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appleiibot: messing around with sierpinski
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@ -12,7 +12,7 @@ appleiibot.dsk: E2.BAS FLAME.BAS FLAME2.BAS \
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A2.BAS FOURAM.BAS FLOPPY.BAS QR.BAS A2_4EVER.BAS RLE.BAS RLE2.BAS \
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RLEASM.BAS HORIZON.BAS FLYER.BAS STAR.BAS HYPER.BAS FASTAR.BAS \
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FASTAR2.BAS BIN.BAS FALLING.BAS SNOW.BAS XMAS.BAS AN3.BAS PLASMA.BAS \
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C64.BAS
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C64.BAS SIERPINSKI.BAS FAKES.BAS
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cp empty.dsk appleiibot.dsk
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$(DOS33) -y appleiibot.dsk BSAVE -a 0x0300 LOAD
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# $(DOS33) -y appleiibot.dsk BSAVE -a 0x0C00 FASTAR2
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@ -57,6 +57,8 @@ appleiibot.dsk: E2.BAS FLAME.BAS FLAME2.BAS \
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$(DOS33) -y appleiibot.dsk SAVE A AN3.BAS
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$(DOS33) -y appleiibot.dsk SAVE A PLASMA.BAS
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$(DOS33) -y appleiibot.dsk SAVE A C64.BAS
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$(DOS33) -y appleiibot.dsk SAVE A SIERPINSKI.BAS
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$(DOS33) -y appleiibot.dsk SAVE A FAKES.BAS
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###
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@ -335,6 +337,18 @@ FASTAR2.BAS: fastar2.bas
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HYPER.BAS: hyper.bas
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$(TOKENIZE) < hyper.bas > HYPER.BAS
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####
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FAKES.BAS: fakes.bas
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$(TOKENIZE) < fakes.bas > FAKES.BAS
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####
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SIERPINSKI.BAS: sierpinski.bas
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$(TOKENIZE) < sierpinski.bas > SIERPINSKI.BAS
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####
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clean:
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8
basic/appleiibot/fakes.bas
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8
basic/appleiibot/fakes.bas
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@ -0,0 +1,8 @@
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10 GR:COLOR=9
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20 FOR X=0 TO 39
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30 POKE 2138,X
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40 FOR Y=0 TO X
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50 POKE 2140,Y:CALL 2137
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60 PLOT X,PEEK(36)
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70 NEXT Y,X
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100 SPEED=$)%DEL$LRUSR
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10
basic/appleiibot/hgr_fakes.bas
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10
basic/appleiibot/hgr_fakes.bas
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@ -0,0 +1,10 @@
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1 GOTO 10
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5 SPEED=$)%DEL$LRUSR
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10 HGR2:HCOLOR=7
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20 FOR X=0 TO 255
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30 POKE 2062,X
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35 Q=X:IF Q>191 THEN Q=191
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40 FOR Y=0 TO Q
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50 POKE 2064,Y:CALL 2061
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60 HPLOT X-Y,PEEK(36)
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70 NEXT Y,X
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18
basic/appleiibot/sierpinski.bas
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18
basic/appleiibot/sierpinski.bas
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@ -0,0 +1,18 @@
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10 GR
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20 FOR X=0 TO 39:FOR Y=0 TO 39
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30 YY=Y:XX=(20-X)
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80 C1=(YY-(XX*T/256))
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85 C2=(YY*T/256+XX)
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87 A=C1:B=C2:GOSUB 120
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88 C=C-(INT(C/4)*4)
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95 COLOR=C:PLOT X,Y
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100 NEXT Y,X
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110 END
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120 C=0
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140 FOR S =0 TO 7
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150 A = INT(A)/2 : ABIT = ( A-INT(A) ) * 2
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160 B = INT(B)/2 : BBIT = ( B-INT(B) ) * 2
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170 IF ABIT + BBIT > 1 THEN C = C + 256
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180 C = C / 2 : NEXT
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190 RETURN
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BIN
games/tfv/graphics_title/tfv_story.png
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BIN
games/tfv/graphics_title/tfv_story.png
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