
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stx which_10s_smc+1
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tax ; special case zero
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beq conv_decimal_done
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conv_decimal_loop:
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inc which_1s
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lda which_1s
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inc which_1s_smc+1
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which_1s_smc:
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lda #$d1
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cmp #':'+$80
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bne conv_decimal_not_10
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lda #'0'+$80
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sta which_1s
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inc which_10s
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sta which_1s_smc+1
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inc which_10s_smc+1
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conv_decimal_not_10:
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dex
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bne conv_decimal_loop
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conv_decimal_done:
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which_10s_smc:
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lda #$d1
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sta which_song_string,y
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lda which_1s_smc+1
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sta which_song_string+1,y
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rts
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;=========
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; vars
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;=========
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time_frame: .byte $0
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apple_ii: .byte $0
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which_10s: .byte $0
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which_1s: .byte $0
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;==========
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; filenames
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;==========
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