plsmag_hgr: draw every other scanline

This commit is contained in:
Vince Weaver 2023-09-10 00:13:30 -04:00
parent d6b3b0a77f
commit f1b34ac48e
2 changed files with 437 additions and 2 deletions

View File

@ -19,6 +19,7 @@ hires_colors_odd_l1 =$8300
;Table2 = $8000+64
HGR = $F3E2
HGR2 = $F3D8
; Page Zero
@ -45,6 +46,7 @@ GBASH_SAVE = $FE
; =============================================================================
plasma_debut:
jsr HGR2
jsr HGR ; have table gen appear on hgr page1
bit FULLGR
@ -293,7 +295,7 @@ display_row_sin_smc:
adc PAGE
sta GBASH
lda #7
lda #3
sta COUNT
store_loop:
color_smc:
@ -307,7 +309,7 @@ display_lookup_smc:
; lda #$fe
sta (GBASL),Y
clc
lda #$4
lda #$8
adc GBASH
sta GBASH
dec COUNT

View File

@ -0,0 +1,433 @@
; PLASMAGORIA, hi-res version
; original code by French Touch
.include "hardware.inc"
hposn_high=$6000
hposn_low =$6100
hposn_high_div8=$6200
hposn_low_div8 =$6300
hires_colors_even_l0=$8000
hires_colors_odd_l0 =$8100
hires_colors_even_l1=$8200
hires_colors_odd_l1 =$8300
;Table1 = $8000
;Table2 = $8000+64
HGR = $F3E2
; Page Zero
GBASL = $26
GBASH = $27
COMPT1 = $30
COMPT2 = $31
PARAM1 = $60
PARAM2 = $61
PARAM3 = $62
PARAM4 = $63
Table1 = $A0 ; 40 bytes
Table2 = $D0 ; 40 bytes
PAGE = $FC
COUNT = $FD
GBASH_SAVE = $FE
; =============================================================================
; ROUTINE MAIN
; =============================================================================
plasma_debut:
jsr HGR ; have table gen appear on hgr page1
bit FULLGR
jsr build_tables
ldx #23
ldy #184
div8_loop:
lda hposn_low,Y
sta hposn_low_div8,X
lda hposn_high,Y
sta hposn_high_div8,X
dey
dey
dey
dey
dey
dey
dey
dey
dex
bpl div8_loop
lda #0
sta PAGE
; ============================================================================
; init lores colors (inline)
; ============================================================================
init_hires_colors:
;==============================================
init_hires_colors_even_l0:
ldx #0
ldy #0
; 347
init_hires_colors_even_l0_loop:
lda hires_colors_even_lookup_l0,X
sta hires_colors_even_l0,Y
iny
sta hires_colors_even_l0,Y
iny
sta hires_colors_even_l0,Y
iny
sta hires_colors_even_l0,Y
iny
beq done_init_hires_colors_even_l0
inx
txa
and #$f
tax
jmp init_hires_colors_even_l0_loop
done_init_hires_colors_even_l0:
;============================
init_hires_colors_odd_l0:
ldx #0
ldy #0
; 347
init_hires_colors_odd_l0_loop:
lda hires_colors_odd_lookup_l0,X
sta hires_colors_odd_l0,Y
iny
sta hires_colors_odd_l0,Y
iny
sta hires_colors_odd_l0,Y
iny
sta hires_colors_odd_l0,Y
iny
beq done_init_hires_colors_odd_l0
inx
txa
and #$f
tax
jmp init_hires_colors_odd_l0_loop
done_init_hires_colors_odd_l0:
;==============================================
init_hires_colors_even_l1:
ldx #0
ldy #0
; 347
init_hires_colors_even_l1_loop:
lda hires_colors_even_lookup_l1,X
sta hires_colors_even_l1,Y
iny
sta hires_colors_even_l1,Y
iny
sta hires_colors_even_l1,Y
iny
sta hires_colors_even_l1,Y
iny
beq done_init_hires_colors_even_l1
inx
txa
and #$f
tax
jmp init_hires_colors_even_l1_loop
done_init_hires_colors_even_l1:
;============================
init_hires_colors_odd_l1:
ldx #0
ldy #0
; 347
init_hires_colors_odd_l1_loop:
lda hires_colors_odd_lookup_l1,X
sta hires_colors_odd_l1,Y
iny
sta hires_colors_odd_l1,Y
iny
sta hires_colors_odd_l1,Y
iny
sta hires_colors_odd_l1,Y
iny
beq done_init_hires_colors_odd_l1
inx
txa
and #$f
tax
jmp init_hires_colors_odd_l1_loop
done_init_hires_colors_odd_l1:
; ============================================================================
do_plasma:
; init
; lda #02
; ldx #5
;init_loop:
; sta COMPT1,X
; dex
; bne init_loop
BP3:
; ============================================================================
; Precalculate some values (inlined)
; ROUTINES PRE CALCUL
; ============================================================================
precalc:
lda PARAM1 ; self modify various parts
sta pc_off1+1
lda PARAM2
sta pc_off2+1
lda PARAM3
sta pc_off3+1
lda PARAM4
sta pc_off4+1
; Table1(X) = sin1(PARAM1+X)+sin2(PARAM1+X)
; Table2(X) = sin3(PARAM3+X)+sin1(PARAM4+X)
ldx #$28 ; 40
pc_b1:
pc_off1:
lda sin1
pc_off2:
adc sin2
sta Table1,X
pc_off3:
lda sin3
pc_off4:
adc sin1
sta Table2,X
inc pc_off1+1
inc pc_off2+1
inc pc_off3+1
inc pc_off4+1
dex
bpl pc_b1
inc PARAM1
inc PARAM1
dec PARAM2
inc PARAM3
dec PARAM4
; ============================================================================
; Display Routines
; ROUTINES AFFICHAGES
; ============================================================================
; Display "Normal"
; AFFICHAGE "NORMAL"
display_normal:
ldx #23 ; lines 0-23 lignes 0-23
display_line_loop:
lda hposn_low_div8,X
sta GBASL
ldy #39 ; col 0-39
lda Table2,X ; setup base sine value for row
sta display_row_sin_smc+1
display_col_loop:
lda Table1,Y ; load in column sine value
display_row_sin_smc:
adc #00 ; add in row value
sta display_lookup_smc+1 ; patch in low byte of lookup
; pick 0/1 for odd even
lda display_lookup_smc+2
eor #$01
sta display_lookup_smc+2
; lda hires_colors_even_l0 ; attention: must be aligned
; sta color_smc+1
lda hposn_high_div8,X
clc
adc PAGE
sta GBASH
lda #7
sta COUNT
store_loop:
color_smc:
lda display_lookup_smc+2
eor #$02
sta display_lookup_smc+2
display_lookup_smc:
lda hires_colors_even_l0 ; attention: must be aligned
; lda #$fe
sta (GBASL),Y
clc
lda #$4
adc GBASH
sta GBASH
dec COUNT
bpl store_loop
dey
bpl display_col_loop
dex
bpl display_line_loop
; ============================================================================
lda PAGE
beq was_page1
was_page2:
bit PAGE2
lda #0
beq done_pageflip
was_page1:
bit PAGE1
lda #$20
done_pageflip:
sta PAGE
inc COMPT1
beq display_done2
; bne BP3
jmp BP3
display_done2:
dec COMPT2
beq display_done
; bne BP3
jmp BP3
display_done:
jmp do_plasma
; beq do_plasma ; bra
hires_colors_even_lookup_l0:
.byte $00 ; black
.byte $A2 ; 01 00 01 0 -> 1 01 00 01 0 = $A2 ; dark orange
.byte $A2 ; 01 00 01 0 -> 1 01 00 01 0 = $A2 ; med orange
.byte $88 ; 01 00 01 0 -> 1 01 00 01 0 = $A2 ; light orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; solid orange
.byte $EE ; 01 11 01 1 -> 1 11 01 11 0 = $EE ; white orange
.byte $EE ; 01 11 01 1 -> 1 11 01 11 0 = $EE ; med white/o
.byte $EE ; 01 11 01 1 -> 1 11 01 11 0 = $EE ; wwo
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; white
.byte $DD ; 10 11 10 1 -> 1 10 11 10 1 = $DD ; white/blue
.byte $DD ; 10 11 10 1 -> 1 10 11 10 1 = $DD ; med white/blue
.byte $DD ; 10 11 10 1 -> 1 10 11 10 1 = $DD ; blue/white
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; blue
.byte $91 ; 10 00 10 0 -> 1 00 10 00 1 = $91 ; black/blue
.byte $91 ; 10 00 10 0 -> 1 00 10 00 1 = $91 ; med
.byte $91 ; 10 00 10 0 -> 1 00 10 00 1 = $91 ; med/dark
hires_colors_odd_lookup_l0:
.byte $00 ; black
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; dark orange
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; med orange
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; light orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; solid orange
.byte $DD ; 1 01 11 01 -> 1 10 11 10 1 = $DD ; white orange
.byte $DD ; 1 01 11 01 -> 1 10 11 10 1 = $DD ; med white/o
.byte $DD ; 1 01 11 01 -> 1 10 11 10 1 = $DD ; wwo
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; white
.byte $BB ; 1 10 11 10 -> 1 01 11 01 1 = $BB ; white/blue
.byte $BB ; 1 10 11 10 -> 1 01 11 01 1 = $BB ; med white/blue
.byte $BB ; 1 10 11 10 -> 1 01 11 01 1 = $BB ; blue/white
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; blue
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; black/blue
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; med
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; med/dark
hires_colors_even_lookup_l1:
.byte $00 ; black
.byte $00 ; dark orange
.byte $88 ; 00 01 00 0 -> 1 00 01 00 0 = $88 ; med orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; light orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; solid orange
.byte $AA ; 01 01 01 0 -> 1 01 01 01 0 = $AA ; white orange
.byte $BB ; 11 01 11 0 -> 1 01 11 01 1 = $BB ; med white/o
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; wwo
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; white
.byte $FF ; 11 11 11 1 -> 1 11 11 11 1 = $FF ; white/blue
.byte $F7 ; 11 10 11 1 -> 1 11 10 11 1 = $F7 ; med white/blue
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; blue/white
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; blue
.byte $D5 ; 10 10 10 1 -> 1 10 10 10 1 = $D5 ; black/blue
.byte $C4 ; 00 10 00 1 -> 1 10 00 10 0 = $C4 ; med
.byte $00 ; med/dark
hires_colors_odd_lookup_l1:
.byte $00 ; black
.byte $00 ; dark orange
.byte $91 ; 1 00 01 00 -> 1 00 10 00 1 = $91 ; med orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; light orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; solid orange
.byte $D5 ; 1 01 01 01 -> 1 10 10 10 1 = $D5 ; white orange
.byte $F7 ; 1 11 01 11 -> 1 11 10 11 1 = $F7 ; med white/o
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; wwo
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; white
.byte $FF ; 1 11 11 11 -> 1 11 11 11 1 = $FF ; white/blue
.byte $EE ; 0 11 10 11 -> 1 11 01 11 0 = $EE ; med white/blue
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; blue/white
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; blue
.byte $AA ; 0 10 10 10 -> 1 01 01 01 0 = $AA ; black/blue
.byte $A2 ; 0 10 00 10 -> 1 01 00 01 0 = $A2 ; med
.byte $00 ; med/dark
.include "hgr_table.s"
.align 256
sin1:
.incbin "tables"
sin2=sin1+256
sin3=sin2+256