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peasant: update documentation
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Memory Map
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~~~~~~~~~~
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$00 Zero Page
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$01 ???
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$02 ???
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$03 ???, IRQ vectors
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$04-$07 Text/GR page 1 (not used?)
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$08-$0B Text/GR page 2 (not used?)
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$0C-$0D ??
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$0E-$1F QLOAD disk routines and Mockingboard sound routines here
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$20-$3F HGR Page 1
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$40-$5f HGR Page 2
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$60-$?? Programs (roughly 22k available?)
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$B8-$BB Hi-res lookup tables
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$BC-$BF ???
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$C0-$CF I/O
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$D0-$FF ROM
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Disk Map (disk has 35 tracks, each 4k in size)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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T 0 = Qboot
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T 1 = QLOAD 4301 bytes 17S = 1T1S
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T 3 = INTRO 10422 bytes 41S = 2T9S
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T 10 = TITLE 9662 bytes 38S = 2T16S
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T 17 = PEASANT 14265 bytes 56S = 3T8S
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T 24 = ENDING 4642 bytes 18S = 1T2S
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238, to 280 (6)
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238, to 280 (6)
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50 to 135 (85) 6*85=510
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50 to 135 (85) 6*85=510
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15
games/peasant/README
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15
games/peasant/README
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The start of an implementation of PEASANT'S QUEST
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Peasant's Quest is a Flash game sort of parodying early Sierra adventure
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games.
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In the Homestarrunner universe it is made by a company for Videlectrix
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possibly on Apple IIe systems, though the graphics are for a much
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more modern system.
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I wanted to see if I could get something approximating the game
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running on an actual Apple II system.
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Vince `deater` Weaver
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13 August 2021
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TODO:
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TODO:
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- Music
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- Speaker music for title if no Mockingboard
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- Animate Title
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- walk behind objects (like reeds?)
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- walk behind objects (like reeds?)
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- More frames/directions in peasant sprites
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- More frames/directions in peasant sprites
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- Replace HPOSN with lookup table
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- Wait instead of keyboard to progress
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- Better animation of River
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- Better animation of River
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- Walk around all areas
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- Text parser, backspace
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- only save part of screen behind the sign
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