peasant: work on trogdor scenes

This commit is contained in:
Vince Weaver 2021-09-17 00:52:13 -04:00
parent a99db03185
commit f278aba111
3 changed files with 170 additions and 14 deletions

View File

@ -22,8 +22,8 @@ peasant.dsk: QBOOT QLOAD VID_LOGO TITLE INTRO COPY_CHECK \
$(DOS33_RAW) peasant.dsk 12 0 COPY_CHECK 0 0
$(DOS33_RAW) peasant.dsk 14 0 PEASANT1 0 0
# $(DOS33_RAW) peasant.dsk 19 0 PEASANT2 0 0
# $(DOS33_RAW) peasant.dsk 19 0 TROGDOR 0 0
$(DOS33_RAW) peasant.dsk 19 0 ENDING 0 0
$(DOS33_RAW) peasant.dsk 19 0 TROGDOR 0 0
# $(DOS33_RAW) peasant.dsk 19 0 ENDING 0 0
# $(DOS33_RAW) peasant.dsk 24 0 PEASANT3 0 0
$(DOS33_RAW) peasant.dsk 24 0 ENDING 0 0
$(DOS33_RAW) peasant.dsk 29 0 PEASANT4 0 0

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@ -26,9 +26,6 @@ trogdor:
jsr update_score
; start music?
trogdor_cave:
lda #<trogdor_cave_lzsa
@ -40,8 +37,75 @@ trogdor_cave:
jsr decompress_lzsa2_fast
jsr update_top
jsr wait_until_keypress
;==============================
;==============================
; print honestly say message
;==============================
;==============================
lda #<trogdor_string
sta OUTL
lda #>trogdor_string
sta OUTH
jsr hgr_text_box
;==================================
; text to speech, where available!
jsr wait_until_keypress
jsr hgr_partial_restore
;==============================
;==============================
; print nice of him message
;==============================
;==============================
lda #<trogdor_string2
sta OUTL
lda #>trogdor_string2
sta OUTH
jsr hgr_text_box
jsr wait_until_keypress
jsr hgr_partial_restore
; UPDATE SCORE
lda #$43
sta SCORE_TENSONES
jsr update_score
; jsr update_top
;===========================
; weep-boom sound
lda #32
sta speaker_duration
lda #NOTE_E4
sta speaker_frequency
jsr speaker_beep
lda #64
sta speaker_duration
lda #NOTE_F4
sta speaker_frequency
jsr speaker_beep
lda #128
sta speaker_duration
lda #NOTE_F3
sta speaker_frequency
jsr speaker_beep
trogdor_open:
lda #<trogdor_open_lzsa
@ -53,7 +117,9 @@ trogdor_open:
jsr decompress_lzsa2_fast
jsr wait_until_keypress
jsr update_top
; jsr wait_until_keypress
trogdor_flame1:
@ -67,8 +133,6 @@ trogdor_flame1:
jsr decompress_lzsa2_fast
jsr wait_until_keypress
trogdor_flame2:
lda #<trogdor_flame2_lzsa
@ -76,18 +140,82 @@ trogdor_flame2:
lda #>trogdor_flame2_lzsa
sta getsrc_smc+2
lda #$20
jsr decompress_lzsa2_fast
ldx #32
stx BABY_COUNT
burninate_loop:
bit PAGE1
lda #16
sta speaker_duration
lda #NOTE_C3
sta speaker_frequency
jsr speaker_beep
; jsr wait_until_keypress
bit PAGE2
lda #16
sta speaker_duration
lda #NOTE_D3
sta speaker_frequency
jsr speaker_beep
; jsr wait_until_keypress
dec BABY_COUNT
bne burninate_loop
;=====================
;=====================
; stop fire
; open mount
; charred
; smoke
lda #<trogdor_cave_lzsa
sta getsrc_smc+1
lda #>trogdor_cave_lzsa
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
jsr wait_until_keypress
jsr update_top
; collapse with boom
;==================
; message
lda #<trogdor_string3
sta OUTL
lda #>trogdor_string3
sta OUTH
jsr hgr_text_box
jsr wait_until_keypress
game_over:
; jsr game_over
jsr trogdor_cave
; FIXME
lda #LOAD_PEASANT3
sta WHICH_LOAD
rts
peasant_text:
@ -97,14 +225,18 @@ peasant_text:
.include "decompress_fast_v2.s"
.include "wait_keypress.s"
;.include "draw_peasant.s"
.include "hgr_font.s"
.include "draw_box.s"
.include "hgr_rectangle.s"
;.include "hgr_7x28_sprite_mask.s"
.include "hgr_1x5_sprite.s"
;.include "draw_peasant.s"
;.include "hgr_7x28_sprite_mask.s"
;.include "hgr_save_restore.s"
.include "hgr_partial_save.s"
.include "hgr_input.s"
.include "hgr_tables.s"
@ -120,22 +252,46 @@ peasant_text:
.include "version.inc"
.include "speaker_beeps.s"
.include "graphics_trogdor/trogdor_graphics.inc"
trogdor_string:
.byte 0,43,32, 0,253,82
.byte 8,41
.byte 34,"I can honestly say it'll",13
.byte "be a pleasure and an honor",13
.byte "to burninate you, Rather",13
.byte "Dashing.",0
.byte "Dashing.",34,0
trogdor_string2:
.byte 0,43,32, 0,253,66
.byte 8,41
.byte "Aw that sure was nice of",13
.byte "him!",0
trogdor_string3:
.byte 0,43,32, 0,253,90
.byte 8,41
.byte "Congratulations! You've",13
.byte "won! No one can kill",13
.byte "Trogdor but you came closer",13
.byte "than anybody ever! Way to",13
.byte "go!",0
update_top:
; put peasant text
lda #<peasant_text
sta OUTL
lda #>peasant_text
sta OUTH
jsr hgr_put_string
; put score
jsr print_score
rts