peasant: handle entering/leaving cottage better

This commit is contained in:
Vince Weaver 2021-11-28 22:19:10 -05:00
parent aa4e1f9a7c
commit f190cc50bc
2 changed files with 33 additions and 1 deletions

View File

@ -159,8 +159,35 @@ game_loop:
beq inside_lady_cottage
cmp #LOCATION_HIDDEN_GLEN
beq inside_hidden_glen
cmp #LOCATION_INSIDE_NN
beq inside_nn_cottage
bne skip_level_specific
jmp skip_level_specific
inside_nn_cottage:
; check if leaving
lda PEASANT_Y
cmp #$95
bcc skip_level_specific
; put outside door
lda #13
sta PEASANT_X
lda #$6D
sta PEASANT_Y
; stop walking
lda #0
sta PEASANT_XADD
sta PEASANT_YADD
; move back
lda #LOCATION_OUTSIDE_NN
jsr update_map_location
jmp skip_level_specific
inside_lady_cottage:
; check if leaving
@ -251,6 +278,7 @@ inside_hidden_glen:
jmp skip_level_specific
skip_level_specific:
lda LEVEL_OVER

View File

@ -234,6 +234,10 @@ game_loop:
sta PEASANT_Y
lda #PEASANT_DIR_UP
sta PEASANT_DIR
lda #0
sta PEASANT_XADD
sta PEASANT_YADD
not_ned_cottage: