diff --git a/demos/lovebyte2024/spiraling_shape_32/spiral_32.s b/demos/lovebyte2024/spiraling_shape_32/spiral_32.s index 44d4c31a..a87f3346 100644 --- a/demos/lovebyte2024/spiraling_shape_32/spiral_32.s +++ b/demos/lovebyte2024/spiraling_shape_32/spiral_32.s @@ -10,10 +10,13 @@ GBASL = $26 GBASH = $27 HGR_SCALE = $E7 -HGR_COLLISION = $EA +HGR_COLLISION = $EA ; overlaps our code, but it's OK + ; as it's modified after the HGR2 + ; runs HGR_ROTATION = $FE ; IMPORTANT! set this right! - + ; we get this for free by loading + ; our code into $E9 in zero page ; ROM locations HGR2 = $F3D8 HPOSN = $F411 @@ -29,10 +32,14 @@ spiraling_shape: ; X is left behind by the boot process? tiny_loop: - bit $C030 + bit $C030 ; click the speaker for some sound + tay ; ldy #0 ; A always 0 here - ldx #140 - lda #96 + + ldx #140 ; center spiral on the screen + ; this is expensive + lda #96 ; but otherwise doesn't look right + jsr HPOSN ; set screen position to X= (y,x) Y=(a) ; saves X,Y,A to zero page ; after Y= orig X/7 @@ -40,21 +47,33 @@ tiny_loop: ldx #our_shape ; - inc HGR_ROTATION + inc HGR_ROTATION ; rotate the line, also make it larger lda #1 ; HGR_ROTATION is HERE ($FE) + ; we also use it for scale and #$7f ; cut off before it gets too awful sta HGR_SCALE jsr XDRAW0 ; XDRAW 1 AT X,Y + + ; XDRAW does an exclusive-or shape table + ; draw, so it draws the spiral first, then + ; undraws it on the second pass + ; Both A and X are 0 at exit ; Z flag set on exit ; Y varies beq tiny_loop ; bra - -our_shape = $E2DF + ; o/~ No way to stop o/~ + +our_shape = $E2DF ; location in the Applesoft ROM + ; that holds $11,$F0,$03,$20,$00 + ; which makes a nice line in shape table + ; (it points into the code for the FRE() + ; BASIC routine but that's not important) +